selfatari_cousin(): Truly randomized cousin choice
[pachi.git] / uct / uct.c
blob638de267b707b944f0b39df48592eb3805416045
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "move.h"
14 #include "mq.h"
15 #include "joseki/base.h"
16 #include "playout.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
19 #include "tactics/util.h"
20 #include "timeinfo.h"
21 #include "uct/dynkomi.h"
22 #include "uct/internal.h"
23 #include "uct/plugins.h"
24 #include "uct/prior.h"
25 #include "uct/search.h"
26 #include "uct/slave.h"
27 #include "uct/tree.h"
28 #include "uct/uct.h"
29 #include "uct/walk.h"
31 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
32 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg, struct board *board);
33 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
35 /* Maximal simulation length. */
36 #define MC_GAMELEN MAX_GAMELEN
39 static void
40 setup_state(struct uct *u, struct board *b, enum stone color)
42 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
43 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, u->stats_hbits);
44 if (u->force_seed)
45 fast_srandom(u->force_seed);
46 if (UDEBUGL(0))
47 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
48 //board_print(b, stderr);
49 if (!u->no_tbook && b->moves == 0) {
50 assert(color == S_BLACK);
51 tree_load(u->t, b);
55 static void
56 reset_state(struct uct *u)
58 assert(u->t);
59 tree_done(u->t); u->t = NULL;
62 static void
63 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
65 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
66 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
67 else if (!u->t->use_extra_komi)
68 u->t->extra_komi = 0;
71 void
72 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
74 if (u->t) {
75 /* Verify that we have sane state. */
76 assert(b->es == u);
77 assert(u->t && b->moves);
78 if (color != stone_other(u->t->root_color)) {
79 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
80 color, u->t->root_color);
81 exit(1);
83 uct_htable_reset(u->t);
85 } else {
86 /* We need fresh state. */
87 b->es = u;
88 setup_state(u, b, color);
91 u->ownermap.playouts = 0;
92 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
93 u->played_own = u->played_all = 0;
96 static void
97 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
99 struct group_judgement gj;
100 gj.thres = GJ_THRES;
101 gj.gs = alloca(board_size2(b) * sizeof(gj.gs[0]));
102 board_ownermap_judge_group(b, &u->ownermap, &gj);
103 groups_of_status(b, &gj, GS_DEAD, mq);
106 bool
107 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
109 /* Make sure enough playouts are simulated to get a reasonable dead group list. */
110 while (u->ownermap.playouts < GJ_MINGAMES)
111 uct_playout(u, b, color, u->t);
113 struct move_queue mq = { .moves = 0 };
114 dead_group_list(u, b, &mq);
115 if (pass_all_alive && mq.moves > 0)
116 return false; // We need to remove some dead groups first.
117 return pass_is_safe(b, color, &mq);
120 static char *
121 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
123 struct uct *u = board->es;
124 if (!u) {
125 strcat(s, ". ");
126 return s + 2;
128 const char chr[] = ":XO,"; // dame, black, white, unclear
129 const char chm[] = ":xo,";
130 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
131 if (ch == ',') { // less precise estimate then?
132 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
134 s += snprintf(s, end - s, "%c ", ch);
135 return s;
138 static char *
139 uct_notify_play(struct engine *e, struct board *b, struct move *m)
141 struct uct *u = e->data;
142 if (!u->t) {
143 /* No state, create one - this is probably game beginning
144 * and we need to load the opening tbook right now. */
145 uct_prepare_move(u, b, m->color);
146 assert(u->t);
149 /* Stop pondering, required by tree_promote_at() */
150 uct_pondering_stop(u);
151 if (UDEBUGL(2) && u->slave)
152 tree_dump(u->t, u->dumpthres);
154 if (is_resign(m->coord)) {
155 /* Reset state. */
156 reset_state(u);
157 return NULL;
160 /* Promote node of the appropriate move to the tree root. */
161 assert(u->t->root);
162 if (!tree_promote_at(u->t, b, m->coord)) {
163 if (UDEBUGL(0))
164 fprintf(stderr, "Warning: Cannot promote move node! Several play commands in row?\n");
165 reset_state(u);
166 return NULL;
169 /* If we are a slave in a distributed engine, start pondering once
170 * we know which move we actually played. See uct_genmove() about
171 * the check for pass. */
172 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
173 uct_pondering_start(u, b, u->t, stone_other(m->color));
175 return NULL;
178 static char *
179 uct_undo(struct engine *e, struct board *b)
181 struct uct *u = e->data;
183 if (!u->t) return NULL;
184 uct_pondering_stop(u);
185 reset_state(u);
186 return NULL;
189 static char *
190 uct_result(struct engine *e, struct board *b)
192 struct uct *u = e->data;
193 static char reply[1024];
195 if (!u->t)
196 return NULL;
197 enum stone color = u->t->root_color;
198 struct tree_node *n = u->t->root;
199 snprintf(reply, 1024, "%s %s %d %.2f %.1f",
200 stone2str(color), coord2sstr(node_coord(n), b),
201 n->u.playouts, tree_node_get_value(u->t, -1, n->u.value),
202 u->t->use_extra_komi ? u->t->extra_komi : 0);
203 return reply;
206 static char *
207 uct_chat(struct engine *e, struct board *b, char *cmd)
209 struct uct *u = e->data;
210 static char reply[1024];
212 cmd += strspn(cmd, " \n\t");
213 if (!strncasecmp(cmd, "winrate", 7)) {
214 if (!u->t)
215 return "no game context (yet?)";
216 enum stone color = u->t->root_color;
217 struct tree_node *n = u->t->root;
218 snprintf(reply, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
219 n->u.playouts, u->threads, stone2str(color), coord2sstr(node_coord(n), b),
220 tree_node_get_value(u->t, -1, n->u.value) * 100);
221 if (u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5) {
222 sprintf(reply + strlen(reply), ", while self-imposing extra komi %.1f",
223 u->t->extra_komi);
225 strcat(reply, ".");
226 return reply;
228 return NULL;
231 static void
232 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
234 struct uct *u = e->data;
236 /* This means the game is probably over, no use pondering on. */
237 uct_pondering_stop(u);
239 if (u->pass_all_alive)
240 return; // no dead groups
242 bool mock_state = false;
244 if (!u->t) {
245 /* No state, but we cannot just back out - we might
246 * have passed earlier, only assuming some stones are
247 * dead, and then re-connected, only to lose counting
248 * when all stones are assumed alive. */
249 uct_prepare_move(u, b, S_BLACK); assert(u->t);
250 mock_state = true;
252 /* Make sure the ownermap is well-seeded. */
253 while (u->ownermap.playouts < GJ_MINGAMES)
254 uct_playout(u, b, S_BLACK, u->t);
255 /* Show the ownermap: */
256 if (DEBUGL(2))
257 board_print_custom(b, stderr, uct_printhook_ownermap);
259 dead_group_list(u, b, mq);
261 if (mock_state) {
262 /* Clean up the mock state in case we will receive
263 * a genmove; we could get a non-alternating-move
264 * error from uct_prepare_move() in that case otherwise. */
265 reset_state(u);
269 static void
270 playout_policy_done(struct playout_policy *p)
272 if (p->done) p->done(p);
273 if (p->data) free(p->data);
274 free(p);
277 static void
278 uct_done(struct engine *e)
280 /* This is called on engine reset, especially when clear_board
281 * is received and new game should begin. */
282 struct uct *u = e->data;
283 uct_pondering_stop(u);
284 if (u->t) reset_state(u);
285 free(u->ownermap.map);
287 free(u->policy);
288 free(u->random_policy);
289 playout_policy_done(u->playout);
290 uct_prior_done(u->prior);
291 joseki_done(u->jdict);
292 pluginset_done(u->plugins);
297 /* Run time-limited MCTS search on foreground. */
298 static int
299 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t)
301 struct uct_search_state s;
302 uct_search_start(u, b, color, t, ti, &s);
303 if (UDEBUGL(2) && s.base_playouts > 0)
304 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
306 /* The search tree is ctx->t. This is currently == . It is important
307 * to reference ctx->t directly since the
308 * thread manager will swap the tree pointer asynchronously. */
310 /* Now, just periodically poll the search tree. */
311 /* Note that in case of TD_GAMES, threads will not wait for
312 * the uct_search_check_stop() signalization. */
313 while (1) {
314 time_sleep(TREE_BUSYWAIT_INTERVAL);
315 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
316 * time control is broken. But if it happens to be less, we still search
317 * at least 100ms otherwise the move is completely random. */
319 int i = uct_search_games(&s);
320 /* Print notifications etc. */
321 uct_search_progress(u, b, color, t, ti, &s, i);
322 /* Check if we should stop the search. */
323 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
324 break;
327 struct uct_thread_ctx *ctx = uct_search_stop();
328 if (UDEBUGL(2)) tree_dump(t, u->dumpthres);
329 if (UDEBUGL(2))
330 fprintf(stderr, "(avg score %f/%d value %f/%d)\n",
331 u->dynkomi->score.value, u->dynkomi->score.playouts,
332 u->dynkomi->value.value, u->dynkomi->value.playouts);
333 if (UDEBUGL(0))
334 uct_progress_status(u, t, color, ctx->games);
336 u->played_own += ctx->games;
337 return ctx->games;
340 /* Start pondering background with @color to play. */
341 static void
342 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
344 if (UDEBUGL(1))
345 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
346 u->pondering = true;
348 /* We need a local board copy to ponder upon. */
349 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
351 /* *b0 did not have the genmove'd move played yet. */
352 struct move m = { node_coord(t->root), t->root_color };
353 int res = board_play(b, &m);
354 assert(res >= 0);
355 setup_dynkomi(u, b, stone_other(m.color));
357 /* Start MCTS manager thread "headless". */
358 static struct uct_search_state s;
359 uct_search_start(u, b, color, t, NULL, &s);
362 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
363 * to stop the background search for a slave in the distributed engine. */
364 void
365 uct_pondering_stop(struct uct *u)
367 if (!thread_manager_running)
368 return;
370 /* Stop the thread manager. */
371 struct uct_thread_ctx *ctx = uct_search_stop();
372 if (UDEBUGL(1)) {
373 if (u->pondering) fprintf(stderr, "(pondering) ");
374 uct_progress_status(u, ctx->t, ctx->color, ctx->games);
376 if (u->pondering) {
377 free(ctx->b);
378 u->pondering = false;
383 void
384 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
386 if (b->superko_violation) {
387 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
388 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
389 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
390 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
391 b->superko_violation = false;
394 uct_prepare_move(u, b, color);
396 assert(u->t);
397 u->my_color = color;
399 /* How to decide whether to use dynkomi in this game? Since we use
400 * pondering, it's not simple "who-to-play" matter. Decide based on
401 * the last genmove issued. */
402 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
403 setup_dynkomi(u, b, color);
405 if (b->rules == RULES_JAPANESE)
406 u->territory_scoring = true;
408 /* Make pessimistic assumption about komi for Japanese rules to
409 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
410 * The rules usually give the same winner if the integer part of komi
411 * is odd so we adjust the komi only if it is even (for a board of
412 * odd size). We are not trying to get an exact evaluation for rare
413 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
414 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
415 b->komi += (color == S_BLACK ? 1.0 : -1.0);
416 if (UDEBUGL(0))
417 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
418 b->komi);
422 static coord_t *
423 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
425 double start_time = time_now();
426 struct uct *u = e->data;
427 u->pass_all_alive |= pass_all_alive;
428 uct_pondering_stop(u);
429 uct_genmove_setup(u, b, color);
431 /* Start the Monte Carlo Tree Search! */
432 int base_playouts = u->t->root->u.playouts;
433 int played_games = uct_search(u, b, ti, color, u->t);
435 coord_t best_coord;
436 struct tree_node *best;
437 best = uct_search_result(u, b, color, u->pass_all_alive, played_games, base_playouts, &best_coord);
439 if (UDEBUGL(2)) {
440 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
441 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
442 time, (int)(played_games/time), (int)(played_games/time/u->threads));
445 if (!best) {
446 /* Pass or resign. */
447 reset_state(u);
448 return coord_copy(best_coord);
450 tree_promote_node(u->t, &best);
452 /* After a pass, pondering is harmful for two reasons:
453 * (i) We might keep pondering even when the game is over.
454 * Of course this is the case for opponent resign as well.
455 * (ii) More importantly, the ownermap will get skewed since
456 * the UCT will start cutting off any playouts. */
457 if (u->pondering_opt && !is_pass(node_coord(best))) {
458 uct_pondering_start(u, b, u->t, stone_other(color));
460 return coord_copy(best_coord);
464 bool
465 uct_gentbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
467 struct uct *u = e->data;
468 if (!u->t) uct_prepare_move(u, b, color);
469 assert(u->t);
471 if (ti->dim == TD_GAMES) {
472 /* Don't count in games that already went into the tbook. */
473 ti->len.games += u->t->root->u.playouts;
475 uct_search(u, b, ti, color, u->t);
477 assert(ti->dim == TD_GAMES);
478 tree_save(u->t, b, ti->len.games / 100);
480 return true;
483 void
484 uct_dumptbook(struct engine *e, struct board *b, enum stone color)
486 struct uct *u = e->data;
487 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
488 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, 0);
489 tree_load(t, b);
490 tree_dump(t, 0);
491 tree_done(t);
495 floating_t
496 uct_evaluate_one(struct engine *e, struct board *b, struct time_info *ti, coord_t c, enum stone color)
498 struct uct *u = e->data;
500 struct board b2;
501 board_copy(&b2, b);
502 struct move m = { c, color };
503 int res = board_play(&b2, &m);
504 if (res < 0)
505 return NAN;
506 color = stone_other(color);
508 if (u->t) reset_state(u);
509 uct_prepare_move(u, &b2, color);
510 assert(u->t);
512 floating_t bestval;
513 uct_search(u, &b2, ti, color, u->t);
514 struct tree_node *best = u->policy->choose(u->policy, u->t->root, &b2, color, resign);
515 if (!best) {
516 bestval = NAN; // the opponent has no reply!
517 } else {
518 bestval = tree_node_get_value(u->t, 1, best->u.value);
521 reset_state(u); // clean our junk
523 return isnan(bestval) ? NAN : 1.0f - bestval;
526 void
527 uct_evaluate(struct engine *e, struct board *b, struct time_info *ti, floating_t *vals, enum stone color)
529 for (int i = 0; i < b->flen; i++) {
530 if (is_pass(b->f[i]))
531 vals[i] = NAN;
532 else
533 vals[i] = uct_evaluate_one(e, b, ti, b->f[i], color);
538 struct uct *
539 uct_state_init(char *arg, struct board *b)
541 struct uct *u = calloc2(1, sizeof(struct uct));
543 u->debug_level = debug_level;
544 u->gamelen = MC_GAMELEN;
545 u->resign_threshold = 0.2;
546 u->sure_win_threshold = 0.9;
547 u->mercymin = 0;
548 u->significant_threshold = 50;
549 u->expand_p = 8;
550 u->dumpthres = 1000;
551 u->playout_amaf = true;
552 u->amaf_prior = false;
553 u->max_tree_size = 1408ULL * 1048576;
554 u->fast_alloc = true;
555 u->pruning_threshold = 0;
557 u->threads = 1;
558 u->thread_model = TM_TREEVL;
559 u->virtual_loss = 1;
561 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
562 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
563 u->bestr_ratio = 0.02;
564 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
565 // TODO: Further tuning and experiments with better time allocation schemes.
566 u->best2_ratio = 2.5;
567 u->max_maintime_ratio = 3.0;
569 u->val_scale = 0; u->val_points = 40;
570 u->dynkomi_interval = 1000;
571 u->dynkomi_mask = S_BLACK | S_WHITE;
573 u->tenuki_d = 4;
574 u->local_tree_aging = 80;
575 u->local_tree_depth_decay = 1.5;
576 u->local_tree_eval = LTE_ROOT;
577 u->local_tree_neival = true;
579 u->max_slaves = -1;
580 u->slave_index = -1;
581 u->stats_delay = 0.01; // 10 ms
583 u->plugins = pluginset_init(b);
585 u->jdict = joseki_load(b->size);
587 if (arg) {
588 char *optspec, *next = arg;
589 while (*next) {
590 optspec = next;
591 next += strcspn(next, ",");
592 if (*next) { *next++ = 0; } else { *next = 0; }
594 char *optname = optspec;
595 char *optval = strchr(optspec, '=');
596 if (optval) *optval++ = 0;
598 /** Basic options */
600 if (!strcasecmp(optname, "debug")) {
601 if (optval)
602 u->debug_level = atoi(optval);
603 else
604 u->debug_level++;
605 } else if (!strcasecmp(optname, "dumpthres") && optval) {
606 /* When dumping the UCT tree on output, include
607 * nodes with at least this many playouts.
608 * (This value is re-scaled "intelligently"
609 * in case of very large trees.) */
610 u->dumpthres = atoi(optval);
611 } else if (!strcasecmp(optname, "resign_threshold") && optval) {
612 /* Resign when this ratio of games is lost
613 * after GJ_MINGAMES sample is taken. */
614 u->resign_threshold = atof(optval);
615 } else if (!strcasecmp(optname, "sure_win_threshold") && optval) {
616 /* Stop reading when this ratio of games is won
617 * after PLAYOUT_EARLY_BREAK_MIN sample is
618 * taken. (Prevents stupid time losses,
619 * friendly to human opponents.) */
620 u->sure_win_threshold = atof(optval);
621 } else if (!strcasecmp(optname, "force_seed") && optval) {
622 /* Set RNG seed at the tree setup. */
623 u->force_seed = atoi(optval);
624 } else if (!strcasecmp(optname, "no_tbook")) {
625 /* Disable UCT opening tbook. */
626 u->no_tbook = true;
627 } else if (!strcasecmp(optname, "pass_all_alive")) {
628 /* Whether to consider passing only after all
629 * dead groups were removed from the board;
630 * this is like all genmoves are in fact
631 * kgs-genmove_cleanup. */
632 u->pass_all_alive = !optval || atoi(optval);
633 } else if (!strcasecmp(optname, "territory_scoring")) {
634 /* Use territory scoring (default is area scoring).
635 * An explicit kgs-rules command overrides this. */
636 u->territory_scoring = !optval || atoi(optval);
637 } else if (!strcasecmp(optname, "stones_only")) {
638 /* Do not count eyes. Nice to teach go to kids.
639 * http://strasbourg.jeudego.org/regle_strasbourgeoise.htm */
640 b->rules = RULES_STONES_ONLY;
641 u->pass_all_alive = true;
642 } else if (!strcasecmp(optname, "banner") && optval) {
643 /* Additional banner string. This must come as the
644 * last engine parameter. */
645 if (*next) *--next = ',';
646 u->banner = strdup(optval);
647 break;
648 } else if (!strcasecmp(optname, "plugin") && optval) {
649 /* Load an external plugin; filename goes before the colon,
650 * extra arguments after the colon. */
651 char *pluginarg = strchr(optval, ':');
652 if (pluginarg)
653 *pluginarg++ = 0;
654 plugin_load(u->plugins, optval, pluginarg);
656 /** UCT behavior and policies */
658 } else if ((!strcasecmp(optname, "policy")
659 /* Node selection policy. ucb1amaf is the
660 * default policy implementing RAVE, while
661 * ucb1 is the simple exploration/exploitation
662 * policy. Policies can take further extra
663 * options. */
664 || !strcasecmp(optname, "random_policy")) && optval) {
665 /* A policy to be used randomly with small
666 * chance instead of the default policy. */
667 char *policyarg = strchr(optval, ':');
668 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
669 if (policyarg)
670 *policyarg++ = 0;
671 if (!strcasecmp(optval, "ucb1")) {
672 *p = policy_ucb1_init(u, policyarg);
673 } else if (!strcasecmp(optval, "ucb1amaf")) {
674 *p = policy_ucb1amaf_init(u, policyarg, b);
675 } else {
676 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
677 exit(1);
679 } else if (!strcasecmp(optname, "playout") && optval) {
680 /* Random simulation (playout) policy.
681 * moggy is the default policy with large
682 * amount of domain-specific knowledge and
683 * heuristics. light is a simple uniformly
684 * random move selection policy. */
685 char *playoutarg = strchr(optval, ':');
686 if (playoutarg)
687 *playoutarg++ = 0;
688 if (!strcasecmp(optval, "moggy")) {
689 u->playout = playout_moggy_init(playoutarg, b, u->jdict);
690 } else if (!strcasecmp(optval, "light")) {
691 u->playout = playout_light_init(playoutarg, b);
692 } else {
693 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
694 exit(1);
696 } else if (!strcasecmp(optname, "prior") && optval) {
697 /* Node priors policy. When expanding a node,
698 * it will seed node values heuristically
699 * (most importantly, based on playout policy
700 * opinion, but also with regard to other
701 * things). See uct/prior.c for details.
702 * Use prior=eqex=0 to disable priors. */
703 u->prior = uct_prior_init(optval, b);
704 } else if (!strcasecmp(optname, "mercy") && optval) {
705 /* Minimal difference of black/white captures
706 * to stop playout - "Mercy Rule". Speeds up
707 * hopeless playouts at the expense of some
708 * accuracy. */
709 u->mercymin = atoi(optval);
710 } else if (!strcasecmp(optname, "gamelen") && optval) {
711 /* Maximum length of single simulation
712 * in moves. */
713 u->gamelen = atoi(optval);
714 } else if (!strcasecmp(optname, "expand_p") && optval) {
715 /* Expand UCT nodes after it has been
716 * visited this many times. */
717 u->expand_p = atoi(optval);
718 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
719 /* If specified (N), with probability 1/N, random_policy policy
720 * descend is used instead of main policy descend; useful
721 * if specified policy (e.g. UCB1AMAF) can make unduly biased
722 * choices sometimes, you can fall back to e.g.
723 * random_policy=UCB1. */
724 u->random_policy_chance = atoi(optval);
726 /** General AMAF behavior */
727 /* (Only relevant if the policy supports AMAF.
728 * More variables can be tuned as policy
729 * parameters.) */
731 } else if (!strcasecmp(optname, "playout_amaf")) {
732 /* Whether to include random playout moves in
733 * AMAF as well. (Otherwise, only tree moves
734 * are included in AMAF. Of course makes sense
735 * only in connection with an AMAF policy.) */
736 /* with-without: 55.5% (+-4.1) */
737 if (optval && *optval == '0')
738 u->playout_amaf = false;
739 else
740 u->playout_amaf = true;
741 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
742 /* Keep only first N% of playout stage AMAF
743 * information. */
744 u->playout_amaf_cutoff = atoi(optval);
745 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
746 /* In node policy, consider prior values
747 * part of the real result term or part
748 * of the AMAF term? */
749 u->amaf_prior = atoi(optval);
751 /** Performance and memory management */
753 } else if (!strcasecmp(optname, "threads") && optval) {
754 /* By default, Pachi will run with only single
755 * tree search thread! */
756 u->threads = atoi(optval);
757 } else if (!strcasecmp(optname, "thread_model") && optval) {
758 if (!strcasecmp(optval, "tree")) {
759 /* Tree parallelization - all threads
760 * grind on the same tree. */
761 u->thread_model = TM_TREE;
762 u->virtual_loss = 0;
763 } else if (!strcasecmp(optval, "treevl")) {
764 /* Tree parallelization, but also
765 * with virtual losses - this discou-
766 * rages most threads choosing the
767 * same tree branches to read. */
768 u->thread_model = TM_TREEVL;
769 } else {
770 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
771 exit(1);
773 } else if (!strcasecmp(optname, "virtual_loss")) {
774 /* Number of virtual losses added before evaluating a node. */
775 u->virtual_loss = !optval || atoi(optval);
776 } else if (!strcasecmp(optname, "pondering")) {
777 /* Keep searching even during opponent's turn. */
778 u->pondering_opt = !optval || atoi(optval);
779 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
780 /* Maximum amount of memory [MiB] consumed by the move tree.
781 * For fast_alloc it includes the temp tree used for pruning.
782 * Default is 3072 (3 GiB). */
783 u->max_tree_size = atol(optval) * 1048576;
784 } else if (!strcasecmp(optname, "fast_alloc")) {
785 u->fast_alloc = !optval || atoi(optval);
786 } else if (!strcasecmp(optname, "pruning_threshold") && optval) {
787 /* Force pruning at beginning of a move if the tree consumes
788 * more than this [MiB]. Default is 10% of max_tree_size.
789 * Increase to reduce pruning time overhead if memory is plentiful.
790 * This option is meaningful only for fast_alloc. */
791 u->pruning_threshold = atol(optval) * 1048576;
793 /** Time control */
795 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
796 /* If set, prolong simulating while
797 * first_best/second_best playouts ratio
798 * is less than best2_ratio. */
799 u->best2_ratio = atof(optval);
800 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
801 /* If set, prolong simulating while
802 * best,best_best_child values delta
803 * is more than bestr_ratio. */
804 u->bestr_ratio = atof(optval);
805 } else if (!strcasecmp(optname, "max_maintime_ratio") && optval) {
806 /* If set and while not in byoyomi, prolong simulating no more than
807 * max_maintime_ratio times the normal desired thinking time. */
808 u->max_maintime_ratio = atof(optval);
809 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
810 /* At the very beginning it's not worth thinking
811 * too long because the playout evaluations are
812 * very noisy. So gradually increase the thinking
813 * time up to maximum when fuseki_end percent
814 * of the board has been played.
815 * This only applies if we are not in byoyomi. */
816 u->fuseki_end = atoi(optval);
817 } else if (!strcasecmp(optname, "yose_start") && optval) {
818 /* When yose_start percent of the board has been
819 * played, or if we are in byoyomi, stop spending
820 * more time and spread the remaining time
821 * uniformly.
822 * Between fuseki_end and yose_start, we spend
823 * a constant proportion of the remaining time
824 * on each move. (yose_start should actually
825 * be much earlier than when real yose start,
826 * but "yose" is a good short name to convey
827 * the idea.) */
828 u->yose_start = atoi(optval);
830 /** Dynamic komi */
832 } else if (!strcasecmp(optname, "dynkomi") && optval) {
833 /* Dynamic komi approach; there are multiple
834 * ways to adjust komi dynamically throughout
835 * play. We currently support two: */
836 char *dynkomiarg = strchr(optval, ':');
837 if (dynkomiarg)
838 *dynkomiarg++ = 0;
839 if (!strcasecmp(optval, "none")) {
840 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
841 } else if (!strcasecmp(optval, "linear")) {
842 /* You should set dynkomi_mask=1 or a very low
843 * handicap_value for white. */
844 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
845 } else if (!strcasecmp(optval, "adaptive")) {
846 /* There are many more knobs to
847 * crank - see uct/dynkomi.c. */
848 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
849 } else {
850 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
851 exit(1);
853 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
854 /* Bitmask of colors the player must be
855 * for dynkomi be applied; the default dynkomi_mask=3 allows
856 * dynkomi even in games where Pachi is white. */
857 u->dynkomi_mask = atoi(optval);
858 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
859 /* If non-zero, re-adjust dynamic komi
860 * throughout a single genmove reading,
861 * roughly every N simulations. */
862 /* XXX: Does not work with tree
863 * parallelization. */
864 u->dynkomi_interval = atoi(optval);
866 /** Node value result scaling */
868 } else if (!strcasecmp(optname, "val_scale") && optval) {
869 /* How much of the game result value should be
870 * influenced by win size. Zero means it isn't. */
871 u->val_scale = atof(optval);
872 } else if (!strcasecmp(optname, "val_points") && optval) {
873 /* Maximum size of win to be scaled into game
874 * result value. Zero means boardsize^2. */
875 u->val_points = atoi(optval) * 2; // result values are doubled
876 } else if (!strcasecmp(optname, "val_extra")) {
877 /* If false, the score coefficient will be simply
878 * added to the value, instead of scaling the result
879 * coefficient because of it. */
880 u->val_extra = !optval || atoi(optval);
882 /** Local trees */
883 /* (Purely experimental. Does not work - yet!) */
885 } else if (!strcasecmp(optname, "local_tree")) {
886 /* Whether to bias exploration by local tree values. */
887 u->local_tree = !optval || atoi(optval);
888 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
889 /* Tenuki distance at which to break the local tree. */
890 u->tenuki_d = atoi(optval);
891 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
892 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
893 exit(1);
895 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
896 /* How much to reduce local tree values between moves. */
897 u->local_tree_aging = atof(optval);
898 } else if (!strcasecmp(optname, "local_tree_depth_decay") && optval) {
899 /* With value x>0, during the descent the node
900 * contributes 1/x^depth playouts in
901 * the local tree. I.e., with x>1, nodes more
902 * distant from local situation contribute more
903 * than nodes near the root. */
904 u->local_tree_depth_decay = atof(optval);
905 } else if (!strcasecmp(optname, "local_tree_allseq")) {
906 /* If disabled, only complete sequences are stored
907 * in the local tree. If this is on, also
908 * subsequences starting at each move are stored. */
909 u->local_tree_allseq = !optval || atoi(optval);
910 } else if (!strcasecmp(optname, "local_tree_neival")) {
911 /* If disabled, local node value is not
912 * computed just based on terminal status
913 * of the coordinate, but also its neighbors. */
914 u->local_tree_neival = !optval || atoi(optval);
915 } else if (!strcasecmp(optname, "local_tree_eval")) {
916 /* How is the value inserted in the local tree
917 * determined. */
918 if (!strcasecmp(optval, "root"))
919 /* All moves within a tree branch are
920 * considered wrt. their merit
921 * reaching tachtical goal of making
922 * the first move in the branch
923 * survive. */
924 u->local_tree_eval = LTE_ROOT;
925 else if (!strcasecmp(optval, "each"))
926 /* Each move is considered wrt.
927 * its own survival. */
928 u->local_tree_eval = LTE_EACH;
929 else if (!strcasecmp(optval, "total"))
930 /* The tactical goal is the survival
931 * of all the moves of my color and
932 * non-survival of all the opponent
933 * moves. Local values (and their
934 * inverses) are averaged. */
935 u->local_tree_eval = LTE_TOTAL;
936 else {
937 fprintf(stderr, "uct: unknown local_tree_eval %s\n", optval);
938 exit(1);
940 } else if (!strcasecmp(optname, "local_tree_rootchoose")) {
941 /* If disabled, only moves within the local
942 * tree branch are considered; the values
943 * of the branch roots (i.e. root children)
944 * are ignored. This may make sense together
945 * with eval!=each, we consider only moves
946 * that influence the goal, not the "rating"
947 * of the goal itself. (The real solution
948 * will be probably using criticality to pick
949 * local tree branches.) */
950 u->local_tree_rootchoose = !optval || atoi(optval);
952 /** Other heuristics */
953 } else if (!strcasecmp(optname, "significant_threshold") && optval) {
954 /* Some heuristics (XXX: none in mainline) rely
955 * on the knowledge of the last "significant"
956 * node in the descent. Such a node is
957 * considered reasonably trustworthy to carry
958 * some meaningful information in the values
959 * of the node and its children. */
960 u->significant_threshold = atoi(optval);
962 /** Distributed engine slaves setup */
964 } else if (!strcasecmp(optname, "slave")) {
965 /* Act as slave for the distributed engine. */
966 u->slave = !optval || atoi(optval);
967 } else if (!strcasecmp(optname, "slave_index") && optval) {
968 /* Optional index if per-slave behavior is desired.
969 * Must be given as index/max */
970 u->slave_index = atoi(optval);
971 char *p = strchr(optval, '/');
972 if (p) u->max_slaves = atoi(++p);
973 } else if (!strcasecmp(optname, "shared_nodes") && optval) {
974 /* Share at most shared_nodes between master and slave at each genmoves.
975 * Must use the same value in master and slaves. */
976 u->shared_nodes = atoi(optval);
977 } else if (!strcasecmp(optname, "shared_levels") && optval) {
978 /* Share only nodes of level <= shared_levels. */
979 u->shared_levels = atoi(optval);
980 } else if (!strcasecmp(optname, "stats_hbits") && optval) {
981 /* Set hash table size to 2^stats_hbits for the shared stats. */
982 u->stats_hbits = atoi(optval);
983 } else if (!strcasecmp(optname, "stats_delay") && optval) {
984 /* How long to wait in slave for initial stats to build up before
985 * replying to the genmoves command (in ms) */
986 u->stats_delay = 0.001 * atof(optval);
988 } else {
989 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
990 exit(1);
995 if (!u->policy)
996 u->policy = policy_ucb1amaf_init(u, NULL, b);
998 if (!!u->random_policy_chance ^ !!u->random_policy) {
999 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
1000 exit(1);
1003 if (!u->local_tree) {
1004 /* No ltree aging. */
1005 u->local_tree_aging = 1.0f;
1008 if (u->fast_alloc) {
1009 if (u->pruning_threshold < u->max_tree_size / 10)
1010 u->pruning_threshold = u->max_tree_size / 10;
1011 if (u->pruning_threshold > u->max_tree_size / 2)
1012 u->pruning_threshold = u->max_tree_size / 2;
1014 /* Limit pruning temp space to 20% of memory. Beyond this we discard
1015 * the nodes and recompute them at the next move if necessary. */
1016 u->max_pruned_size = u->max_tree_size / 5;
1017 u->max_tree_size -= u->max_pruned_size;
1018 } else {
1019 /* Reserve 5% memory in case the background free() are slower
1020 * than the concurrent allocations. */
1021 u->max_tree_size -= u->max_tree_size / 20;
1024 if (!u->prior)
1025 u->prior = uct_prior_init(NULL, b);
1027 if (!u->playout)
1028 u->playout = playout_moggy_init(NULL, b, u->jdict);
1029 if (!u->playout->debug_level)
1030 u->playout->debug_level = u->debug_level;
1032 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
1034 if (u->slave) {
1035 if (!u->stats_hbits) u->stats_hbits = DEFAULT_STATS_HBITS;
1036 if (!u->shared_nodes) u->shared_nodes = DEFAULT_SHARED_NODES;
1037 assert(u->shared_levels * board_bits2(b) <= 8 * (int)sizeof(path_t));
1040 if (!u->dynkomi)
1041 u->dynkomi = uct_dynkomi_init_linear(u, NULL, b);
1043 /* Some things remain uninitialized for now - the opening tbook
1044 * is not loaded and the tree not set up. */
1045 /* This will be initialized in setup_state() at the first move
1046 * received/requested. This is because right now we are not aware
1047 * about any komi or handicap setup and such. */
1049 return u;
1052 struct engine *
1053 engine_uct_init(char *arg, struct board *b)
1055 struct uct *u = uct_state_init(arg, b);
1056 struct engine *e = calloc2(1, sizeof(struct engine));
1057 e->name = "UCT";
1058 e->printhook = uct_printhook_ownermap;
1059 e->notify_play = uct_notify_play;
1060 e->chat = uct_chat;
1061 e->undo = uct_undo;
1062 e->result = uct_result;
1063 e->genmove = uct_genmove;
1064 e->genmoves = uct_genmoves;
1065 e->evaluate = uct_evaluate;
1066 e->dead_group_list = uct_dead_group_list;
1067 e->done = uct_done;
1068 e->data = u;
1069 if (u->slave)
1070 e->notify = uct_notify;
1072 const char banner[] = "If you believe you have won but I am still playing, "
1073 "please help me understand by capturing all dead stones. "
1074 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
1075 if (!u->banner) u->banner = "";
1076 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
1077 sprintf(e->comment, "%s %s", banner, u->banner);
1079 return e;