UCT debug_level: Default to global debug_level
[pachi/derm.git] / uct / internal.h
blob2773ca9e90174fdfd4d1ffd16d7392bd93849099
1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 #include <signal.h> // sig_atomic_t
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
17 /* Internal UCT structures */
20 /* Internal engine state. */
21 struct uct {
22 int debug_level;
23 int games, gamelen;
24 float resign_ratio;
25 float loss_threshold;
26 double best2_ratio, bestr_ratio;
27 bool pass_all_alive;
28 bool territory_scoring;
29 int expand_p;
30 bool playout_amaf, playout_amaf_nakade;
31 bool amaf_prior;
32 int playout_amaf_cutoff;
33 int dumpthres;
34 int force_seed;
35 bool no_book;
36 bool fast_alloc;
37 unsigned long max_tree_size;
38 int mercymin;
40 int threads;
41 enum uct_thread_model {
42 TM_ROOT, /* Root parallelization. */
43 TM_TREE, /* Tree parallelization w/o virtual loss. */
44 TM_TREEVL, /* Tree parallelization with virtual loss. */
45 } thread_model;
46 bool parallel_tree;
47 bool virtual_loss;
48 bool pondering_opt; /* User wants pondering */
49 bool pondering; /* Actually pondering now */
51 int fuseki_end;
52 int yose_start;
54 int dynkomi;
55 int dynkomi_mask;
56 int handicap_value;
58 float val_scale;
59 int val_points;
60 bool val_extra;
62 int random_policy_chance;
63 int local_tree;
64 int tenuki_d;
65 float local_tree_aging;
66 bool local_tree_allseq;
68 char *banner;
70 struct uct_policy *policy;
71 struct uct_policy *random_policy;
72 struct playout_policy *playout;
73 struct uct_prior *prior;
75 /* Used within frame of single genmove. */
76 struct board_ownermap ownermap;
78 /* Game state - maintained by setup_state(), reset_state(). */
79 struct tree *t;
82 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
84 extern volatile sig_atomic_t uct_halt;
85 extern __thread int thread_id;
87 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
90 /* This is the state used for descending the tree; we use this wrapper
91 * structure in order to be able to easily descend in multiple trees
92 * in parallel (e.g. main tree and local tree) or compute cummulative
93 * "path value" throughout the tree descent. */
94 struct uct_descent {
95 /* Active tree nodes: */
96 struct tree_node *node; /* Main tree. */
97 struct tree_node *lnode; /* Local tree. */
98 /* Value of main tree node (with all value factors, but unbiased
99 * - without exploration factor), from black's perspective. */
100 struct move_stats value;
104 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
105 typedef float (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
106 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
107 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
108 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
109 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, float result);
111 struct uct_policy {
112 struct uct *uct;
113 uctp_choose choose;
114 uctp_winner winner;
115 uctp_evaluate evaluate;
116 uctp_descend descend;
117 uctp_update update;
118 uctp_prior prior;
119 bool wants_amaf;
120 void *data;
123 #endif