1 #ifndef PACHI_TACTICS_1LIB_H
2 #define PACHI_TACTICS_1LIB_H
4 /* One-liberty tactical checks (i.e. dealing with atari situations). */
12 /* Can group @group usefully capture a neighbor ?
13 * (usefully: not a snapback) */
14 bool can_countercapture(struct board
*b
, group_t group
, struct move_queue
*q
, int tag
);
15 /* Can group @group capture *any* neighbor ? */
16 bool can_countercapture_any(struct board
*b
, group_t group
, struct move_queue
*q
, int tag
);
18 /* Examine given group in atari, suggesting suitable moves for player
19 * @to_play to deal with it (rescuing or capturing it). */
20 /* ladder != NULL implies to always enqueue all relevant moves. */
21 void group_atari_check(unsigned int alwaysccaprate
, struct board
*b
, group_t group
, enum stone to_play
,
22 struct move_queue
*q
, coord_t
*ladder
, bool middle_ladder
, int tag
);