Introduce Joseki Scanner aux engine
[pachi.git] / uct / internal.h
blobb23f62dd67e312d5e47891bea46cdf7ef2991ae7
1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
19 /* How big proportion of ownermap counts must be of one color to consider
20 * the point sure. */
21 #define GJ_THRES 0.8
22 /* How many games to consider at minimum before judging groups. */
23 #define GJ_MINGAMES 500
25 /* Internal engine state. */
26 struct uct {
27 int debug_level;
28 int games, gamelen;
29 float resign_ratio;
30 float loss_threshold;
31 double best2_ratio, bestr_ratio;
32 bool pass_all_alive;
33 bool territory_scoring;
34 int expand_p;
35 bool playout_amaf, playout_amaf_nakade;
36 bool amaf_prior;
37 int playout_amaf_cutoff;
38 int dumpthres;
39 int force_seed;
40 bool no_book;
41 bool fast_alloc;
42 unsigned long max_tree_size;
43 int mercymin;
45 int threads;
46 enum uct_thread_model {
47 TM_TREE, /* Tree parallelization w/o virtual loss. */
48 TM_TREEVL, /* Tree parallelization with virtual loss. */
49 } thread_model;
50 bool virtual_loss;
51 bool pondering_opt; /* User wants pondering */
52 bool pondering; /* Actually pondering now */
53 bool slave; /* Act as slave in distributed engine. */
54 enum stone my_color;
56 int fuseki_end;
57 int yose_start;
59 int dynkomi_mask;
60 int dynkomi_interval;
61 struct uct_dynkomi *dynkomi;
63 float val_scale;
64 int val_points;
65 bool val_extra;
67 int random_policy_chance;
68 int local_tree;
69 int tenuki_d;
70 float local_tree_aging;
71 bool local_tree_allseq;
72 /* Playout-localtree integration. */
73 bool local_tree_playout; // can be true only if ELO playout
74 bool local_tree_pseqroot;
76 char *banner;
78 struct uct_policy *policy;
79 struct uct_policy *random_policy;
80 struct playout_policy *playout;
81 struct uct_prior *prior;
82 struct uct_pluginset *plugins;
84 /* Used within frame of single genmove. */
85 struct board_ownermap ownermap;
86 /* Used for coordination among slaves of the distributed engine. */
87 int stats_hbits;
88 int shared_nodes;
89 int shared_levels;
90 int played_own;
91 int played_all; /* games played by all slaves */
93 /* Game state - maintained by setup_state(), reset_state(). */
94 struct tree *t;
97 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
99 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
101 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
102 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
103 void uct_pondering_stop(struct uct *u);
106 /* This is the state used for descending the tree; we use this wrapper
107 * structure in order to be able to easily descend in multiple trees
108 * in parallel (e.g. main tree and local tree) or compute cummulative
109 * "path value" throughout the tree descent. */
110 struct uct_descent {
111 /* Active tree nodes: */
112 struct tree_node *node; /* Main tree. */
113 struct tree_node *lnode; /* Local tree. */
114 /* Value of main tree node (with all value factors, but unbiased
115 * - without exploration factor), from black's perspective. */
116 struct move_stats value;
120 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
121 typedef float (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
122 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
123 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
124 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
125 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, float result);
127 struct uct_policy {
128 struct uct *uct;
129 uctp_choose choose;
130 uctp_winner winner;
131 uctp_evaluate evaluate;
132 uctp_descend descend;
133 uctp_update update;
134 uctp_prior prior;
135 bool wants_amaf;
136 void *data;
139 #endif