fbook: Properly flip not just sequences, but also the final coordinate
[pachi/derm.git] / tactics / selfatari.h
blobb9cb111648371bdc30516eaabb2b4ccd6abf77b8
1 #ifndef ZZGO_TACTICS_SELFATARI_H
2 #define ZZGO_TACTICS_SELFATARI_H
4 /* A fairly reliable elf-atari detector. */
6 #include "board.h"
7 #include "debug.h"
9 /* Check if this move is undesirable self-atari (resulting group would have
10 * only single liberty and not capture anything; ko is allowed); we mostly
11 * want to avoid these moves. The function actually does a rather elaborate
12 * tactical check, allowing self-atari moves that are nakade, eye falsification
13 * or throw-ins. */
14 static bool is_bad_selfatari(struct board *b, enum stone color, coord_t to);
16 /* Move (color, coord) is a selfatari; this means that it puts a group of
17 * ours in atari; i.e., the group has two liberties now. Return the other
18 * liberty of such a troublesome group if that one is not a self-atari.
19 * (In case (color, coord) is a multi-selfatari, consider a randomly chosen
20 * candidate.) */
21 coord_t selfatari_cousin(struct board *b, enum stone color, coord_t coord);
24 bool is_bad_selfatari_slow(struct board *b, enum stone color, coord_t to);
25 static inline bool
26 is_bad_selfatari(struct board *b, enum stone color, coord_t to)
28 /* More than one immediate liberty, thumbs up! */
29 if (immediate_liberty_count(b, to) > 1)
30 return false;
32 return is_bad_selfatari_slow(b, color, to);
35 #endif