UCT dynkomi adaptive: Add portion-based losing_komi_stop setting
[pachi.git] / uct / uct.c
blob1b27e448b6ceb0dba539a8be725a016348df7a59
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "move.h"
14 #include "mq.h"
15 #include "playout.h"
16 #include "playout/elo.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
19 #include "tactics.h"
20 #include "timeinfo.h"
21 #include "distributed/distributed.h"
22 #include "uct/dynkomi.h"
23 #include "uct/internal.h"
24 #include "uct/prior.h"
25 #include "uct/search.h"
26 #include "uct/slave.h"
27 #include "uct/tree.h"
28 #include "uct/uct.h"
29 #include "uct/walk.h"
31 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
32 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg);
33 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
35 /* Maximal simulation length. */
36 #define MC_GAMELEN MAX_GAMELEN
39 static void
40 setup_state(struct uct *u, struct board *b, enum stone color)
42 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0, u->local_tree_aging);
43 if (u->force_seed)
44 fast_srandom(u->force_seed);
45 if (UDEBUGL(0))
46 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
47 //board_print(b, stderr);
48 if (!u->no_book && b->moves == 0) {
49 assert(color == S_BLACK);
50 tree_load(u->t, b);
54 static void
55 reset_state(struct uct *u)
57 assert(u->t);
58 tree_done(u->t); u->t = NULL;
61 static void
62 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
64 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
65 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
68 void
69 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
71 if (u->t) {
72 /* Verify that we have sane state. */
73 assert(b->es == u);
74 assert(u->t && b->moves);
75 if (color != stone_other(u->t->root_color)) {
76 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
77 color, u->t->root_color);
78 exit(1);
81 } else {
82 /* We need fresh state. */
83 b->es = u;
84 setup_state(u, b, color);
87 u->ownermap.playouts = 0;
88 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
89 memset(u->stats, 0, board_size2(b) * sizeof(u->stats[0]));
90 u->played_own = u->played_all = 0;
93 static void
94 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
96 struct group_judgement gj;
97 gj.thres = GJ_THRES;
98 gj.gs = alloca(board_size2(b) * sizeof(gj.gs[0]));
99 board_ownermap_judge_group(b, &u->ownermap, &gj);
100 groups_of_status(b, &gj, GS_DEAD, mq);
103 bool
104 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
106 if (u->ownermap.playouts < GJ_MINGAMES)
107 return false;
109 struct move_queue mq = { .moves = 0 };
110 dead_group_list(u, b, &mq);
111 if (pass_all_alive && mq.moves > 0)
112 return false; // We need to remove some dead groups first.
113 return pass_is_safe(b, color, &mq);
116 static char *
117 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
119 struct uct *u = board->es;
120 assert(u);
121 const char chr[] = ":XO,"; // dame, black, white, unclear
122 const char chm[] = ":xo,";
123 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
124 if (ch == ',') { // less precise estimate then?
125 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
127 s += snprintf(s, end - s, "%c ", ch);
128 return s;
131 static char *
132 uct_notify_play(struct engine *e, struct board *b, struct move *m)
134 struct uct *u = e->data;
135 if (!u->t) {
136 /* No state, create one - this is probably game beginning
137 * and we need to load the opening book right now. */
138 uct_prepare_move(u, b, m->color);
139 assert(u->t);
142 /* Stop pondering, required by tree_promote_at() */
143 uct_pondering_stop(u);
144 if (UDEBUGL(2) && u->slave)
145 tree_dump(u->t, u->dumpthres);
147 if (is_resign(m->coord)) {
148 /* Reset state. */
149 reset_state(u);
150 return NULL;
153 /* Promote node of the appropriate move to the tree root. */
154 assert(u->t->root);
155 if (!tree_promote_at(u->t, b, m->coord)) {
156 if (UDEBUGL(0))
157 fprintf(stderr, "Warning: Cannot promote move node! Several play commands in row?\n");
158 reset_state(u);
159 return NULL;
162 /* If we are a slave in a distributed engine, start pondering once
163 * we know which move we actually played. See uct_genmove() about
164 * the check for pass. */
165 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
166 uct_pondering_start(u, b, u->t, stone_other(m->color));
168 return NULL;
171 static char *
172 uct_chat(struct engine *e, struct board *b, char *cmd)
174 struct uct *u = e->data;
175 static char reply[1024];
177 cmd += strspn(cmd, " \n\t");
178 if (!strncasecmp(cmd, "winrate", 7)) {
179 if (!u->t)
180 return "no game context (yet?)";
181 enum stone color = u->t->root_color;
182 struct tree_node *n = u->t->root;
183 snprintf(reply, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
184 n->u.playouts, u->threads, stone2str(color), coord2sstr(n->coord, b),
185 tree_node_get_value(u->t, -1, n->u.value) * 100);
186 if (u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5) {
187 sprintf(reply + strlen(reply), ", while self-imposing extra komi %.1f",
188 u->t->extra_komi);
190 strcat(reply, ".");
191 return reply;
193 return NULL;
196 static void
197 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
199 struct uct *u = e->data;
201 /* This means the game is probably over, no use pondering on. */
202 uct_pondering_stop(u);
204 if (u->pass_all_alive)
205 return; // no dead groups
207 bool mock_state = false;
209 if (!u->t) {
210 /* No state, but we cannot just back out - we might
211 * have passed earlier, only assuming some stones are
212 * dead, and then re-connected, only to lose counting
213 * when all stones are assumed alive. */
214 uct_prepare_move(u, b, S_BLACK); assert(u->t);
215 mock_state = true;
217 /* Make sure the ownermap is well-seeded. */
218 while (u->ownermap.playouts < GJ_MINGAMES)
219 uct_playout(u, b, S_BLACK, u->t);
220 /* Show the ownermap: */
221 if (DEBUGL(2))
222 board_print_custom(b, stderr, uct_printhook_ownermap);
224 dead_group_list(u, b, mq);
226 if (mock_state) {
227 /* Clean up the mock state in case we will receive
228 * a genmove; we could get a non-alternating-move
229 * error from uct_prepare_move() in that case otherwise. */
230 reset_state(u);
234 static void
235 playout_policy_done(struct playout_policy *p)
237 if (p->done) p->done(p);
238 if (p->data) free(p->data);
239 free(p);
242 static void
243 uct_done(struct engine *e)
245 /* This is called on engine reset, especially when clear_board
246 * is received and new game should begin. */
247 struct uct *u = e->data;
248 uct_pondering_stop(u);
249 if (u->t) reset_state(u);
250 free(u->ownermap.map);
251 free(u->stats);
253 free(u->policy);
254 free(u->random_policy);
255 playout_policy_done(u->playout);
256 uct_prior_done(u->prior);
261 /* Run time-limited MCTS search on foreground. */
262 static int
263 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t)
265 struct uct_search_state s;
266 uct_search_start(u, b, color, t, ti, &s);
267 if (UDEBUGL(2) && s.base_playouts > 0)
268 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
270 /* The search tree is ctx->t. This is normally == t, but in case of
271 * TM_ROOT, it is one of the trees belonging to the independent
272 * workers. It is important to reference ctx->t directly since the
273 * thread manager will swap the tree pointer asynchronously. */
274 /* XXX: This means TM_ROOT support is suboptimal since single stalled
275 * thread can stall the others in case of limiting the search by game
276 * count. However, TM_ROOT just does not deserve any more extra code
277 * right now. */
279 /* Now, just periodically poll the search tree. */
280 while (1) {
281 time_sleep(TREE_BUSYWAIT_INTERVAL);
282 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
283 * time control is broken. But if it happens to be less, we still search
284 * at least 100ms otherwise the move is completely random. */
286 int i = uct_search_games(&s);
287 /* Print notifications etc. */
288 uct_search_progress(u, b, color, t, ti, &s, i);
289 /* Check if we should stop the search. */
290 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
291 break;
294 struct uct_thread_ctx *ctx = uct_search_stop();
295 if (UDEBUGL(2)) tree_dump(t, u->dumpthres);
296 if (UDEBUGL(2))
297 fprintf(stderr, "(avg score %f/%d value %f/%d)\n",
298 u->dynkomi->score.value, u->dynkomi->score.playouts,
299 u->dynkomi->value.value, u->dynkomi->value.playouts);
300 if (UDEBUGL(0))
301 uct_progress_status(u, t, color, ctx->games);
303 u->played_own += ctx->games;
304 return ctx->games;
307 /* Start pondering background with @color to play. */
308 static void
309 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
311 if (UDEBUGL(1))
312 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
313 u->pondering = true;
315 /* We need a local board copy to ponder upon. */
316 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
318 /* *b0 did not have the genmove'd move played yet. */
319 struct move m = { t->root->coord, t->root_color };
320 int res = board_play(b, &m);
321 assert(res >= 0);
322 setup_dynkomi(u, b, stone_other(m.color));
324 /* Start MCTS manager thread "headless". */
325 static struct uct_search_state s;
326 uct_search_start(u, b, color, t, NULL, &s);
329 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
330 * to stop the background search for a slave in the distributed engine. */
331 void
332 uct_pondering_stop(struct uct *u)
334 if (!thread_manager_running)
335 return;
337 /* Stop the thread manager. */
338 struct uct_thread_ctx *ctx = uct_search_stop();
339 if (UDEBUGL(1)) {
340 if (u->pondering) fprintf(stderr, "(pondering) ");
341 uct_progress_status(u, ctx->t, ctx->color, ctx->games);
343 if (u->pondering) {
344 free(ctx->b);
345 u->pondering = false;
350 void
351 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
353 if (b->superko_violation) {
354 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
355 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
356 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
357 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
358 b->superko_violation = false;
361 uct_prepare_move(u, b, color);
363 assert(u->t);
364 u->my_color = color;
366 /* How to decide whether to use dynkomi in this game? Since we use
367 * pondering, it's not simple "who-to-play" matter. Decide based on
368 * the last genmove issued. */
369 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
370 setup_dynkomi(u, b, color);
372 if (b->rules == RULES_JAPANESE)
373 u->territory_scoring = true;
375 /* Make pessimistic assumption about komi for Japanese rules to
376 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
377 * The rules usually give the same winner if the integer part of komi
378 * is odd so we adjust the komi only if it is even (for a board of
379 * odd size). We are not trying to get an exact evaluation for rare
380 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
381 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
382 b->komi += (color == S_BLACK ? 1.0 : -1.0);
383 if (UDEBUGL(0))
384 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
385 b->komi);
389 static coord_t *
390 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
392 double start_time = time_now();
393 struct uct *u = e->data;
394 uct_pondering_stop(u);
395 uct_genmove_setup(u, b, color);
397 /* Start the Monte Carlo Tree Search! */
398 int base_playouts = u->t->root->u.playouts;
399 int played_games = uct_search(u, b, ti, color, u->t);
401 coord_t best_coord;
402 struct tree_node *best;
403 best = uct_search_result(u, b, color, pass_all_alive, played_games, base_playouts, &best_coord);
405 if (UDEBUGL(2)) {
406 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
407 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
408 time, (int)(played_games/time), (int)(played_games/time/u->threads));
411 if (!best) {
412 /* Pass or resign. */
413 reset_state(u);
414 return coord_copy(best_coord);
416 tree_promote_node(u->t, &best);
418 /* After a pass, pondering is harmful for two reasons:
419 * (i) We might keep pondering even when the game is over.
420 * Of course this is the case for opponent resign as well.
421 * (ii) More importantly, the ownermap will get skewed since
422 * the UCT will start cutting off any playouts. */
423 if (u->pondering_opt && !is_pass(best->coord)) {
424 uct_pondering_start(u, b, u->t, stone_other(color));
426 return coord_copy(best_coord);
430 bool
431 uct_genbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
433 struct uct *u = e->data;
434 if (!u->t) uct_prepare_move(u, b, color);
435 assert(u->t);
437 if (ti->dim == TD_GAMES) {
438 /* Don't count in games that already went into the book. */
439 ti->len.games += u->t->root->u.playouts;
441 uct_search(u, b, ti, color, u->t);
443 assert(ti->dim == TD_GAMES);
444 tree_save(u->t, b, ti->len.games / 100);
446 return true;
449 void
450 uct_dumpbook(struct engine *e, struct board *b, enum stone color)
452 struct uct *u = e->data;
453 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0, u->local_tree_aging);
454 tree_load(t, b);
455 tree_dump(t, 0);
456 tree_done(t);
460 struct uct *
461 uct_state_init(char *arg, struct board *b)
463 struct uct *u = calloc2(1, sizeof(struct uct));
464 bool using_elo = false;
466 u->debug_level = debug_level;
467 u->gamelen = MC_GAMELEN;
468 u->mercymin = 0;
469 u->expand_p = 2;
470 u->dumpthres = 1000;
471 u->playout_amaf = true;
472 u->playout_amaf_nakade = false;
473 u->amaf_prior = false;
474 u->max_tree_size = 3072ULL * 1048576;
476 u->dynkomi_mask = S_BLACK;
478 u->threads = 1;
479 u->thread_model = TM_TREEVL;
480 u->parallel_tree = true;
481 u->virtual_loss = true;
483 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
484 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
485 u->bestr_ratio = 0.02;
486 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
487 // TODO: Further tuning and experiments with better time allocation schemes.
488 u->best2_ratio = 2.5;
490 u->val_scale = 0.04; u->val_points = 40;
492 u->tenuki_d = 4;
493 u->local_tree_aging = 2;
495 if (arg) {
496 char *optspec, *next = arg;
497 while (*next) {
498 optspec = next;
499 next += strcspn(next, ",");
500 if (*next) { *next++ = 0; } else { *next = 0; }
502 char *optname = optspec;
503 char *optval = strchr(optspec, '=');
504 if (optval) *optval++ = 0;
506 if (!strcasecmp(optname, "debug")) {
507 if (optval)
508 u->debug_level = atoi(optval);
509 else
510 u->debug_level++;
511 } else if (!strcasecmp(optname, "mercy") && optval) {
512 /* Minimal difference of black/white captures
513 * to stop playout - "Mercy Rule". Speeds up
514 * hopeless playouts at the expense of some
515 * accuracy. */
516 u->mercymin = atoi(optval);
517 } else if (!strcasecmp(optname, "gamelen") && optval) {
518 u->gamelen = atoi(optval);
519 } else if (!strcasecmp(optname, "expand_p") && optval) {
520 u->expand_p = atoi(optval);
521 } else if (!strcasecmp(optname, "dumpthres") && optval) {
522 u->dumpthres = atoi(optval);
523 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
524 /* If set, prolong simulating while
525 * first_best/second_best playouts ratio
526 * is less than best2_ratio. */
527 u->best2_ratio = atof(optval);
528 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
529 /* If set, prolong simulating while
530 * best,best_best_child values delta
531 * is more than bestr_ratio. */
532 u->bestr_ratio = atof(optval);
533 } else if (!strcasecmp(optname, "playout_amaf")) {
534 /* Whether to include random playout moves in
535 * AMAF as well. (Otherwise, only tree moves
536 * are included in AMAF. Of course makes sense
537 * only in connection with an AMAF policy.) */
538 /* with-without: 55.5% (+-4.1) */
539 if (optval && *optval == '0')
540 u->playout_amaf = false;
541 else
542 u->playout_amaf = true;
543 } else if (!strcasecmp(optname, "playout_amaf_nakade")) {
544 /* Whether to include nakade moves from playouts
545 * in the AMAF statistics; this tends to nullify
546 * the playout_amaf effect by adding too much
547 * noise. */
548 if (optval && *optval == '0')
549 u->playout_amaf_nakade = false;
550 else
551 u->playout_amaf_nakade = true;
552 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
553 /* Keep only first N% of playout stage AMAF
554 * information. */
555 u->playout_amaf_cutoff = atoi(optval);
556 } else if ((!strcasecmp(optname, "policy") || !strcasecmp(optname, "random_policy")) && optval) {
557 char *policyarg = strchr(optval, ':');
558 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
559 if (policyarg)
560 *policyarg++ = 0;
561 if (!strcasecmp(optval, "ucb1")) {
562 *p = policy_ucb1_init(u, policyarg);
563 } else if (!strcasecmp(optval, "ucb1amaf")) {
564 *p = policy_ucb1amaf_init(u, policyarg);
565 } else {
566 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
567 exit(1);
569 } else if (!strcasecmp(optname, "playout") && optval) {
570 char *playoutarg = strchr(optval, ':');
571 if (playoutarg)
572 *playoutarg++ = 0;
573 if (!strcasecmp(optval, "moggy")) {
574 u->playout = playout_moggy_init(playoutarg, b);
575 } else if (!strcasecmp(optval, "light")) {
576 u->playout = playout_light_init(playoutarg, b);
577 } else if (!strcasecmp(optval, "elo")) {
578 u->playout = playout_elo_init(playoutarg, b);
579 using_elo = true;
580 } else {
581 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
582 exit(1);
584 } else if (!strcasecmp(optname, "prior") && optval) {
585 u->prior = uct_prior_init(optval, b);
586 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
587 u->amaf_prior = atoi(optval);
588 } else if (!strcasecmp(optname, "threads") && optval) {
589 /* By default, Pachi will run with only single
590 * tree search thread! */
591 u->threads = atoi(optval);
592 } else if (!strcasecmp(optname, "thread_model") && optval) {
593 if (!strcasecmp(optval, "root")) {
594 /* Root parallelization - each thread
595 * does independent search, trees are
596 * merged at the end. */
597 u->thread_model = TM_ROOT;
598 u->parallel_tree = false;
599 u->virtual_loss = false;
600 } else if (!strcasecmp(optval, "tree")) {
601 /* Tree parallelization - all threads
602 * grind on the same tree. */
603 u->thread_model = TM_TREE;
604 u->parallel_tree = true;
605 u->virtual_loss = false;
606 } else if (!strcasecmp(optval, "treevl")) {
607 /* Tree parallelization, but also
608 * with virtual losses - this discou-
609 * rages most threads choosing the
610 * same tree branches to read. */
611 u->thread_model = TM_TREEVL;
612 u->parallel_tree = true;
613 u->virtual_loss = true;
614 } else {
615 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
616 exit(1);
618 } else if (!strcasecmp(optname, "pondering")) {
619 /* Keep searching even during opponent's turn. */
620 u->pondering_opt = !optval || atoi(optval);
621 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
622 /* At the very beginning it's not worth thinking
623 * too long because the playout evaluations are
624 * very noisy. So gradually increase the thinking
625 * time up to maximum when fuseki_end percent
626 * of the board has been played.
627 * This only applies if we are not in byoyomi. */
628 u->fuseki_end = atoi(optval);
629 } else if (!strcasecmp(optname, "yose_start") && optval) {
630 /* When yose_start percent of the board has been
631 * played, or if we are in byoyomi, stop spending
632 * more time and spread the remaining time
633 * uniformly.
634 * Between fuseki_end and yose_start, we spend
635 * a constant proportion of the remaining time
636 * on each move. (yose_start should actually
637 * be much earlier than when real yose start,
638 * but "yose" is a good short name to convey
639 * the idea.) */
640 u->yose_start = atoi(optval);
641 } else if (!strcasecmp(optname, "force_seed") && optval) {
642 u->force_seed = atoi(optval);
643 } else if (!strcasecmp(optname, "no_book")) {
644 u->no_book = true;
645 } else if (!strcasecmp(optname, "dynkomi") && optval) {
646 /* Dynamic komi approach; there are multiple
647 * ways to adjust komi dynamically throughout
648 * play. We currently support two: */
649 char *dynkomiarg = strchr(optval, ':');
650 if (dynkomiarg)
651 *dynkomiarg++ = 0;
652 if (!strcasecmp(optval, "none")) {
653 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
654 } else if (!strcasecmp(optval, "linear")) {
655 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
656 } else if (!strcasecmp(optval, "adaptive")) {
657 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
658 } else {
659 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
660 exit(1);
662 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
663 /* Bitmask of colors the player must be
664 * for dynkomi be applied; you may want
665 * to use dynkomi_mask=3 to allow dynkomi
666 * even in games where Pachi is white. */
667 u->dynkomi_mask = atoi(optval);
668 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
669 /* If non-zero, re-adjust dynamic komi
670 * throughout a single genmove reading,
671 * roughly every N simulations. */
672 /* XXX: Does not work with tree
673 * parallelization. */
674 u->dynkomi_interval = atoi(optval);
675 } else if (!strcasecmp(optname, "val_scale") && optval) {
676 /* How much of the game result value should be
677 * influenced by win size. Zero means it isn't. */
678 u->val_scale = atof(optval);
679 } else if (!strcasecmp(optname, "val_points") && optval) {
680 /* Maximum size of win to be scaled into game
681 * result value. Zero means boardsize^2. */
682 u->val_points = atoi(optval) * 2; // result values are doubled
683 } else if (!strcasecmp(optname, "val_extra")) {
684 /* If false, the score coefficient will be simply
685 * added to the value, instead of scaling the result
686 * coefficient because of it. */
687 u->val_extra = !optval || atoi(optval);
688 } else if (!strcasecmp(optname, "local_tree") && optval) {
689 /* Whether to bias exploration by local tree values
690 * (must be supported by the used policy).
691 * 0: Don't.
692 * 1: Do, value = result.
693 * Try to temper the result:
694 * 2: Do, value = 0.5+(result-expected)/2.
695 * 3: Do, value = 0.5+bzz((result-expected)^2).
696 * 4: Do, value = 0.5+sqrt(result-expected)/2. */
697 u->local_tree = atoi(optval);
698 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
699 /* Tenuki distance at which to break the local tree. */
700 u->tenuki_d = atoi(optval);
701 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
702 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
703 exit(1);
705 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
706 /* How much to reduce local tree values between moves. */
707 u->local_tree_aging = atof(optval);
708 } else if (!strcasecmp(optname, "local_tree_allseq")) {
709 /* By default, only complete sequences are stored
710 * in the local tree. If this is on, also
711 * subsequences starting at each move are stored. */
712 u->local_tree_allseq = !optval || atoi(optval);
713 } else if (!strcasecmp(optname, "local_tree_playout")) {
714 /* Whether to adjust ELO playout probability
715 * distributions according to matched localtree
716 * information. */
717 u->local_tree_playout = !optval || atoi(optval);
718 } else if (!strcasecmp(optname, "local_tree_pseqroot")) {
719 /* By default, when we have no sequence move
720 * to suggest in-playout, we give up. If this
721 * is on, we make probability distribution from
722 * sequences first moves instead. */
723 u->local_tree_pseqroot = !optval || atoi(optval);
724 } else if (!strcasecmp(optname, "pass_all_alive")) {
725 /* Whether to consider passing only after all
726 * dead groups were removed from the board;
727 * this is like all genmoves are in fact
728 * kgs-genmove_cleanup. */
729 u->pass_all_alive = !optval || atoi(optval);
730 } else if (!strcasecmp(optname, "territory_scoring")) {
731 /* Use territory scoring (default is area scoring).
732 * An explicit kgs-rules command overrides this. */
733 u->territory_scoring = !optval || atoi(optval);
734 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
735 /* If specified (N), with probability 1/N, random_policy policy
736 * descend is used instead of main policy descend; useful
737 * if specified policy (e.g. UCB1AMAF) can make unduly biased
738 * choices sometimes, you can fall back to e.g.
739 * random_policy=UCB1. */
740 u->random_policy_chance = atoi(optval);
741 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
742 /* Maximum amount of memory [MiB] consumed by the move tree.
743 * For fast_alloc it includes the temp tree used for pruning.
744 * Default is 3072 (3 GiB). Note that if you use TM_ROOT,
745 * this limits size of only one of the trees, not all of them
746 * together. */
747 u->max_tree_size = atol(optval) * 1048576;
748 } else if (!strcasecmp(optname, "fast_alloc")) {
749 u->fast_alloc = !optval || atoi(optval);
750 } else if (!strcasecmp(optname, "slave")) {
751 /* Act as slave for the distributed engine. */
752 u->slave = !optval || atoi(optval);
753 } else if (!strcasecmp(optname, "banner") && optval) {
754 /* Additional banner string. This must come as the
755 * last engine parameter. */
756 if (*next) *--next = ',';
757 u->banner = strdup(optval);
758 break;
759 } else {
760 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
761 exit(1);
766 u->resign_ratio = 0.2; /* Resign when most games are lost. */
767 u->loss_threshold = 0.85; /* Stop reading if after at least 2000 playouts this is best value. */
768 if (!u->policy)
769 u->policy = policy_ucb1amaf_init(u, NULL);
771 if (!!u->random_policy_chance ^ !!u->random_policy) {
772 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
773 exit(1);
776 if (!u->local_tree) {
777 /* No ltree aging. */
778 u->local_tree_aging = 1.0f;
780 if (!using_elo)
781 u->local_tree_playout = false;
783 if (u->fast_alloc && !u->parallel_tree) {
784 fprintf(stderr, "fast_alloc not supported with root parallelization.\n");
785 exit(1);
787 if (u->fast_alloc)
788 u->max_tree_size = (100ULL * u->max_tree_size) / (100 + MIN_FREE_MEM_PERCENT);
790 if (!u->prior)
791 u->prior = uct_prior_init(NULL, b);
793 if (!u->playout)
794 u->playout = playout_moggy_init(NULL, b);
795 u->playout->debug_level = u->debug_level;
797 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
798 u->stats = malloc2(board_size2(b) * sizeof(u->stats[0]));
800 if (!u->dynkomi)
801 u->dynkomi = uct_dynkomi_init_linear(u, NULL, b);
803 /* Some things remain uninitialized for now - the opening book
804 * is not loaded and the tree not set up. */
805 /* This will be initialized in setup_state() at the first move
806 * received/requested. This is because right now we are not aware
807 * about any komi or handicap setup and such. */
809 return u;
812 struct engine *
813 engine_uct_init(char *arg, struct board *b)
815 struct uct *u = uct_state_init(arg, b);
816 struct engine *e = calloc2(1, sizeof(struct engine));
817 e->name = "UCT Engine";
818 e->printhook = uct_printhook_ownermap;
819 e->notify_play = uct_notify_play;
820 e->chat = uct_chat;
821 e->genmove = uct_genmove;
822 e->genmoves = uct_genmoves;
823 e->dead_group_list = uct_dead_group_list;
824 e->done = uct_done;
825 e->data = u;
826 if (u->slave)
827 e->notify = uct_notify;
829 const char banner[] = "I'm playing UCT. When I'm losing, I will resign, "
830 "if I think I win, I play until you pass. "
831 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
832 if (!u->banner) u->banner = "";
833 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
834 sprintf(e->comment, "%s %s", banner, u->banner);
836 return e;