UCT: Progressive Unpruning support (for all policies, tunable)
[pachi.git] / uct / tree.h
blobeec68f6f4875bf10472b64e8bfe51fa62e26c819
1 #ifndef ZZGO_UCT_TREE_H
2 #define ZZGO_UCT_TREE_H
4 /* Management of UCT trees. See diagram below for the node structure.
6 * Two allocation methods are supported for the tree nodes:
8 * - calloc/free: each node is allocated with one calloc.
9 * After a move, all nodes except the subtree rooted at
10 * the played move are freed one by one with free().
11 * Since this can be very slow (seen 9s and loss on time because
12 * of this) the nodes are freed in a background thread.
13 * We still reserve enough memory for the next move in case
14 * the background thread doesn't free nodes fast enough.
16 * - fast_alloc: a large buffer is allocated once, and each
17 * node allocation takes some of this buffer. After a move
18 * is played, no memory if freed if the buffer still has
19 * enough free space. Otherwise the subtree rooted at the
20 * played move is copied to a temporary buffer, pruning it
21 * if necessary to fit in this small buffer. We copy by
22 * preference nodes with largest number of playouts.
23 * Then the temporary buffer is copied back to the original
24 * buffer, which has now plenty of space.
25 * Once the fast_alloc mode is proven reliable, the
26 * calloc/free method will be removed. */
28 #include <stdbool.h>
29 #include <pthread.h>
30 #include "move.h"
31 #include "stats.h"
32 #include "probdist.h"
34 struct board;
35 struct uct;
38 * +------+
39 * | node |
40 * +------+
41 * / <- parent
42 * +------+ v- sibling +------+
43 * | node | ------------ | node |
44 * +------+ +------+
45 * | <- children |
46 * +------+ +------+ +------+ +------+
47 * | node | - | node | | node | - | node |
48 * +------+ +------+ +------+ +------+
51 /* TODO: Performance would benefit from a reorganization:
52 * (i) Allocate all children of a node within a single block.
53 * (ii) Keep all u stats together, and all amaf stats together.
54 * Currently, rave_update is top source of cache misses, and
55 * there is large memory overhead for having all nodes separate. */
57 struct tree_node {
58 hash_t hash;
59 struct tree_node *parent, *sibling, *children;
61 /*** From here on, struct is saved/loaded from opening tbook */
63 unsigned short depth; // just for statistics
65 /* Common Fate Graph distance from parent, but at most TREE_NODE_D_MAX+1 */
66 #define TREE_NODE_D_MAX 3
67 unsigned char d;
69 /* Position in progressive unpruning sequence */
70 unsigned short prune_rank;
72 #define TREE_HINT_INVALID 1 // don't go to this node, invalid move
73 unsigned char hints;
75 /* coord is usually coord_t, but this is very space-sensitive. */
76 short coord;
78 /* In case multiple threads walk the tree, is_expanded is set
79 * atomically. Only the first thread setting it expands the node.
80 * The node goes through 3 states:
81 * 1) children == null, is_expanded == false: leaf node
82 * 2) children == null, is_expanded == true: one thread currently expanding
83 * 2) children != null, is_expanded == true: fully expanded node */
84 bool is_expanded;
86 struct move_stats u;
87 struct move_stats prior;
88 /* XXX: Should be way for policies to add their own stats */
89 struct move_stats amaf;
90 /* Stats before starting playout; used for distributed engine. */
91 struct move_stats pu;
94 struct tree_hash;
96 struct tree {
97 struct board *board;
98 struct tree_node *root;
99 struct board_symmetry root_symmetry;
100 enum stone root_color;
102 /* Whether to use any extra komi during score counting. This is
103 * tree-specific variable since this can arbitrarily change between
104 * moves. */
105 bool use_extra_komi;
106 /* The value of applied extra komi. For DYNKOMI_LINEAR, this value
107 * is only informative, the actual value is computed per simulation
108 * based on leaf node depth. */
109 floating_t extra_komi;
111 /* We merge local (non-tenuki) sequences for both colors, occuring
112 * anywhere in the tree; nodes are created on-demand, special 'pass'
113 * nodes represent tenuki. Only u move_stats are used, prior and amaf
114 * is ignored. Values in root node are ignored. */
115 /* The values in the tree can be either "raw" or "tempered"
116 * (representing difference against parent node in the main tree),
117 * controlled by local_tree setting. */
118 struct tree_node *ltree_black;
119 // Of course even in white tree, winrates are from b's perspective
120 // as anywhere else. ltree_white has white-first sequences as children.
121 struct tree_node *ltree_white;
122 // Aging factor; 2 means halve all playout values after each turn.
123 // 1 means don't age at all.
124 floating_t ltree_aging;
126 /* Hash table used when working as slave for the distributed engine.
127 * Maps coordinate path to tree node. */
128 struct tree_hash *htable;
129 int hbits;
131 // Statistics
132 int max_depth;
133 volatile unsigned long nodes_size; // byte size of all allocated nodes
134 unsigned long max_tree_size; // maximum byte size for entire tree, > 0 only for fast_alloc
135 unsigned long max_pruned_size;
136 unsigned long pruning_threshold;
137 void *nodes; // nodes buffer, only for fast_alloc
140 /* Warning: all functions below except tree_expand_node & tree_leaf_node are THREAD-UNSAFE! */
141 struct tree *tree_init(struct board *board, enum stone color, unsigned long max_tree_size,
142 unsigned long max_pruned_size, unsigned long pruning_threshold,
143 floating_t ltree_aging, int hbits);
144 void tree_done(struct tree *tree);
145 void tree_dump(struct tree *tree, int thres);
146 void tree_save(struct tree *tree, struct board *b, int thres);
147 void tree_load(struct tree *tree, struct board *b);
149 struct tree_node *tree_get_node(struct tree *tree, struct tree_node *node, coord_t c, bool create);
150 struct tree_node *tree_garbage_collect(struct tree *tree, struct tree_node *node);
151 void tree_promote_node(struct tree *tree, struct tree_node **node);
152 bool tree_promote_at(struct tree *tree, struct board *b, coord_t c);
154 void tree_expand_node(struct tree *tree, struct tree_node *node, struct board *b, enum stone color, struct uct *u, int parity);
155 struct tree_node *tree_lnode_for_node(struct tree *tree, struct tree_node *ni, struct tree_node *lni, int tenuki_d);
157 static bool tree_leaf_node(struct tree_node *node);
159 /* Get black parity from parity within the tree. */
160 #define tree_parity(tree, parity) \
161 (tree->root_color == S_WHITE ? (parity) : -1 * (parity))
163 /* Get a 0..1 value to maximize; @parity is parity within the tree. */
164 #define tree_node_get_value(tree, parity, value) \
165 (tree_parity(tree, parity) > 0 ? value : 1 - value)
167 static inline bool
168 tree_leaf_node(struct tree_node *node)
170 return !(node->children);
173 #endif