distributed engine: format ip address on fixed length for better readability
[pachi/derm.git] / tactics.h
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1 #ifndef ZZGO_TACTICS_H
2 #define ZZGO_TACTICS_H
4 /* Advanced tactical checks non-essential to the board implementation. */
6 #include "board.h"
8 struct move_queue;
10 /* Check if this move is undesirable self-atari (resulting group would have
11 * only single liberty and not capture anything; ko is allowed); we mostly
12 * want to avoid these moves. The function actually does a rather elaborate
13 * tactical check, allowing self-atari moves that are nakade, eye falsification
14 * or throw-ins. */
15 static bool is_bad_selfatari(struct board *b, enum stone color, coord_t to);
17 /* Check if escaping on this liberty by given group in atari would play out
18 * a simple ladder. */
19 /* Two ways of ladder reading can be enabled separately; simple first-line
20 * ladders and trivial middle-board ladders. */
21 static bool is_ladder(struct board *b, coord_t coord, group_t laddered,
22 bool border_ladders, bool middle_ladders);
24 /* Checks if there are any stones in n-vincinity of coord. */
25 bool board_stone_radar(struct board *b, coord_t coord, int distance);
27 /* Measure various distances on the board: */
28 /* Distance from the edge; on edge returns 0. */
29 static int coord_edge_distance(coord_t c, struct board *b);
30 /* Distance of two points in gridcular metric - this metric defines
31 * circle-like structures on the square grid. */
32 static int coord_gridcular_distance(coord_t c1, coord_t c2, struct board *b);
34 /* Construct a "common fate graph" from given coordinate; that is, a weighted
35 * graph of intersections where edges between all neighbors have weight 1,
36 * but edges between neighbors of same color have weight 0. Thus, this is
37 * "stone chain" metric in a sense. */
38 /* The output are distanes from start stored in given [board_size2()] array;
39 * intersections further away than maxdist have all distance maxdist+1 set. */
40 void cfg_distances(struct board *b, coord_t start, int *distances, int maxdist);
42 /* Compute an extra komi describing the "effective handicap" black receives
43 * (returns 0 for even game with 7.5 komi). @stone_value is value of single
44 * handicap stone, 7 is a good default. */
45 /* This is just an approximation since in reality, handicap seems to be usually
46 * non-linear. */
47 float board_effective_handicap(struct board *b, int first_move_value);
49 /* Decide if the given player wins counting on the board, considering
50 * that given groups are dead. (To get the list of dead groups, use
51 * e.g. groups_of_status().) */
52 bool pass_is_safe(struct board *b, enum stone color, struct move_queue *mq);
54 /* Returns estimated number of remaining moves for one player until end of game. */
55 int board_estimated_moves_left(struct board *b);
57 /* To avoid running out of time, assume we always have at least 10 more moves
58 * to play if we don't have more precise information from gtp time_left: */
59 #define MIN_MOVES_LEFT 10
62 bool is_bad_selfatari_slow(struct board *b, enum stone color, coord_t to);
63 static inline bool
64 is_bad_selfatari(struct board *b, enum stone color, coord_t to)
66 /* More than one immediate liberty, thumbs up! */
67 if (immediate_liberty_count(b, to) > 1)
68 return false;
70 return is_bad_selfatari_slow(b, color, to);
73 bool is_border_ladder(struct board *b, coord_t coord, enum stone lcolor);
74 bool is_middle_ladder(struct board *b, coord_t coord, enum stone lcolor);
75 static inline bool
76 is_ladder(struct board *b, coord_t coord, group_t laddered,
77 bool border_ladders, bool middle_ladders)
79 enum stone lcolor = board_at(b, group_base(laddered));
81 if (DEBUGL(6))
82 fprintf(stderr, "ladder check - does %s play out %s's laddered group %s?\n",
83 coord2sstr(coord, b), stone2str(lcolor), coord2sstr(laddered, b));
85 /* First, special-case first-line "ladders". This is a huge chunk
86 * of ladders we actually meet and want to play. */
87 if (border_ladders
88 && neighbor_count_at(b, coord, S_OFFBOARD) == 1
89 && neighbor_count_at(b, coord, lcolor) == 1) {
90 bool l = is_border_ladder(b, coord, lcolor);
91 if (DEBUGL(6)) fprintf(stderr, "border ladder solution: %d\n", l);
92 return l;
95 if (middle_ladders) {
96 bool l = is_middle_ladder(b, coord, lcolor);
97 if (DEBUGL(6)) fprintf(stderr, "middle ladder solution: %d\n", l);
98 return l;
101 if (DEBUGL(6)) fprintf(stderr, "no ladder to be checked\n");
102 return false;
106 static inline int
107 coord_edge_distance(coord_t c, struct board *b)
109 int x = coord_x(c, b), y = coord_y(c, b);
110 int dx = x > board_size(b) / 2 ? board_size(b) - 1 - x : x;
111 int dy = y > board_size(b) / 2 ? board_size(b) - 1 - y : y;
112 return (dx < dy ? dx : dy) - 1 /* S_OFFBOARD */;
115 static inline int
116 coord_gridcular_distance(coord_t c1, coord_t c2, struct board *b)
118 int dx = abs(coord_dx(c1, c2, b)), dy = abs(coord_dy(c1, c2, b));
119 return dx + dy + (dx > dy ? dx : dy);
122 #endif