8 #include "tactics/ladder.h"
11 /* Is this ladder breaker friendly for the one who catches ladder. */
13 ladder_catcher(struct board
*b
, int x
, int y
, enum stone laddered
)
15 enum stone breaker
= board_atxy(b
, x
, y
);
16 return breaker
== stone_other(laddered
) || breaker
== S_OFFBOARD
;
20 is_border_ladder(struct board
*b
, coord_t coord
, enum stone lcolor
)
22 int x
= coord_x(coord
, b
), y
= coord_y(coord
, b
);
25 fprintf(stderr
, "border ladder\n");
26 /* Direction along border; xd is horiz. border, yd vertical. */
28 if (board_atxy(b
, x
+ 1, y
) == S_OFFBOARD
|| board_atxy(b
, x
- 1, y
) == S_OFFBOARD
)
32 /* Direction from the border; -1 is above/left, 1 is below/right. */
33 int dd
= (board_atxy(b
, x
+ yd
, y
+ xd
) == S_OFFBOARD
) ? 1 : -1;
35 fprintf(stderr
, "xd %d yd %d dd %d\n", xd
, yd
, dd
);
41 /* This is normally caught, unless we have friends both above
43 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
44 && board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
)
46 /* ...or can't block where we need because of shortage
48 int libs1
= board_group_info(b
, group_atxy(b
, x
+ xd
- yd
* dd
, y
+ yd
- xd
* dd
)).libs
;
49 int libs2
= board_group_info(b
, group_atxy(b
, x
- xd
- yd
* dd
, y
- yd
- xd
* dd
)).libs
;
51 fprintf(stderr
, "libs1 %d libs2 %d\n", libs1
, libs2
);
52 if (libs1
< 2 && libs2
< 2)
54 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
&& libs1
< 3)
56 if (board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
&& libs2
< 3)
61 /* This is very trivial and gets a lot of corner cases wrong.
62 * We need this to be just very fast. One important point is
63 * that we sometimes might not notice a ladder but if we do,
64 * it should always work; thus we can use this for strong
65 * negative hinting safely. */
67 is_middle_ladder(struct board
*b
, coord_t coord
, enum stone lcolor
)
69 int x
= coord_x(coord
, b
), y
= coord_y(coord
, b
);
71 /* Figure out the ladder direction */
73 xd
= board_atxy(b
, x
+ 1, y
) == S_NONE
? 1 : board_atxy(b
, x
- 1, y
) == S_NONE
? -1 : 0;
74 yd
= board_atxy(b
, x
, y
+ 1) == S_NONE
? 1 : board_atxy(b
, x
, y
- 1) == S_NONE
? -1 : 0;
78 fprintf(stderr
, "no ladder, too little space; self-atari?\n");
82 /* For given (xd,yd), we have two possibilities where to move
83 * next. Consider (-1,-1):
88 bool horiz_first
= ladder_catcher(b
, x
, y
- yd
, lcolor
); // left case
89 bool vert_first
= ladder_catcher(b
, x
- xd
, y
, lcolor
); // right case
91 /* We don't have to look at the other 'X' in the position - if it
92 * wouldn't be there, the group wouldn't be in atari. */
94 /* We do only tight ladders, not loose ladders. Furthermore,
95 * the ladders need to be simple:
97 * c O X supported . c O unsupported
100 assert(!(horiz_first
&& vert_first
));
101 if (!horiz_first
&& !vert_first
) {
102 /* TODO: In case of basic non-simple ladder, play out both variants. */
104 fprintf(stderr
, "non-simple ladder\n");
108 /* We do that below for further moves, but now initially - check
109 * that at 'c', we aren't putting any of the catching stones
111 #if 1 // this might be broken?
112 #define check_catcher_danger(b, x_, y_) do { \
113 if (board_atxy(b, (x_), (y_)) != S_OFFBOARD \
114 && board_group_info(b, group_atxy(b, (x_), (y_))).libs <= 2) { \
116 fprintf(stderr, "ladder failed - atari at the beginning\n"); \
121 check_catcher_danger(b
, x
, y
- yd
);
122 check_catcher_danger(b
, x
- xd
, y
+ yd
);
124 check_catcher_danger(b
, x
- xd
, y
);
125 check_catcher_danger(b
, x
+ xd
, y
- yd
);
127 #undef check_catcher_danger
130 #define ladder_check(xd1_, yd1_, xd2_, yd2_, xd3_, yd3_) \
131 if (board_atxy(b, x, y) != S_NONE) { \
132 /* Did we hit a stone when playing out ladder? */ \
133 if (ladder_catcher(b, x, y, lcolor)) \
134 return true; /* ladder works */ \
135 if (board_group_info(b, group_atxy(b, x, y)).lib[0] > 0) \
136 return false; /* friend that's not in atari himself */ \
138 /* No. So we are at new position. \
139 * We need to check indirect ladder breakers. */ \
141 * . x o O 1 <- only at O we can check for o at 2 \
142 * x o o x . otherwise x at O would be still deadly \
144 * We check for o and x at 1, these are vital. \
145 * We check only for o at 2; x at 2 would mean we \
146 * need to fork (one step earlier). */ \
147 coord_t c1 = coord_xy(b, x + (xd1_), y + (yd1_)); \
148 enum stone s1 = board_at(b, c1); \
149 if (s1 == lcolor) return false; \
150 if (s1 == stone_other(lcolor)) { \
151 /* One more thing - if the position at 3 is \
152 * friendly and safe, we escaped anyway! */ \
153 coord_t c3 = coord_xy(b, x + (xd3_), y + (yd3_)); \
154 return board_at(b, c3) != lcolor \
155 || board_group_info(b, group_at(b, c3)).libs < 2; \
157 enum stone s2 = board_atxy(b, x + (xd2_), y + (yd2_)); \
158 if (s2 == lcolor) return false; \
159 /* Then, can X actually "play" 1 in the ladder? */ \
160 if (neighbor_count_at(b, c1, lcolor) + neighbor_count_at(b, c1, S_OFFBOARD) >= 2) \
161 return false; /* It would be self-atari! */ \
163 #define ladder_horiz do { if (DEBUGL(6)) fprintf(stderr, "%d,%d horiz step (%d,%d)\n", x, y, xd, yd); x += xd; ladder_check(xd, 0, -2 * xd, yd, 0, yd); } while (0)
164 #define ladder_vert do { if (DEBUGL(6)) fprintf(stderr, "%d,%d vert step of (%d,%d)\n", x, y, xd, yd); y += yd; ladder_check(0, yd, xd, -2 * yd, xd, 0); } while (0)
166 if (ladder_catcher(b
, x
- xd
, y
, lcolor
))