1 #ifndef PACHI_REPLAY_REPLAY_H
2 #define PACHI_REPLAY_REPLAY_H
6 coord_t
replay_sample_moves(struct engine
*e
, struct board
*b
, enum stone color
,
7 int *played
, int *pmost_played
);
8 struct engine
*engine_replay_init(char *arg
, struct board
*b
);