Probdist: Tie tightly with board again; b replaces n,n1
[pachi/derm.git] / board.c
blob49f3ce45350de0319a5e78ea6af1d06e81c6021c
1 #include <alloca.h>
2 #include <assert.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "mq.h"
10 #include "random.h"
12 #ifdef BOARD_SPATHASH
13 #include "patternsp.h"
14 #endif
15 #ifdef BOARD_PAT3
16 #include "pattern3.h"
17 #endif
18 #ifdef BOARD_TRAITS
19 static void board_trait_recompute(struct board *board, coord_t coord);
20 #include "tactics.h"
21 #endif
22 #ifdef BOARD_GAMMA
23 #include "pattern.h"
24 #endif
27 #if 0
28 #define profiling_noinline __attribute__((noinline))
29 #else
30 #define profiling_noinline
31 #endif
33 #define gi_granularity 4
34 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
37 static void
38 board_setup(struct board *b)
40 memset(b, 0, sizeof(*b));
42 struct move m = { pass, S_NONE };
43 b->last_move = b->last_move2 = b->last_ko = b->ko = m;
46 struct board *
47 board_init(void)
49 struct board *b = malloc2(sizeof(struct board));
50 board_setup(b);
52 // Default setup
53 b->size = 9 + 2;
54 board_clear(b);
56 return b;
59 static size_t
60 board_alloc(struct board *board)
62 /* We do not allocate the board structure itself but we allocate
63 * all the arrays with board contents. */
65 int bsize = board_size2(board) * sizeof(*board->b);
66 int gsize = board_size2(board) * sizeof(*board->g);
67 int fsize = board_size2(board) * sizeof(*board->f);
68 int nsize = board_size2(board) * sizeof(*board->n);
69 int psize = board_size2(board) * sizeof(*board->p);
70 int hsize = board_size2(board) * 2 * sizeof(*board->h);
71 int gisize = board_size2(board) * sizeof(*board->gi);
72 #ifdef WANT_BOARD_C
73 int csize = board_size2(board) * sizeof(*board->c);
74 #else
75 int csize = 0;
76 #endif
77 #ifdef BOARD_SPATHASH
78 int ssize = board_size2(board) * sizeof(*board->spathash);
79 #else
80 int ssize = 0;
81 #endif
82 #ifdef BOARD_PAT3
83 int p3size = board_size2(board) * sizeof(*board->pat3);
84 #else
85 int p3size = 0;
86 #endif
87 #ifdef BOARD_TRAITS
88 int tsize = board_size2(board) * sizeof(*board->t);
89 int tqsize = board_size2(board) * sizeof(*board->t);
90 #else
91 int tsize = 0;
92 int tqsize = 0;
93 #endif
94 #ifdef BOARD_GAMMA
95 int pbsize = board_size2(board) * sizeof(*board->prob[0].items);
96 int rowpbsize = board_size(board) * sizeof(*board->prob[0].rowtotals);
97 #else
98 int pbsize = 0;
99 int rowpbsize = 0;
100 #endif
101 int cdsize = board_size2(board) * sizeof(*board->coord);
103 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + tqsize + (pbsize + rowpbsize) * 2 + cdsize;
104 void *x = malloc2(size);
106 /* board->b must come first */
107 board->b = x; x += bsize;
108 board->g = x; x += gsize;
109 board->f = x; x += fsize;
110 board->p = x; x += psize;
111 board->n = x; x += nsize;
112 board->h = x; x += hsize;
113 board->gi = x; x += gisize;
114 #ifdef WANT_BOARD_C
115 board->c = x; x += csize;
116 #endif
117 #ifdef BOARD_SPATHASH
118 board->spathash = x; x += ssize;
119 #endif
120 #ifdef BOARD_PAT3
121 board->pat3 = x; x += p3size;
122 #endif
123 #ifdef BOARD_TRAITS
124 board->t = x; x += tsize;
125 board->tq = x; x += tqsize;
126 #endif
127 #ifdef BOARD_GAMMA
128 board->prob[0].items = x; x += pbsize;
129 board->prob[1].items = x; x += pbsize;
130 board->prob[0].rowtotals = x; x += rowpbsize;
131 board->prob[1].rowtotals = x; x += rowpbsize;
132 #endif
133 board->coord = x; x += cdsize;
135 return size;
138 struct board *
139 board_copy(struct board *b2, struct board *b1)
141 memcpy(b2, b1, sizeof(struct board));
143 size_t size = board_alloc(b2);
144 memcpy(b2->b, b1->b, size);
146 return b2;
149 void
150 board_done_noalloc(struct board *board)
152 if (board->b) free(board->b);
155 void
156 board_done(struct board *board)
158 board_done_noalloc(board);
159 free(board);
162 void
163 board_resize(struct board *board, int size)
165 #ifdef BOARD_SIZE
166 assert(board_size(board) == size + 2);
167 #endif
168 board->size = size + 2 /* S_OFFBOARD margin */;
169 board->size2 = board_size(board) * board_size(board);
171 board->bits2 = 1;
172 while ((1 << board->bits2) < board->size2) board->bits2++;
174 if (board->b)
175 free(board->b);
177 size_t asize = board_alloc(board);
178 memset(board->b, 0, asize);
181 void
182 board_clear(struct board *board)
184 int size = board_size(board);
185 float komi = board->komi;
187 board_done_noalloc(board);
188 board_setup(board);
189 board_resize(board, size - 2 /* S_OFFBOARD margin */);
191 board->komi = komi;
193 /* Setup neighborhood iterators */
194 board->nei8[0] = -size - 1; // (-1,-1)
195 board->nei8[1] = 1;
196 board->nei8[2] = 1;
197 board->nei8[3] = size - 2; // (-1,0)
198 board->nei8[4] = 2;
199 board->nei8[5] = size - 2; // (-1,1)
200 board->nei8[6] = 1;
201 board->nei8[7] = 1;
202 board->dnei[0] = -size - 1;
203 board->dnei[1] = 2;
204 board->dnei[2] = size*2 - 2;
205 board->dnei[3] = 2;
207 /* Setup initial symmetry */
208 board->symmetry.d = 1;
209 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
210 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
211 board->symmetry.type = SYM_FULL;
213 /* Set up coordinate cache */
214 foreach_point(board) {
215 board->coord[c][0] = c % board_size(board);
216 board->coord[c][1] = c / board_size(board);
217 } foreach_point_end;
219 /* Draw the offboard margin */
220 int top_row = board_size2(board) - board_size(board);
221 int i;
222 for (i = 0; i < board_size(board); i++)
223 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
224 for (i = 0; i <= top_row; i += board_size(board))
225 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
227 foreach_point(board) {
228 coord_t coord = c;
229 if (board_at(board, coord) == S_OFFBOARD)
230 continue;
231 foreach_neighbor(board, c, {
232 inc_neighbor_count_at(board, coord, board_at(board, c));
233 } );
234 } foreach_point_end;
236 /* All positions are free! Except the margin. */
237 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
238 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
239 board->f[board->flen++] = i;
241 /* Initialize zobrist hashtable. */
242 foreach_point(board) {
243 int max = (sizeof(hash_t) << history_hash_bits);
244 /* fast_random() is 16-bit only */
245 board->h[c * 2] = ((hash_t) fast_random(max))
246 | ((hash_t) fast_random(max) << 16)
247 | ((hash_t) fast_random(max) << 32)
248 | ((hash_t) fast_random(max) << 48);
249 if (!board->h[c * 2])
250 /* Would be kinda "oops". */
251 board->h[c * 2] = 1;
252 /* And once again for white */
253 board->h[c * 2 + 1] = ((hash_t) fast_random(max))
254 | ((hash_t) fast_random(max) << 16)
255 | ((hash_t) fast_random(max) << 32)
256 | ((hash_t) fast_random(max) << 48);
257 if (!board->h[c * 2 + 1])
258 board->h[c * 2 + 1] = 1;
259 } foreach_point_end;
261 #ifdef BOARD_SPATHASH
262 /* Initialize spatial hashes. */
263 foreach_point(board) {
264 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
265 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
266 ptcoords_at(x, y, c, board, j);
267 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
268 pthashes[0][j][board_at(board, c)];
269 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
270 pthashes[0][j][stone_other(board_at(board, c))];
273 } foreach_point_end;
274 #endif
275 #ifdef BOARD_PAT3
276 /* Initialize 3x3 pattern codes. */
277 foreach_point(board) {
278 if (board_at(board, c) == S_NONE)
279 board->pat3[c] = pattern3_hash(board, c);
280 } foreach_point_end;
281 #endif
282 #ifdef BOARD_TRAITS
283 /* Initialize traits. */
284 foreach_point(board) {
285 trait_at(board, c, S_BLACK).cap = 0;
286 trait_at(board, c, S_BLACK).safe = true;
287 trait_at(board, c, S_WHITE).cap = 0;
288 trait_at(board, c, S_WHITE).safe = true;
289 } foreach_point_end;
290 #endif
291 #ifdef BOARD_GAMMA
292 board->prob[0].b = board->prob[1].b = board;
293 foreach_point(board) {
294 probdist_set(&board->prob[0], c, (board_at(board, c) == S_NONE) * 1.0f);
295 probdist_set(&board->prob[1], c, (board_at(board, c) == S_NONE) * 1.0f);
296 } foreach_point_end;
297 #endif
300 static char *
301 board_print_top(struct board *board, char *s, char *end, int c)
303 for (int i = 0; i < c; i++) {
304 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
305 s += snprintf(s, end - s, " ");
306 for (int x = 1; x < board_size(board) - 1; x++)
307 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
308 s += snprintf(s, end -s, " ");
310 s += snprintf(s, end - s, "\n");
311 for (int i = 0; i < c; i++) {
312 s += snprintf(s, end - s, " +-");
313 for (int x = 1; x < board_size(board) - 1; x++)
314 s += snprintf(s, end - s, "--");
315 s += snprintf(s, end - s, "+");
317 s += snprintf(s, end - s, "\n");
318 return s;
321 static char *
322 board_print_bottom(struct board *board, char *s, char *end, int c)
324 for (int i = 0; i < c; i++) {
325 s += snprintf(s, end - s, " +-");
326 for (int x = 1; x < board_size(board) - 1; x++)
327 s += snprintf(s, end - s, "--");
328 s += snprintf(s, end - s, "+");
330 s += snprintf(s, end - s, "\n");
331 return s;
334 static char *
335 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
337 s += snprintf(s, end - s, " %2d | ", y);
338 for (int x = 1; x < board_size(board) - 1; x++) {
339 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
340 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
341 else
342 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
344 s += snprintf(s, end - s, "|");
345 if (cprint) {
346 s += snprintf(s, end - s, " %2d | ", y);
347 for (int x = 1; x < board_size(board) - 1; x++) {
348 s = cprint(board, coord_xy(board, x, y), s, end);
350 s += snprintf(s, end - s, "|");
352 s += snprintf(s, end - s, "\n");
353 return s;
356 void
357 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
359 char buf[10240];
360 char *s = buf;
361 char *end = buf + sizeof(buf);
362 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
363 board->moves, board->komi, board->handicap,
364 board->captures[S_BLACK], board->captures[S_WHITE]);
365 s = board_print_top(board, s, end, 1 + !!cprint);
366 for (int y = board_size(board) - 2; y >= 1; y--)
367 s = board_print_row(board, y, s, end, cprint);
368 board_print_bottom(board, s, end, 1 + !!cprint);
369 fprintf(f, "%s\n", buf);
372 static char *
373 cprint_group(struct board *board, coord_t c, char *s, char *end)
375 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
376 return s;
379 void
380 board_print(struct board *board, FILE *f)
382 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
385 void
386 board_gamma_set(struct board *b, struct features_gamma *gamma, bool precise_selfatari)
388 #ifdef BOARD_GAMMA
389 b->gamma = gamma;
390 b->precise_selfatari = precise_selfatari;
391 for (int i = 0; i < b->flen; i++) {
392 board_trait_recompute(b, b->f[i]);
394 #endif
398 /* Update the probability distribution we maintain incrementally. */
399 void
400 board_gamma_update(struct board *board, coord_t coord, enum stone color)
402 #ifdef BOARD_GAMMA
403 if (!board->gamma)
404 return;
406 /* Punch out invalid moves and moves filling our own eyes. */
407 if (board_at(board, coord) != S_NONE
408 || (board_is_eyelike(board, coord, stone_other(color))
409 && !trait_at(board, coord, color).cap)
410 || (board_is_one_point_eye(board, coord, color))) {
411 probdist_set(&board->prob[color - 1], coord, 0);
412 return;
415 int pat = board->pat3[coord];
416 if (color == S_WHITE) {
417 /* We work with the pattern3s as black-to-play. */
418 pat = pattern3_reverse(pat);
421 /* We just quickly replicate the general pattern matcher stuff
422 * here in the most bare-bone way. */
423 double value = board->gamma->gamma[FEAT_PATTERN3][pat];
424 if (trait_at(board, coord, color).cap)
425 value *= board->gamma->gamma[FEAT_CAPTURE][0];
426 if (trait_at(board, coord, stone_other(color)).cap
427 && trait_at(board, coord, color).safe)
428 value *= board->gamma->gamma[FEAT_AESCAPE][0];
429 if (!trait_at(board, coord, color).safe)
430 value *= board->gamma->gamma[FEAT_SELFATARI][1 + board->precise_selfatari];
431 probdist_set(&board->prob[color - 1], coord, value);
432 #endif
435 #ifdef BOARD_TRAITS
436 static bool
437 board_trait_safe(struct board *board, coord_t coord, enum stone color)
439 /* sic! */
440 if (board->precise_selfatari)
441 return is_bad_selfatari(board, color, coord);
442 else
443 return board_safe_to_play(board, coord, color);
446 static void
447 board_trait_recompute(struct board *board, coord_t coord)
449 trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);;
450 trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
451 if (DEBUGL(8)) {
452 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d safe=%d) (white cap=%d safe=%d)\n",
453 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
454 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).safe,
455 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).safe);
457 board_gamma_update(board, coord, S_BLACK);
458 board_gamma_update(board, coord, S_WHITE);
460 #endif
462 /* Recompute traits for dirty points that we have previously touched
463 * somehow (libs of their neighbors changed or so). */
464 static void
465 board_traits_recompute(struct board *board)
467 #ifdef BOARD_TRAITS
468 for (int i = 0; i < board->tqlen; i++) {
469 coord_t coord = board->tq[i];
470 if (!trait_at(board, coord, S_BLACK).dirty) continue;
471 if (board_at(board, coord) != S_NONE) continue;
472 board_trait_recompute(board, coord);
473 trait_at(board, coord, S_BLACK).dirty = false;
475 board->tqlen = 0;
476 #endif
479 /* Queue traits of given point for recomputing. */
480 static void
481 board_trait_queue(struct board *board, coord_t coord)
483 #ifdef BOARD_TRAITS
484 board->tq[board->tqlen++] = coord;
485 trait_at(board, coord, S_BLACK).dirty = true;
486 #endif
490 /* Update board hash with given coordinate. */
491 static void profiling_noinline
492 board_hash_update(struct board *board, coord_t coord, enum stone color)
494 board->hash ^= hash_at(board, coord, color);
495 if (DEBUGL(8))
496 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
498 #ifdef BOARD_SPATHASH
499 /* Gridcular metric is reflective, so we update all hashes
500 * of appropriate ditance in OUR circle. */
501 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
502 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
503 ptcoords_at(x, y, coord, board, j);
504 /* We either changed from S_NONE to color
505 * or vice versa; doesn't matter. */
506 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
507 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
508 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
509 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
512 #endif
514 #if defined(BOARD_PAT3)
515 /* @color is not what we need in case of capture. */
516 enum stone new_color = board_at(board, coord);
517 if (new_color == S_NONE)
518 board->pat3[coord] = pattern3_hash(board, coord);
519 foreach_8neighbor(board, coord) { // internally, the loop uses fn__i=[0..7]
520 if (board_at(board, c) != S_NONE)
521 continue;
522 board->pat3[c] &= ~(3 << (fn__i*2));
523 board->pat3[c] |= new_color << (fn__i*2);
524 #if 0
525 if (board_at(board, c) != S_OFFBOARD && pattern3_hash(board, c) != board->pat3[c]) {
526 board_print(board, stderr);
527 fprintf(stderr, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord, board), coord2sstr(c, board), pattern3_hash(board, c), board->pat3[c], coord, c, fn__i);
528 assert(0);
530 #endif
531 board_gamma_update(board, c, S_BLACK);
532 board_gamma_update(board, c, S_WHITE);
533 } foreach_8neighbor_end;
534 #endif
537 /* Commit current board hash to history. */
538 static void profiling_noinline
539 board_hash_commit(struct board *board)
541 if (DEBUGL(8))
542 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
543 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
544 board->history_hash[board->hash & history_hash_mask] = board->hash;
545 } else {
546 hash_t i = board->hash;
547 while (board->history_hash[i & history_hash_mask]) {
548 if (board->history_hash[i & history_hash_mask] == board->hash) {
549 if (DEBUGL(5))
550 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
551 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
552 board->superko_violation = true;
553 return;
555 i = history_hash_next(i);
557 board->history_hash[i & history_hash_mask] = board->hash;
562 void
563 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
565 if (likely(symmetry->type == SYM_NONE)) {
566 /* Fully degenerated already. We do not support detection
567 * of restoring of symmetry, assuming that this is too rare
568 * a case to handle. */
569 return;
572 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
573 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
574 if (DEBUGL(6)) {
575 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
576 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
577 symmetry->d, symmetry->type, x, y);
580 switch (symmetry->type) {
581 case SYM_FULL:
582 if (x == t && y == t) {
583 /* Tengen keeps full symmetry. */
584 return;
586 /* New symmetry now? */
587 if (x == y) {
588 symmetry->type = SYM_DIAG_UP;
589 symmetry->x1 = symmetry->y1 = 1;
590 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
591 symmetry->d = 1;
592 } else if (dx == y) {
593 symmetry->type = SYM_DIAG_DOWN;
594 symmetry->x1 = symmetry->y1 = 1;
595 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
596 symmetry->d = 1;
597 } else if (x == t) {
598 symmetry->type = SYM_HORIZ;
599 symmetry->y1 = 1;
600 symmetry->y2 = board_size(b) - 1;
601 symmetry->d = 0;
602 } else if (y == t) {
603 symmetry->type = SYM_VERT;
604 symmetry->x1 = 1;
605 symmetry->x2 = board_size(b) - 1;
606 symmetry->d = 0;
607 } else {
608 break_symmetry:
609 symmetry->type = SYM_NONE;
610 symmetry->x1 = symmetry->y1 = 1;
611 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
612 symmetry->d = 0;
614 break;
615 case SYM_DIAG_UP:
616 if (x == y)
617 return;
618 goto break_symmetry;
619 case SYM_DIAG_DOWN:
620 if (dx == y)
621 return;
622 goto break_symmetry;
623 case SYM_HORIZ:
624 if (x == t)
625 return;
626 goto break_symmetry;
627 case SYM_VERT:
628 if (y == t)
629 return;
630 goto break_symmetry;
631 case SYM_NONE:
632 assert(0);
633 break;
636 if (DEBUGL(6)) {
637 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
638 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
639 symmetry->d, symmetry->type);
641 /* Whew. */
645 void
646 board_handicap_stone(struct board *board, int x, int y, FILE *f)
648 struct move m;
649 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
651 board_play(board, &m);
652 /* Simulate white passing; otherwise, UCT search can get confused since
653 * tree depth parity won't match the color to move. */
654 board->moves++;
656 char *str = coord2str(m.coord, board);
657 if (DEBUGL(1))
658 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
659 if (f) fprintf(f, "%s ", str);
660 free(str);
663 void
664 board_handicap(struct board *board, int stones, FILE *f)
666 int margin = 3 + (board_size(board) >= 13);
667 int min = margin;
668 int mid = board_size(board) / 2;
669 int max = board_size(board) - 1 - margin;
670 const int places[][2] = {
671 { min, min }, { max, max }, { max, min }, { min, max },
672 { min, mid }, { max, mid },
673 { mid, min }, { mid, max },
674 { mid, mid },
677 board->handicap = stones;
679 if (stones == 5 || stones == 7) {
680 board_handicap_stone(board, mid, mid, f);
681 stones--;
684 int i;
685 for (i = 0; i < stones; i++)
686 board_handicap_stone(board, places[i][0], places[i][1], f);
690 static void __attribute__((noinline))
691 check_libs_consistency(struct board *board, group_t g)
693 #ifdef DEBUG
694 if (!g) return;
695 struct group *gi = &board_group_info(board, g);
696 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
697 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
698 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
699 assert(0);
701 #endif
704 static void
705 board_capturable_add(struct board *board, group_t group, coord_t lib)
707 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
708 #ifdef BOARD_TRAITS
709 /* Increase capturable count trait of my last lib. */
710 enum stone capturing_color = stone_other(board_at(board, group));
711 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
712 foreach_neighbor(board, lib, {
713 if (DEBUGL(8) && group_at(board, c) == group)
714 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
715 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
717 board_trait_queue(board, lib);
718 #endif
720 #ifdef WANT_BOARD_C
721 /* Update the list of capturable groups. */
722 assert(group);
723 assert(board->clen < board_size2(board));
724 board->c[board->clen++] = group;
725 #endif
727 static void
728 board_capturable_rm(struct board *board, group_t group, coord_t lib)
730 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
731 #ifdef BOARD_TRAITS
732 /* Decrease capturable count trait of my previously-last lib. */
733 enum stone capturing_color = stone_other(board_at(board, group));
734 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
735 foreach_neighbor(board, lib, {
736 if (DEBUGL(8) && group_at(board, c) == group)
737 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board));
738 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
740 board_trait_queue(board, lib);
741 #endif
743 #ifdef WANT_BOARD_C
744 /* Update the list of capturable groups. */
745 for (int i = 0; i < board->clen; i++) {
746 if (unlikely(board->c[i] == group)) {
747 board->c[i] = board->c[--board->clen];
748 return;
751 fprintf(stderr, "rm of bad group %d\n", group_base(group));
752 assert(0);
753 #endif
756 static void
757 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
759 #ifdef BOARD_TRAITS
760 board_trait_queue(board, lib1);
761 board_trait_queue(board, lib2);
762 #endif
764 static void
765 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
767 #ifdef BOARD_TRAITS
768 board_trait_queue(board, lib1);
769 board_trait_queue(board, lib2);
770 #endif
773 static void
774 board_group_addlib(struct board *board, group_t group, coord_t coord)
776 if (DEBUGL(7)) {
777 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
778 group_base(group), coord2sstr(group_base(group), board),
779 board_group_info(board, group).libs, coord2sstr(coord, board));
782 check_libs_consistency(board, group);
784 struct group *gi = &board_group_info(board, group);
785 if (gi->libs < GROUP_KEEP_LIBS) {
786 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
787 #if 0
788 /* Seems extra branch just slows it down */
789 if (!gi->lib[i])
790 break;
791 #endif
792 if (unlikely(gi->lib[i] == coord))
793 return;
795 if (gi->libs == 0) {
796 board_capturable_add(board, group, coord);
797 } else if (gi->libs == 1) {
798 board_capturable_rm(board, group, gi->lib[0]);
799 board_atariable_add(board, group, gi->lib[0], coord);
800 } else if (gi->libs == 2) {
801 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
803 gi->lib[gi->libs++] = coord;
806 check_libs_consistency(board, group);
809 static void
810 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
812 /* Add extra liberty from the board to our liberty list. */
813 unsigned char watermark[board_size2(board) / 8];
814 memset(watermark, 0, sizeof(watermark));
815 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
816 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
818 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
819 watermark_set(gi->lib[i]);
820 watermark_set(avoid);
822 foreach_in_group(board, group) {
823 coord_t coord2 = c;
824 foreach_neighbor(board, coord2, {
825 if (board_at(board, c) + watermark_get(c) != S_NONE)
826 continue;
827 watermark_set(c);
828 gi->lib[gi->libs++] = c;
829 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
830 return;
831 } );
832 } foreach_in_group_end;
833 #undef watermark_get
834 #undef watermark_set
837 static void
838 board_group_rmlib(struct board *board, group_t group, coord_t coord)
840 if (DEBUGL(7)) {
841 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
842 group_base(group), coord2sstr(group_base(group), board),
843 board_group_info(board, group).libs, coord2sstr(coord, board));
846 struct group *gi = &board_group_info(board, group);
847 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
848 #if 0
849 /* Seems extra branch just slows it down */
850 if (!gi->lib[i])
851 break;
852 #endif
853 if (likely(gi->lib[i] != coord))
854 continue;
856 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
857 gi->lib[gi->libs] = 0;
859 check_libs_consistency(board, group);
861 /* Postpone refilling lib[] until we need to. */
862 assert(GROUP_REFILL_LIBS > 1);
863 if (gi->libs > GROUP_REFILL_LIBS)
864 return;
865 if (gi->libs == GROUP_REFILL_LIBS)
866 board_group_find_extra_libs(board, group, gi, coord);
868 if (gi->libs == 2) {
869 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
870 } else if (gi->libs == 1) {
871 board_capturable_add(board, group, gi->lib[0]);
872 board_atariable_rm(board, group, gi->lib[0], lib);
873 } else if (gi->libs == 0)
874 board_capturable_rm(board, group, lib);
875 return;
878 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
879 * can call this multiple times per coord. */
880 check_libs_consistency(board, group);
881 return;
885 /* This is a low-level routine that doesn't maintain consistency
886 * of all the board data structures. */
887 static void
888 board_remove_stone(struct board *board, group_t group, coord_t c)
890 enum stone color = board_at(board, c);
891 board_at(board, c) = S_NONE;
892 group_at(board, c) = 0;
893 board_hash_update(board, c, color);
894 #ifdef BOARD_TRAITS
895 /* We mark as cannot-capture now. If this is a ko/snapback,
896 * we will get incremented later in board_group_addlib(). */
897 trait_at(board, c, S_BLACK).cap = 0;
898 trait_at(board, c, S_WHITE).cap = 0;
899 board_trait_queue(board, c);
900 #endif
902 /* Increase liberties of surrounding groups */
903 coord_t coord = c;
904 foreach_neighbor(board, coord, {
905 dec_neighbor_count_at(board, c, color);
906 board_trait_queue(board, c);
907 group_t g = group_at(board, c);
908 if (g && g != group)
909 board_group_addlib(board, g, coord);
912 if (DEBUGL(6))
913 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
914 board->f[board->flen++] = c;
917 static int profiling_noinline
918 board_group_capture(struct board *board, group_t group)
920 int stones = 0;
922 foreach_in_group(board, group) {
923 board->captures[stone_other(board_at(board, c))]++;
924 board_remove_stone(board, group, c);
925 stones++;
926 } foreach_in_group_end;
928 struct group *gi = &board_group_info(board, group);
929 if (gi->libs == 2)
930 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
931 else if (gi->libs == 1)
932 board_capturable_rm(board, group, gi->lib[0]);
933 memset(gi, 0, sizeof(*gi));
935 return stones;
939 static void profiling_noinline
940 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
942 group_at(board, coord) = group;
943 groupnext_at(board, coord) = groupnext_at(board, prevstone);
944 groupnext_at(board, prevstone) = coord;
946 #ifdef BOARD_TRAITS
947 if (board_group_info(board, group).libs == 1) {
948 /* Our group is temporarily in atari; make sure the capturable
949 * counts also correspond to the newly added stone before we
950 * start adding liberties again so bump-dump ops match. */
951 enum stone capturing_color = stone_other(board_at(board, group));
952 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
953 coord_t lib = board_group_info(board, group).lib[0];
954 if (coord_is_adjecent(lib, coord, board)) {
955 if (DEBUGL(8)) fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
956 trait_at(board, lib, capturing_color).cap++;
957 board_trait_queue(board, lib);
960 #endif
962 foreach_neighbor(board, coord, {
963 if (board_at(board, c) == S_NONE)
964 board_group_addlib(board, group, c);
967 if (DEBUGL(8))
968 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
969 coord_x(prevstone, board), coord_y(prevstone, board),
970 coord_x(coord, board), coord_y(coord, board),
971 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
972 group_base(group));
975 static void profiling_noinline
976 merge_groups(struct board *board, group_t group_to, group_t group_from)
978 if (DEBUGL(7))
979 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
980 group_base(group_from), group_base(group_to));
981 struct group *gi_from = &board_group_info(board, group_from);
982 struct group *gi_to = &board_group_info(board, group_to);
984 /* We do this early before the group info is rewritten. */
985 if (gi_from->libs == 2)
986 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
987 else if (gi_from->libs == 1)
988 board_capturable_rm(board, group_from, gi_from->lib[0]);
990 if (DEBUGL(7))
991 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
993 if (gi_to->libs < GROUP_KEEP_LIBS) {
994 for (int i = 0; i < gi_from->libs; i++) {
995 for (int j = 0; j < gi_to->libs; j++)
996 if (gi_to->lib[j] == gi_from->lib[i])
997 goto next_from_lib;
998 if (gi_to->libs == 0) {
999 board_capturable_add(board, group_to, gi_from->lib[i]);
1000 } else if (gi_to->libs == 1) {
1001 board_capturable_rm(board, group_to, gi_to->lib[0]);
1002 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1003 } else if (gi_to->libs == 2) {
1004 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1006 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1007 if (gi_to->libs >= GROUP_KEEP_LIBS)
1008 break;
1009 next_from_lib:;
1013 #ifdef BOARD_TRAITS
1014 if (board_group_info(board, group_to).libs == 1) {
1015 /* Our group is currently in atari; make sure we properly
1016 * count in even the neighbors from the other group in the
1017 * capturable counter. */
1018 enum stone capturing_color = stone_other(board_at(board, group_to));
1019 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1020 coord_t lib = board_group_info(board, group_to).lib[0];
1021 foreach_neighbor(board, lib, {
1022 if (DEBUGL(8) && group_at(board, c) == group_from) fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1023 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1025 board_trait_queue(board, lib);
1027 #endif
1029 coord_t last_in_group;
1030 foreach_in_group(board, group_from) {
1031 last_in_group = c;
1032 group_at(board, c) = group_to;
1033 } foreach_in_group_end;
1034 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1035 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1036 memset(gi_from, 0, sizeof(struct group));
1038 if (DEBUGL(7))
1039 fprintf(stderr, "board_play_raw: merged group: %d\n",
1040 group_base(group_to));
1043 static group_t profiling_noinline
1044 new_group(struct board *board, coord_t coord)
1046 group_t group = coord;
1047 struct group *gi = &board_group_info(board, group);
1048 foreach_neighbor(board, coord, {
1049 if (board_at(board, c) == S_NONE)
1050 /* board_group_addlib is ridiculously expensive for us */
1051 #if GROUP_KEEP_LIBS < 4
1052 if (gi->libs < GROUP_KEEP_LIBS)
1053 #endif
1054 gi->lib[gi->libs++] = c;
1057 group_at(board, coord) = group;
1058 groupnext_at(board, coord) = 0;
1060 if (gi->libs == 2)
1061 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1062 else if (gi->libs == 1)
1063 board_capturable_add(board, group, gi->lib[0]);
1064 check_libs_consistency(board, group);
1066 if (DEBUGL(8))
1067 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1068 coord_x(coord, board), coord_y(coord, board),
1069 group_base(group));
1071 return group;
1074 static inline group_t
1075 play_one_neighbor(struct board *board,
1076 coord_t coord, enum stone color, enum stone other_color,
1077 coord_t c, group_t group)
1079 enum stone ncolor = board_at(board, c);
1080 group_t ngroup = group_at(board, c);
1082 inc_neighbor_count_at(board, c, color);
1083 /* We can be S_NONE, in that case we need to update the safety
1084 * trait since we might be left with only one liberty. */
1085 board_trait_queue(board, c);
1087 if (!ngroup)
1088 return group;
1090 board_group_rmlib(board, ngroup, coord);
1091 if (DEBUGL(7))
1092 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1093 group_base(ngroup), ncolor, color, other_color);
1095 if (ncolor == color && ngroup != group) {
1096 if (!group) {
1097 group = ngroup;
1098 add_to_group(board, group, c, coord);
1099 } else {
1100 merge_groups(board, group, ngroup);
1102 } else if (ncolor == other_color) {
1103 if (DEBUGL(8)) {
1104 struct group *gi = &board_group_info(board, ngroup);
1105 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1106 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1107 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1108 fprintf(stderr, "\n");
1110 if (unlikely(board_group_captured(board, ngroup)))
1111 board_group_capture(board, ngroup);
1113 return group;
1116 /* We played on a place with at least one liberty. We will become a member of
1117 * some group for sure. */
1118 static group_t profiling_noinline
1119 board_play_outside(struct board *board, struct move *m, int f)
1121 coord_t coord = m->coord;
1122 enum stone color = m->color;
1123 enum stone other_color = stone_other(color);
1124 group_t group = 0;
1126 board->f[f] = board->f[--board->flen];
1127 if (DEBUGL(6))
1128 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1130 #if defined(BOARD_TRAITS) && defined(DEBUG)
1131 /* Sanity check that cap matches reality. */
1133 int a = 0;
1134 foreach_neighbor(board, coord, {
1135 group_t g = group_at(board, c);
1136 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1138 assert(a == trait_at(board, coord, color).cap);
1139 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1141 #endif
1142 foreach_neighbor(board, coord, {
1143 group = play_one_neighbor(board, coord, color, other_color, c, group);
1146 board_at(board, coord) = color;
1147 if (unlikely(!group))
1148 group = new_group(board, coord);
1149 board_gamma_update(board, coord, S_BLACK);
1150 board_gamma_update(board, coord, S_WHITE);
1152 board->last_move2 = board->last_move;
1153 board->last_move = *m;
1154 board->moves++;
1155 board_hash_update(board, coord, color);
1156 board_symmetry_update(board, &board->symmetry, coord);
1157 struct move ko = { pass, S_NONE };
1158 board->ko = ko;
1160 return group;
1163 /* We played in an eye-like shape. Either we capture at least one of the eye
1164 * sides in the process of playing, or return -1. */
1165 static int profiling_noinline
1166 board_play_in_eye(struct board *board, struct move *m, int f)
1168 coord_t coord = m->coord;
1169 enum stone color = m->color;
1170 /* Check ko: Capture at a position of ko capture one move ago */
1171 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1172 if (DEBUGL(5))
1173 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1174 return -1;
1175 } else if (DEBUGL(6)) {
1176 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1177 color, coord_x(coord, board), coord_y(coord, board),
1178 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1181 struct move ko = { pass, S_NONE };
1183 int captured_groups = 0;
1185 foreach_neighbor(board, coord, {
1186 group_t g = group_at(board, c);
1187 if (DEBUGL(7))
1188 fprintf(stderr, "board_check: group %d has %d libs\n",
1189 g, board_group_info(board, g).libs);
1190 captured_groups += (board_group_info(board, g).libs == 1);
1193 if (likely(captured_groups == 0)) {
1194 if (DEBUGL(5)) {
1195 if (DEBUGL(6))
1196 board_print(board, stderr);
1197 fprintf(stderr, "board_check: one-stone suicide\n");
1200 return -1;
1202 #ifdef BOARD_TRAITS
1203 /* We _will_ for sure capture something. */
1204 assert(trait_at(board, coord, color).cap > 0);
1205 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1206 #endif
1208 board->f[f] = board->f[--board->flen];
1209 if (DEBUGL(6))
1210 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1212 foreach_neighbor(board, coord, {
1213 inc_neighbor_count_at(board, c, color);
1214 /* Originally, this could not have changed any trait
1215 * since no neighbors were S_NONE, however by now some
1216 * of them might be removed from the board. */
1217 board_trait_queue(board, c);
1219 group_t group = group_at(board, c);
1220 if (!group)
1221 continue;
1223 board_group_rmlib(board, group, coord);
1224 if (DEBUGL(7))
1225 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1226 group_base(group));
1228 if (board_group_captured(board, group)) {
1229 if (board_group_capture(board, group) == 1) {
1230 /* If we captured multiple groups at once,
1231 * we can't be fighting ko so we don't need
1232 * to check for that. */
1233 ko.color = stone_other(color);
1234 ko.coord = c;
1235 board->last_ko = ko;
1236 board->last_ko_age = board->moves;
1237 if (DEBUGL(5))
1238 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1243 board_at(board, coord) = color;
1244 group_t group = new_group(board, coord);
1245 board_gamma_update(board, coord, S_BLACK);
1246 board_gamma_update(board, coord, S_WHITE);
1248 board->last_move2 = board->last_move;
1249 board->last_move = *m;
1250 board->moves++;
1251 board_hash_update(board, coord, color);
1252 board_hash_commit(board);
1253 board_traits_recompute(board);
1254 board_symmetry_update(board, &board->symmetry, coord);
1255 board->ko = ko;
1257 return !!group;
1260 static int __attribute__((flatten))
1261 board_play_f(struct board *board, struct move *m, int f)
1263 if (DEBUGL(7)) {
1264 fprintf(stderr, "board_play(): ---- Playing %d,%d\n", coord_x(m->coord, board), coord_y(m->coord, board));
1266 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1267 /* NOT playing in an eye. Thus this move has to succeed. (This
1268 * is thanks to New Zealand rules. Otherwise, multi-stone
1269 * suicide might fail.) */
1270 group_t group = board_play_outside(board, m, f);
1271 if (unlikely(board_group_captured(board, group))) {
1272 board_group_capture(board, group);
1274 board_hash_commit(board);
1275 board_traits_recompute(board);
1276 return 0;
1277 } else {
1278 return board_play_in_eye(board, m, f);
1283 board_play(struct board *board, struct move *m)
1285 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1286 struct move nomove = { pass, S_NONE };
1287 board->ko = nomove;
1288 board->last_move2 = board->last_move;
1289 board->last_move = *m;
1290 return 0;
1293 int f;
1294 for (f = 0; f < board->flen; f++)
1295 if (board->f[f] == m->coord)
1296 return board_play_f(board, m, f);
1298 if (DEBUGL(7))
1299 fprintf(stderr, "board_check: stone exists\n");
1300 return -1;
1304 static inline bool
1305 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1307 *coord = b->f[f];
1308 struct move m = { *coord, color };
1309 if (DEBUGL(6))
1310 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
1311 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1312 || !board_is_valid_move(b, &m)
1313 || (permit && !permit(permit_data, b, &m)))
1314 return false;
1315 *coord = m.coord; // permit might modify it
1316 return likely(board_play_f(b, &m, f) >= 0);
1319 void
1320 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1322 if (unlikely(b->flen == 0))
1323 goto pass;
1325 int base = fast_random(b->flen), f;
1326 for (f = base; f < b->flen; f++)
1327 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1328 return;
1329 for (f = 0; f < base; f++)
1330 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1331 return;
1333 pass:
1334 *coord = pass;
1335 struct move m = { pass, color };
1336 board_play(b, &m);
1340 bool
1341 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1343 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1345 /* XXX: We attempt false eye detection but we will yield false
1346 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1348 foreach_diag_neighbor(board, coord) {
1349 color_diag_libs[(enum stone) board_at(board, c)]++;
1350 } foreach_diag_neighbor_end;
1351 /* For false eye, we need two enemy stones diagonally in the
1352 * middle of the board, or just one enemy stone at the edge
1353 * or in the corner. */
1354 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1355 return color_diag_libs[stone_other(eye_color)] >= 2;
1358 bool
1359 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1361 return board_is_eyelike(board, coord, eye_color)
1362 && !board_is_false_eyelike(board, coord, eye_color);
1365 enum stone
1366 board_get_one_point_eye(struct board *board, coord_t coord)
1368 if (board_is_one_point_eye(board, coord, S_WHITE))
1369 return S_WHITE;
1370 else if (board_is_one_point_eye(board, coord, S_BLACK))
1371 return S_BLACK;
1372 else
1373 return S_NONE;
1377 float
1378 board_fast_score(struct board *board)
1380 int scores[S_MAX];
1381 memset(scores, 0, sizeof(scores));
1383 foreach_point(board) {
1384 enum stone color = board_at(board, c);
1385 if (color == S_NONE)
1386 color = board_get_one_point_eye(board, c);
1387 scores[color]++;
1388 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1389 } foreach_point_end;
1391 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1394 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1396 /* One flood-fill iteration; returns true if next iteration
1397 * is required. */
1398 static bool
1399 board_tromp_taylor_iter(struct board *board, int *ownermap)
1401 bool needs_update = false;
1402 foreach_point(board) {
1403 /* Ignore occupied and already-dame positions. */
1404 if (board_at(board, c) != S_NONE || ownermap[c] == 3)
1405 continue;
1406 /* Count neighbors. */
1407 int nei[4] = {0};
1408 foreach_neighbor(board, c, {
1409 nei[ownermap[c]]++;
1411 /* If we have neighbors of both colors, or dame,
1412 * we are dame too. */
1413 if ((nei[1] && nei[2]) || nei[3]) {
1414 ownermap[c] = 3;
1415 /* Speed up the propagation. */
1416 foreach_neighbor(board, c, {
1417 if (board_at(board, c) == S_NONE)
1418 ownermap[c] = 3;
1420 needs_update = true;
1421 continue;
1423 /* If we have neighbors of one color, we are owned
1424 * by that color, too. */
1425 if (!ownermap[c] && (nei[1] || nei[2])) {
1426 int newowner = nei[1] ? 1 : 2;
1427 ownermap[c] = newowner;
1428 /* Speed up the propagation. */
1429 foreach_neighbor(board, c, {
1430 if (board_at(board, c) == S_NONE && !ownermap[c])
1431 ownermap[c] = newowner;
1433 needs_update = true;
1434 continue;
1436 } foreach_point_end;
1437 return needs_update;
1440 /* Tromp-Taylor Counting */
1441 float
1442 board_official_score(struct board *board, struct move_queue *q)
1445 /* A point P, not colored C, is said to reach C, if there is a path of
1446 * (vertically or horizontally) adjacent points of P's color from P to
1447 * a point of color C.
1449 * A player's score is the number of points of her color, plus the
1450 * number of empty points that reach only her color. */
1452 int ownermap[board_size2(board)];
1453 int s[4] = {0};
1454 const int o[4] = {0, 1, 2, 0};
1455 foreach_point(board) {
1456 ownermap[c] = o[board_at(board, c)];
1457 s[board_at(board, c)]++;
1458 } foreach_point_end;
1460 if (q) {
1461 /* Process dead groups. */
1462 for (unsigned int i = 0; i < q->moves; i++) {
1463 foreach_in_group(board, q->move[i]) {
1464 enum stone color = board_at(board, c);
1465 ownermap[c] = o[stone_other(color)];
1466 s[color]--; s[stone_other(color)]++;
1467 } foreach_in_group_end;
1471 /* We need to special-case empty board. */
1472 if (!s[S_BLACK] && !s[S_WHITE])
1473 return board->komi + board->handicap;
1475 while (board_tromp_taylor_iter(board, ownermap))
1476 /* Flood-fill... */;
1478 int scores[S_MAX];
1479 memset(scores, 0, sizeof(scores));
1481 foreach_point(board) {
1482 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1483 if (ownermap[c] == 3)
1484 continue;
1485 scores[ownermap[c]]++;
1486 } foreach_point_end;
1488 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];