Tactics: Split out selfatari.c and ladder.c
[pachi/derm.git] / tactics / ladder.c
blob2acce2152ae66a92c14a5b8c4f8abeb407fa37e0
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
5 #define DEBUG
6 #include "board.h"
7 #include "debug.h"
8 #include "tactics/ladder.h"
11 /* Is this ladder breaker friendly for the one who catches ladder. */
12 static bool
13 ladder_catcher(struct board *b, int x, int y, enum stone laddered)
15 enum stone breaker = board_atxy(b, x, y);
16 return breaker == stone_other(laddered) || breaker == S_OFFBOARD;
19 bool
20 is_border_ladder(struct board *b, coord_t coord, enum stone lcolor)
22 int x = coord_x(coord, b), y = coord_y(coord, b);
24 if (DEBUGL(5))
25 fprintf(stderr, "border ladder\n");
26 /* Direction along border; xd is horiz. border, yd vertical. */
27 int xd = 0, yd = 0;
28 if (board_atxy(b, x + 1, y) == S_OFFBOARD || board_atxy(b, x - 1, y) == S_OFFBOARD)
29 yd = 1;
30 else
31 xd = 1;
32 /* Direction from the border; -1 is above/left, 1 is below/right. */
33 int dd = (board_atxy(b, x + yd, y + xd) == S_OFFBOARD) ? 1 : -1;
34 if (DEBUGL(6))
35 fprintf(stderr, "xd %d yd %d dd %d\n", xd, yd, dd);
36 /* | ? ?
37 * | . O #
38 * | c X #
39 * | . O #
40 * | ? ? */
41 /* This is normally caught, unless we have friends both above
42 * and below... */
43 if (board_atxy(b, x + xd * 2, y + yd * 2) == lcolor
44 && board_atxy(b, x - xd * 2, y - yd * 2) == lcolor)
45 return false;
46 /* ...or can't block where we need because of shortage
47 * of liberties. */
48 int libs1 = board_group_info(b, group_atxy(b, x + xd - yd * dd, y + yd - xd * dd)).libs;
49 int libs2 = board_group_info(b, group_atxy(b, x - xd - yd * dd, y - yd - xd * dd)).libs;
50 if (DEBUGL(6))
51 fprintf(stderr, "libs1 %d libs2 %d\n", libs1, libs2);
52 if (libs1 < 2 && libs2 < 2)
53 return false;
54 if (board_atxy(b, x + xd * 2, y + yd * 2) == lcolor && libs1 < 3)
55 return false;
56 if (board_atxy(b, x - xd * 2, y - yd * 2) == lcolor && libs2 < 3)
57 return false;
58 return true;
61 /* This is very trivial and gets a lot of corner cases wrong.
62 * We need this to be just very fast. One important point is
63 * that we sometimes might not notice a ladder but if we do,
64 * it should always work; thus we can use this for strong
65 * negative hinting safely. */
66 bool
67 is_middle_ladder(struct board *b, coord_t coord, enum stone lcolor)
69 int x = coord_x(coord, b), y = coord_y(coord, b);
71 /* Figure out the ladder direction */
72 int xd, yd;
73 xd = board_atxy(b, x + 1, y) == S_NONE ? 1 : board_atxy(b, x - 1, y) == S_NONE ? -1 : 0;
74 yd = board_atxy(b, x, y + 1) == S_NONE ? 1 : board_atxy(b, x, y - 1) == S_NONE ? -1 : 0;
76 if (!xd || !yd) {
77 if (DEBUGL(5))
78 fprintf(stderr, "no ladder, too little space; self-atari?\n");
79 return false;
82 /* For given (xd,yd), we have two possibilities where to move
83 * next. Consider (-1,-1):
84 * n X . n c X
85 * c O X X O #
86 * X # # . X #
88 bool horiz_first = ladder_catcher(b, x, y - yd, lcolor); // left case
89 bool vert_first = ladder_catcher(b, x - xd, y, lcolor); // right case
91 /* We don't have to look at the other 'X' in the position - if it
92 * wouldn't be there, the group wouldn't be in atari. */
94 /* We do only tight ladders, not loose ladders. Furthermore,
95 * the ladders need to be simple:
96 * . X . . . X
97 * c O X supported . c O unsupported
98 * X # # X O #
100 assert(!(horiz_first && vert_first));
101 if (!horiz_first && !vert_first) {
102 /* TODO: In case of basic non-simple ladder, play out both variants. */
103 if (DEBUGL(5))
104 fprintf(stderr, "non-simple ladder\n");
105 return false;
108 /* We do that below for further moves, but now initially - check
109 * that at 'c', we aren't putting any of the catching stones
110 * in atari. */
111 #if 1 // this might be broken?
112 #define check_catcher_danger(b, x_, y_) do { \
113 if (board_atxy(b, (x_), (y_)) != S_OFFBOARD \
114 && board_group_info(b, group_atxy(b, (x_), (y_))).libs <= 2) { \
115 if (DEBUGL(5)) \
116 fprintf(stderr, "ladder failed - atari at the beginning\n"); \
117 return false; \
118 } } while (0)
120 if (horiz_first) {
121 check_catcher_danger(b, x, y - yd);
122 check_catcher_danger(b, x - xd, y + yd);
123 } else {
124 check_catcher_danger(b, x - xd, y);
125 check_catcher_danger(b, x + xd, y - yd);
127 #undef check_catcher_danger
128 #endif
130 #define ladder_check(xd1_, yd1_, xd2_, yd2_, xd3_, yd3_) \
131 if (board_atxy(b, x, y) != S_NONE) { \
132 /* Did we hit a stone when playing out ladder? */ \
133 if (ladder_catcher(b, x, y, lcolor)) \
134 return true; /* ladder works */ \
135 if (board_group_info(b, group_atxy(b, x, y)).lib[0] > 0) \
136 return false; /* friend that's not in atari himself */ \
137 } else { \
138 /* No. So we are at new position. \
139 * We need to check indirect ladder breakers. */ \
140 /* . 2 x 3 . \
141 * . x o O 1 <- only at O we can check for o at 2 \
142 * x o o x . otherwise x at O would be still deadly \
143 * o o x . . \
144 * We check for o and x at 1, these are vital. \
145 * We check only for o at 2; x at 2 would mean we \
146 * need to fork (one step earlier). */ \
147 coord_t c1 = coord_xy(b, x + (xd1_), y + (yd1_)); \
148 enum stone s1 = board_at(b, c1); \
149 if (s1 == lcolor) return false; \
150 if (s1 == stone_other(lcolor)) { \
151 /* One more thing - if the position at 3 is \
152 * friendly and safe, we escaped anyway! */ \
153 coord_t c3 = coord_xy(b, x + (xd3_), y + (yd3_)); \
154 return board_at(b, c3) != lcolor \
155 || board_group_info(b, group_at(b, c3)).libs < 2; \
157 enum stone s2 = board_atxy(b, x + (xd2_), y + (yd2_)); \
158 if (s2 == lcolor) return false; \
159 /* Then, can X actually "play" 1 in the ladder? */ \
160 if (neighbor_count_at(b, c1, lcolor) + neighbor_count_at(b, c1, S_OFFBOARD) >= 2) \
161 return false; /* It would be self-atari! */ \
163 #define ladder_horiz do { if (DEBUGL(6)) fprintf(stderr, "%d,%d horiz step (%d,%d)\n", x, y, xd, yd); x += xd; ladder_check(xd, 0, -2 * xd, yd, 0, yd); } while (0)
164 #define ladder_vert do { if (DEBUGL(6)) fprintf(stderr, "%d,%d vert step of (%d,%d)\n", x, y, xd, yd); y += yd; ladder_check(0, yd, xd, -2 * yd, xd, 0); } while (0)
166 if (ladder_catcher(b, x - xd, y, lcolor))
167 ladder_horiz;
168 do {
169 ladder_vert;
170 ladder_horiz;
171 } while (1);