Moggy: Support independent (non-zero) debug level setting
[pachi/derm.git] / tactics.c
blobd0edfbcbacd2325caad1cea707fe6bd1340532ff
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
5 #define DEBUG
6 #include "board.h"
7 #include "debug.h"
8 #include "tactics.h"
11 struct selfatari_state {
12 int groupcts[S_MAX];
13 group_t groupids[S_MAX][4];
15 /* This is set if this move puts a group out of _all_
16 * liberties; we need to watch out for snapback then. */
17 bool friend_has_no_libs;
18 /* We may have one liberty, but be looking for one more.
19 * In that case, @needs_more_lib is id of group
20 * already providing one, don't consider it again. */
21 group_t needs_more_lib;
22 /* ID of the first liberty, providing it again is not
23 * interesting. */
24 coord_t needs_more_lib_except;
27 static int
28 examine_friendly_groups(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
30 for (int i = 0; i < s->groupcts[color]; i++) {
31 /* We can escape by connecting to this group if it's
32 * not in atari. */
33 group_t g = s->groupids[color][i];
35 if (board_group_info(b, g).libs == 1) {
36 if (!s->needs_more_lib)
37 s->friend_has_no_libs = true;
38 // or we already have a friend with 1 lib
39 continue;
42 /* Could we self-atari the group here? */
43 if (board_group_info(b, g).libs > 2)
44 return false;
46 /* We need to have another liberty, and
47 * it must not be the other liberty of
48 * the group. */
49 int lib2 = board_group_other_lib(b, g, to);
50 /* Maybe we already looked at another
51 * group providing one liberty? */
52 if (s->needs_more_lib && s->needs_more_lib != g
53 && s->needs_more_lib_except != lib2)
54 return false;
56 /* Can we get the liberty locally? */
57 /* Yes if we are route to more liberties... */
58 if (s->groupcts[S_NONE] > 1)
59 return false;
60 /* ...or one liberty, but not lib2. */
61 if (s->groupcts[S_NONE] > 0
62 && !coord_is_adjecent(lib2, to, b))
63 return false;
65 /* ...ok, then we can still contribute a liberty
66 * later by capturing something. */
67 s->needs_more_lib = g;
68 s->needs_more_lib_except = lib2;
69 s->friend_has_no_libs = false;
72 return -1;
75 static int
76 examine_enemy_groups(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
78 /* We may be able to gain a liberty by capturing this group. */
79 group_t can_capture = 0;
81 /* Examine enemy groups: */
82 for (int i = 0; i < s->groupcts[stone_other(color)]; i++) {
83 /* We can escape by capturing this group if it's in atari. */
84 group_t g = s->groupids[stone_other(color)][i];
85 if (board_group_info(b, g).libs > 1)
86 continue;
88 /* But we need to get to at least two liberties by this;
89 * we already have one outside liberty, or the group is
90 * more than 1 stone (in that case, capturing is always
91 * nice!). */
92 if (s->groupcts[S_NONE] > 0 || !group_is_onestone(b, g))
93 return false;
94 /* ...or, it's a ko stone, */
95 if (neighbor_count_at(b, g, color) + neighbor_count_at(b, g, S_OFFBOARD) == 3) {
96 /* and we don't have a group to save: then, just taking
97 * single stone means snapback! */
98 if (!s->friend_has_no_libs)
99 return false;
101 /* ...or, we already have one indirect liberty provided
102 * by another group. */
103 if (s->needs_more_lib || (can_capture && can_capture != g))
104 return false;
105 can_capture = g;
109 if (DEBUGL(6))
110 fprintf(stderr, "no cap group\n");
112 if (!s->needs_more_lib && !can_capture && !s->groupcts[S_NONE]) {
113 /* We have no hope for more fancy tactics - this move is simply
114 * a suicide, not even a self-atari. */
115 if (DEBUGL(6))
116 fprintf(stderr, "suicide\n");
117 return true;
119 /* XXX: I wonder if it makes sense to continue if we actually
120 * just !s->needs_more_lib. */
122 return -1;
125 static int
126 setup_nakade_or_snapback(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
128 /* There is another possibility - we can self-atari if it is
129 * a nakade: we put an enemy group in atari from the inside. */
130 /* This branch also allows eyes falsification:
131 * O O O . . (This is different from throw-in to false eye
132 * X X O O . checked below in that there is no X stone at the
133 * X . X O . right of the star point in this diagram.)
134 * X X X O O
135 * X O * . . */
136 /* TODO: Allow to only nakade if the created shape is dead
137 * (http://senseis.xmp.net/?Nakade). */
139 /* This branch also covers snapback, which is kind of special
140 * nakade case. ;-) */
141 for (int i = 0; i < s->groupcts[stone_other(color)]; i++) {
142 group_t g = s->groupids[stone_other(color)][i];
143 if (board_group_info(b, g).libs != 2)
144 goto next_group;
145 /* Simple check not to re-examine the same group. */
146 if (i > 0 && s->groupids[stone_other(color)][i] == s->groupids[stone_other(color)][i - 1])
147 continue;
149 /* We must make sure the other liberty of that group:
150 * (i) is an internal liberty
151 * (ii) filling it to capture our group will not gain
152 * safety */
154 /* Let's look at neighbors of the other liberty: */
155 int lib2 = board_group_other_lib(b, g, to);
156 foreach_neighbor(b, lib2, {
157 /* This neighbor of course does not contribute
158 * anything to the enemy. */
159 if (board_at(b, c) == S_OFFBOARD)
160 continue;
162 /* If the other liberty has empty neighbor,
163 * it must be the original liberty; otherwise,
164 * since the whole group has only 2 liberties,
165 * the other liberty may not be internal and
166 * we are nakade'ing eyeless group from outside,
167 * which is stupid. */
168 if (board_at(b, c) == S_NONE) {
169 if (c == to)
170 continue;
171 else
172 goto next_group;
175 int g2 = group_at(b, c);
176 /* If the neighbor is of our color, it must
177 * be also a 2-lib group. If it is more,
178 * we CERTAINLY want that liberty to be played
179 * first, what if it is an alive group? If it
180 * is in atari, we want to extend from it to
181 * prevent eye-making capture. However, if it
182 * is 2-lib, it is selfatari connecting two
183 * nakade'ing groups! */
184 /* X X X X We will not allow play on 'a',
185 * X X a X because 'b' would capture two
186 * X O b X different groups, forming two
187 * X X X X eyes. */
188 if (board_at(b, c) == color) {
189 if (board_group_info(b, group_at(b, c)).libs == 2)
190 continue;
191 goto next_group;
194 /* The neighbor is enemy color. It's ok if
195 * it's still the same group or this is its
196 * only liberty. */
197 if (g == g2 || board_group_info(b, g2).libs == 1)
198 continue;
199 /* Otherwise, it must have the exact same
200 * liberties as the original enemy group. */
201 if (board_group_info(b, g2).libs == 2
202 && (board_group_info(b, g2).lib[0] == to
203 || board_group_info(b, g2).lib[1] == to))
204 continue;
206 goto next_group;
209 /* Now, we must distinguish between nakade and eye
210 * falsification; we must not falsify an eye by more
211 * than two stones. */
212 if (s->groupcts[color] < 1 ||
213 (s->groupcts[color] == 1 && group_is_onestone(b, s->groupids[color][0])))
214 return false;
216 /* We would create more than 2-stone group; in that
217 * case, the liberty of our result must be lib2,
218 * indicating this really is a nakade. */
219 for (int j = 0; j < s->groupcts[color]; j++) {
220 group_t g2 = s->groupids[color][j];
221 assert(board_group_info(b, g2).libs <= 2);
222 if (board_group_info(b, g2).libs == 2) {
223 if (board_group_info(b, g2).lib[0] != lib2
224 && board_group_info(b, g2).lib[1] != lib2)
225 goto next_group;
226 } else {
227 assert(board_group_info(b, g2).lib[0] == to);
231 return false;
232 next_group:
233 /* Unless we are dealing with snapback setup, we don't need to look
234 * further. */
235 if (s->groupcts[color])
236 return -1;
239 return -1;
242 static int
243 check_throwin(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
245 /* We can be throwing-in to false eye:
246 * X X X O X X X O X X X X X
247 * X . * X * O . X * O O . X
248 * # # # # # # # # # # # # # */
249 /* We cannot sensibly throw-in into a corner. */
250 if (neighbor_count_at(b, to, S_OFFBOARD) < 2
251 && neighbor_count_at(b, to, stone_other(color))
252 + neighbor_count_at(b, to, S_OFFBOARD) == 3
253 && board_is_false_eyelike(b, to, stone_other(color))) {
254 assert(s->groupcts[color] <= 1);
255 /* Single-stone throw-in may be ok... */
256 if (s->groupcts[color] == 0) {
257 /* O X . There is one problem - when it's
258 * . * X actually not a throw-in!
259 * # # # */
260 foreach_neighbor(b, to, {
261 if (board_at(b, c) == S_NONE) {
262 /* Is the empty neighbor an escape path? */
263 /* (Note that one S_NONE neighbor is already @to.) */
264 if (neighbor_count_at(b, c, stone_other(color))
265 + neighbor_count_at(b, c, S_OFFBOARD) < 2)
266 return -1;
269 return false;
272 /* Multi-stone throwin...? */
273 assert(s->groupcts[color] == 1);
274 group_t g = s->groupids[color][0];
276 assert(board_group_info(b, g).libs <= 2);
277 /* Suicide is definitely NOT ok, no matter what else
278 * we could test. */
279 if (board_group_info(b, g).libs == 1)
280 return true;
282 /* In that case, we must be connected to at most one stone,
283 * or throwin will not destroy any eyes. */
284 if (group_is_onestone(b, g))
285 return false;
287 return -1;
290 bool
291 is_bad_selfatari_slow(struct board *b, enum stone color, coord_t to)
293 if (DEBUGL(5))
294 fprintf(stderr, "sar check %s %s\n", stone2str(color), coord2sstr(to, b));
295 /* Assess if we actually gain any liberties by this escape route.
296 * Note that this is not 100% as we cannot check whether we are
297 * connecting out or just to ourselves. */
299 struct selfatari_state s;
300 memset(&s, 0, sizeof(s));
301 int d;
303 foreach_neighbor(b, to, {
304 enum stone color = board_at(b, c);
305 s.groupids[color][s.groupcts[color]++] = group_at(b, c);
308 /* We have shortage of liberties; that's the point. */
309 assert(s.groupcts[S_NONE] <= 1);
311 d = examine_friendly_groups(b, color, to, &s);
312 if (d >= 0)
313 return d;
315 if (DEBUGL(6))
316 fprintf(stderr, "no friendly group\n");
318 d = examine_enemy_groups(b, color, to, &s);
319 if (d >= 0)
320 return d;
322 if (DEBUGL(6))
323 fprintf(stderr, "no escape\n");
325 d = setup_nakade_or_snapback(b, color, to, &s);
326 if (d >= 0)
327 return d;
329 if (DEBUGL(6))
330 fprintf(stderr, "no nakade group\n");
332 d = check_throwin(b, color, to, &s);
333 if (d >= 0)
334 return d;
336 if (DEBUGL(6))
337 fprintf(stderr, "no throw-in group\n");
339 /* No way to pull out, no way to connect out. This really
340 * is a bad self-atari! */
341 return true;
345 /* Is this ladder breaker friendly for the one who catches ladder. */
346 static bool
347 ladder_catcher(struct board *b, int x, int y, enum stone laddered)
349 enum stone breaker = board_atxy(b, x, y);
350 return breaker == stone_other(laddered) || breaker == S_OFFBOARD;
353 bool
354 is_border_ladder(struct board *b, coord_t coord, enum stone lcolor)
356 int x = coord_x(coord, b), y = coord_y(coord, b);
358 if (DEBUGL(5))
359 fprintf(stderr, "border ladder\n");
360 /* Direction along border; xd is horiz. border, yd vertical. */
361 int xd = 0, yd = 0;
362 if (board_atxy(b, x + 1, y) == S_OFFBOARD || board_atxy(b, x - 1, y) == S_OFFBOARD)
363 yd = 1;
364 else
365 xd = 1;
366 /* Direction from the border; -1 is above/left, 1 is below/right. */
367 int dd = (board_atxy(b, x + yd, y + xd) == S_OFFBOARD) ? 1 : -1;
368 if (DEBUGL(6))
369 fprintf(stderr, "xd %d yd %d dd %d\n", xd, yd, dd);
370 /* | ? ?
371 * | . O #
372 * | c X #
373 * | . O #
374 * | ? ? */
375 /* This is normally caught, unless we have friends both above
376 * and below... */
377 if (board_atxy(b, x + xd * 2, y + yd * 2) == lcolor
378 && board_atxy(b, x - xd * 2, y - yd * 2) == lcolor)
379 return false;
380 /* ...or can't block where we need because of shortage
381 * of liberties. */
382 int libs1 = board_group_info(b, group_atxy(b, x + xd - yd * dd, y + yd - xd * dd)).libs;
383 int libs2 = board_group_info(b, group_atxy(b, x - xd - yd * dd, y - yd - xd * dd)).libs;
384 if (DEBUGL(6))
385 fprintf(stderr, "libs1 %d libs2 %d\n", libs1, libs2);
386 if (libs1 < 2 && libs2 < 2)
387 return false;
388 if (board_atxy(b, x + xd * 2, y + yd * 2) == lcolor && libs1 < 3)
389 return false;
390 if (board_atxy(b, x - xd * 2, y - yd * 2) == lcolor && libs2 < 3)
391 return false;
392 return true;
395 /* This is very trivial and gets a lot of corner cases wrong.
396 * We need this to be just very fast. One important point is
397 * that we sometimes might not notice a ladder but if we do,
398 * it should always work; thus we can use this for strong
399 * negative hinting safely. */
400 bool
401 is_middle_ladder(struct board *b, coord_t coord, enum stone lcolor)
403 int x = coord_x(coord, b), y = coord_y(coord, b);
405 /* Figure out the ladder direction */
406 int xd, yd;
407 xd = board_atxy(b, x + 1, y) == S_NONE ? 1 : board_atxy(b, x - 1, y) == S_NONE ? -1 : 0;
408 yd = board_atxy(b, x, y + 1) == S_NONE ? 1 : board_atxy(b, x, y - 1) == S_NONE ? -1 : 0;
410 if (!xd || !yd) {
411 if (DEBUGL(5))
412 fprintf(stderr, "no ladder, too little space; self-atari?\n");
413 return false;
416 /* For given (xd,yd), we have two possibilities where to move
417 * next. Consider (-1,-1):
418 * n X . n c X
419 * c O X X O #
420 * X # # . X #
422 bool horiz_first = ladder_catcher(b, x, y - yd, lcolor); // left case
423 bool vert_first = ladder_catcher(b, x - xd, y, lcolor); // right case
425 /* We don't have to look at the other 'X' in the position - if it
426 * wouldn't be there, the group wouldn't be in atari. */
428 /* We do only tight ladders, not loose ladders. Furthermore,
429 * the ladders need to be simple:
430 * . X . . . X
431 * c O X supported . c O unsupported
432 * X # # X O #
434 assert(!(horiz_first && vert_first));
435 if (!horiz_first && !vert_first) {
436 /* TODO: In case of basic non-simple ladder, play out both variants. */
437 if (DEBUGL(5))
438 fprintf(stderr, "non-simple ladder\n");
439 return false;
442 /* We do that below for further moves, but now initially - check
443 * that at 'c', we aren't putting any of the catching stones
444 * in atari. */
445 #if 1 // this might be broken?
446 #define check_catcher_danger(b, x_, y_) do { \
447 if (board_atxy(b, (x_), (y_)) != S_OFFBOARD \
448 && board_group_info(b, group_atxy(b, (x_), (y_))).libs <= 2) { \
449 if (DEBUGL(5)) \
450 fprintf(stderr, "ladder failed - atari at the beginning\n"); \
451 return false; \
452 } } while (0)
454 if (horiz_first) {
455 check_catcher_danger(b, x, y - yd);
456 check_catcher_danger(b, x - xd, y + yd);
457 } else {
458 check_catcher_danger(b, x - xd, y);
459 check_catcher_danger(b, x + xd, y - yd);
461 #undef check_catcher_danger
462 #endif
464 #define ladder_check(xd1_, yd1_, xd2_, yd2_, xd3_, yd3_) \
465 if (board_atxy(b, x, y) != S_NONE) { \
466 /* Did we hit a stone when playing out ladder? */ \
467 if (ladder_catcher(b, x, y, lcolor)) \
468 return true; /* ladder works */ \
469 if (board_group_info(b, group_atxy(b, x, y)).lib[0] > 0) \
470 return false; /* friend that's not in atari himself */ \
471 } else { \
472 /* No. So we are at new position. \
473 * We need to check indirect ladder breakers. */ \
474 /* . 2 x 3 . \
475 * . x o O 1 <- only at O we can check for o at 2 \
476 * x o o x . otherwise x at O would be still deadly \
477 * o o x . . \
478 * We check for o and x at 1, these are vital. \
479 * We check only for o at 2; x at 2 would mean we \
480 * need to fork (one step earlier). */ \
481 coord_t c1 = coord_xy(b, x + (xd1_), y + (yd1_)); \
482 enum stone s1 = board_at(b, c1); \
483 if (s1 == lcolor) return false; \
484 if (s1 == stone_other(lcolor)) { \
485 /* One more thing - if the position at 3 is \
486 * friendly and safe, we escaped anyway! */ \
487 coord_t c3 = coord_xy(b, x + (xd3_), y + (yd3_)); \
488 return board_at(b, c3) != lcolor \
489 || board_group_info(b, group_at(b, c3)).libs < 2; \
491 enum stone s2 = board_atxy(b, x + (xd2_), y + (yd2_)); \
492 if (s2 == lcolor) return false; \
493 /* Then, can X actually "play" 1 in the ladder? */ \
494 if (neighbor_count_at(b, c1, lcolor) + neighbor_count_at(b, c1, S_OFFBOARD) >= 2) \
495 return false; /* It would be self-atari! */ \
497 #define ladder_horiz do { if (DEBUGL(6)) fprintf(stderr, "%d,%d horiz step (%d,%d)\n", x, y, xd, yd); x += xd; ladder_check(xd, 0, -2 * xd, yd, 0, yd); } while (0)
498 #define ladder_vert do { if (DEBUGL(6)) fprintf(stderr, "%d,%d vert step of (%d,%d)\n", x, y, xd, yd); y += yd; ladder_check(0, yd, xd, -2 * yd, xd, 0); } while (0)
500 if (ladder_catcher(b, x - xd, y, lcolor))
501 ladder_horiz;
502 do {
503 ladder_vert;
504 ladder_horiz;
505 } while (1);
509 bool
510 board_stone_radar(struct board *b, coord_t coord, int distance)
512 int bounds[4] = {
513 coord_x(coord, b) - distance,
514 coord_y(coord, b) - distance,
515 coord_x(coord, b) + distance,
516 coord_y(coord, b) + distance
518 for (int i = 0; i < 4; i++)
519 if (bounds[i] < 1)
520 bounds[i] = 1;
521 else if (bounds[i] > board_size(b) - 2)
522 bounds[i] = board_size(b) - 2;
523 for (int x = bounds[0]; x <= bounds[2]; x++)
524 for (int y = bounds[1]; y <= bounds[3]; y++)
525 if (board_atxy(b, x, y) != S_NONE) {
526 /* fprintf(stderr, "radar %d,%d,%d: %d,%d (%d)\n",
527 coord_x(coord, b), coord_y(coord, b),
528 distance, x, y, board_atxy(b, x, y)); */
529 return true;
531 return false;
535 void
536 cfg_distances(struct board *b, coord_t start, int *distances, int maxdist)
538 /* Queue for d+1 spots; no two spots of the same group
539 * should appear in the queue. */
540 #define qinc(x) (x = ((x + 1) >= board_size2(b) ? ((x) + 1 - board_size2(b)) : (x) + 1))
541 coord_t queue[board_size2(b)]; int qstart = 0, qstop = 0;
543 foreach_point(b) {
544 distances[c] = board_at(b, c) == S_OFFBOARD ? maxdist + 1 : -1;
545 } foreach_point_end;
547 queue[qstop++] = start;
548 for (int d = 0; d <= maxdist; d++) {
549 /* Process queued moves, while setting the queue
550 * for new wave. */
551 int qa = qstart, qb = qstop;
552 qstart = qstop;
553 for (int q = qa; q < qb; qinc(q)) {
554 #define cfg_one(coord, grp) do {\
555 distances[coord] = d; \
556 foreach_neighbor (b, coord, { \
557 if (distances[c] < 0 && (!grp || group_at(b, coord) != grp)) { \
558 queue[qstop] = c; \
559 qinc(qstop); \
561 }); \
562 } while (0)
563 coord_t cq = queue[q];
564 if (distances[cq] >= 0)
565 continue; /* We already looked here. */
566 if (board_at(b, cq) == S_NONE) {
567 cfg_one(cq, 0);
568 } else {
569 group_t g = group_at(b, cq);
570 foreach_in_group(b, g) {
571 cfg_one(c, g);
572 } foreach_in_group_end;
574 #undef cfg_one
578 foreach_point(b) {
579 if (distances[c] < 0)
580 distances[c] = maxdist + 1;
581 } foreach_point_end;
585 float
586 board_effective_handicap(struct board *b, int first_move_value)
588 /* This can happen if the opponent passes during handicap
589 * placing phase. */
590 // assert(b->handicap != 1);
591 return (b->handicap ? b->handicap : 1) * first_move_value + 0.5 - b->komi;
595 bool
596 pass_is_safe(struct board *b, enum stone color, struct move_queue *mq)
598 float score = board_official_score(b, mq);
599 if (color == S_BLACK)
600 score = -score;
601 //fprintf(stderr, "%d score %f\n", color, score);
602 return (score > 0);
606 /* On average 25% of points remain empty at the end of a game */
607 #define EXPECTED_FINAL_EMPTY_PERCENT 25
609 /* Returns estimated number of remaining moves for one player until end of game. */
611 board_estimated_moves_left(struct board *b)
613 int total_points = (board_size(b)-2)*(board_size(b)-2);
614 int moves_left = (b->flen - total_points*EXPECTED_FINAL_EMPTY_PERCENT/100)/2;
615 return moves_left > MIN_MOVES_LEFT ? moves_left : MIN_MOVES_LEFT;