11 #include "patternsp.h"
13 #include "tactics/ladder.h"
14 #include "tactics/selfatari.h"
15 #include "tactics/util.h"
18 struct pattern_config DEFAULT_PATTERN_CONFIG
= {
21 .spat_min
= 3, .spat_max
= MAX_PATTERN_DIST
,
27 pattern_spec PATTERN_SPEC_MATCH_DEFAULT
= {
30 [FEAT_SELFATARI
] = ~0,
33 [FEAT_CONTIGUITY
] = ~0,
37 static const struct feature_info
{
40 } features
[FEAT_MAX
] = {
41 [FEAT_CAPTURE
] = { .name
= "capture", .payloads
= 64 },
42 [FEAT_AESCAPE
] = { .name
= "atariescape", .payloads
= 16 },
43 [FEAT_SELFATARI
] = { .name
= "selfatari", .payloads
= 4 },
44 [FEAT_ATARI
] = { .name
= "atari", .payloads
= 4 },
45 [FEAT_BORDER
] = { .name
= "border", .payloads
= -1 },
46 [FEAT_CONTIGUITY
] = { .name
= "cont", .payloads
= 2 },
47 [FEAT_SPATIAL
] = { .name
= "s", .payloads
= -1 },
51 feature2str(char *str
, struct feature
*f
)
53 return str
+ sprintf(str
+ strlen(str
), "%s:%d", features
[f
->id
].name
, f
->payload
);
57 str2feature(char *str
, struct feature
*f
)
59 while (isspace(*str
)) str
++;
61 int unsigned flen
= strcspn(str
, ":");
62 for (unsigned int i
= 0; i
< sizeof(features
)/sizeof(features
[0]); i
++)
63 if (strlen(features
[i
].name
) == flen
&& !strncmp(features
[i
].name
, str
, flen
)) {
67 fprintf(stderr
, "invalid featurespec: %s[%d]\n", str
, flen
);
72 f
->payload
= strtoull(str
, &str
, 10);
77 feature_name(enum feature_id f
)
79 return features
[f
].name
;
83 feature_payloads(struct pattern_config
*pc
, enum feature_id f
)
87 assert(features
[f
].payloads
< 0);
88 return pc
->spat_dict
->nspatials
;
90 assert(features
[f
].payloads
< 0);
91 return pc
->bdist_max
+ 1;
93 assert(features
[f
].payloads
> 0);
94 return features
[f
].payloads
;
99 /* pattern_spec helpers */
100 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << PF_MATCH))
101 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
103 static struct feature
*
104 pattern_match_capture(struct pattern_config
*pc
, pattern_spec ps
,
105 struct pattern
*p
, struct feature
*f
,
106 struct board
*b
, struct move
*m
)
108 f
->id
= FEAT_CAPTURE
; f
->payload
= 0;
110 if (!trait_at(b
, m
->coord
, m
->color
).cap
)
113 if ((ps
[FEAT_CAPTURE
] & ~(1<<PF_CAPTURE_1STONE
| 1<<PF_CAPTURE_TRAPPED
| 1<<PF_CAPTURE_CONNECTION
)) == 1<<PF_MATCH
) {
114 if (PS_PF(CAPTURE
, 1STONE
))
115 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap1
== trait_at(b
, m
->coord
, m
->color
).cap
) << PF_CAPTURE_1STONE
;
116 if (PS_PF(CAPTURE
, TRAPPED
))
117 f
->payload
|= (!trait_at(b
, m
->coord
, stone_other(m
->color
)).safe
) << PF_CAPTURE_TRAPPED
;
118 if (PS_PF(CAPTURE
, CONNECTION
))
119 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap
< neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))) << PF_CAPTURE_CONNECTION
;
123 /* We need to know details, so we still have to go through
127 /* We look at neighboring groups we could capture, and also if the
128 * opponent could save them. */
129 /* This is very similar in spirit to board_safe_to_play(), and almost
130 * a color inverse of pattern_match_aescape(). */
132 /* Whether an escape move would be safe for the opponent. */
135 int extra_libs
= 0, connectable_groups
= 0;
136 bool onestone
= false, multistone
= false;
138 foreach_neighbor(b
, m
->coord
, {
139 if (board_at(b
, c
) != stone_other(m
->color
)) {
140 if (board_at(b
, c
) == S_NONE
)
141 extra_libs
++; // free point
142 else if (board_at(b
, c
) == m
->color
&& board_group_info(b
, group_at(b
, c
)).libs
== 1)
143 extra_libs
+= 2; // capturable enemy group
147 group_t g
= group_at(b
, c
); assert(g
);
148 if (board_group_info(b
, g
).libs
> 1) {
149 connectable_groups
++;
150 if (board_group_info(b
, g
).libs
> 2) {
151 extra_libs
+= 2; // connected out
153 /* This is a bit tricky; we connect our 2-lib
154 * group to another 2-lib group, which counts
155 * as one liberty, but only if the other lib
156 * is not shared too. */
158 onelib
= board_group_other_lib(b
, g
, c
);
162 extra_libs
--; // take that back
173 if (PS_PF(CAPTURE
, LADDER
))
174 f
->payload
|= is_ladder(b
, m
->coord
, g
) << PF_CAPTURE_LADDER
;
175 /* TODO: is_ladder() is too conservative in some
176 * very obvious situations, look at complete.gtp. */
178 if (PS_PF(CAPTURE
, ATARIDEF
))
179 foreach_in_group(b
, g
) {
180 foreach_neighbor(b
, c
, {
181 assert(board_at(b
, c
) != S_NONE
|| c
== m
->coord
);
182 if (board_at(b
, c
) != m
->color
)
184 group_t g
= group_at(b
, c
);
185 if (!g
|| board_group_info(b
, g
).libs
!= 1)
187 /* A neighboring group of ours is in atari. */
188 f
->payload
|= 1 << PF_CAPTURE_ATARIDEF
;
190 } foreach_in_group_end
;
192 if (PS_PF(CAPTURE
, KO
)
193 && group_is_onestone(b
, g
)
194 && neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))
195 + neighbor_count_at(b
, m
->coord
, S_OFFBOARD
) == 4)
196 f
->payload
|= 1 << PF_CAPTURE_KO
;
198 if (group_is_onestone(b
, g
))
205 if (PS_PF(CAPTURE
, 1STONE
))
206 f
->payload
|= (onestone
&& !multistone
) << PF_CAPTURE_1STONE
;
207 if (PS_PF(CAPTURE
, TRAPPED
))
208 f
->payload
|= (extra_libs
< 2) << PF_CAPTURE_TRAPPED
;
209 if (PS_PF(CAPTURE
, CONNECTION
))
210 f
->payload
|= (connectable_groups
> 0) << PF_CAPTURE_CONNECTION
;
216 static struct feature
*
217 pattern_match_aescape(struct pattern_config
*pc
, pattern_spec ps
,
218 struct pattern
*p
, struct feature
*f
,
219 struct board
*b
, struct move
*m
)
221 f
->id
= FEAT_AESCAPE
; f
->payload
= 0;
223 if (!trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
)
225 /* Opponent can capture something! */
226 if ((ps
[FEAT_AESCAPE
] & ~(1<<PF_AESCAPE_1STONE
| 1<<PF_AESCAPE_TRAPPED
| 1<<PF_AESCAPE_CONNECTION
)) == 1<<PF_MATCH
) {
227 if (PS_PF(AESCAPE
, 1STONE
))
228 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap1
== trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
) << PF_AESCAPE_1STONE
;
229 if (PS_PF(AESCAPE
, TRAPPED
))
230 f
->payload
|= (!trait_at(b
, m
->coord
, m
->color
).safe
) << PF_AESCAPE_TRAPPED
;
231 if (PS_PF(AESCAPE
, CONNECTION
))
232 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
< neighbor_count_at(b
, m
->coord
, m
->color
)) << PF_AESCAPE_CONNECTION
;
236 /* We need to know details, so we still have to go through
240 /* Find if a neighboring group of ours is in atari, AND that we provide
241 * a liberty to connect out. XXX: No connect-and-die check. */
242 /* This is very similar in spirit to board_safe_to_play(). */
243 group_t in_atari
= -1;
245 int extra_libs
= 0, connectable_groups
= 0;
246 bool onestone
= false, multistone
= false;
248 foreach_neighbor(b
, m
->coord
, {
249 if (board_at(b
, c
) != m
->color
) {
250 if (board_at(b
, c
) == S_NONE
)
251 extra_libs
++; // free point
252 else if (board_at(b
, c
) == stone_other(m
->color
) && board_group_info(b
, group_at(b
, c
)).libs
== 1) {
253 extra_libs
+= 2; // capturable enemy group
254 /* XXX: We just consider this move safe
255 * unconditionally. */
259 group_t g
= group_at(b
, c
); assert(g
);
260 if (board_group_info(b
, g
).libs
> 1) {
261 connectable_groups
++;
262 if (board_group_info(b
, g
).libs
> 2) {
263 extra_libs
+= 2; // connected out
265 /* This is a bit tricky; we connect our 2-lib
266 * group to another 2-lib group, which counts
267 * as one liberty, but only if the other lib
268 * is not shared too. */
270 onelib
= board_group_other_lib(b
, g
, c
);
274 extra_libs
--; // take that back
285 if (PS_PF(AESCAPE
, LADDER
))
286 f
->payload
|= is_ladder(b
, m
->coord
, g
) << PF_AESCAPE_LADDER
;
287 /* TODO: is_ladder() is too conservative in some
288 * very obvious situations, look at complete.gtp. */
290 if (group_is_onestone(b
, g
))
297 if (PS_PF(AESCAPE
, 1STONE
))
298 f
->payload
|= (onestone
&& !multistone
) << PF_AESCAPE_1STONE
;
299 if (PS_PF(AESCAPE
, TRAPPED
))
300 f
->payload
|= (extra_libs
< 2) << PF_AESCAPE_TRAPPED
;
301 if (PS_PF(AESCAPE
, CONNECTION
))
302 f
->payload
|= (connectable_groups
> 0) << PF_AESCAPE_CONNECTION
;
308 static struct feature
*
309 pattern_match_atari(struct pattern_config
*pc
, pattern_spec ps
,
310 struct pattern
*p
, struct feature
*f
,
311 struct board
*b
, struct move
*m
)
313 foreach_neighbor(b
, m
->coord
, {
314 if (board_at(b
, c
) != stone_other(m
->color
))
316 group_t g
= group_at(b
, c
);
317 if (!g
|| board_group_info(b
, g
).libs
!= 2)
321 f
->id
= FEAT_ATARI
; f
->payload
= 0;
323 if (PS_PF(ATARI
, LADDER
)) {
324 /* Opponent will escape by the other lib. */
325 coord_t lib
= board_group_other_lib(b
, g
, m
->coord
);
326 /* TODO: is_ladder() is too conservative in some
327 * very obvious situations, look at complete.gtp. */
328 f
->payload
|= is_ladder(b
, lib
, g
) << PF_ATARI_LADDER
;
331 if (PS_PF(ATARI
, KO
) && !is_pass(b
->ko
.coord
))
332 f
->payload
|= 1 << PF_ATARI_KO
;
339 #ifndef BOARD_SPATHASH
340 #undef BOARD_SPATHASH_MAXD
341 #define BOARD_SPATHASH_MAXD 1
344 /* Match spatial features that are too distant to be pre-matched
347 pattern_match_spatial_outer(struct pattern_config
*pc
, pattern_spec ps
,
348 struct pattern
*p
, struct feature
*f
,
349 struct board
*b
, struct move
*m
, hash_t h
)
351 /* We record all spatial patterns black-to-play; simply
352 * reverse all colors if we are white-to-play. */
353 static enum stone bt_black
[4] = { S_NONE
, S_BLACK
, S_WHITE
, S_OFFBOARD
};
354 static enum stone bt_white
[4] = { S_NONE
, S_WHITE
, S_BLACK
, S_OFFBOARD
};
355 enum stone (*bt
)[4] = m
->color
== S_WHITE
? &bt_white
: &bt_black
;
357 for (int d
= BOARD_SPATHASH_MAXD
+ 1; d
<= pc
->spat_max
; d
++) {
358 /* Recompute missing outer circles:
359 * Go through all points in given distance. */
360 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
361 ptcoords_at(x
, y
, m
->coord
, b
, j
);
362 h
^= pthashes
[0][j
][(*bt
)[board_atxy(b
, x
, y
)]];
364 if (d
< pc
->spat_min
)
366 /* Record spatial feature, one per distance. */
367 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
369 f
->id
= FEAT_SPATIAL
;
371 if (!pc
->spat_largest
)
373 } /* else not found, ignore */
379 pattern_match_spatial(struct pattern_config
*pc
, pattern_spec ps
,
380 struct pattern
*p
, struct feature
*f
,
381 struct board
*b
, struct move
*m
)
383 /* XXX: This is partially duplicated from spatial_from_board(), but
384 * we build a hash instead of spatial record. */
386 assert(pc
->spat_min
> 0);
389 hash_t h
= pthashes
[0][0][S_NONE
];
390 #ifdef BOARD_SPATHASH
391 bool w_to_play
= m
->color
== S_WHITE
;
392 for (int d
= 2; d
<= BOARD_SPATHASH_MAXD
; d
++) {
393 /* Reuse all incrementally matched data. */
394 h
^= b
->spathash
[m
->coord
][d
- 1][w_to_play
];
395 if (d
< pc
->spat_min
)
397 /* Record spatial feature, one per distance. */
398 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
400 f
->id
= FEAT_SPATIAL
;
402 if (!pc
->spat_largest
)
404 } /* else not found, ignore */
407 assert(BOARD_SPATHASH_MAXD
< 2);
409 if (unlikely(pc
->spat_max
> BOARD_SPATHASH_MAXD
))
410 f
= pattern_match_spatial_outer(pc
, ps
, p
, f
, b
, m
, h
);
411 if (pc
->spat_largest
&& f
->id
== FEAT_SPATIAL
)
418 pattern_match(struct pattern_config
*pc
, pattern_spec ps
,
419 struct pattern
*p
, struct board
*b
, struct move
*m
)
422 struct feature
*f
= &p
->f
[0];
424 /* TODO: We should match pretty much all of these features
427 if (PS_ANY(CAPTURE
)) {
428 f
= pattern_match_capture(pc
, ps
, p
, f
, b
, m
);
431 if (PS_ANY(AESCAPE
)) {
432 f
= pattern_match_aescape(pc
, ps
, p
, f
, b
, m
);
435 if (PS_ANY(SELFATARI
)) {
437 if (PS_PF(SELFATARI
, STUPID
)) {
439 if (!b
->precise_selfatari
)
440 simple
= !trait_at(b
, m
->coord
, m
->color
).safe
;
443 simple
= !board_safe_to_play(b
, m
->coord
, m
->color
);
445 bool thorough
= false;
446 if (PS_PF(SELFATARI
, SMART
)) {
448 if (b
->precise_selfatari
)
449 thorough
= !trait_at(b
, m
->coord
, m
->color
).safe
;
452 thorough
= is_bad_selfatari(b
, m
->color
, m
->coord
);
454 if (simple
|| thorough
) {
455 f
->id
= FEAT_SELFATARI
;
456 f
->payload
= simple
<< PF_SELFATARI_STUPID
;
457 f
->payload
|= thorough
<< PF_SELFATARI_SMART
;
463 f
= pattern_match_atari(pc
, ps
, p
, f
, b
, m
);
466 if (PS_ANY(BORDER
)) {
467 int bdist
= coord_edge_distance(m
->coord
, b
);
468 if (bdist
<= pc
->bdist_max
) {
475 if (PS_ANY(CONTIGUITY
) && !is_pass(b
->last_move
.coord
)
476 && coord_is_8adjecent(m
->coord
, b
->last_move
.coord
, b
)) {
477 f
->id
= FEAT_CONTIGUITY
;
482 if (PS_ANY(SPATIAL
) && pc
->spat_max
> 0 && pc
->spat_dict
) {
483 f
= pattern_match_spatial(pc
, ps
, p
, f
, b
, m
);
488 pattern2str(char *str
, struct pattern
*p
)
490 str
= stpcpy(str
, "(");
491 for (int i
= 0; i
< p
->n
; i
++) {
492 if (i
> 0) str
= stpcpy(str
, " ");
493 str
= feature2str(str
, &p
->f
[i
]);
495 str
= stpcpy(str
, ")");
500 str2pattern(char *str
, struct pattern
*p
)
503 while (isspace(*str
)) str
++;
505 fprintf(stderr
, "invalid patternspec: %s\n", str
);
509 while (*str
!= ')') {
510 str
= str2feature(str
, &p
->f
[p
->n
++]);