11 #include "patternsp.h"
12 #include "patternprob.h"
13 #include "tactics/ladder.h"
14 #include "tactics/selfatari.h"
15 #include "tactics/util.h"
18 struct pattern_config DEFAULT_PATTERN_CONFIG
= {
21 .spat_min
= 3, .spat_max
= MAX_PATTERN_DIST
,
27 pattern_spec PATTERN_SPEC_MATCH_DEFAULT
= {
30 [FEAT_SELFATARI
] = ~0,
33 [FEAT_CONTIGUITY
] = 0,
37 static const struct feature_info
{
40 } features
[FEAT_MAX
] = {
41 [FEAT_CAPTURE
] = { .name
= "capture", .payloads
= 64 },
42 [FEAT_AESCAPE
] = { .name
= "atariescape", .payloads
= 16 },
43 [FEAT_SELFATARI
] = { .name
= "selfatari", .payloads
= 4 },
44 [FEAT_ATARI
] = { .name
= "atari", .payloads
= 4 },
45 [FEAT_BORDER
] = { .name
= "border", .payloads
= -1 },
46 [FEAT_CONTIGUITY
] = { .name
= "cont", .payloads
= 2 },
47 [FEAT_SPATIAL
] = { .name
= "s", .payloads
= -1 },
51 feature2str(char *str
, struct feature
*f
)
53 return str
+ sprintf(str
+ strlen(str
), "%s:%d", features
[f
->id
].name
, f
->payload
);
57 str2feature(char *str
, struct feature
*f
)
59 while (isspace(*str
)) str
++;
61 int unsigned flen
= strcspn(str
, ":");
62 for (unsigned int i
= 0; i
< sizeof(features
)/sizeof(features
[0]); i
++)
63 if (strlen(features
[i
].name
) == flen
&& !strncmp(features
[i
].name
, str
, flen
)) {
67 fprintf(stderr
, "invalid featurespec: %s[%d]\n", str
, flen
);
72 f
->payload
= strtoull(str
, &str
, 10);
77 feature_name(enum feature_id f
)
79 return features
[f
].name
;
83 feature_payloads(struct pattern_config
*pc
, enum feature_id f
)
87 assert(features
[f
].payloads
< 0);
88 return pc
->spat_dict
->nspatials
;
90 assert(features
[f
].payloads
< 0);
91 return pc
->bdist_max
+ 1;
93 assert(features
[f
].payloads
> 0);
94 return features
[f
].payloads
;
100 patterns_init(struct pattern_setup
*pat
, char *arg
, bool will_append
, bool load_prob
)
102 memset(pat
, 0, sizeof(*pat
));
104 pat
->pc
= DEFAULT_PATTERN_CONFIG
;
105 pat
->pc
.spat_dict
= spatial_dict_init(will_append
, !load_prob
);
107 memcpy(&pat
->ps
, PATTERN_SPEC_MATCH_DEFAULT
, sizeof(pattern_spec
));
110 char *optspec
, *next
= arg
;
113 next
+= strcspn(next
, ":");
114 if (*next
) { *next
++ = 0; } else { *next
= 0; }
116 char *optname
= optspec
;
117 char *optval
= strchr(optspec
, '=');
118 if (optval
) *optval
++ = 0;
120 /* See pattern.h:pattern_config for description and
121 * pattern.c:DEFAULT_PATTERN_CONFIG for default values
122 * of the following options. */
123 if (!strcasecmp(optname
, "bdist_max") && optval
) {
124 pat
->pc
.bdist_max
= atoi(optval
);
125 } else if (!strcasecmp(optname
, "spat_min") && optval
) {
126 pat
->pc
.spat_min
= atoi(optval
);
127 } else if (!strcasecmp(optname
, "spat_max") && optval
) {
128 pat
->pc
.spat_max
= atoi(optval
);
129 } else if (!strcasecmp(optname
, "spat_largest")) {
130 pat
->pc
.spat_largest
= !optval
|| atoi(optval
);
133 fprintf(stderr
, "patterns: Invalid argument %s or missing value\n", optname
);
139 if (load_prob
&& pat
->pc
.spat_dict
) {
140 pat
->pd
= pattern_pdict_init(NULL
, &pat
->pc
);
145 /* pattern_spec helpers */
146 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << PF_MATCH))
147 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
149 static struct feature
*
150 pattern_match_capture(struct pattern_config
*pc
, pattern_spec ps
,
151 struct pattern
*p
, struct feature
*f
,
152 struct board
*b
, struct move
*m
)
154 f
->id
= FEAT_CAPTURE
; f
->payload
= 0;
156 if (!trait_at(b
, m
->coord
, m
->color
).cap
)
159 if ((ps
[FEAT_CAPTURE
] & ~(1<<PF_CAPTURE_1STONE
| 1<<PF_CAPTURE_TRAPPED
| 1<<PF_CAPTURE_CONNECTION
)) == 1<<PF_MATCH
) {
160 if (PS_PF(CAPTURE
, 1STONE
))
161 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap1
== trait_at(b
, m
->coord
, m
->color
).cap
) << PF_CAPTURE_1STONE
;
162 if (PS_PF(CAPTURE
, TRAPPED
))
163 f
->payload
|= (!trait_at(b
, m
->coord
, stone_other(m
->color
)).safe
) << PF_CAPTURE_TRAPPED
;
164 if (PS_PF(CAPTURE
, CONNECTION
))
165 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap
< neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))) << PF_CAPTURE_CONNECTION
;
169 /* We need to know details, so we still have to go through
173 /* We look at neighboring groups we could capture, and also if the
174 * opponent could save them. */
175 /* This is very similar in spirit to board_safe_to_play(), and almost
176 * a color inverse of pattern_match_aescape(). */
178 /* Whether an escape move would be safe for the opponent. */
181 int extra_libs
= 0, connectable_groups
= 0;
182 bool onestone
= false, multistone
= false;
184 foreach_neighbor(b
, m
->coord
, {
185 if (board_at(b
, c
) != stone_other(m
->color
)) {
186 if (board_at(b
, c
) == S_NONE
)
187 extra_libs
++; // free point
188 else if (board_at(b
, c
) == m
->color
&& board_group_info(b
, group_at(b
, c
)).libs
== 1)
189 extra_libs
+= 2; // capturable enemy group
193 group_t g
= group_at(b
, c
); assert(g
);
194 if (board_group_info(b
, g
).libs
> 1) {
195 connectable_groups
++;
196 if (board_group_info(b
, g
).libs
> 2) {
197 extra_libs
+= 2; // connected out
199 /* This is a bit tricky; we connect our 2-lib
200 * group to another 2-lib group, which counts
201 * as one liberty, but only if the other lib
202 * is not shared too. */
204 onelib
= board_group_other_lib(b
, g
, c
);
208 extra_libs
--; // take that back
219 if (PS_PF(CAPTURE
, LADDER
))
220 f
->payload
|= is_ladder(b
, m
->coord
, g
) << PF_CAPTURE_LADDER
;
221 /* TODO: is_ladder() is too conservative in some
222 * very obvious situations, look at complete.gtp. */
224 if (PS_PF(CAPTURE
, ATARIDEF
))
225 foreach_in_group(b
, g
) {
226 foreach_neighbor(b
, c
, {
227 assert(board_at(b
, c
) != S_NONE
|| c
== m
->coord
);
228 if (board_at(b
, c
) != m
->color
)
230 group_t g
= group_at(b
, c
);
231 if (!g
|| board_group_info(b
, g
).libs
!= 1)
233 /* A neighboring group of ours is in atari. */
234 f
->payload
|= 1 << PF_CAPTURE_ATARIDEF
;
236 } foreach_in_group_end
;
238 if (PS_PF(CAPTURE
, KO
)
239 && group_is_onestone(b
, g
)
240 && neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))
241 + neighbor_count_at(b
, m
->coord
, S_OFFBOARD
) == 4)
242 f
->payload
|= 1 << PF_CAPTURE_KO
;
244 if (group_is_onestone(b
, g
))
251 if (PS_PF(CAPTURE
, 1STONE
))
252 f
->payload
|= (onestone
&& !multistone
) << PF_CAPTURE_1STONE
;
253 if (PS_PF(CAPTURE
, TRAPPED
))
254 f
->payload
|= (extra_libs
< 2) << PF_CAPTURE_TRAPPED
;
255 if (PS_PF(CAPTURE
, CONNECTION
))
256 f
->payload
|= (connectable_groups
> 0) << PF_CAPTURE_CONNECTION
;
262 static struct feature
*
263 pattern_match_aescape(struct pattern_config
*pc
, pattern_spec ps
,
264 struct pattern
*p
, struct feature
*f
,
265 struct board
*b
, struct move
*m
)
267 f
->id
= FEAT_AESCAPE
; f
->payload
= 0;
269 if (!trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
)
271 /* Opponent can capture something! */
272 if ((ps
[FEAT_AESCAPE
] & ~(1<<PF_AESCAPE_1STONE
| 1<<PF_AESCAPE_TRAPPED
| 1<<PF_AESCAPE_CONNECTION
)) == 1<<PF_MATCH
) {
273 if (PS_PF(AESCAPE
, 1STONE
))
274 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap1
== trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
) << PF_AESCAPE_1STONE
;
275 if (PS_PF(AESCAPE
, TRAPPED
))
276 f
->payload
|= (!trait_at(b
, m
->coord
, m
->color
).safe
) << PF_AESCAPE_TRAPPED
;
277 if (PS_PF(AESCAPE
, CONNECTION
))
278 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
< neighbor_count_at(b
, m
->coord
, m
->color
)) << PF_AESCAPE_CONNECTION
;
282 /* We need to know details, so we still have to go through
286 /* Find if a neighboring group of ours is in atari, AND that we provide
287 * a liberty to connect out. XXX: No connect-and-die check. */
288 /* This is very similar in spirit to board_safe_to_play(). */
289 group_t in_atari
= -1;
291 int extra_libs
= 0, connectable_groups
= 0;
292 bool onestone
= false, multistone
= false;
294 foreach_neighbor(b
, m
->coord
, {
295 if (board_at(b
, c
) != m
->color
) {
296 if (board_at(b
, c
) == S_NONE
)
297 extra_libs
++; // free point
298 else if (board_at(b
, c
) == stone_other(m
->color
) && board_group_info(b
, group_at(b
, c
)).libs
== 1) {
299 extra_libs
+= 2; // capturable enemy group
300 /* XXX: We just consider this move safe
301 * unconditionally. */
305 group_t g
= group_at(b
, c
); assert(g
);
306 if (board_group_info(b
, g
).libs
> 1) {
307 connectable_groups
++;
308 if (board_group_info(b
, g
).libs
> 2) {
309 extra_libs
+= 2; // connected out
311 /* This is a bit tricky; we connect our 2-lib
312 * group to another 2-lib group, which counts
313 * as one liberty, but only if the other lib
314 * is not shared too. */
316 onelib
= board_group_other_lib(b
, g
, c
);
320 extra_libs
--; // take that back
331 if (PS_PF(AESCAPE
, LADDER
))
332 f
->payload
|= is_ladder(b
, m
->coord
, g
) << PF_AESCAPE_LADDER
;
333 /* TODO: is_ladder() is too conservative in some
334 * very obvious situations, look at complete.gtp. */
336 if (group_is_onestone(b
, g
))
343 if (PS_PF(AESCAPE
, 1STONE
))
344 f
->payload
|= (onestone
&& !multistone
) << PF_AESCAPE_1STONE
;
345 if (PS_PF(AESCAPE
, TRAPPED
))
346 f
->payload
|= (extra_libs
< 2) << PF_AESCAPE_TRAPPED
;
347 if (PS_PF(AESCAPE
, CONNECTION
))
348 f
->payload
|= (connectable_groups
> 0) << PF_AESCAPE_CONNECTION
;
354 static struct feature
*
355 pattern_match_atari(struct pattern_config
*pc
, pattern_spec ps
,
356 struct pattern
*p
, struct feature
*f
,
357 struct board
*b
, struct move
*m
)
359 foreach_neighbor(b
, m
->coord
, {
360 if (board_at(b
, c
) != stone_other(m
->color
))
362 group_t g
= group_at(b
, c
);
363 if (!g
|| board_group_info(b
, g
).libs
!= 2)
367 f
->id
= FEAT_ATARI
; f
->payload
= 0;
369 if (PS_PF(ATARI
, LADDER
)) {
370 /* Opponent will escape by the other lib. */
371 coord_t lib
= board_group_other_lib(b
, g
, m
->coord
);
372 /* TODO: is_ladder() is too conservative in some
373 * very obvious situations, look at complete.gtp. */
374 f
->payload
|= is_ladder(b
, lib
, g
) << PF_ATARI_LADDER
;
377 if (PS_PF(ATARI
, KO
) && !is_pass(b
->ko
.coord
))
378 f
->payload
|= 1 << PF_ATARI_KO
;
385 #ifndef BOARD_SPATHASH
386 #undef BOARD_SPATHASH_MAXD
387 #define BOARD_SPATHASH_MAXD 1
390 /* Match spatial features that are too distant to be pre-matched
393 pattern_match_spatial_outer(struct pattern_config
*pc
, pattern_spec ps
,
394 struct pattern
*p
, struct feature
*f
,
395 struct board
*b
, struct move
*m
, hash_t h
)
397 /* We record all spatial patterns black-to-play; simply
398 * reverse all colors if we are white-to-play. */
399 static enum stone bt_black
[4] = { S_NONE
, S_BLACK
, S_WHITE
, S_OFFBOARD
};
400 static enum stone bt_white
[4] = { S_NONE
, S_WHITE
, S_BLACK
, S_OFFBOARD
};
401 enum stone (*bt
)[4] = m
->color
== S_WHITE
? &bt_white
: &bt_black
;
403 for (int d
= BOARD_SPATHASH_MAXD
+ 1; d
<= pc
->spat_max
; d
++) {
404 /* Recompute missing outer circles:
405 * Go through all points in given distance. */
406 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
407 ptcoords_at(x
, y
, m
->coord
, b
, j
);
408 h
^= pthashes
[0][j
][(*bt
)[board_atxy(b
, x
, y
)]];
410 if (d
< pc
->spat_min
)
412 /* Record spatial feature, one per distance. */
413 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
415 f
->id
= FEAT_SPATIAL
;
417 if (!pc
->spat_largest
)
419 } /* else not found, ignore */
425 pattern_match_spatial(struct pattern_config
*pc
, pattern_spec ps
,
426 struct pattern
*p
, struct feature
*f
,
427 struct board
*b
, struct move
*m
)
429 /* XXX: This is partially duplicated from spatial_from_board(), but
430 * we build a hash instead of spatial record. */
432 assert(pc
->spat_min
> 0);
435 hash_t h
= pthashes
[0][0][S_NONE
];
436 #ifdef BOARD_SPATHASH
437 bool w_to_play
= m
->color
== S_WHITE
;
438 for (int d
= 2; d
<= BOARD_SPATHASH_MAXD
; d
++) {
439 /* Reuse all incrementally matched data. */
440 h
^= b
->spathash
[m
->coord
][d
- 1][w_to_play
];
441 if (d
< pc
->spat_min
)
443 /* Record spatial feature, one per distance. */
444 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
446 f
->id
= FEAT_SPATIAL
;
448 if (!pc
->spat_largest
)
450 } /* else not found, ignore */
453 assert(BOARD_SPATHASH_MAXD
< 2);
455 if (unlikely(pc
->spat_max
> BOARD_SPATHASH_MAXD
))
456 f
= pattern_match_spatial_outer(pc
, ps
, p
, f
, b
, m
, h
);
457 if (pc
->spat_largest
&& f
->id
== FEAT_SPATIAL
)
464 pattern_match(struct pattern_config
*pc
, pattern_spec ps
,
465 struct pattern
*p
, struct board
*b
, struct move
*m
)
468 struct feature
*f
= &p
->f
[0];
470 /* TODO: We should match pretty much all of these features
473 if (PS_ANY(CAPTURE
)) {
474 f
= pattern_match_capture(pc
, ps
, p
, f
, b
, m
);
477 if (PS_ANY(AESCAPE
)) {
478 f
= pattern_match_aescape(pc
, ps
, p
, f
, b
, m
);
481 if (PS_ANY(SELFATARI
)) {
483 if (PS_PF(SELFATARI
, STUPID
)) {
485 if (!b
->precise_selfatari
)
486 simple
= !trait_at(b
, m
->coord
, m
->color
).safe
;
489 simple
= !board_safe_to_play(b
, m
->coord
, m
->color
);
491 bool thorough
= false;
492 if (PS_PF(SELFATARI
, SMART
)) {
494 if (b
->precise_selfatari
)
495 thorough
= !trait_at(b
, m
->coord
, m
->color
).safe
;
498 thorough
= is_bad_selfatari(b
, m
->color
, m
->coord
);
500 if (simple
|| thorough
) {
501 f
->id
= FEAT_SELFATARI
;
502 f
->payload
= simple
<< PF_SELFATARI_STUPID
;
503 f
->payload
|= thorough
<< PF_SELFATARI_SMART
;
509 f
= pattern_match_atari(pc
, ps
, p
, f
, b
, m
);
512 if (PS_ANY(BORDER
)) {
513 int bdist
= coord_edge_distance(m
->coord
, b
);
514 if (bdist
<= pc
->bdist_max
) {
521 if (PS_ANY(CONTIGUITY
) && !is_pass(b
->last_move
.coord
)
522 && coord_is_8adjecent(m
->coord
, b
->last_move
.coord
, b
)) {
523 f
->id
= FEAT_CONTIGUITY
;
528 if (PS_ANY(SPATIAL
) && pc
->spat_max
> 0 && pc
->spat_dict
) {
529 f
= pattern_match_spatial(pc
, ps
, p
, f
, b
, m
);
534 pattern2str(char *str
, struct pattern
*p
)
536 str
= stpcpy(str
, "(");
537 for (int i
= 0; i
< p
->n
; i
++) {
538 if (i
> 0) str
= stpcpy(str
, " ");
539 str
= feature2str(str
, &p
->f
[i
]);
541 str
= stpcpy(str
, ")");
546 str2pattern(char *str
, struct pattern
*p
)
549 while (isspace(*str
)) str
++;
551 fprintf(stderr
, "invalid patternspec: %s\n", str
);
555 while (*str
!= ')') {
556 str
= str2feature(str
, &p
->f
[p
->n
++]);