Increase MIN_MOVES_LEFT from 10 to 30 to give much larger safety
[pachi.git] / uct / internal.h
blobf9760724ff90cc65674d55b010989d99d6f655e6
1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 #include <signal.h> // sig_atomic_t
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
18 /* Internal UCT structures */
21 /* Internal engine state. */
22 struct uct {
23 int debug_level;
24 int games, gamelen;
25 float resign_ratio;
26 float loss_threshold;
27 double best2_ratio, bestr_ratio;
28 bool pass_all_alive;
29 bool territory_scoring;
30 int expand_p;
31 bool playout_amaf, playout_amaf_nakade;
32 bool amaf_prior;
33 int playout_amaf_cutoff;
34 int dumpthres;
35 int force_seed;
36 bool no_book;
37 bool fast_alloc;
38 unsigned long max_tree_size;
39 int mercymin;
41 int threads;
42 enum uct_thread_model {
43 TM_ROOT, /* Root parallelization. */
44 TM_TREE, /* Tree parallelization w/o virtual loss. */
45 TM_TREEVL, /* Tree parallelization with virtual loss. */
46 } thread_model;
47 bool parallel_tree;
48 bool virtual_loss;
49 bool pondering_opt; /* User wants pondering */
50 bool pondering; /* Actually pondering now */
52 int fuseki_end;
53 int yose_start;
55 int dynkomi_mask;
56 int dynkomi_interval;
57 struct uct_dynkomi *dynkomi;
59 float val_scale;
60 int val_points;
61 bool val_extra;
63 int random_policy_chance;
64 int local_tree;
65 int tenuki_d;
66 float local_tree_aging;
67 bool local_tree_allseq;
68 /* Playout-localtree integration. */
69 bool local_tree_playout; // can be true only if ELO playout
70 bool local_tree_pseqroot;
72 char *banner;
74 struct uct_policy *policy;
75 struct uct_policy *random_policy;
76 struct playout_policy *playout;
77 struct uct_prior *prior;
79 /* Used within frame of single genmove. */
80 struct board_ownermap ownermap;
82 /* Game state - maintained by setup_state(), reset_state(). */
83 struct tree *t;
86 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
88 extern volatile sig_atomic_t uct_halt;
89 extern __thread int thread_id;
91 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
94 /* This is the state used for descending the tree; we use this wrapper
95 * structure in order to be able to easily descend in multiple trees
96 * in parallel (e.g. main tree and local tree) or compute cummulative
97 * "path value" throughout the tree descent. */
98 struct uct_descent {
99 /* Active tree nodes: */
100 struct tree_node *node; /* Main tree. */
101 struct tree_node *lnode; /* Local tree. */
102 /* Value of main tree node (with all value factors, but unbiased
103 * - without exploration factor), from black's perspective. */
104 struct move_stats value;
108 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
109 typedef float (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
110 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
111 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
112 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
113 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, float result);
115 struct uct_policy {
116 struct uct *uct;
117 uctp_choose choose;
118 uctp_winner winner;
119 uctp_evaluate evaluate;
120 uctp_descend descend;
121 uctp_update update;
122 uctp_prior prior;
123 bool wants_amaf;
124 void *data;
127 #endif