Board Probdist: Initialize probability of valid moves at 1
[pachi/derm.git] / board.c
blob449e09982b651e4c60b54742f93ec5a2f4ee96c2
1 #include <alloca.h>
2 #include <assert.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "mq.h"
10 #include "random.h"
12 #ifdef BOARD_SPATHASH
13 #include "patternsp.h"
14 #endif
15 #ifdef BOARD_PAT3
16 #include "pattern3.h"
17 #endif
18 #ifdef BOARD_GAMMA
19 #include "pattern.h"
20 #endif
22 bool random_pass = false;
25 #if 0
26 #define profiling_noinline __attribute__((noinline))
27 #else
28 #define profiling_noinline
29 #endif
31 #define gi_granularity 4
32 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
35 static void
36 board_setup(struct board *b)
38 memset(b, 0, sizeof(*b));
40 struct move m = { pass, S_NONE };
41 b->last_move = b->last_move2 = b->last_ko = b->ko = m;
44 struct board *
45 board_init(void)
47 struct board *b = malloc(sizeof(struct board));
48 board_setup(b);
50 // Default setup
51 b->size = 9 + 2;
52 board_clear(b);
54 return b;
57 struct board *
58 board_copy(struct board *b2, struct board *b1)
60 memcpy(b2, b1, sizeof(struct board));
62 int bsize = board_size2(b2) * sizeof(*b2->b);
63 int gsize = board_size2(b2) * sizeof(*b2->g);
64 int fsize = board_size2(b2) * sizeof(*b2->f);
65 int nsize = board_size2(b2) * sizeof(*b2->n);
66 int psize = board_size2(b2) * sizeof(*b2->p);
67 int hsize = board_size2(b2) * 2 * sizeof(*b2->h);
68 int gisize = board_size2(b2) * sizeof(*b2->gi);
69 #ifdef WANT_BOARD_C
70 int csize = board_size2(b2) * sizeof(*b2->c);
71 #else
72 int csize = 0;
73 #endif
74 #ifdef BOARD_SPATHASH
75 int ssize = board_size2(b2) * sizeof(*b2->spathash);
76 #else
77 int ssize = 0;
78 #endif
79 #ifdef BOARD_PAT3
80 int p3size = board_size2(b2) * sizeof(*b2->pat3);
81 #else
82 int p3size = 0;
83 #endif
84 #ifdef BOARD_TRAITS
85 int tsize = board_size2(b2) * sizeof(*b2->t);
86 #else
87 int tsize = 0;
88 #endif
89 #ifdef BOARD_GAMMA
90 int pbsize = board_size2(b2) * sizeof(*b2->prob[0].items);
91 #else
92 int pbsize = 0;
93 #endif
94 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
95 memcpy(x, b1->b, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
96 b2->b = x; x += bsize;
97 b2->g = x; x += gsize;
98 b2->f = x; x += fsize;
99 b2->p = x; x += psize;
100 b2->n = x; x += nsize;
101 b2->h = x; x += hsize;
102 b2->gi = x; x += gisize;
103 #ifdef WANT_BOARD_C
104 b2->c = x; x += csize;
105 #endif
106 #ifdef BOARD_SPATHASH
107 b2->spathash = x; x += ssize;
108 #endif
109 #ifdef BOARD_PAT3
110 b2->pat3 = x; x += p3size;
111 #endif
112 #ifdef BOARD_TRAITS
113 b2->t = x; x += tsize;
114 #endif
115 #ifdef BOARD_GAMMA
116 b2->prob[0].items = x; x += pbsize;
117 b2->prob[1].items = x; x += pbsize;
118 #endif
120 return b2;
123 void
124 board_done_noalloc(struct board *board)
126 if (board->b) free(board->b);
129 void
130 board_done(struct board *board)
132 board_done_noalloc(board);
133 free(board);
136 void
137 board_resize(struct board *board, int size)
139 #ifdef BOARD_SIZE
140 assert(board_size(board) == size + 2);
141 #else
142 board_size(board) = size + 2 /* S_OFFBOARD margin */;
143 board_size2(board) = board_size(board) * board_size(board);
144 #endif
145 if (board->b)
146 free(board->b);
148 int bsize = board_size2(board) * sizeof(*board->b);
149 int gsize = board_size2(board) * sizeof(*board->g);
150 int fsize = board_size2(board) * sizeof(*board->f);
151 int nsize = board_size2(board) * sizeof(*board->n);
152 int psize = board_size2(board) * sizeof(*board->p);
153 int hsize = board_size2(board) * 2 * sizeof(*board->h);
154 int gisize = board_size2(board) * sizeof(*board->gi);
155 #ifdef WANT_BOARD_C
156 int csize = board_size2(board) * sizeof(*board->c);
157 #else
158 int csize = 0;
159 #endif
160 #ifdef BOARD_SPATHASH
161 int ssize = board_size2(board) * sizeof(*board->spathash);
162 #else
163 int ssize = 0;
164 #endif
165 #ifdef BOARD_PAT3
166 int p3size = board_size2(board) * sizeof(*board->pat3);
167 #else
168 int p3size = 0;
169 #endif
170 #ifdef BOARD_TRAITS
171 int tsize = board_size2(board) * sizeof(*board->t);
172 #else
173 int tsize = 0;
174 #endif
175 #ifdef BOARD_GAMMA
176 int pbsize = board_size2(board) * sizeof(*board->prob[0].items);
177 #else
178 int pbsize = 0;
179 #endif
180 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
181 memset(x, 0, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + pbsize * 2);
182 board->b = x; x += bsize;
183 board->g = x; x += gsize;
184 board->f = x; x += fsize;
185 board->p = x; x += psize;
186 board->n = x; x += nsize;
187 board->h = x; x += hsize;
188 board->gi = x; x += gisize;
189 #ifdef WANT_BOARD_C
190 board->c = x; x += csize;
191 #endif
192 #ifdef BOARD_SPATHASH
193 board->spathash = x; x += ssize;
194 #endif
195 #ifdef BOARD_PAT3
196 board->pat3 = x; x += p3size;
197 #endif
198 #ifdef BOARD_TRAITS
199 board->t = x; x += tsize;
200 #endif
201 #ifdef BOARD_GAMMA
202 board->prob[0].items = x; x += pbsize;
203 board->prob[1].items = x; x += pbsize;
204 #endif
207 void
208 board_clear(struct board *board)
210 int size = board_size(board);
211 float komi = board->komi;
213 board_done_noalloc(board);
214 board_setup(board);
215 board_resize(board, size - 2 /* S_OFFBOARD margin */);
217 board->komi = komi;
219 /* Setup neighborhood iterators */
220 board->nei8[0] = -size - 1; // (-1,-1)
221 board->nei8[1] = 1;
222 board->nei8[2] = 1;
223 board->nei8[3] = size - 2; // (-1,0)
224 board->nei8[4] = 2;
225 board->nei8[5] = size - 2; // (-1,1)
226 board->nei8[6] = 1;
227 board->nei8[7] = 1;
228 board->dnei[0] = -size - 1;
229 board->dnei[1] = 2;
230 board->dnei[2] = size*2 - 2;
231 board->dnei[3] = 2;
233 /* Setup initial symmetry */
234 board->symmetry.d = 1;
235 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
236 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
237 board->symmetry.type = SYM_FULL;
239 /* Draw the offboard margin */
240 int top_row = board_size2(board) - board_size(board);
241 int i;
242 for (i = 0; i < board_size(board); i++)
243 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
244 for (i = 0; i <= top_row; i += board_size(board))
245 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
247 foreach_point(board) {
248 coord_t coord = c;
249 if (board_at(board, coord) == S_OFFBOARD)
250 continue;
251 foreach_neighbor(board, c, {
252 inc_neighbor_count_at(board, coord, board_at(board, c));
253 } );
254 } foreach_point_end;
256 /* First, pass is always a free position. */
257 board->f[board->flen++] = coord_raw(pass);
258 /* All positions are free! Except the margin. */
259 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
260 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
261 board->f[board->flen++] = i;
263 /* Initialize zobrist hashtable. */
264 foreach_point(board) {
265 int max = (sizeof(hash_t) << history_hash_bits);
266 /* fast_random() is 16-bit only */
267 board->h[coord_raw(c) * 2] = ((hash_t) fast_random(max))
268 | ((hash_t) fast_random(max) << 16)
269 | ((hash_t) fast_random(max) << 32)
270 | ((hash_t) fast_random(max) << 48);
271 if (!board->h[coord_raw(c) * 2])
272 /* Would be kinda "oops". */
273 board->h[coord_raw(c) * 2] = 1;
274 /* And once again for white */
275 board->h[coord_raw(c) * 2 + 1] = ((hash_t) fast_random(max))
276 | ((hash_t) fast_random(max) << 16)
277 | ((hash_t) fast_random(max) << 32)
278 | ((hash_t) fast_random(max) << 48);
279 if (!board->h[coord_raw(c) * 2 + 1])
280 board->h[coord_raw(c) * 2 + 1] = 1;
281 } foreach_point_end;
283 #ifdef BOARD_SPATHASH
284 /* Initialize spatial hashes. */
285 foreach_point(board) {
286 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
287 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
288 ptcoords_at(x, y, c, board, j);
289 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
290 pthashes[0][j][board_at(board, c)];
291 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
292 pthashes[0][j][stone_other(board_at(board, c))];
295 } foreach_point_end;
296 #endif
297 #ifdef BOARD_PAT3
298 /* Initialize 3x3 pattern codes. */
299 foreach_point(board) {
300 if (board_at(board, c) == S_NONE)
301 board->pat3[c] = pattern3_hash(board, c);
302 } foreach_point_end;
303 #endif
304 #ifdef BOARD_TRAITS
305 /* Initialize traits. */
306 foreach_point(board) {
307 trait_at(board, c, S_BLACK).cap = 0;
308 trait_at(board, c, S_BLACK).safe = true;
309 trait_at(board, c, S_WHITE).cap = 0;
310 trait_at(board, c, S_WHITE).safe = true;
311 } foreach_point_end;
312 #endif
313 #ifdef BOARD_GAMMA
314 board->prob[0].n = board->prob[1].n = board_size2(board);
315 foreach_point(board) {
316 probdist_set(&board->prob[0], c, (board_at(board, c) == S_NONE) * 1.0f);
317 probdist_set(&board->prob[1], c, (board_at(board, c) == S_NONE) * 1.0f);
318 } foreach_point_end;
319 #endif
323 static void
324 board_print_top(struct board *board, FILE *f, int c)
326 for (int i = 0; i < c; i++) {
327 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
328 fprintf(f, " ");
329 for (int x = 1; x < board_size(board) - 1; x++)
330 fprintf(f, "%c ", asdf[x - 1]);
331 fprintf(f, " ");
333 fprintf(f, "\n");
334 for (int i = 0; i < c; i++) {
335 fprintf(f, " +-");
336 for (int x = 1; x < board_size(board) - 1; x++)
337 fprintf(f, "--");
338 fprintf(f, "+");
340 fprintf(f, "\n");
343 static void
344 board_print_bottom(struct board *board, FILE *f, int c)
346 for (int i = 0; i < c; i++) {
347 fprintf(f, " +-");
348 for (int x = 1; x < board_size(board) - 1; x++)
349 fprintf(f, "--");
350 fprintf(f, "+");
352 fprintf(f, "\n");
355 static void
356 board_print_row(struct board *board, int y, FILE *f, board_cprint cprint)
358 fprintf(f, " %2d | ", y);
359 for (int x = 1; x < board_size(board) - 1; x++) {
360 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
361 fprintf(f, "%c)", stone2char(board_atxy(board, x, y)));
362 else
363 fprintf(f, "%c ", stone2char(board_atxy(board, x, y)));
365 fprintf(f, "|");
366 if (cprint) {
367 fprintf(f, " %2d | ", y);
368 for (int x = 1; x < board_size(board) - 1; x++) {
369 cprint(board, coord_xy(board, x, y), f);
371 fprintf(f, "|");
373 fprintf(f, "\n");
376 void
377 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
379 fprintf(f, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
380 board->moves, board->komi, board->handicap,
381 board->captures[S_BLACK], board->captures[S_WHITE]);
382 board_print_top(board, f, 1 + !!cprint);
383 for (int y = board_size(board) - 2; y >= 1; y--)
384 board_print_row(board, y, f, cprint);
385 board_print_bottom(board, f, 1 + !!cprint);
386 fprintf(f, "\n");
389 static void
390 cprint_group(struct board *board, coord_t c, FILE *f)
392 fprintf(f, "%d ", group_base(group_at(board, c)));
395 void
396 board_print(struct board *board, FILE *f)
398 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
402 /* Update the probability distribution we maintain incrementally. */
403 void
404 board_gamma_update(struct board *board, coord_t coord, enum stone color)
406 #ifdef BOARD_GAMMA
407 assert(board->gamma);
408 /* Punch out invalid moves and moves filling our own eyes. */
409 if (board_at(board, coord) != S_NONE
410 || (board_is_eyelike(board, &coord, stone_other(color))
411 && !trait_at(board, coord, color).cap)
412 || (board_is_one_point_eye(board, &coord, color))) {
413 probdist_set(&board->prob[color - 1], coord, 0);
414 return;
417 /* We just quickly replicate the general pattern matcher stuff
418 * here in the most bare-bone way. */
419 float value = 1.0f;
420 if (trait_at(board, coord, color).cap)
421 value *= board->gamma->gamma[FEAT_CAPTURE][0];
422 if (trait_at(board, coord, stone_other(color)).cap
423 && trait_at(board, coord, color).safe)
424 value *= board->gamma->gamma[FEAT_AESCAPE][0];
425 if (!trait_at(board, coord, color).safe)
426 value *= board->gamma->gamma[FEAT_SELFATARI][0];
427 probdist_set(&board->prob[color - 1], coord, value);
428 #endif
431 /* Recompute some of the traits for given point from scratch. Note that
432 * some traits are updated incrementally elsewhere. */
433 static void
434 board_trait_recompute(struct board *board, coord_t coord)
436 #ifdef BOARD_TRAITS
437 trait_at(board, coord, S_BLACK).safe = board_safe_to_play(board, coord, S_BLACK);
438 trait_at(board, coord, S_WHITE).safe = board_safe_to_play(board, coord, S_WHITE);
439 if (DEBUGL(8)) {
440 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d safe=%d) (white cap=%d safe=%d)\n",
441 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
442 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).safe,
443 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).safe);
445 #endif
446 board_gamma_update(board, coord, S_BLACK);
447 board_gamma_update(board, coord, S_WHITE);
450 /* Update board hash with given coordinate. */
451 static void profiling_noinline
452 board_hash_update(struct board *board, coord_t coord, enum stone color)
454 board->hash ^= hash_at(board, coord, color);
455 if (DEBUGL(8))
456 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
458 #ifdef BOARD_SPATHASH
459 /* Gridcular metric is reflective, so we update all hashes
460 * of appropriate ditance in OUR circle. */
461 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
462 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
463 ptcoords_at(x, y, coord, board, j);
464 /* We either changed from S_NONE to color
465 * or vice versa; doesn't matter. */
466 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
467 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
468 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
469 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
472 #endif
474 #if defined(BOARD_PAT3)
475 /* @color is not what we need in case of capture. */
476 enum stone new_color = board_at(board, coord);
477 if (new_color == S_NONE)
478 board->pat3[coord] = pattern3_hash(board, coord);
479 foreach_8neighbor(board, coord) { // internally, the loop uses fn__i=[0..7]
480 if (board_at(board, c) != S_NONE)
481 continue;
482 board->pat3[c] &= ~(3 << (fn__i*2));
483 board->pat3[c] |= new_color << (fn__i*2);
484 #if 0
485 if (board_at(board, c) != S_OFFBOARD && pattern3_hash(board, c) != board->pat3[c]) {
486 board_print(board, stderr);
487 fprintf(stderr, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord, board), coord2sstr(c, board), pattern3_hash(board, c), board->pat3[c], coord, c, fn__i);
488 assert(0);
490 #endif
491 board_gamma_update(board, c, S_BLACK);
492 board_gamma_update(board, c, S_WHITE);
493 } foreach_8neighbor_end;
494 #endif
497 /* Commit current board hash to history. */
498 static void profiling_noinline
499 board_hash_commit(struct board *board)
501 if (DEBUGL(8))
502 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
503 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
504 board->history_hash[board->hash & history_hash_mask] = board->hash;
505 } else {
506 hash_t i = board->hash;
507 while (board->history_hash[i & history_hash_mask]) {
508 if (board->history_hash[i & history_hash_mask] == board->hash) {
509 if (DEBUGL(5))
510 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
511 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
512 board->superko_violation = true;
513 return;
515 i = history_hash_next(i);
517 board->history_hash[i & history_hash_mask] = board->hash;
522 void
523 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
525 if (likely(symmetry->type == SYM_NONE)) {
526 /* Fully degenerated already. We do not support detection
527 * of restoring of symmetry, assuming that this is too rare
528 * a case to handle. */
529 return;
532 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
533 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
534 if (DEBUGL(6)) {
535 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
536 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
537 symmetry->d, symmetry->type, x, y);
540 switch (symmetry->type) {
541 case SYM_FULL:
542 if (x == t && y == t) {
543 /* Tengen keeps full symmetry. */
544 return;
546 /* New symmetry now? */
547 if (x == y) {
548 symmetry->type = SYM_DIAG_UP;
549 symmetry->x1 = symmetry->y1 = 1;
550 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
551 symmetry->d = 1;
552 } else if (dx == y) {
553 symmetry->type = SYM_DIAG_DOWN;
554 symmetry->x1 = symmetry->y1 = 1;
555 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
556 symmetry->d = 1;
557 } else if (x == t) {
558 symmetry->type = SYM_HORIZ;
559 symmetry->y1 = 1;
560 symmetry->y2 = board_size(b) - 1;
561 symmetry->d = 0;
562 } else if (y == t) {
563 symmetry->type = SYM_VERT;
564 symmetry->x1 = 1;
565 symmetry->x2 = board_size(b) - 1;
566 symmetry->d = 0;
567 } else {
568 break_symmetry:
569 symmetry->type = SYM_NONE;
570 symmetry->x1 = symmetry->y1 = 1;
571 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
572 symmetry->d = 0;
574 break;
575 case SYM_DIAG_UP:
576 if (x == y)
577 return;
578 goto break_symmetry;
579 case SYM_DIAG_DOWN:
580 if (dx == y)
581 return;
582 goto break_symmetry;
583 case SYM_HORIZ:
584 if (x == t)
585 return;
586 goto break_symmetry;
587 case SYM_VERT:
588 if (y == t)
589 return;
590 goto break_symmetry;
591 case SYM_NONE:
592 assert(0);
593 break;
596 if (DEBUGL(6)) {
597 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
598 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
599 symmetry->d, symmetry->type);
601 /* Whew. */
605 void
606 board_handicap_stone(struct board *board, int x, int y, FILE *f)
608 struct move m;
609 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
611 board_play(board, &m);
612 /* Simulate white passing; otherwise, UCT search can get confused since
613 * tree depth parity won't match the color to move. */
614 board->moves++;
616 char *str = coord2str(m.coord, board);
617 if (DEBUGL(1))
618 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
619 fprintf(f, "%s ", str);
620 free(str);
623 void
624 board_handicap(struct board *board, int stones, FILE *f)
626 int margin = 3 + (board_size(board) >= 13);
627 int min = margin;
628 int mid = board_size(board) / 2;
629 int max = board_size(board) - 1 - margin;
630 const int places[][2] = {
631 { min, min }, { max, max }, { max, min }, { min, max },
632 { min, mid }, { max, mid },
633 { mid, min }, { mid, max },
634 { mid, mid },
637 board->handicap = stones;
639 if (stones == 5 || stones == 7) {
640 board_handicap_stone(board, mid, mid, f);
641 stones--;
644 int i;
645 for (i = 0; i < stones; i++)
646 board_handicap_stone(board, places[i][0], places[i][1], f);
650 static void __attribute__((noinline))
651 check_libs_consistency(struct board *board, group_t g)
653 #ifdef DEBUG
654 if (!g) return;
655 struct group *gi = &board_group_info(board, g);
656 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
657 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
658 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
659 assert(0);
661 #endif
664 static void
665 board_capturable_add(struct board *board, group_t group, coord_t lib)
667 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
668 #ifdef BOARD_TRAITS
669 /* Increase capturable count trait of my last lib. */
670 enum stone capturing_color = stone_other(board_at(board, group));
671 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
672 foreach_neighbor(board, lib, {
673 if (DEBUGL(8) && group_at(board, c) == group)
674 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
675 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
677 board_trait_recompute(board, lib);
678 #endif
680 #ifdef WANT_BOARD_C
681 /* Update the list of capturable groups. */
682 assert(group);
683 assert(board->clen < board_size2(board));
684 board->c[board->clen++] = group;
685 #endif
687 static void
688 board_capturable_rm(struct board *board, group_t group, coord_t lib)
690 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
691 #ifdef BOARD_TRAITS
692 /* Decrease capturable count trait of my previously-last lib. */
693 enum stone capturing_color = stone_other(board_at(board, group));
694 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
695 foreach_neighbor(board, lib, {
696 if (DEBUGL(8) && group_at(board, c) == group)
697 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
698 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
700 board_trait_recompute(board, lib);
701 #endif
703 #ifdef WANT_BOARD_C
704 /* Update the list of capturable groups. */
705 for (int i = 0; i < board->clen; i++) {
706 if (unlikely(board->c[i] == group)) {
707 board->c[i] = board->c[--board->clen];
708 return;
711 fprintf(stderr, "rm of bad group %d\n", group_base(group));
712 assert(0);
713 #endif
716 static void
717 board_group_addlib(struct board *board, group_t group, coord_t coord)
719 if (DEBUGL(7)) {
720 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
721 group_base(group), coord2sstr(group_base(group), board),
722 board_group_info(board, group).libs, coord2sstr(coord, board));
725 check_libs_consistency(board, group);
727 struct group *gi = &board_group_info(board, group);
728 if (gi->libs < GROUP_KEEP_LIBS) {
729 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
730 #if 0
731 /* Seems extra branch just slows it down */
732 if (!gi->lib[i])
733 break;
734 #endif
735 if (unlikely(gi->lib[i] == coord))
736 return;
738 if (gi->libs == 0)
739 board_capturable_add(board, group, coord);
740 else if (gi->libs == 1)
741 board_capturable_rm(board, group, gi->lib[0]);
742 gi->lib[gi->libs++] = coord;
745 check_libs_consistency(board, group);
748 static void
749 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
751 /* Add extra liberty from the board to our liberty list. */
752 unsigned char watermark[board_size2(board) / 8];
753 memset(watermark, 0, sizeof(watermark));
754 #define watermark_get(c) (watermark[coord_raw(c) >> 3] & (1 << (coord_raw(c) & 7)))
755 #define watermark_set(c) watermark[coord_raw(c) >> 3] |= (1 << (coord_raw(c) & 7))
757 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
758 watermark_set(gi->lib[i]);
759 watermark_set(avoid);
761 foreach_in_group(board, group) {
762 coord_t coord2 = c;
763 foreach_neighbor(board, coord2, {
764 if (board_at(board, c) + watermark_get(c) != S_NONE)
765 continue;
766 watermark_set(c);
767 gi->lib[gi->libs++] = c;
768 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
769 return;
770 } );
771 } foreach_in_group_end;
772 #undef watermark_get
773 #undef watermark_set
776 static void
777 board_group_rmlib(struct board *board, group_t group, coord_t coord)
779 if (DEBUGL(7)) {
780 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
781 group_base(group), coord2sstr(group_base(group), board),
782 board_group_info(board, group).libs, coord2sstr(coord, board));
785 struct group *gi = &board_group_info(board, group);
786 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
787 #if 0
788 /* Seems extra branch just slows it down */
789 if (!gi->lib[i])
790 break;
791 #endif
792 if (likely(gi->lib[i] != coord))
793 continue;
795 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
796 gi->lib[gi->libs] = 0;
798 check_libs_consistency(board, group);
800 /* Postpone refilling lib[] until we need to. */
801 assert(GROUP_REFILL_LIBS > 1);
802 if (gi->libs > GROUP_REFILL_LIBS)
803 return;
804 if (gi->libs == GROUP_REFILL_LIBS)
805 board_group_find_extra_libs(board, group, gi, coord);
807 if (gi->libs == 1)
808 board_capturable_add(board, group, gi->lib[0]);
809 else if (gi->libs == 0)
810 board_capturable_rm(board, group, lib);
811 return;
814 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
815 * can call this multiple times per coord. */
816 check_libs_consistency(board, group);
817 return;
821 /* This is a low-level routine that doesn't maintain consistency
822 * of all the board data structures. */
823 static void
824 board_remove_stone(struct board *board, group_t group, coord_t c)
826 enum stone color = board_at(board, c);
827 board_at(board, c) = S_NONE;
828 group_at(board, c) = 0;
829 board_hash_update(board, c, color);
830 #ifdef BOARD_TRAITS
831 /* We mark as cannot-capture now. If this is a ko/snapback,
832 * we will get incremented later in board_group_addlib(). */
833 trait_at(board, c, S_BLACK).cap = 0;
834 trait_at(board, c, S_WHITE).cap = 0;
835 /* However, we do decide safety statically; we might get
836 * over-paranoid, but in that case the neighbor loop for
837 * stones removed next will repair the flag. */
838 /* We must do this update after the loop when our neighbor count is correct. */
839 board_trait_recompute(board, c);
840 #endif
842 /* Increase liberties of surrounding groups */
843 coord_t coord = c;
844 foreach_neighbor(board, coord, {
845 dec_neighbor_count_at(board, c, color);
846 board_trait_recompute(board, c);
847 group_t g = group_at(board, c);
848 if (g && g != group)
849 board_group_addlib(board, g, coord);
852 if (DEBUGL(6))
853 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
854 board->f[board->flen++] = coord_raw(c);
857 static int profiling_noinline
858 board_group_capture(struct board *board, group_t group)
860 int stones = 0;
862 foreach_in_group(board, group) {
863 board->captures[stone_other(board_at(board, c))]++;
864 board_remove_stone(board, group, c);
865 stones++;
866 } foreach_in_group_end;
868 if (board_group_info(board, group).libs == 1)
869 board_capturable_rm(board, group, board_group_info(board, group).lib[0]);
870 memset(&board_group_info(board, group), 0, sizeof(struct group));
872 return stones;
876 static void profiling_noinline
877 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
879 group_at(board, coord) = group;
880 groupnext_at(board, coord) = groupnext_at(board, prevstone);
881 groupnext_at(board, prevstone) = coord_raw(coord);
883 #ifdef BOARD_TRAITS
884 if (board_group_info(board, group).libs == 1) {
885 /* Our group is temporarily in atari; make sure the capturable
886 * counts also correspond to the newly added stone before we
887 * start adding liberties again so bump-dump ops match. */
888 enum stone capturing_color = stone_other(board_at(board, group));
889 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
890 coord_t lib = board_group_info(board, group).lib[0];
891 if (coord_is_adjecent(lib, coord, board)) {
892 if (DEBUGL(8)) fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
893 trait_at(board, lib, capturing_color).cap++;
894 board_trait_recompute(board, lib);
897 #endif
899 foreach_neighbor(board, coord, {
900 if (board_at(board, c) == S_NONE)
901 board_group_addlib(board, group, c);
904 if (DEBUGL(8))
905 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
906 coord_x(prevstone, board), coord_y(prevstone, board),
907 coord_x(coord, board), coord_y(coord, board),
908 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
909 group_base(group));
912 static void profiling_noinline
913 merge_groups(struct board *board, group_t group_to, group_t group_from)
915 if (DEBUGL(7))
916 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
917 group_base(group_from), group_base(group_to));
918 struct group *gi_from = &board_group_info(board, group_from);
919 struct group *gi_to = &board_group_info(board, group_to);
921 /* We do this early before the group info is rewritten. */
922 if (gi_from->libs == 1)
923 board_capturable_rm(board, group_from, gi_from->lib[0]);
925 if (DEBUGL(7))
926 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
928 if (gi_to->libs < GROUP_KEEP_LIBS) {
929 for (int i = 0; i < gi_from->libs; i++) {
930 for (int j = 0; j < gi_to->libs; j++)
931 if (gi_to->lib[j] == gi_from->lib[i])
932 goto next_from_lib;
933 if (gi_to->libs == 0)
934 board_capturable_add(board, group_to, gi_from->lib[i]);
935 else if (gi_to->libs == 1)
936 board_capturable_rm(board, group_to, gi_to->lib[0]);
937 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
938 if (gi_to->libs >= GROUP_KEEP_LIBS)
939 break;
940 next_from_lib:;
944 #ifdef BOARD_TRAITS
945 if (board_group_info(board, group_to).libs == 1) {
946 /* Our group is currently in atari; make sure we properly
947 * count in even the neighbors from the other group in the
948 * capturable counter. */
949 enum stone capturing_color = stone_other(board_at(board, group_to));
950 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
951 coord_t lib = board_group_info(board, group_to).lib[0];
952 foreach_neighbor(board, lib, {
953 if (DEBUGL(8) && group_at(board, c) == group_from) fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
954 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
956 board_trait_recompute(board, lib);
958 #endif
960 coord_t last_in_group;
961 foreach_in_group(board, group_from) {
962 last_in_group = c;
963 group_at(board, c) = group_to;
964 } foreach_in_group_end;
965 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
966 groupnext_at(board, group_base(group_to)) = group_base(group_from);
967 memset(gi_from, 0, sizeof(struct group));
969 if (DEBUGL(7))
970 fprintf(stderr, "board_play_raw: merged group: %d\n",
971 group_base(group_to));
974 static group_t profiling_noinline
975 new_group(struct board *board, coord_t coord)
977 group_t group = coord_raw(coord);
978 struct group *gi = &board_group_info(board, group);
979 foreach_neighbor(board, coord, {
980 if (board_at(board, c) == S_NONE)
981 /* board_group_addlib is ridiculously expensive for us */
982 #if GROUP_KEEP_LIBS < 4
983 if (gi->libs < GROUP_KEEP_LIBS)
984 #endif
985 gi->lib[gi->libs++] = c;
988 group_at(board, coord) = group;
989 groupnext_at(board, coord) = 0;
991 if (gi->libs == 1)
992 board_capturable_add(board, group, gi->lib[0]);
993 check_libs_consistency(board, group);
995 if (DEBUGL(8))
996 fprintf(stderr, "new_group: added %d,%d to group %d\n",
997 coord_x(coord, board), coord_y(coord, board),
998 group_base(group));
1000 return group;
1003 static inline group_t
1004 play_one_neighbor(struct board *board,
1005 coord_t coord, enum stone color, enum stone other_color,
1006 coord_t c, group_t group)
1008 enum stone ncolor = board_at(board, c);
1009 group_t ngroup = group_at(board, c);
1011 inc_neighbor_count_at(board, c, color);
1012 /* We can be S_NONE, in that case we need to update the safety
1013 * trait since we might be left with only one liberty. */
1014 board_trait_recompute(board, c);
1016 if (!ngroup)
1017 return group;
1019 board_group_rmlib(board, ngroup, coord);
1020 if (DEBUGL(7))
1021 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1022 group_base(ngroup), ncolor, color, other_color);
1024 if (ncolor == color && ngroup != group) {
1025 if (!group) {
1026 group = ngroup;
1027 add_to_group(board, group, c, coord);
1028 } else {
1029 merge_groups(board, group, ngroup);
1031 } else if (ncolor == other_color) {
1032 if (DEBUGL(8)) {
1033 struct group *gi = &board_group_info(board, ngroup);
1034 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1035 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1036 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1037 fprintf(stderr, "\n");
1039 if (unlikely(board_group_captured(board, ngroup)))
1040 board_group_capture(board, ngroup);
1042 return group;
1045 /* We played on a place with at least one liberty. We will become a member of
1046 * some group for sure. */
1047 static group_t profiling_noinline
1048 board_play_outside(struct board *board, struct move *m, int f)
1050 coord_t coord = m->coord;
1051 enum stone color = m->color;
1052 enum stone other_color = stone_other(color);
1053 group_t group = 0;
1055 board->f[f] = board->f[--board->flen];
1056 if (DEBUGL(6))
1057 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1059 #if defined(BOARD_TRAITS) && !defined(NDEBUG)
1060 /* Sanity check that cap matches reality. */
1062 int a = 0;
1063 foreach_neighbor(board, coord, {
1064 group_t g = group_at(board, c);
1065 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1067 assert(a == trait_at(board, coord, color).cap);
1068 assert(board_safe_to_play(board, coord, color) == trait_at(board, coord, color).safe);
1070 #endif
1071 foreach_neighbor(board, coord, {
1072 group = play_one_neighbor(board, coord, color, other_color, c, group);
1075 board_at(board, coord) = color;
1076 if (unlikely(!group))
1077 group = new_group(board, coord);
1078 board_gamma_update(board, coord, S_BLACK);
1079 board_gamma_update(board, coord, S_WHITE);
1081 board->last_move2 = board->last_move;
1082 board->last_move = *m;
1083 board->moves++;
1084 board_hash_update(board, coord, color);
1085 board_symmetry_update(board, &board->symmetry, coord);
1086 struct move ko = { pass, S_NONE };
1087 board->ko = ko;
1089 return group;
1092 /* We played in an eye-like shape. Either we capture at least one of the eye
1093 * sides in the process of playing, or return -1. */
1094 static int profiling_noinline
1095 board_play_in_eye(struct board *board, struct move *m, int f)
1097 coord_t coord = m->coord;
1098 enum stone color = m->color;
1099 /* Check ko: Capture at a position of ko capture one move ago */
1100 if (unlikely(color == board->ko.color && coord_eq(coord, board->ko.coord))) {
1101 if (DEBUGL(5))
1102 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1103 return -1;
1104 } else if (DEBUGL(6)) {
1105 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1106 color, coord_x(coord, board), coord_y(coord, board),
1107 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1110 struct move ko = { pass, S_NONE };
1112 int captured_groups = 0;
1114 foreach_neighbor(board, coord, {
1115 group_t g = group_at(board, c);
1116 if (DEBUGL(7))
1117 fprintf(stderr, "board_check: group %d has %d libs\n",
1118 g, board_group_info(board, g).libs);
1119 captured_groups += (board_group_info(board, g).libs == 1);
1122 if (likely(captured_groups == 0)) {
1123 if (DEBUGL(5)) {
1124 if (DEBUGL(6))
1125 board_print(board, stderr);
1126 fprintf(stderr, "board_check: one-stone suicide\n");
1129 return -1;
1131 #ifdef BOARD_TRAITS
1132 /* We _will_ for sure capture something. */
1133 assert(trait_at(board, coord, color).cap > 0);
1134 assert(trait_at(board, coord, color).safe == board_safe_to_play(board, coord, color));
1135 #endif
1137 board->f[f] = board->f[--board->flen];
1138 if (DEBUGL(6))
1139 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1141 foreach_neighbor(board, coord, {
1142 inc_neighbor_count_at(board, c, color);
1143 /* Originally, this could not have changed any trait
1144 * since no neighbors were S_NONE, however by now some
1145 * of them might be removed from the board. */
1146 board_trait_recompute(board, c);
1148 group_t group = group_at(board, c);
1149 if (!group)
1150 continue;
1152 board_group_rmlib(board, group, coord);
1153 if (DEBUGL(7))
1154 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1155 group_base(group));
1157 if (board_group_captured(board, group)) {
1158 if (board_group_capture(board, group) == 1) {
1159 /* If we captured multiple groups at once,
1160 * we can't be fighting ko so we don't need
1161 * to check for that. */
1162 ko.color = stone_other(color);
1163 ko.coord = c;
1164 board->last_ko = ko;
1165 board->last_ko_age = board->moves;
1166 if (DEBUGL(5))
1167 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1172 board_at(board, coord) = color;
1173 group_t group = new_group(board, coord);
1174 board_gamma_update(board, coord, S_BLACK);
1175 board_gamma_update(board, coord, S_WHITE);
1177 board->last_move2 = board->last_move;
1178 board->last_move = *m;
1179 board->moves++;
1180 board_hash_update(board, coord, color);
1181 board_hash_commit(board);
1182 board_symmetry_update(board, &board->symmetry, coord);
1183 board->ko = ko;
1185 return !!group;
1188 static int __attribute__((flatten))
1189 board_play_f(struct board *board, struct move *m, int f)
1191 if (DEBUGL(7)) {
1192 fprintf(stderr, "board_play(): ---- Playing %d,%d\n", coord_x(m->coord, board), coord_y(m->coord, board));
1194 if (likely(!board_is_eyelike(board, &m->coord, stone_other(m->color)))) {
1195 /* NOT playing in an eye. Thus this move has to succeed. (This
1196 * is thanks to New Zealand rules. Otherwise, multi-stone
1197 * suicide might fail.) */
1198 group_t group = board_play_outside(board, m, f);
1199 if (unlikely(board_group_captured(board, group))) {
1200 board_group_capture(board, group);
1202 board_hash_commit(board);
1203 return 0;
1204 } else {
1205 return board_play_in_eye(board, m, f);
1210 board_play(struct board *board, struct move *m)
1212 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1213 struct move nomove = { pass, S_NONE };
1214 board->ko = nomove;
1215 board->last_move2 = board->last_move;
1216 board->last_move = *m;
1217 return 0;
1220 int f;
1221 for (f = 0; f < board->flen; f++)
1222 if (board->f[f] == coord_raw(m->coord))
1223 return board_play_f(board, m, f);
1225 if (DEBUGL(7))
1226 fprintf(stderr, "board_check: stone exists\n");
1227 return -1;
1231 static inline bool
1232 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1234 coord_raw(*coord) = b->f[f];
1235 if (unlikely(is_pass(*coord)))
1236 return random_pass;
1237 struct move m = { *coord, color };
1238 if (DEBUGL(6))
1239 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
1240 return (likely(!board_is_one_point_eye(b, coord, color)) /* bad idea to play into one, usually */
1241 && board_is_valid_move(b, &m)
1242 && (!permit || permit(permit_data, b, &m))
1243 && likely(board_play_f(b, &m, f) >= 0));
1246 void
1247 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1249 int base = fast_random(b->flen);
1250 coord_pos(*coord, base, b);
1251 if (likely(board_try_random_move(b, color, coord, base, permit, permit_data)))
1252 return;
1254 int f;
1255 for (f = base + 1; f < b->flen; f++)
1256 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1257 return;
1258 for (f = 0; f < base; f++)
1259 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1260 return;
1262 *coord = pass;
1263 struct move m = { pass, color };
1264 board_play(b, &m);
1268 bool
1269 board_is_false_eyelike(struct board *board, coord_t *coord, enum stone eye_color)
1271 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1273 /* XXX: We attempt false eye detection but we will yield false
1274 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1276 foreach_diag_neighbor(board, *coord) {
1277 color_diag_libs[(enum stone) board_at(board, c)]++;
1278 } foreach_diag_neighbor_end;
1279 /* For false eye, we need two enemy stones diagonally in the
1280 * middle of the board, or just one enemy stone at the edge
1281 * or in the corner. */
1282 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1283 return color_diag_libs[stone_other(eye_color)] >= 2;
1286 bool
1287 board_is_one_point_eye(struct board *board, coord_t *coord, enum stone eye_color)
1289 return board_is_eyelike(board, coord, eye_color)
1290 && !board_is_false_eyelike(board, coord, eye_color);
1293 enum stone
1294 board_get_one_point_eye(struct board *board, coord_t *coord)
1296 if (board_is_one_point_eye(board, coord, S_WHITE))
1297 return S_WHITE;
1298 else if (board_is_one_point_eye(board, coord, S_BLACK))
1299 return S_BLACK;
1300 else
1301 return S_NONE;
1305 float
1306 board_fast_score(struct board *board)
1308 int scores[S_MAX];
1309 memset(scores, 0, sizeof(scores));
1311 foreach_point(board) {
1312 enum stone color = board_at(board, c);
1313 if (color == S_NONE)
1314 color = board_get_one_point_eye(board, &c);
1315 scores[color]++;
1316 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1317 } foreach_point_end;
1319 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1322 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1324 /* One flood-fill iteration; returns true if next iteration
1325 * is required. */
1326 static bool
1327 board_tromp_taylor_iter(struct board *board, int *ownermap)
1329 bool needs_update = false;
1330 foreach_point(board) {
1331 /* Ignore occupied and already-dame positions. */
1332 if (board_at(board, c) != S_NONE || ownermap[c] == 3)
1333 continue;
1334 /* Count neighbors. */
1335 int nei[4] = {0};
1336 foreach_neighbor(board, c, {
1337 nei[ownermap[c]]++;
1339 /* If we have neighbors of both colors, or dame,
1340 * we are dame too. */
1341 if ((nei[1] && nei[2]) || nei[3]) {
1342 ownermap[c] = 3;
1343 /* Speed up the propagation. */
1344 foreach_neighbor(board, c, {
1345 if (board_at(board, c) == S_NONE)
1346 ownermap[c] = 3;
1348 needs_update = true;
1349 continue;
1351 /* If we have neighbors of one color, we are owned
1352 * by that color, too. */
1353 if (!ownermap[c] && (nei[1] || nei[2])) {
1354 int newowner = nei[1] ? 1 : 2;
1355 ownermap[c] = newowner;
1356 /* Speed up the propagation. */
1357 foreach_neighbor(board, c, {
1358 if (board_at(board, c) == S_NONE && !ownermap[c])
1359 ownermap[c] = newowner;
1361 needs_update = true;
1362 continue;
1364 } foreach_point_end;
1365 return needs_update;
1368 /* Tromp-Taylor Counting */
1369 float
1370 board_official_score(struct board *board, struct move_queue *q)
1373 /* A point P, not colored C, is said to reach C, if there is a path of
1374 * (vertically or horizontally) adjacent points of P's color from P to
1375 * a point of color C.
1377 * A player's score is the number of points of her color, plus the
1378 * number of empty points that reach only her color. */
1380 int ownermap[board_size2(board)];
1381 int s[4] = {0};
1382 const int o[4] = {0, 1, 2, 0};
1383 foreach_point(board) {
1384 ownermap[c] = o[board_at(board, c)];
1385 s[board_at(board, c)]++;
1386 } foreach_point_end;
1388 if (q) {
1389 /* Process dead groups. */
1390 for (int i = 0; i < q->moves; i++) {
1391 foreach_in_group(board, q->move[i]) {
1392 enum stone color = board_at(board, c);
1393 ownermap[c] = o[stone_other(color)];
1394 s[color]--; s[stone_other(color)]++;
1395 } foreach_in_group_end;
1399 /* We need to special-case empty board. */
1400 if (!s[S_BLACK] && !s[S_WHITE])
1401 return board->komi + board->handicap;
1403 while (board_tromp_taylor_iter(board, ownermap))
1404 /* Flood-fill... */;
1406 int scores[S_MAX];
1407 memset(scores, 0, sizeof(scores));
1409 foreach_point(board) {
1410 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1411 if (ownermap[c] == 3)
1412 continue;
1413 scores[ownermap[c]]++;
1414 } foreach_point_end;
1416 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];