1 #ifndef ZZGO_PATTERN3_H
2 #define ZZGO_PATTERN3_H
4 /* Fast matching of simple 3x3 patterns. */
8 /* (Note that this is completely independent from the general pattern
9 * matching infrastructure in pattern.[ch]. This is fast and simple.) */
15 /* Hashtable: 2*8 bits (ignore middle point, 2 bits per intersection) */
16 /* Value: 0: no pattern, 1: black pattern,
17 * 2: white pattern, 3: both patterns */
21 /* XXX: See <board.h> for hash3_t typedef. */
23 /* Source pattern encoding:
24 * X: black; O: white; .: empty; #: edge
25 * x: !black; o: !white; ?: any
27 * extra X: pattern valid only for one side;
28 * middle point ignored. */
30 void pattern3s_init(struct pattern3s
*p
, char src
[][11], int src_n
);
32 /* Compute pattern3 hash at local position. */
33 static hash3_t
pattern3_hash(struct board
*b
, coord_t c
);
35 /* Check if we match any 3x3 pattern centered on given move. */
36 static bool pattern3_move_here(struct pattern3s
*p
, struct board
*b
, struct move
*m
);
38 /* Generate all transpositions of given pattern, stored in an
39 * hash3_t[8] array. */
40 void pattern3_transpose(hash3_t pat
, hash3_t (*transp
)[8]);
42 /* Reverse pattern to opposite color assignment. */
43 static hash3_t
pattern3_reverse(hash3_t pat
);
47 pattern3_hash(struct board
*b
, coord_t c
)
50 int x
= coord_x(c
, b
), y
= coord_y(c
, b
);
51 pat
|= (board_atxy(b
, x
- 1, y
- 1) << 14)
52 | (board_atxy(b
, x
, y
- 1) << 12)
53 | (board_atxy(b
, x
+ 1, y
- 1) << 10);
54 pat
|= (board_atxy(b
, x
- 1, y
) << 8)
55 | (board_atxy(b
, x
+ 1, y
) << 6);
56 pat
|= (board_atxy(b
, x
- 1, y
+ 1) << 4)
57 | (board_atxy(b
, x
, y
+ 1) << 2)
58 | (board_atxy(b
, x
+ 1, y
+ 1));
63 pattern3_move_here(struct pattern3s
*p
, struct board
*b
, struct move
*m
)
66 hash3_t pat
= b
->pat3
[m
->coord
];
68 hash3_t pat
= pattern3_hash(b
, m
->coord
);
70 return (p
->hash
[pat
] & m
->color
);
74 pattern3_reverse(hash3_t pat
)
76 /* Reverse color assignment - achieved by swapping odd and even bits */
77 return ((pat
>> 1) & 0x5555) | ((pat
& 0x5555) << 1);