Fix previous fix on pass_limit.
[pachi/derm.git] / uct / walk.h
blobe602d53dcb8226546180955dda640bac8f4efb29
1 #ifndef ZZGO_UCT_WALK_H
2 #define ZZGO_UCT_WALK_H
4 #include "move.h"
6 struct tree;
7 struct uct;
8 struct board;
10 float uct_get_extra_komi(struct uct *u, struct board *b);
11 void uct_progress_status(struct uct *u, struct tree *t, enum stone color, int playouts);
13 int uct_playout(struct uct *u, struct board *b, enum stone player_color, struct tree *t);
14 int uct_playouts(struct uct *u, struct board *b, enum stone color, struct tree *t);
16 #endif