1 /* Playout policy by stochastically applying a fixed set of decision
2 * rules in given order - modelled after the intelligent playouts
3 * in the Mogo engine. */
16 #include "playout/moggy.h"
19 #include "uct/prior.h"
21 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
23 /* Whether to avoid capturing/atariing doomed groups (this is big
24 * performance hit and may reduce playouts balance; it does increase
25 * the strength, but not quite proportionally to the performance). */
26 //#define NO_DOOMED_GROUPS
29 /* Note that the context can be shared by multiple threads! */
32 bool ladders
, ladderassess
, borderladders
, assess_local
;
33 unsigned int lcapturerate
, atarirate
, capturerate
, patternrate
, korate
;
34 unsigned int selfatarirate
, alwaysccaprate
;
35 unsigned int fillboardtries
;
37 /* Whether to look for patterns around second-to-last move. */
39 /* Whether, when self-atari attempt is detected, to play the other
40 * group's liberty if that is non-self-atari. */
43 struct pattern3s patterns
;
54 /* Below, we keep track of each trait for each |color_to_play */
55 int capturable_ready
:2; // is @capturable meaningful?
58 int can_countercapture_ready
:2;
59 int can_countercapture
:2;
62 /* Cache of evaluation of various board features. */
66 struct group_state
*groups
; /* [board_size2()], indexed by group_t */
67 unsigned char *groups_known
; /* Bitmap of known groups. */
70 /* Using board cache: this turns out to be actually a 10% slowdown,
71 * since we reuse data in the cache only very little within single
73 // #define CACHE_STATE
74 /* Reusing board cache across moves if they are successive on the
75 * board; only cache entries within cfg distance 2 of the last move
77 // #define PERSISTENT_STATE
80 static __thread
struct board_state
*ss
;
83 board_state_reuse(struct board_state
*s
, struct board
*b
)
85 /* Decide how much of the board state we can reuse. */
86 /* We do not cache ladder decisions, so we don't have
87 * to worry about this. */
88 coord_t c
= b
->last_move
.coord
;
90 if (unlikely(is_pass(c
))) {
91 /* Passes don't change anything. */
95 if (unlikely(board_at(b
, c
) == S_NONE
)) {
96 /* Suicide is hopeless. */
100 /* XXX: we can make some moves self-atari. */
102 if (neighbor_count_at(b
, c
, S_BLACK
) + neighbor_count_at(b
, c
, S_WHITE
) == 0) {
103 /* We are not taking off liberties of any other stones. */
110 static inline struct board_state
*
111 board_state_init(struct board
*b
)
114 if (ss
->bsize2
!= board_size2(b
)) {
116 free(ss
->groups_known
);
119 #ifdef PERSISTENT_STATE
120 /* Only one stone added to the board, nothing removed. */
121 else if (ss
->hash
== (b
->hash
^ hash_at(b
, b
->last_move
.coord
, b
->last_move
.color
))) {
123 if (likely(board_state_reuse(ss
, b
)))
129 ss
= malloc2(sizeof(*ss
));
130 ss
->bsize2
= board_size2(b
);
131 ss
->groups
= malloc2(board_size2(b
) * sizeof(*ss
->groups
));
132 ss
->groups_known
= malloc2(board_size2(b
) / 8 + 1);
135 memset(ss
->groups_known
, 0, board_size2(b
) / 8 + 1);
139 #define group_is_known(s, g) (s->groups_known[g >> 3] & (1 << (g & 7)))
140 #define group_set_known(s, g) (s->groups_known[g >> 3] |= (1 << (g & 7)))
141 #define group_trait_ready(s, g, color, gstat, trait) do { \
142 if (!group_is_known(s, g)) { \
143 memset(&s->groups[g], 0, sizeof(s->groups[g])); \
144 group_set_known(s, g); \
146 s->groups[g].status = gstat; \
147 s->groups[g].trait ## _ready |= color; \
149 #define group_trait_is_ready(s, g, color, trait) (s->groups[g].trait ## _ready & color)
150 #define group_trait_set(s, g, color, trait, val) s->groups[g].trait = (s->groups[g].trait & ~color) | (!!val * color)
151 #define group_trait_get(s, g, color, trait) (s->groups[g].trait & color)
155 #define board_state_init(b) NULL
156 #define group_is_known(s, g) false
157 #define group_set_known(s, g)
158 #define group_trait_ready(s, g, color, gstat, trait)
159 #define group_trait_is_ready(s, g, color, trait) false
160 #define group_trait_set(s, g, color, trait, val)
161 #define group_trait_get(s, g, color, trait) false
165 static char moggy_patterns_src
[][11] = {
166 /* hane pattern - enclosing hane */
170 /* hane pattern - non-cutting hane */
174 /* hane pattern - magari */
178 /* hane pattern - thin hane */
182 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
186 /* cut1 pattern (kiri) - unprotected cut */
190 /* cut1 pattern (kiri) - peeped cut */
194 /* cut2 pattern (de) */
198 /* cut keima (not in Mogo) */
201 "???", /* o?? has some pathological tsumego cases */
202 /* side pattern - chase */
206 /* side pattern - weirdness (SUSPICIOUS) */
210 /* side pattern - sagari (SUSPICIOUS) */
212 "x.x" /* Mogo has "x.?" */
213 "###" /* Mogo has "X" */,
214 /* side pattern - throw-in (SUSPICIOUS) */
220 /* side pattern - cut (SUSPICIOUS) */
223 "###" /* Mogo has "X" */,
225 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
228 test_pattern3_here(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
230 struct moggy_policy
*pp
= p
->data
;
231 /* Check if 3x3 pattern is matched by given move... */
232 if (!pattern3_move_here(&pp
->patterns
, b
, m
))
234 /* ...and the move is not obviously stupid. */
235 if (is_bad_selfatari(b
, m
->color
, m
->coord
))
237 /* Ladder moves are stupid. */
238 group_t atari_neighbor
= board_get_atari_neighbor(b
, m
->coord
, m
->color
);
239 if (atari_neighbor
&& is_ladder(b
, m
->coord
, atari_neighbor
, pp
->borderladders
, pp
->ladders
))
245 apply_pattern_here(struct playout_policy
*p
, struct board
*b
, coord_t c
, enum stone color
, struct move_queue
*q
)
247 struct move m2
= { .coord
= c
, .color
= color
};
248 if (board_is_valid_move(b
, &m2
) && test_pattern3_here(p
, b
, &m2
))
252 /* Check if we match any pattern around given move (with the other color to play). */
254 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*mm
)
259 /* Suicides do not make any patterns and confuse us. */
260 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
263 foreach_8neighbor(b
, m
->coord
) {
264 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), &q
);
265 } foreach_8neighbor_end
;
267 if (mm
) { /* Second move for pattern searching */
268 foreach_8neighbor(b
, mm
->coord
) {
269 if (coord_is_8adjecent(m
->coord
, c
, b
))
271 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), &q
);
272 } foreach_8neighbor_end
;
276 mq_print(&q
, b
, "Pattern");
283 can_play_on_lib(struct playout_policy
*p
, struct board_state
*s
,
284 struct board
*b
, group_t g
, enum stone to_play
)
286 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, capturable
)) {
287 /* We have already seen this group. */
288 assert(s
->groups
[g
].status
== G_ATARI
);
289 if (group_trait_get(s
, g
, to_play
, capturable
))
295 /* Cache miss. Set up cache entry, default at capturable = false. */
296 group_trait_ready(s
, g
, to_play
, G_ATARI
, capturable
);
298 coord_t capture
= board_group_info(b
, g
).lib
[0];
300 fprintf(stderr
, "can capture group %d (%s)?\n",
301 g
, coord2sstr(capture
, b
));
302 /* Does playing on the liberty usefully capture the group? */
303 if (board_is_valid_play(b
, to_play
, capture
)
304 && !is_bad_selfatari(b
, to_play
, capture
)) {
305 group_trait_set(s
, g
, to_play
, capturable
, true);
312 /* For given position @c, decide if this is a group that is in danger from
313 * @capturer and @to_play can do anything about it (play at the last
314 * liberty to either capture or escape). */
315 /* Note that @to_play is important; e.g. consider snapback, it's good
316 * to play at the last liberty by attacker, but not defender. */
317 static __attribute__((always_inline
)) bool
318 capturable_group(struct playout_policy
*p
, struct board_state
*s
,
319 struct board
*b
, enum stone capturer
, coord_t c
,
322 group_t g
= group_at(b
, c
);
323 if (likely(board_at(b
, c
) != stone_other(capturer
)
324 || board_group_info(b
, g
).libs
> 1))
327 return can_play_on_lib(p
, s
, b
, g
, to_play
);
330 /* For given atari group @group owned by @owner, decide if @to_play
331 * can save it / keep it in danger by dealing with one of the
332 * neighboring groups. */
334 can_countercapture(struct playout_policy
*p
, struct board_state
*s
,
335 struct board
*b
, enum stone owner
, group_t g
,
336 enum stone to_play
, struct move_queue
*q
)
340 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, can_countercapture
)) {
341 /* We have already seen this group. */
342 assert(s
->groups
[g
].status
== G_ATARI
);
343 if (group_trait_get(s
, g
, to_play
, can_countercapture
)) {
344 if (q
) { /* Scan for countercapture liberties. */
353 /* Cache miss. Set up cache entry, default at can_countercapture = true. */
354 group_trait_ready(s
, g
, to_play
, G_ATARI
, can_countercapture
);
355 group_trait_set(s
, g
, to_play
, can_countercapture
, true);
358 unsigned int qmoves_prev
= q
? q
->moves
: 0;
360 foreach_in_group(b
, g
) {
361 foreach_neighbor(b
, c
, {
362 if (!capturable_group(p
, s
, b
, owner
, c
, to_play
))
368 mq_add(q
, board_group_info(b
, group_at(b
, c
)).lib
[0]);
371 } foreach_in_group_end
;
373 bool can
= q
? q
->moves
> qmoves_prev
: false;
374 group_trait_set(s
, g
, to_play
, can_countercapture
, can
);
378 #ifdef NO_DOOMED_GROUPS
380 can_be_rescued(struct playout_policy
*p
, struct board_state
*s
,
381 struct board
*b
, group_t group
, enum stone color
)
383 /* Does playing on the liberty rescue the group? */
384 if (can_play_on_lib(p
, s
, b
, group
, color
))
387 /* Then, maybe we can capture one of our neighbors? */
388 return can_countercapture(p
, s
, b
, color
, group
, color
, NULL
);
392 /* ladder != NULL implies to always enqueue all relevant moves. */
394 group_atari_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
395 struct move_queue
*q
, coord_t
*ladder
, struct board_state
*s
)
397 struct moggy_policy
*pp
= p
->data
;
398 int qmoves_prev
= q
->moves
;
400 /* We don't use @to_play almost anywhere since any moves here are good
401 * for both defender and attacker. */
403 enum stone color
= board_at(b
, group_base(group
));
404 coord_t lib
= board_group_info(b
, group
).lib
[0];
406 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
408 fprintf(stderr
, "[%s] atariiiiiiiii %s of color %d\n",
409 coord2sstr(group
, b
), coord2sstr(lib
, b
), color
);
410 assert(board_at(b
, lib
) == S_NONE
);
412 /* Do not bother with kos. */
413 if (group_is_onestone(b
, group
)
414 && neighbor_count_at(b
, lib
, color
) + neighbor_count_at(b
, lib
, S_OFFBOARD
) == 4)
417 /* Can we capture some neighbor? */
418 bool ccap
= can_countercapture(p
, s
, b
, color
, group
, to_play
, q
);
419 if (ccap
&& !ladder
&& pp
->alwaysccaprate
> fast_random(100))
422 /* Do not suicide... */
423 if (!can_play_on_lib(p
, s
, b
, group
, to_play
))
425 #ifdef NO_DOOMED_GROUPS
426 /* Do not remove group that cannot be saved by the opponent. */
427 if (to_play
!= color
&& !can_be_rescued(p
, s
, b
, group
, color
))
431 fprintf(stderr
, "...escape route valid\n");
433 /* ...or play out ladders. */
434 if (is_ladder(b
, lib
, group
, pp
->borderladders
, pp
->ladders
)) {
435 /* Sometimes we want to keep the ladder move in the
436 * queue in order to discourage it. */
443 fprintf(stderr
, "...no ladder\n");
445 if (to_play
!= color
) {
446 /* We are the attacker! In that case, throw away the moves
447 * that defend our groups, since we can capture the culprit. */
448 q
->moves
= qmoves_prev
;
456 global_atari_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct board_state
*s
)
464 int g_base
= fast_random(b
->clen
);
465 for (int g
= g_base
; g
< b
->clen
; g
++) {
466 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, &q
, NULL
, s
);
469 mq_print(&q
, b
, "Global atari");
473 for (int g
= 0; g
< g_base
; g
++) {
474 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, &q
, NULL
, s
);
477 mq_print(&q
, b
, "Global atari");
485 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
)
490 /* Did the opponent play a self-atari? */
491 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
492 group_atari_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), &q
, NULL
, s
);
495 foreach_neighbor(b
, m
->coord
, {
496 group_t g
= group_at(b
, c
);
497 if (!g
|| board_group_info(b
, g
).libs
!= 1)
499 group_atari_check(p
, b
, g
, stone_other(m
->color
), &q
, NULL
, s
);
503 mq_print(&q
, b
, "Local atari");
509 miai_2lib(struct board
*b
, group_t group
, enum stone color
)
511 bool can_connect
= false, can_pull_out
= false;
512 /* We have miai if we can either connect on both libs,
513 * or connect on one lib and escape on another. (Just
514 * having two escape routes can be risky.) We must make
515 * sure that we don't consider following as miai:
518 * O O X O - left dot would be pull-out, right dot connect */
519 foreach_neighbor(b
, board_group_info(b
, group
).lib
[0], {
520 enum stone cc
= board_at(b
, c
);
521 if (cc
== S_NONE
&& cc
!= board_at(b
, board_group_info(b
, group
).lib
[1])) {
523 } else if (cc
!= color
) {
527 group_t cg
= group_at(b
, c
);
528 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
531 foreach_neighbor(b
, board_group_info(b
, group
).lib
[1], {
532 enum stone cc
= board_at(b
, c
);
533 if (c
== board_group_info(b
, group
).lib
[0])
535 if (cc
== S_NONE
&& can_connect
) {
537 } else if (cc
!= color
) {
541 group_t cg
= group_at(b
, c
);
542 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
543 return (can_connect
|| can_pull_out
);
549 check_group_atari(struct board
*b
, group_t group
, enum stone owner
,
550 enum stone to_play
, struct move_queue
*q
)
552 for (int i
= 0; i
< 2; i
++) {
553 coord_t lib
= board_group_info(b
, group
).lib
[i
];
554 assert(board_at(b
, lib
) == S_NONE
);
555 if (!board_is_valid_play(b
, to_play
, lib
))
558 /* Don't play at the spot if it is extremely short
560 /* XXX: This looks harmful, could significantly
561 * prefer atari to throwin:
567 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + immediate_liberty_count(b
, lib
) < 2)
571 #ifdef NO_DOOMED_GROUPS
572 /* If the owner can't play at the spot, we don't want
573 * to bother either. */
574 if (is_bad_selfatari(b
, owner
, lib
))
578 /* Of course we don't want to play bad selfatari
579 * ourselves, if we are the attacker... */
581 #ifdef NO_DOOMED_GROUPS
584 is_bad_selfatari(b
, to_play
, lib
))
587 /* Tasty! Crispy! Good! */
594 group_2lib_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
595 struct move_queue
*q
, struct board_state
*s
)
597 enum stone color
= board_at(b
, group_base(group
));
598 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
601 fprintf(stderr
, "[%s] 2lib check of color %d\n",
602 coord2sstr(group
, b
), color
);
604 /* Do not try to atari groups that cannot be harmed. */
605 if (miai_2lib(b
, group
, color
))
608 check_group_atari(b
, group
, color
, to_play
, q
);
610 /* Can we counter-atari another group, if we are the defender? */
611 if (to_play
!= color
)
613 foreach_in_group(b
, group
) {
614 foreach_neighbor(b
, c
, {
615 if (board_at(b
, c
) != stone_other(color
))
617 group_t g2
= group_at(b
, c
);
618 if (board_group_info(b
, g2
).libs
!= 2)
620 check_group_atari(b
, g2
, color
, to_play
, q
);
622 } foreach_in_group_end
;
626 local_2lib_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
)
631 /* Does the opponent have just two liberties? */
632 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 2) {
633 group_2lib_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), &q
, s
);
635 /* We always prefer to take off an enemy chain liberty
636 * before pulling out ourselves. */
637 /* XXX: We aren't guaranteed to return to that group
640 return q
.move
[fast_random(q
.moves
)];
644 /* Then he took a third liberty from neighboring chain? */
645 foreach_neighbor(b
, m
->coord
, {
646 group_t g
= group_at(b
, c
);
647 if (!g
|| board_group_info(b
, g
).libs
!= 2)
649 group_2lib_check(p
, b
, g
, stone_other(m
->color
), &q
, s
);
653 mq_print(&q
, b
, "Local 2lib");
659 playout_moggy_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
661 struct moggy_policy
*pp
= p
->data
;
664 struct board_state
*s
= board_state_init(b
);
667 board_print(b
, stderr
);
670 if (!is_pass(b
->last_ko
.coord
) && is_pass(b
->ko
.coord
)
671 && b
->moves
- b
->last_ko_age
< pp
->koage
672 && pp
->korate
> fast_random(100)) {
673 if (board_is_valid_play(b
, to_play
, b
->last_ko
.coord
)
674 && !is_bad_selfatari(b
, to_play
, b
->last_ko
.coord
))
675 return b
->last_ko
.coord
;
679 if (!is_pass(b
->last_move
.coord
)) {
680 /* Local group in atari? */
681 if (pp
->lcapturerate
> fast_random(100)) {
682 c
= local_atari_check(p
, b
, &b
->last_move
, s
);
687 /* Local group can be PUT in atari? */
688 if (pp
->atarirate
> fast_random(100)) {
689 c
= local_2lib_check(p
, b
, &b
->last_move
, s
);
694 /* Check for patterns we know */
695 if (pp
->patternrate
> fast_random(100)) {
696 c
= apply_pattern(p
, b
, &b
->last_move
,
697 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
);
705 /* Any groups in atari? */
706 if (pp
->capturerate
> fast_random(100)) {
707 c
= global_atari_check(p
, b
, to_play
, s
);
713 unsigned int fbtries
= b
->flen
/ 8;
714 for (unsigned int i
= 0; i
< (fbtries
< pp
->fillboardtries
? fbtries
: pp
->fillboardtries
); i
++) {
715 coord_t coord
= b
->f
[fast_random(b
->flen
)];
716 if (immediate_liberty_count(b
, coord
) != 4)
718 foreach_diag_neighbor(b
, coord
) {
719 if (board_at(b
, c
) != S_NONE
)
721 } foreach_diag_neighbor_end
;
731 selfatari_cousin(struct board
*b
, enum stone color
, coord_t coord
)
733 group_t groups
[4]; int groups_n
= 0;
734 foreach_neighbor(b
, coord
, {
735 enum stone s
= board_at(b
, c
);
736 if (s
!= color
) continue;
737 group_t g
= group_at(b
, c
);
738 if (board_group_info(b
, g
).libs
== 2)
739 groups
[groups_n
++] = g
;
744 group_t group
= groups
[fast_random(groups_n
)];
746 coord_t lib2
= board_group_info(b
, group
).lib
[0];
747 if (lib2
== coord
) lib2
= board_group_info(b
, group
).lib
[1];
749 if (is_bad_selfatari(b
, color
, lib2
))
755 assess_local_bonus(struct playout_policy
*p
, struct board
*board
, coord_t a
, coord_t b
, int games
)
757 struct moggy_policy
*pp
= p
->data
;
758 if (!pp
->assess_local
)
761 int dx
= abs(coord_x(a
, board
) - coord_x(b
, board
));
762 int dy
= abs(coord_y(a
, board
) - coord_y(b
, board
));
763 /* adjecent move, directly or diagonally? */
764 if (dx
+ dy
<= 1 + (dx
&& dy
))
771 playout_moggy_assess_group(struct playout_policy
*p
, struct prior_map
*map
, group_t g
, int games
,
772 struct board_state
*s
)
774 struct moggy_policy
*pp
= p
->data
;
775 struct board
*b
= map
->b
;
776 struct move_queue q
; q
.moves
= 0;
778 if (board_group_info(b
, g
).libs
> 2)
782 fprintf(stderr
, "ASSESS of group %s:\n", coord2sstr(g
, b
));
783 board_print(b
, stderr
);
786 if (board_group_info(b
, g
).libs
== 2) {
789 group_2lib_check(p
, b
, g
, map
->to_play
, &q
, s
);
791 coord_t coord
= q
.move
[q
.moves
];
793 fprintf(stderr
, "1.0: 2lib %s\n", coord2sstr(coord
, b
));
794 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) / 2;
795 add_prior_value(map
, coord
, 1, assess
);
800 /* This group, sir, is in atari! */
802 if (!pp
->capturerate
&& !pp
->lcapturerate
&& !pp
->ladderassess
)
805 coord_t ladder
= pass
;
806 group_atari_check(p
, b
, g
, map
->to_play
, &q
, &ladder
, s
);
808 coord_t coord
= q
.move
[q
.moves
];
810 /* _Never_ play here if this move plays out
811 * a caught ladder. */
812 if (coord
== ladder
&& !board_playing_ko_threat(b
)) {
813 /* Note that the opposite is not guarded against;
814 * we do not advise against capturing a laddered
815 * group (but we don't encourage it either). Such
816 * a move can simplify tactical situations if we
818 if (!pp
->ladderassess
|| map
->to_play
!= board_at(b
, g
))
820 /* FIXME: We give the malus even if this move
821 * captures another group. */
823 fprintf(stderr
, "0.0: ladder %s\n", coord2sstr(coord
, b
));
824 add_prior_value(map
, coord
, 0, games
);
828 if (!pp
->capturerate
&& !pp
->lcapturerate
)
832 fprintf(stderr
, "1.0: atari %s\n", coord2sstr(coord
, b
));
833 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) * 2;
834 add_prior_value(map
, coord
, 1, assess
);
839 playout_moggy_assess_one(struct playout_policy
*p
, struct prior_map
*map
, coord_t coord
, int games
)
841 struct moggy_policy
*pp
= p
->data
;
842 struct board
*b
= map
->b
;
845 fprintf(stderr
, "ASSESS of move %s:\n", coord2sstr(coord
, b
));
846 board_print(b
, stderr
);
849 /* Is this move a self-atari? */
850 if (pp
->selfatarirate
) {
851 if (!board_playing_ko_threat(b
) && is_bad_selfatari(b
, map
->to_play
, coord
)) {
853 fprintf(stderr
, "0.0: self-atari\n");
854 add_prior_value(map
, coord
, 0, games
);
855 if (!pp
->selfatari_other
)
857 /* If we can play on the other liberty of the
858 * endangered group, do! */
859 coord
= selfatari_cousin(b
, map
->to_play
, coord
);
863 fprintf(stderr
, "1.0: self-atari redirect %s\n", coord2sstr(coord
, b
));
864 add_prior_value(map
, coord
, 1.0, games
);
870 if (pp
->patternrate
) {
871 struct move m
= { .color
= map
->to_play
, .coord
= coord
};
872 if (test_pattern3_here(p
, b
, &m
)) {
874 fprintf(stderr
, "1.0: pattern\n");
875 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
);
876 add_prior_value(map
, coord
, 1, assess
);
884 playout_moggy_assess(struct playout_policy
*p
, struct prior_map
*map
, int games
)
886 struct moggy_policy
*pp
= p
->data
;
888 struct board_state
*s
= board_state_init(map
->b
);
890 /* First, go through all endangered groups. */
891 if (pp
->lcapturerate
|| pp
->capturerate
|| pp
->atarirate
|| pp
->ladderassess
)
892 for (group_t g
= 1; g
< board_size2(map
->b
); g
++)
893 if (group_at(map
->b
, g
) == g
)
894 playout_moggy_assess_group(p
, map
, g
, games
, s
);
896 /* Then, assess individual moves. */
897 if (!pp
->patternrate
&& !pp
->selfatarirate
)
899 foreach_point(map
->b
) {
900 if (map
->consider
[c
])
901 playout_moggy_assess_one(p
, map
, c
, games
);
906 playout_moggy_permit(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
908 struct moggy_policy
*pp
= p
->data
;
910 /* The idea is simple for now - never allow self-atari moves.
911 * They suck in general, but this also permits us to actually
912 * handle seki in the playout stage. */
914 if (fast_random(100) >= pp
->selfatarirate
) {
916 fprintf(stderr
, "skipping sar test\n");
919 bool selfatari
= is_bad_selfatari(b
, m
->color
, m
->coord
);
922 fprintf(stderr
, "__ Prohibiting self-atari %s %s\n",
923 stone2str(m
->color
), coord2sstr(m
->coord
, b
));
924 if (pp
->selfatari_other
) {
925 /* Ok, try the other liberty of the atari'd group. */
926 coord_t c
= selfatari_cousin(b
, m
->color
, m
->coord
);
927 if (is_pass(c
)) return false;
929 fprintf(stderr
, "___ Redirecting to other lib %s\n",
940 struct playout_policy
*
941 playout_moggy_init(char *arg
, struct board
*b
)
943 struct playout_policy
*p
= calloc2(1, sizeof(*p
));
944 struct moggy_policy
*pp
= calloc2(1, sizeof(*pp
));
946 p
->choose
= playout_moggy_choose
;
947 p
->assess
= playout_moggy_assess
;
948 p
->permit
= playout_moggy_permit
;
952 pp
->lcapturerate
= pp
->atarirate
= pp
->capturerate
= pp
->patternrate
= pp
->selfatarirate
954 pp
->korate
= 0; pp
->koage
= 4;
955 pp
->alwaysccaprate
= 0;
956 pp
->ladders
= pp
->borderladders
= true;
957 pp
->ladderassess
= true;
960 char *optspec
, *next
= arg
;
963 next
+= strcspn(next
, ":");
964 if (*next
) { *next
++ = 0; } else { *next
= 0; }
966 char *optname
= optspec
;
967 char *optval
= strchr(optspec
, '=');
968 if (optval
) *optval
++ = 0;
970 if (!strcasecmp(optname
, "lcapturerate") && optval
) {
971 pp
->lcapturerate
= atoi(optval
);
972 } else if (!strcasecmp(optname
, "atarirate") && optval
) {
973 pp
->atarirate
= atoi(optval
);
974 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
975 pp
->capturerate
= atoi(optval
);
976 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
977 pp
->patternrate
= atoi(optval
);
978 } else if (!strcasecmp(optname
, "selfatarirate") && optval
) {
979 pp
->selfatarirate
= atoi(optval
);
980 } else if (!strcasecmp(optname
, "korate") && optval
) {
981 pp
->korate
= atoi(optval
);
982 } else if (!strcasecmp(optname
, "alwaysccaprate") && optval
) {
983 pp
->alwaysccaprate
= atoi(optval
);
984 } else if (!strcasecmp(optname
, "rate") && optval
) {
986 } else if (!strcasecmp(optname
, "fillboardtries")) {
987 pp
->fillboardtries
= atoi(optval
);
988 } else if (!strcasecmp(optname
, "koage") && optval
) {
989 pp
->koage
= atoi(optval
);
990 } else if (!strcasecmp(optname
, "ladders")) {
991 pp
->ladders
= optval
&& *optval
== '0' ? false : true;
992 } else if (!strcasecmp(optname
, "borderladders")) {
993 pp
->borderladders
= optval
&& *optval
== '0' ? false : true;
994 } else if (!strcasecmp(optname
, "ladderassess")) {
995 pp
->ladderassess
= optval
&& *optval
== '0' ? false : true;
996 } else if (!strcasecmp(optname
, "assess_local")) {
997 pp
->assess_local
= optval
&& *optval
== '0' ? false : true;
998 } else if (!strcasecmp(optname
, "pattern2")) {
999 pp
->pattern2
= optval
&& *optval
== '0' ? false : true;
1000 } else if (!strcasecmp(optname
, "selfatari_other")) {
1001 pp
->selfatari_other
= optval
&& *optval
== '0' ? false : true;
1003 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);
1008 if (pp
->lcapturerate
== -1U) pp
->lcapturerate
= rate
;
1009 if (pp
->atarirate
== -1U) pp
->atarirate
= rate
;
1010 if (pp
->capturerate
== -1U) pp
->capturerate
= rate
;
1011 if (pp
->patternrate
== -1U) pp
->patternrate
= rate
;
1012 if (pp
->selfatarirate
== -1U) pp
->selfatarirate
= rate
;
1013 if (pp
->korate
== -1U) pp
->korate
= rate
;
1014 if (pp
->alwaysccaprate
== -1U) pp
->alwaysccaprate
= rate
;
1016 pattern3s_init(&pp
->patterns
, moggy_patterns_src
, moggy_patterns_src_n
);