1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 #include <signal.h> // sig_atomic_t
17 /* Internal UCT structures */
20 /* Internal engine state. */
26 double best2_ratio
, bestr_ratio
;
28 bool territory_scoring
;
30 bool playout_amaf
, playout_amaf_nakade
;
32 int playout_amaf_cutoff
;
37 unsigned long max_tree_size
;
41 enum uct_thread_model
{
42 TM_ROOT
, /* Root parallelization. */
43 TM_TREE
, /* Tree parallelization w/o virtual loss. */
44 TM_TREEVL
, /* Tree parallelization with virtual loss. */
48 bool pondering_opt
; /* User wants pondering */
49 bool pondering
; /* Actually pondering now */
62 int random_policy_chance
;
65 float local_tree_aging
;
66 bool local_tree_allseq
;
70 struct uct_policy
*policy
;
71 struct uct_policy
*random_policy
;
72 struct playout_policy
*playout
;
73 struct uct_prior
*prior
;
75 /* Used within frame of single genmove. */
76 struct board_ownermap ownermap
;
78 /* Game state - maintained by setup_state(), reset_state(). */
82 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
84 extern volatile sig_atomic_t uct_halt
;
85 extern __thread
int thread_id
;
87 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
90 /* This is the state used for descending the tree; we use this wrapper
91 * structure in order to be able to easily descend in multiple trees
92 * in parallel (e.g. main tree and local tree) or compute cummulative
93 * "path value" throughout the tree descent. */
95 /* Active tree nodes: */
96 struct tree_node
*node
; /* Main tree. */
97 struct tree_node
*lnode
; /* Local tree. */
98 /* Value of main tree node (with all value factors, but unbiased
99 * - without exploration factor), from black's perspective. */
100 struct move_stats value
;
104 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
105 typedef float (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
106 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
107 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
108 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
109 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, float result
);
115 uctp_evaluate evaluate
;
116 uctp_descend descend
;