Elo: Split out elo_check_probdist() from playout_elo_choose()
[pachi.git] / playout / elo.c
blob88f7270828dc5536d1e67da31ed480be3ecb907a
1 /* Playout player based on probability distribution generated over
2 * the available moves. */
4 /* We use the ELO-based (Coulom, 2007) approach, where each board
5 * feature (matched pattern, self-atari, capture, MC owner?, ...)
6 * is pre-assigned "playing strength" (gamma).
8 * Then, the problem of choosing a move is basically a team
9 * competition in ELO terms - each spot is represented by a team
10 * of features appearing there; the team gamma is product of feature
11 * gammas. The team gammas make for a probability distribution of
12 * moves to be played.
14 * We use the general pattern classifier that will find the features
15 * for us, and external datasets that can be harvested from a set
16 * of game records (see the HACKING file for details): patterns.spat
17 * as a dictionary of spatial stone configurations, and patterns.gamma
18 * with strengths of particular features. */
20 #include <assert.h>
21 #include <math.h>
22 #include <stdio.h>
23 #include <stdlib.h>
25 #define DEBUG
26 #include "board.h"
27 #include "debug.h"
28 #include "pattern.h"
29 #include "patternsp.h"
30 #include "playout.h"
31 #include "playout/elo.h"
32 #include "random.h"
33 #include "tactics.h"
34 #include "uct/prior.h"
36 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
39 /* Note that the context can be shared by multiple threads! */
41 struct patternset {
42 pattern_spec ps;
43 struct pattern_config pc;
44 struct features_gamma *fg;
47 struct elo_policy {
48 float selfatari;
49 struct patternset choose, assess;
50 playout_elo_callbackp callback; void *callback_data;
54 /* This is the core of the policy - initializes and constructs the
55 * probability distribution over the move candidates. */
57 int
58 elo_get_probdist(struct playout_policy *p, struct patternset *ps, struct board *b, enum stone to_play, struct probdist *pd)
60 //struct elo_policy *pp = p->data;
61 int moves = 0;
63 /* First, assign per-point probabilities. */
65 for (int f = 0; f < b->flen; f++) {
66 struct move m = { .coord = b->f[f], .color = to_play };
68 /* Skip pass (for now)? */
69 if (is_pass(m.coord)) {
70 skip_move:
71 probdist_set(pd, f, 0);
72 continue;
74 //fprintf(stderr, "<%d> %s\n", f, coord2sstr(m.coord, b));
76 /* Skip invalid moves. */
77 if (!board_is_valid_move(b, &m))
78 goto skip_move;
80 /* We shall never fill our own single-point eyes. */
81 /* XXX: In some rare situations, this prunes the best move:
82 * Bulk-five nakade with eye at 1-1 point. */
83 if (board_is_one_point_eye(b, m.coord, to_play)) {
84 goto skip_move;
87 moves++;
88 /* Each valid move starts with gamma 1. */
89 double g = 1.f;
91 /* Some easy features: */
92 /* XXX: We just disable them for now since we call the
93 * pattern matcher; you need the gammas file. */
94 #if 0
95 if (is_bad_selfatari(b, to_play, m.coord))
96 g *= pp->selfatari;
97 #endif
99 /* Match pattern features: */
100 struct pattern p;
101 pattern_match(&ps->pc, ps->ps, &p, b, &m);
102 for (int i = 0; i < p.n; i++) {
103 /* Multiply together gammas of all pattern features. */
104 double gamma = feature_gamma(ps->fg, &p.f[i], NULL);
105 //char buf[256] = ""; feature2str(buf, &p.f[i]);
106 //fprintf(stderr, "<%d> %s feat %s gamma %f\n", f, coord2sstr(m.coord, b), buf, gamma);
107 g *= gamma;
110 probdist_set(pd, f, g);
111 //fprintf(stderr, "<%d> %s %f (E %f)\n", f, coord2sstr(m.coord, b), probdist_one(pd, f), pd->items[f]);
114 return moves;
118 static void
119 elo_check_probdist(struct playout_policy *p, struct board *b, enum stone to_play, struct probdist *pd)
121 #if 0
122 struct elo_policy *pp = p->data;
123 if (pd->total < PROBDIST_EPSILON)
124 return;
126 /* Compare to the manually created distribution. */
128 double pdi[b->flen]; memset(pdi, 0, sizeof(pdi));
129 struct probdist pdx = { .n = b->flen, .items = pdi, .total = 0 };
130 elo_get_probdist(p, &pp->choose, b, to_play, &pdx);
131 for (int i = 0; i < pdx.n; i++) {
132 if (is_pass(b->f[i])) continue;
133 if (fabs(pdx.items[i] - pd->items[b->f[i]]) < PROBDIST_EPSILON)
134 continue;
135 printf("[%s %d] manual %f board %f ", coord2sstr(b->f[i], b), b->pat3[b->f[i]], pdx.items[i], pd->items[b->f[i]]);
136 board_gamma_update(b, b->f[i], to_play);
137 printf("plainboard %f\n", pd->items[b->f[i]]);
138 assert(0);
140 #endif
143 coord_t
144 playout_elo_choose(struct playout_policy *p, struct board *b, enum stone to_play)
146 struct elo_policy *pp = p->data;
147 #ifdef BOARD_GAMMA
148 struct probdist *pd = &b->prob[to_play - 1];
149 /* Make sure ko-prohibited move does not get picked. */
150 if (!is_pass(b->ko.coord)) {
151 assert(b->ko.color == to_play);
152 probdist_set(pd, b->ko.coord, 0);
154 /* Contiguity detection. */
155 if (!is_pass(b->last_move.coord)) {
156 foreach_8neighbor(b, b->last_move.coord) {
157 probdist_set(pd, c, pd->items[c] * b->gamma->gamma[FEAT_CONTIGUITY][1]);
158 } foreach_8neighbor_end;
160 elo_check_probdist(p, b, to_play, pd);
161 /* The engine might want to adjust our probdist. */
162 if (pp->callback)
163 pp->callback(pp->callback_data, b, to_play, pd);
164 /* Pick a move. */
165 coord_t c = pd->total >= PROBDIST_EPSILON ? probdist_pick(pd) : pass;
166 /* Repair the damage. */
167 if (pp->callback) {
168 /* XXX: Do something less horribly inefficient
169 * than just recomputing the whole pd. */
170 pd->total = 0;
171 for (int i = 0; i < b->flen; i++) {
172 pd->items[b->f[i]] = 0;
173 board_gamma_update(b, b->f[i], to_play);
176 if (!is_pass(b->ko.coord))
177 board_gamma_update(b, b->ko.coord, to_play);
178 if (!is_pass(b->last_move.coord)) {
179 foreach_8neighbor(b, b->last_move.coord) {
180 board_gamma_update(b, c, to_play);
181 } foreach_8neighbor_end;
183 return c;
185 #else
186 double pdi[b->flen]; memset(pdi, 0, sizeof(pdi));
187 struct probdist pd = { .n = b->flen, .items = pdi, .total = 0 };
188 elo_get_probdist(p, &pp->choose, b, to_play, &pd);
189 if (pp->callback)
190 pp->callback(pp->callback_data, b, to_play, &pd);
191 if (pd.total < PROBDIST_EPSILON)
192 return pass;
193 int f = probdist_pick(&pd);
194 return b->f[f];
195 #endif
198 void
199 playout_elo_assess(struct playout_policy *p, struct prior_map *map, int games)
201 struct elo_policy *pp = p->data;
202 double pdi[map->b->flen]; memset(pdi, 0, sizeof(pdi));
203 struct probdist pd = { .n = map->b->flen, .items = pdi, .total = 0 };
205 int moves;
206 moves = elo_get_probdist(p, &pp->assess, map->b, map->to_play, &pd);
208 /* It is a question how to transform the gamma to won games; we use
209 * a naive approach currently, but not sure how well it works. */
210 /* TODO: Try sqrt(p), atan(p)/pi*2. */
212 for (int f = 0; f < map->b->flen; f++) {
213 coord_t c = map->b->f[f];
214 if (!map->consider[c])
215 continue;
216 add_prior_value(map, c, probdist_one(&pd, f) / probdist_total(&pd), games);
220 void
221 playout_elo_done(struct playout_policy *p)
223 struct elo_policy *pp = p->data;
224 features_gamma_done(pp->choose.fg);
225 features_gamma_done(pp->assess.fg);
229 void
230 playout_elo_callback(struct playout_policy *p, playout_elo_callbackp callback, void *data)
232 struct elo_policy *pp = p->data;
233 pp->callback = callback;
234 pp->callback_data = data;
237 struct playout_policy *
238 playout_elo_init(char *arg, struct board *b)
240 struct playout_policy *p = calloc2(1, sizeof(*p));
241 struct elo_policy *pp = calloc2(1, sizeof(*pp));
242 p->data = pp;
243 p->choose = playout_elo_choose;
244 p->assess = playout_elo_assess;
245 p->done = playout_elo_done;
247 const char *gammafile = features_gamma_filename;
248 /* Some defaults based on the table in Remi Coulom's paper. */
249 pp->selfatari = 0.06;
251 struct pattern_config pc = DEFAULT_PATTERN_CONFIG;
252 int xspat = -1;
253 bool precise_selfatari = false;
255 if (arg) {
256 char *optspec, *next = arg;
257 while (*next) {
258 optspec = next;
259 next += strcspn(next, ":");
260 if (*next) { *next++ = 0; } else { *next = 0; }
262 char *optname = optspec;
263 char *optval = strchr(optspec, '=');
264 if (optval) *optval++ = 0;
266 if (!strcasecmp(optname, "selfatari") && optval) {
267 pp->selfatari = atof(optval);
268 } else if (!strcasecmp(optname, "precisesa")) {
269 /* Use precise self-atari detection within
270 * fast patterns. */
271 precise_selfatari = !optval || atoi(optval);
272 } else if (!strcasecmp(optname, "gammafile") && optval) {
273 /* patterns.gamma by default. We use this,
274 * and need also ${gammafile}f (e.g.
275 * patterns.gammaf) for fast (MC) features. */
276 gammafile = strdup(optval);
277 } else if (!strcasecmp(optname, "xspat") && optval) {
278 /* xspat==0: don't match spatial features
279 * xspat==1: match *only* spatial features */
280 xspat = atoi(optval);
281 } else {
282 fprintf(stderr, "playout-elo: Invalid policy argument %s or missing value\n", optname);
283 exit(1);
288 pc.spat_dict = spatial_dict_init(false);
290 pp->assess.pc = pc;
291 pp->assess.fg = features_gamma_init(&pp->assess.pc, gammafile);
292 memcpy(pp->assess.ps, PATTERN_SPEC_MATCHALL, sizeof(pattern_spec));
293 for (int i = 0; i < FEAT_MAX; i++)
294 if ((xspat == 0 && i == FEAT_SPATIAL) || (xspat == 1 && i != FEAT_SPATIAL))
295 pp->assess.ps[i] = 0;
297 /* In playouts, we need to operate with much smaller set of features
298 * in order to keep reasonable speed. */
299 /* TODO: Configurable. */ /* TODO: Tune. */
300 pp->choose.pc = FAST_PATTERN_CONFIG;
301 pp->choose.pc.spat_dict = pc.spat_dict;
302 char cgammafile[256]; strcpy(stpcpy(cgammafile, gammafile), "f");
303 pp->choose.fg = features_gamma_init(&pp->choose.pc, cgammafile);
304 memcpy(pp->choose.ps, PATTERN_SPEC_MATCHFAST, sizeof(pattern_spec));
305 for (int i = 0; i < FEAT_MAX; i++)
306 if ((xspat == 0 && i == FEAT_SPATIAL) || (xspat == 1 && i != FEAT_SPATIAL))
307 pp->choose.ps[i] = 0;
308 if (precise_selfatari)
309 pp->choose.ps[FEAT_SELFATARI] = ~(1<<PF_SELFATARI_STUPID);
310 board_gamma_set(b, pp->choose.fg, precise_selfatari);
312 return p;