Introduce cap1 trait and PF_*_1STONE for single-stone captures/escapes
[pachi.git] / playout / moggy.h
blob6467597d2c03a420245ab5a806a27bfca6de393e
1 #ifndef ZZGO_PLAYOUT_MOGGY_H
2 #define ZZGO_PLAYOUT_MOGGY_H
4 struct board;
5 struct playout_policy;
7 struct playout_policy *playout_moggy_init(char *arg, struct board *b);
9 #endif