Merge branch 'derm3' into derm
[pachi/ann.git] / uct / uct.c
blob2d77e4eb25cc34f0049ff5f6a19e4c579142ca13
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "move.h"
14 #include "mq.h"
15 #include "playout.h"
16 #include "playout/elo.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
19 #include "tactics.h"
20 #include "timeinfo.h"
21 #include "uct/dynkomi.h"
22 #include "uct/internal.h"
23 #include "uct/prior.h"
24 #include "uct/search.h"
25 #include "uct/slave.h"
26 #include "uct/tree.h"
27 #include "uct/uct.h"
28 #include "uct/walk.h"
30 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
31 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg);
32 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
34 /* Maximal simulation length. */
35 #define MC_GAMELEN MAX_GAMELEN
38 static void
39 setup_state(struct uct *u, struct board *b, enum stone color)
41 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
42 u->local_tree_aging, u->stats_hbits);
43 if (u->force_seed)
44 fast_srandom(u->force_seed);
45 if (UDEBUGL(0))
46 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
47 //board_print(b, stderr);
48 if (!u->no_book && b->moves == 0) {
49 assert(color == S_BLACK);
50 tree_load(u->t, b);
54 static void
55 reset_state(struct uct *u)
57 assert(u->t);
58 tree_done(u->t); u->t = NULL;
61 static void
62 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
64 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
65 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
68 void
69 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
71 if (u->t) {
72 /* Verify that we have sane state. */
73 assert(b->es == u);
74 assert(u->t && b->moves);
75 if (color != stone_other(u->t->root_color)) {
76 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
77 color, u->t->root_color);
78 exit(1);
80 uct_htable_reset(u->t);
82 } else {
83 /* We need fresh state. */
84 b->es = u;
85 setup_state(u, b, color);
88 u->ownermap.playouts = 0;
89 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
90 u->played_own = u->played_all = 0;
93 static void
94 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
96 struct group_judgement gj;
97 gj.thres = GJ_THRES;
98 gj.gs = alloca(board_size2(b) * sizeof(gj.gs[0]));
99 board_ownermap_judge_group(b, &u->ownermap, &gj);
100 groups_of_status(b, &gj, GS_DEAD, mq);
103 bool
104 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
106 if (u->ownermap.playouts < GJ_MINGAMES)
107 return false;
109 struct move_queue mq = { .moves = 0 };
110 dead_group_list(u, b, &mq);
111 if (pass_all_alive && mq.moves > 0)
112 return false; // We need to remove some dead groups first.
113 return pass_is_safe(b, color, &mq);
116 static char *
117 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
119 struct uct *u = board->es;
120 assert(u);
121 const char chr[] = ":XO,"; // dame, black, white, unclear
122 const char chm[] = ":xo,";
123 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
124 if (ch == ',') { // less precise estimate then?
125 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
127 s += snprintf(s, end - s, "%c ", ch);
128 return s;
131 static char *
132 uct_notify_play(struct engine *e, struct board *b, struct move *m)
134 struct uct *u = e->data;
135 if (!u->t) {
136 /* No state, create one - this is probably game beginning
137 * and we need to load the opening book right now. */
138 uct_prepare_move(u, b, m->color);
139 assert(u->t);
142 /* Stop pondering, required by tree_promote_at() */
143 uct_pondering_stop(u);
144 if (UDEBUGL(2) && u->slave)
145 tree_dump(u->t, u->dumpthres);
147 if (is_resign(m->coord)) {
148 /* Reset state. */
149 reset_state(u);
150 return NULL;
153 /* Promote node of the appropriate move to the tree root. */
154 assert(u->t->root);
155 if (!tree_promote_at(u->t, b, m->coord)) {
156 if (UDEBUGL(0))
157 fprintf(stderr, "Warning: Cannot promote move node! Several play commands in row?\n");
158 reset_state(u);
159 return NULL;
162 /* If we are a slave in a distributed engine, start pondering once
163 * we know which move we actually played. See uct_genmove() about
164 * the check for pass. */
165 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
166 uct_pondering_start(u, b, u->t, stone_other(m->color));
168 return NULL;
171 static char *
172 uct_chat(struct engine *e, struct board *b, char *cmd)
174 struct uct *u = e->data;
175 static char reply[1024];
177 cmd += strspn(cmd, " \n\t");
178 if (!strncasecmp(cmd, "winrate", 7)) {
179 if (!u->t)
180 return "no game context (yet?)";
181 enum stone color = u->t->root_color;
182 struct tree_node *n = u->t->root;
183 snprintf(reply, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
184 n->u.playouts, u->threads, stone2str(color), coord2sstr(n->coord, b),
185 tree_node_get_value(u->t, -1, n->u.value) * 100);
186 if (u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5) {
187 sprintf(reply + strlen(reply), ", while self-imposing extra komi %.1f",
188 u->t->extra_komi);
190 strcat(reply, ".");
191 return reply;
193 return NULL;
196 static void
197 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
199 struct uct *u = e->data;
201 /* This means the game is probably over, no use pondering on. */
202 uct_pondering_stop(u);
204 if (u->pass_all_alive)
205 return; // no dead groups
207 bool mock_state = false;
209 if (!u->t) {
210 /* No state, but we cannot just back out - we might
211 * have passed earlier, only assuming some stones are
212 * dead, and then re-connected, only to lose counting
213 * when all stones are assumed alive. */
214 uct_prepare_move(u, b, S_BLACK); assert(u->t);
215 mock_state = true;
217 /* Make sure the ownermap is well-seeded. */
218 while (u->ownermap.playouts < GJ_MINGAMES)
219 uct_playout(u, b, S_BLACK, u->t);
220 /* Show the ownermap: */
221 if (DEBUGL(2))
222 board_print_custom(b, stderr, uct_printhook_ownermap);
224 dead_group_list(u, b, mq);
226 if (mock_state) {
227 /* Clean up the mock state in case we will receive
228 * a genmove; we could get a non-alternating-move
229 * error from uct_prepare_move() in that case otherwise. */
230 reset_state(u);
234 static void
235 playout_policy_done(struct playout_policy *p)
237 if (p->done) p->done(p);
238 if (p->data) free(p->data);
239 free(p);
242 static void
243 uct_done(struct engine *e)
245 /* This is called on engine reset, especially when clear_board
246 * is received and new game should begin. */
247 struct uct *u = e->data;
248 uct_pondering_stop(u);
249 if (u->t) reset_state(u);
250 free(u->ownermap.map);
252 free(u->policy);
253 free(u->random_policy);
254 playout_policy_done(u->playout);
255 uct_prior_done(u->prior);
260 /* Run time-limited MCTS search on foreground. */
261 static int
262 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t)
264 struct uct_search_state s;
265 uct_search_start(u, b, color, t, ti, &s);
266 if (UDEBUGL(2) && s.base_playouts > 0)
267 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
269 /* The search tree is ctx->t. This is currently == . It is important
270 * to reference ctx->t directly since the
271 * thread manager will swap the tree pointer asynchronously. */
273 /* Now, just periodically poll the search tree. */
274 while (1) {
275 time_sleep(TREE_BUSYWAIT_INTERVAL);
276 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
277 * time control is broken. But if it happens to be less, we still search
278 * at least 100ms otherwise the move is completely random. */
280 int i = uct_search_games(&s);
281 /* Print notifications etc. */
282 uct_search_progress(u, b, color, t, ti, &s, i);
283 /* Check if we should stop the search. */
284 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
285 break;
288 struct uct_thread_ctx *ctx = uct_search_stop();
289 if (UDEBUGL(2)) tree_dump(t, u->dumpthres);
290 if (UDEBUGL(2))
291 fprintf(stderr, "(avg score %f/%d value %f/%d)\n",
292 u->dynkomi->score.value, u->dynkomi->score.playouts,
293 u->dynkomi->value.value, u->dynkomi->value.playouts);
294 if (UDEBUGL(0))
295 uct_progress_status(u, t, color, ctx->games);
297 u->played_own += ctx->games;
298 return ctx->games;
301 /* Start pondering background with @color to play. */
302 static void
303 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
305 if (UDEBUGL(1))
306 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
307 u->pondering = true;
309 /* We need a local board copy to ponder upon. */
310 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
312 /* *b0 did not have the genmove'd move played yet. */
313 struct move m = { t->root->coord, t->root_color };
314 int res = board_play(b, &m);
315 assert(res >= 0);
316 setup_dynkomi(u, b, stone_other(m.color));
318 /* Start MCTS manager thread "headless". */
319 static struct uct_search_state s;
320 uct_search_start(u, b, color, t, NULL, &s);
323 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
324 * to stop the background search for a slave in the distributed engine. */
325 void
326 uct_pondering_stop(struct uct *u)
328 if (!thread_manager_running)
329 return;
331 /* Stop the thread manager. */
332 struct uct_thread_ctx *ctx = uct_search_stop();
333 if (UDEBUGL(1)) {
334 if (u->pondering) fprintf(stderr, "(pondering) ");
335 uct_progress_status(u, ctx->t, ctx->color, ctx->games);
337 if (u->pondering) {
338 free(ctx->b);
339 u->pondering = false;
344 void
345 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
347 if (b->superko_violation) {
348 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
349 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
350 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
351 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
352 b->superko_violation = false;
355 uct_prepare_move(u, b, color);
357 assert(u->t);
358 u->my_color = color;
360 /* How to decide whether to use dynkomi in this game? Since we use
361 * pondering, it's not simple "who-to-play" matter. Decide based on
362 * the last genmove issued. */
363 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
364 setup_dynkomi(u, b, color);
366 if (b->rules == RULES_JAPANESE)
367 u->territory_scoring = true;
369 /* Make pessimistic assumption about komi for Japanese rules to
370 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
371 * The rules usually give the same winner if the integer part of komi
372 * is odd so we adjust the komi only if it is even (for a board of
373 * odd size). We are not trying to get an exact evaluation for rare
374 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
375 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
376 b->komi += (color == S_BLACK ? 1.0 : -1.0);
377 if (UDEBUGL(0))
378 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
379 b->komi);
383 static coord_t *
384 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
386 double start_time = time_now();
387 struct uct *u = e->data;
388 uct_pondering_stop(u);
389 uct_genmove_setup(u, b, color);
391 /* Start the Monte Carlo Tree Search! */
392 int base_playouts = u->t->root->u.playouts;
393 int played_games = uct_search(u, b, ti, color, u->t);
395 coord_t best_coord;
396 struct tree_node *best;
397 best = uct_search_result(u, b, color, pass_all_alive, played_games, base_playouts, &best_coord);
399 if (UDEBUGL(2)) {
400 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
401 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
402 time, (int)(played_games/time), (int)(played_games/time/u->threads));
405 if (!best) {
406 /* Pass or resign. */
407 reset_state(u);
408 return coord_copy(best_coord);
410 tree_promote_node(u->t, &best);
412 /* After a pass, pondering is harmful for two reasons:
413 * (i) We might keep pondering even when the game is over.
414 * Of course this is the case for opponent resign as well.
415 * (ii) More importantly, the ownermap will get skewed since
416 * the UCT will start cutting off any playouts. */
417 if (u->pondering_opt && !is_pass(best->coord)) {
418 uct_pondering_start(u, b, u->t, stone_other(color));
420 return coord_copy(best_coord);
424 bool
425 uct_genbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
427 struct uct *u = e->data;
428 if (!u->t) uct_prepare_move(u, b, color);
429 assert(u->t);
431 if (ti->dim == TD_GAMES) {
432 /* Don't count in games that already went into the book. */
433 ti->len.games += u->t->root->u.playouts;
435 uct_search(u, b, ti, color, u->t);
437 assert(ti->dim == TD_GAMES);
438 tree_save(u->t, b, ti->len.games / 100);
440 return true;
443 void
444 uct_dumpbook(struct engine *e, struct board *b, enum stone color)
446 struct uct *u = e->data;
447 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0, u->local_tree_aging, 0);
448 tree_load(t, b);
449 tree_dump(t, 0);
450 tree_done(t);
454 struct uct *
455 uct_state_init(char *arg, struct board *b)
457 struct uct *u = calloc2(1, sizeof(struct uct));
458 bool using_elo = false;
460 u->debug_level = debug_level;
461 u->gamelen = MC_GAMELEN;
462 u->mercymin = 0;
463 u->expand_p = 2;
464 u->dumpthres = 1000;
465 u->playout_amaf = true;
466 u->playout_amaf_nakade = false;
467 u->amaf_prior = false;
468 u->max_tree_size = 3072ULL * 1048576;
470 u->dynkomi_mask = S_BLACK;
472 u->threads = 1;
473 u->thread_model = TM_TREEVL;
474 u->virtual_loss = true;
476 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
477 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
478 u->bestr_ratio = 0.02;
479 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
480 // TODO: Further tuning and experiments with better time allocation schemes.
481 u->best2_ratio = 2.5;
483 u->val_scale = 0.04; u->val_points = 40;
484 /* TODO: Adjust this by number of simulations - it's more important how
485 * many times per move we do the adjustment. */
486 u->dynkomi_interval = 500;
488 u->tenuki_d = 4;
489 u->local_tree_aging = 2;
491 if (arg) {
492 char *optspec, *next = arg;
493 while (*next) {
494 optspec = next;
495 next += strcspn(next, ",");
496 if (*next) { *next++ = 0; } else { *next = 0; }
498 char *optname = optspec;
499 char *optval = strchr(optspec, '=');
500 if (optval) *optval++ = 0;
502 if (!strcasecmp(optname, "debug")) {
503 if (optval)
504 u->debug_level = atoi(optval);
505 else
506 u->debug_level++;
507 } else if (!strcasecmp(optname, "mercy") && optval) {
508 /* Minimal difference of black/white captures
509 * to stop playout - "Mercy Rule". Speeds up
510 * hopeless playouts at the expense of some
511 * accuracy. */
512 u->mercymin = atoi(optval);
513 } else if (!strcasecmp(optname, "gamelen") && optval) {
514 u->gamelen = atoi(optval);
515 } else if (!strcasecmp(optname, "expand_p") && optval) {
516 u->expand_p = atoi(optval);
517 } else if (!strcasecmp(optname, "dumpthres") && optval) {
518 u->dumpthres = atoi(optval);
519 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
520 /* If set, prolong simulating while
521 * first_best/second_best playouts ratio
522 * is less than best2_ratio. */
523 u->best2_ratio = atof(optval);
524 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
525 /* If set, prolong simulating while
526 * best,best_best_child values delta
527 * is more than bestr_ratio. */
528 u->bestr_ratio = atof(optval);
529 } else if (!strcasecmp(optname, "playout_amaf")) {
530 /* Whether to include random playout moves in
531 * AMAF as well. (Otherwise, only tree moves
532 * are included in AMAF. Of course makes sense
533 * only in connection with an AMAF policy.) */
534 /* with-without: 55.5% (+-4.1) */
535 if (optval && *optval == '0')
536 u->playout_amaf = false;
537 else
538 u->playout_amaf = true;
539 } else if (!strcasecmp(optname, "playout_amaf_nakade")) {
540 /* Whether to include nakade moves from playouts
541 * in the AMAF statistics; this tends to nullify
542 * the playout_amaf effect by adding too much
543 * noise. */
544 if (optval && *optval == '0')
545 u->playout_amaf_nakade = false;
546 else
547 u->playout_amaf_nakade = true;
548 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
549 /* Keep only first N% of playout stage AMAF
550 * information. */
551 u->playout_amaf_cutoff = atoi(optval);
552 } else if ((!strcasecmp(optname, "policy") || !strcasecmp(optname, "random_policy")) && optval) {
553 char *policyarg = strchr(optval, ':');
554 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
555 if (policyarg)
556 *policyarg++ = 0;
557 if (!strcasecmp(optval, "ucb1")) {
558 *p = policy_ucb1_init(u, policyarg);
559 } else if (!strcasecmp(optval, "ucb1amaf")) {
560 *p = policy_ucb1amaf_init(u, policyarg);
561 } else {
562 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
563 exit(1);
565 } else if (!strcasecmp(optname, "playout") && optval) {
566 char *playoutarg = strchr(optval, ':');
567 if (playoutarg)
568 *playoutarg++ = 0;
569 if (!strcasecmp(optval, "moggy")) {
570 u->playout = playout_moggy_init(playoutarg, b);
571 } else if (!strcasecmp(optval, "light")) {
572 u->playout = playout_light_init(playoutarg, b);
573 } else if (!strcasecmp(optval, "elo")) {
574 u->playout = playout_elo_init(playoutarg, b);
575 using_elo = true;
576 } else {
577 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
578 exit(1);
580 } else if (!strcasecmp(optname, "prior") && optval) {
581 u->prior = uct_prior_init(optval, b);
582 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
583 u->amaf_prior = atoi(optval);
584 } else if (!strcasecmp(optname, "threads") && optval) {
585 /* By default, Pachi will run with only single
586 * tree search thread! */
587 u->threads = atoi(optval);
588 } else if (!strcasecmp(optname, "thread_model") && optval) {
589 if (!strcasecmp(optval, "tree")) {
590 /* Tree parallelization - all threads
591 * grind on the same tree. */
592 u->thread_model = TM_TREE;
593 u->virtual_loss = false;
594 } else if (!strcasecmp(optval, "treevl")) {
595 /* Tree parallelization, but also
596 * with virtual losses - this discou-
597 * rages most threads choosing the
598 * same tree branches to read. */
599 u->thread_model = TM_TREEVL;
600 u->virtual_loss = true;
601 } else {
602 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
603 exit(1);
605 } else if (!strcasecmp(optname, "pondering")) {
606 /* Keep searching even during opponent's turn. */
607 u->pondering_opt = !optval || atoi(optval);
608 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
609 /* At the very beginning it's not worth thinking
610 * too long because the playout evaluations are
611 * very noisy. So gradually increase the thinking
612 * time up to maximum when fuseki_end percent
613 * of the board has been played.
614 * This only applies if we are not in byoyomi. */
615 u->fuseki_end = atoi(optval);
616 } else if (!strcasecmp(optname, "yose_start") && optval) {
617 /* When yose_start percent of the board has been
618 * played, or if we are in byoyomi, stop spending
619 * more time and spread the remaining time
620 * uniformly.
621 * Between fuseki_end and yose_start, we spend
622 * a constant proportion of the remaining time
623 * on each move. (yose_start should actually
624 * be much earlier than when real yose start,
625 * but "yose" is a good short name to convey
626 * the idea.) */
627 u->yose_start = atoi(optval);
628 } else if (!strcasecmp(optname, "force_seed") && optval) {
629 u->force_seed = atoi(optval);
630 } else if (!strcasecmp(optname, "no_book")) {
631 u->no_book = true;
632 } else if (!strcasecmp(optname, "dynkomi") && optval) {
633 /* Dynamic komi approach; there are multiple
634 * ways to adjust komi dynamically throughout
635 * play. We currently support two: */
636 char *dynkomiarg = strchr(optval, ':');
637 if (dynkomiarg)
638 *dynkomiarg++ = 0;
639 if (!strcasecmp(optval, "none")) {
640 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
641 } else if (!strcasecmp(optval, "linear")) {
642 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
643 } else if (!strcasecmp(optval, "adaptive")) {
644 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
645 } else {
646 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
647 exit(1);
649 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
650 /* Bitmask of colors the player must be
651 * for dynkomi be applied; you may want
652 * to use dynkomi_mask=3 to allow dynkomi
653 * even in games where Pachi is white. */
654 u->dynkomi_mask = atoi(optval);
655 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
656 /* If non-zero, re-adjust dynamic komi
657 * throughout a single genmove reading,
658 * roughly every N simulations. */
659 /* XXX: Does not work with tree
660 * parallelization. */
661 u->dynkomi_interval = atoi(optval);
662 } else if (!strcasecmp(optname, "val_scale") && optval) {
663 /* How much of the game result value should be
664 * influenced by win size. Zero means it isn't. */
665 u->val_scale = atof(optval);
666 } else if (!strcasecmp(optname, "val_points") && optval) {
667 /* Maximum size of win to be scaled into game
668 * result value. Zero means boardsize^2. */
669 u->val_points = atoi(optval) * 2; // result values are doubled
670 } else if (!strcasecmp(optname, "val_extra")) {
671 /* If false, the score coefficient will be simply
672 * added to the value, instead of scaling the result
673 * coefficient because of it. */
674 u->val_extra = !optval || atoi(optval);
675 } else if (!strcasecmp(optname, "local_tree") && optval) {
676 /* Whether to bias exploration by local tree values
677 * (must be supported by the used policy).
678 * 0: Don't.
679 * 1: Do, value = result.
680 * Try to temper the result:
681 * 2: Do, value = 0.5+(result-expected)/2.
682 * 3: Do, value = 0.5+bzz((result-expected)^2).
683 * 4: Do, value = 0.5+sqrt(result-expected)/2. */
684 u->local_tree = atoi(optval);
685 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
686 /* Tenuki distance at which to break the local tree. */
687 u->tenuki_d = atoi(optval);
688 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
689 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
690 exit(1);
692 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
693 /* How much to reduce local tree values between moves. */
694 u->local_tree_aging = atof(optval);
695 } else if (!strcasecmp(optname, "local_tree_allseq")) {
696 /* By default, only complete sequences are stored
697 * in the local tree. If this is on, also
698 * subsequences starting at each move are stored. */
699 u->local_tree_allseq = !optval || atoi(optval);
700 } else if (!strcasecmp(optname, "local_tree_playout")) {
701 /* Whether to adjust ELO playout probability
702 * distributions according to matched localtree
703 * information. */
704 u->local_tree_playout = !optval || atoi(optval);
705 } else if (!strcasecmp(optname, "local_tree_pseqroot")) {
706 /* By default, when we have no sequence move
707 * to suggest in-playout, we give up. If this
708 * is on, we make probability distribution from
709 * sequences first moves instead. */
710 u->local_tree_pseqroot = !optval || atoi(optval);
711 } else if (!strcasecmp(optname, "pass_all_alive")) {
712 /* Whether to consider passing only after all
713 * dead groups were removed from the board;
714 * this is like all genmoves are in fact
715 * kgs-genmove_cleanup. */
716 u->pass_all_alive = !optval || atoi(optval);
717 } else if (!strcasecmp(optname, "territory_scoring")) {
718 /* Use territory scoring (default is area scoring).
719 * An explicit kgs-rules command overrides this. */
720 u->territory_scoring = !optval || atoi(optval);
721 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
722 /* If specified (N), with probability 1/N, random_policy policy
723 * descend is used instead of main policy descend; useful
724 * if specified policy (e.g. UCB1AMAF) can make unduly biased
725 * choices sometimes, you can fall back to e.g.
726 * random_policy=UCB1. */
727 u->random_policy_chance = atoi(optval);
728 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
729 /* Maximum amount of memory [MiB] consumed by the move tree.
730 * For fast_alloc it includes the temp tree used for pruning.
731 * Default is 3072 (3 GiB). */
732 u->max_tree_size = atol(optval) * 1048576;
733 } else if (!strcasecmp(optname, "fast_alloc")) {
734 u->fast_alloc = !optval || atoi(optval);
735 } else if (!strcasecmp(optname, "slave")) {
736 /* Act as slave for the distributed engine. */
737 u->slave = !optval || atoi(optval);
738 } else if (!strcasecmp(optname, "shared_nodes") && optval) {
739 /* Share at most shared_nodes between master and slave at each genmoves.
740 * Must use the same value in master and slaves. */
741 u->shared_nodes = atoi(optval);
742 } else if (!strcasecmp(optname, "shared_levels") && optval) {
743 /* Share only nodes of level <= shared_levels. */
744 u->shared_levels = atoi(optval);
745 } else if (!strcasecmp(optname, "stats_hbits") && optval) {
746 /* Set hash table size to 2^stats_hbits for the shared stats. */
747 u->stats_hbits = atoi(optval);
748 } else if (!strcasecmp(optname, "banner") && optval) {
749 /* Additional banner string. This must come as the
750 * last engine parameter. */
751 if (*next) *--next = ',';
752 u->banner = strdup(optval);
753 break;
754 } else {
755 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
756 exit(1);
761 u->resign_ratio = 0.2; /* Resign when most games are lost. */
762 u->loss_threshold = 0.85; /* Stop reading if after at least 2000 playouts this is best value. */
763 if (!u->policy)
764 u->policy = policy_ucb1amaf_init(u, NULL);
766 if (!!u->random_policy_chance ^ !!u->random_policy) {
767 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
768 exit(1);
771 if (!u->local_tree) {
772 /* No ltree aging. */
773 u->local_tree_aging = 1.0f;
775 if (!using_elo)
776 u->local_tree_playout = false;
778 if (u->fast_alloc)
779 u->max_tree_size = (100ULL * u->max_tree_size) / (100 + MIN_FREE_MEM_PERCENT);
781 if (!u->prior)
782 u->prior = uct_prior_init(NULL, b);
784 if (!u->playout)
785 u->playout = playout_moggy_init(NULL, b);
786 u->playout->debug_level = u->debug_level;
788 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
790 if (u->slave) {
791 if (!u->stats_hbits) u->stats_hbits = DEFAULT_STATS_HBITS;
792 if (!u->shared_nodes) u->shared_nodes = DEFAULT_SHARED_NODES;
793 if (!u->shared_levels) u->shared_levels = 1;
794 assert(u->shared_levels * board_bits2(b) <= 8 * (int)sizeof(path_t));
797 if (!u->dynkomi)
798 u->dynkomi = uct_dynkomi_init_linear(u, NULL, b);
800 /* Some things remain uninitialized for now - the opening book
801 * is not loaded and the tree not set up. */
802 /* This will be initialized in setup_state() at the first move
803 * received/requested. This is because right now we are not aware
804 * about any komi or handicap setup and such. */
806 return u;
809 struct engine *
810 engine_uct_init(char *arg, struct board *b)
812 struct uct *u = uct_state_init(arg, b);
813 struct engine *e = calloc2(1, sizeof(struct engine));
814 e->name = "UCT Engine";
815 e->printhook = uct_printhook_ownermap;
816 e->notify_play = uct_notify_play;
817 e->chat = uct_chat;
818 e->genmove = uct_genmove;
819 e->genmoves = uct_genmoves;
820 e->dead_group_list = uct_dead_group_list;
821 e->done = uct_done;
822 e->data = u;
823 if (u->slave)
824 e->notify = uct_notify;
826 const char banner[] = "I'm playing UCT. When I'm losing, I will resign, "
827 "if I think I win, I play until you pass. "
828 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
829 if (!u->banner) u->banner = "";
830 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
831 sprintf(e->comment, "%s %s", banner, u->banner);
833 return e;