Merge branch 'master' into moggypatterns
[pachi.git] / board.c
blobd0aae91d8b9c46cfea1cd177f62e1f36ccfaae78
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 //#define DEBUG
8 #include "board.h"
9 #include "debug.h"
10 #include "fbook.h"
11 #include "mq.h"
12 #include "random.h"
14 #ifdef BOARD_SPATHASH
15 #include "patternsp.h"
16 #endif
17 #ifdef BOARD_PAT3
18 #include "pattern3.h"
19 #endif
20 #ifdef BOARD_TRAITS
21 static void board_trait_recompute(struct board *board, coord_t coord);
22 #include "tactics/selfatari.h"
23 #endif
26 #if 0
27 #define profiling_noinline __attribute__((noinline))
28 #else
29 #define profiling_noinline
30 #endif
32 #define gi_granularity 4
33 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
36 static void
37 board_setup(struct board *b)
39 memset(b, 0, sizeof(*b));
41 struct move m = { pass, S_NONE };
42 b->last_move = b->last_move2 = b->last_move3 = b->last_move4 = b->last_ko = b->ko = m;
45 struct board *
46 board_init(char *fbookfile)
48 struct board *b = malloc2(sizeof(struct board));
49 board_setup(b);
51 b->fbookfile = fbookfile;
53 // Default setup
54 b->size = 9 + 2;
55 board_clear(b);
57 return b;
60 static size_t
61 board_alloc(struct board *board)
63 /* We do not allocate the board structure itself but we allocate
64 * all the arrays with board contents. */
66 int bsize = board_size2(board) * sizeof(*board->b);
67 int gsize = board_size2(board) * sizeof(*board->g);
68 int fsize = board_size2(board) * sizeof(*board->f);
69 int nsize = board_size2(board) * sizeof(*board->n);
70 int psize = board_size2(board) * sizeof(*board->p);
71 int hsize = board_size2(board) * 2 * sizeof(*board->h);
72 int gisize = board_size2(board) * sizeof(*board->gi);
73 #ifdef WANT_BOARD_C
74 int csize = board_size2(board) * sizeof(*board->c);
75 #else
76 int csize = 0;
77 #endif
78 #ifdef BOARD_SPATHASH
79 int ssize = board_size2(board) * sizeof(*board->spathash);
80 int spsize = board_size2(board) * sizeof(*board->spatprob);
81 #else
82 int ssize = 0;
83 int spsize = 0;
84 #endif
85 #ifdef BOARD_PAT3
86 int p3size = board_size2(board) * sizeof(*board->pat3);
87 #else
88 int p3size = 0;
89 #endif
90 #ifdef BOARD_TRAITS
91 int tsize = board_size2(board) * sizeof(*board->t);
92 int tqsize = board_size2(board) * sizeof(*board->t);
93 #else
94 int tsize = 0;
95 int tqsize = 0;
96 #endif
97 int cdsize = board_size2(board) * sizeof(*board->coord);
99 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + spsize + p3size + tsize + tqsize + cdsize;
100 void *x = malloc2(size);
102 /* board->b must come first */
103 board->b = x; x += bsize;
104 board->g = x; x += gsize;
105 board->f = x; x += fsize;
106 board->p = x; x += psize;
107 board->n = x; x += nsize;
108 board->h = x; x += hsize;
109 board->gi = x; x += gisize;
110 #ifdef WANT_BOARD_C
111 board->c = x; x += csize;
112 #endif
113 #ifdef BOARD_SPATHASH
114 board->spathash = x; x += ssize;
115 board->spatprob = x; x += spsize;
116 #endif
117 #ifdef BOARD_PAT3
118 board->pat3 = x; x += p3size;
119 #endif
120 #ifdef BOARD_TRAITS
121 board->t = x; x += tsize;
122 board->tq = x; x += tqsize;
123 #endif
124 board->coord = x; x += cdsize;
126 return size;
129 struct board *
130 board_copy(struct board *b2, struct board *b1)
132 memcpy(b2, b1, sizeof(struct board));
134 size_t size = board_alloc(b2);
135 memcpy(b2->b, b1->b, size);
137 // XXX: Special semantics.
138 b2->fbook = NULL;
140 return b2;
143 void
144 board_done_noalloc(struct board *board)
146 if (board->b) free(board->b);
147 if (board->fbook) fbook_done(board->fbook);
150 void
151 board_done(struct board *board)
153 board_done_noalloc(board);
154 free(board);
157 void
158 board_resize(struct board *board, int size)
160 #ifdef BOARD_SIZE
161 assert(board_size(board) == size + 2);
162 #endif
163 assert(size <= BOARD_MAX_SIZE);
164 board->size = size + 2 /* S_OFFBOARD margin */;
165 board->size2 = board_size(board) * board_size(board);
167 board->bits2 = 1;
168 while ((1 << board->bits2) < board->size2) board->bits2++;
170 if (board->b)
171 free(board->b);
173 size_t asize = board_alloc(board);
174 memset(board->b, 0, asize);
177 static void
178 board_init_data(struct board *board)
180 int size = board_size(board);
182 board_setup(board);
183 board_resize(board, size - 2 /* S_OFFBOARD margin */);
185 /* Setup neighborhood iterators */
186 board->nei8[0] = -size - 1; // (-1,-1)
187 board->nei8[1] = 1;
188 board->nei8[2] = 1;
189 board->nei8[3] = size - 2; // (-1,0)
190 board->nei8[4] = 2;
191 board->nei8[5] = size - 2; // (-1,1)
192 board->nei8[6] = 1;
193 board->nei8[7] = 1;
194 board->dnei[0] = -size - 1;
195 board->dnei[1] = 2;
196 board->dnei[2] = size*2 - 2;
197 board->dnei[3] = 2;
199 /* Setup initial symmetry */
200 if (size % 2) {
201 board->symmetry.d = 1;
202 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
203 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
204 board->symmetry.type = SYM_FULL;
205 } else {
206 /* TODO: We do not handle board symmetry on boards
207 * with no tengen yet. */
208 board->symmetry.d = 0;
209 board->symmetry.x1 = board->symmetry.y1 = 1;
210 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
211 board->symmetry.type = SYM_NONE;
214 /* Set up coordinate cache */
215 foreach_point(board) {
216 board->coord[c][0] = c % board_size(board);
217 board->coord[c][1] = c / board_size(board);
218 } foreach_point_end;
220 /* Draw the offboard margin */
221 int top_row = board_size2(board) - board_size(board);
222 int i;
223 for (i = 0; i < board_size(board); i++)
224 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
225 for (i = 0; i <= top_row; i += board_size(board))
226 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
228 foreach_point(board) {
229 coord_t coord = c;
230 if (board_at(board, coord) == S_OFFBOARD)
231 continue;
232 foreach_neighbor(board, c, {
233 inc_neighbor_count_at(board, coord, board_at(board, c));
234 } );
235 } foreach_point_end;
237 /* All positions are free! Except the margin. */
238 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
239 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
240 board->f[board->flen++] = i;
242 /* Initialize zobrist hashtable. */
243 /* We will need these to be stable across Pachi runs for
244 * certain kinds of pattern matching, thus we do not use
245 * fast_random() for this. */
246 hash_t hseed = 0x3121110101112131;
247 foreach_point(board) {
248 board->h[c * 2] = (hseed *= 16807);
249 if (!board->h[c * 2])
250 board->h[c * 2] = 1;
251 /* And once again for white */
252 board->h[c * 2 + 1] = (hseed *= 16807);
253 if (!board->h[c * 2 + 1])
254 board->h[c * 2 + 1] = 1;
255 } foreach_point_end;
257 #ifdef BOARD_SPATHASH
258 /* Initialize spatial hashes. */
259 foreach_point(board) {
260 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
261 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
262 ptcoords_at(x, y, c, board, j);
263 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
264 pthashes[0][j][board_at(board, c)];
265 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
266 pthashes[0][j][stone_other(board_at(board, c))];
269 board->spatprob[c][0] = NAN;
270 board->spatprob[c][1] = NAN;
271 } foreach_point_end;
272 #endif
273 #ifdef BOARD_PAT3
274 /* Initialize 3x3 pattern codes. */
275 foreach_point(board) {
276 if (board_at(board, c) == S_NONE)
277 board->pat3[c] = pattern3_hash(board, c);
278 } foreach_point_end;
279 #endif
280 #ifdef BOARD_TRAITS
281 /* Initialize traits. */
282 foreach_point(board) {
283 trait_at(board, c, S_BLACK).cap = 0;
284 trait_at(board, c, S_WHITE).cap = 0;
285 trait_at(board, c, S_BLACK).cap1 = 0;
286 trait_at(board, c, S_WHITE).cap1 = 0;
287 #ifdef BOARD_TRAIT_SAFE
288 trait_at(board, c, S_BLACK).safe = true;
289 trait_at(board, c, S_WHITE).safe = true;
290 #endif
291 } foreach_point_end;
292 #endif
295 void
296 board_clear(struct board *board)
298 int size = board_size(board);
299 floating_t komi = board->komi;
300 char *fbookfile = board->fbookfile;
301 enum go_ruleset rules = board->rules;
303 board_done_noalloc(board);
305 static struct board bcache[BOARD_MAX_SIZE + 2];
306 assert(size > 0 && size <= BOARD_MAX_SIZE + 2);
307 if (bcache[size - 1].size == size) {
308 board_copy(board, &bcache[size - 1]);
309 } else {
310 board_init_data(board);
311 board_copy(&bcache[size - 1], board);
314 board->komi = komi;
315 board->fbookfile = fbookfile;
316 board->rules = rules;
318 if (board->fbookfile) {
319 board->fbook = fbook_init(board->fbookfile, board);
323 static char *
324 board_print_top(struct board *board, char *s, char *end, int c)
326 for (int i = 0; i < c; i++) {
327 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
328 s += snprintf(s, end - s, " ");
329 for (int x = 1; x < board_size(board) - 1; x++)
330 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
331 s += snprintf(s, end -s, " ");
333 s += snprintf(s, end - s, "\n");
334 for (int i = 0; i < c; i++) {
335 s += snprintf(s, end - s, " +-");
336 for (int x = 1; x < board_size(board) - 1; x++)
337 s += snprintf(s, end - s, "--");
338 s += snprintf(s, end - s, "+");
340 s += snprintf(s, end - s, "\n");
341 return s;
344 static char *
345 board_print_bottom(struct board *board, char *s, char *end, int c)
347 for (int i = 0; i < c; i++) {
348 s += snprintf(s, end - s, " +-");
349 for (int x = 1; x < board_size(board) - 1; x++)
350 s += snprintf(s, end - s, "--");
351 s += snprintf(s, end - s, "+");
353 s += snprintf(s, end - s, "\n");
354 return s;
357 static char *
358 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
360 s += snprintf(s, end - s, " %2d | ", y);
361 for (int x = 1; x < board_size(board) - 1; x++) {
362 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
363 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
364 else
365 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
367 s += snprintf(s, end - s, "|");
368 if (cprint) {
369 s += snprintf(s, end - s, " %2d | ", y);
370 for (int x = 1; x < board_size(board) - 1; x++) {
371 s = cprint(board, coord_xy(board, x, y), s, end);
373 s += snprintf(s, end - s, "|");
375 s += snprintf(s, end - s, "\n");
376 return s;
379 void
380 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
382 char buf[10240];
383 char *s = buf;
384 char *end = buf + sizeof(buf);
385 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
386 board->moves, board->komi, board->handicap,
387 board->captures[S_BLACK], board->captures[S_WHITE]);
388 s = board_print_top(board, s, end, 1 + !!cprint);
389 for (int y = board_size(board) - 2; y >= 1; y--)
390 s = board_print_row(board, y, s, end, cprint);
391 board_print_bottom(board, s, end, 1 + !!cprint);
392 fprintf(f, "%s\n", buf);
395 static char *
396 cprint_group(struct board *board, coord_t c, char *s, char *end)
398 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
399 return s;
402 void
403 board_print(struct board *board, FILE *f)
405 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
409 #ifdef BOARD_TRAITS
411 #if BOARD_TRAIT_SAFE == 1
412 static bool
413 board_trait_safe(struct board *board, coord_t coord, enum stone color)
415 return board_safe_to_play(board, coord, color);
417 #elif BOARD_TRAIT_SAFE == 2
418 static bool
419 board_trait_safe(struct board *board, coord_t coord, enum stone color)
421 return !is_bad_selfatari(board, color, coord);
423 #endif
425 static void
426 board_trait_recompute(struct board *board, coord_t coord)
428 int sfb = -1, sfw = -1;
429 #ifdef BOARD_TRAIT_SAFE
430 sfb = trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);
431 sfw = trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
432 #endif
433 if (DEBUGL(8)) {
434 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
435 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
436 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, sfb,
437 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, sfw);
440 #endif
442 /* Recompute traits for dirty points that we have previously touched
443 * somehow (libs of their neighbors changed or so). */
444 static void
445 board_traits_recompute(struct board *board)
447 #ifdef BOARD_TRAITS
448 for (int i = 0; i < board->tqlen; i++) {
449 coord_t coord = board->tq[i];
450 trait_at(board, coord, S_BLACK).dirty = false;
451 if (board_at(board, coord) != S_NONE)
452 continue;
453 board_trait_recompute(board, coord);
455 board->tqlen = 0;
456 #endif
459 /* Queue traits of given point for recomputing. */
460 static void
461 board_trait_queue(struct board *board, coord_t coord)
463 #ifdef BOARD_TRAITS
464 if (trait_at(board, coord, S_BLACK).dirty)
465 return;
466 board->tq[board->tqlen++] = coord;
467 trait_at(board, coord, S_BLACK).dirty = true;
468 #endif
472 /* Update board hash with given coordinate. */
473 static void profiling_noinline
474 board_hash_update(struct board *board, coord_t coord, enum stone color)
476 board->hash ^= hash_at(board, coord, color);
477 board->qhash[coord_quadrant(coord, board)] ^= hash_at(board, coord, color);
478 if (DEBUGL(8))
479 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
481 #ifdef BOARD_SPATHASH
482 /* Gridcular metric is reflective, so we update all hashes
483 * of appropriate ditance in OUR circle. */
484 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
485 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
486 ptcoords_at(x, y, coord, board, j);
487 /* We either changed from S_NONE to color
488 * or vice versa; doesn't matter. */
489 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
490 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
491 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
492 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
493 board->spatprob[coord_xy(board, x, y)][0] = NAN;
494 board->spatprob[coord_xy(board, x, y)][1] = NAN;
497 #endif
499 #if defined(BOARD_PAT3)
500 /* @color is not what we need in case of capture. */
501 static const int ataribits[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
502 enum stone new_color = board_at(board, coord);
503 bool in_atari = false;
504 if (new_color == S_NONE) {
505 board->pat3[coord] = pattern3_hash(board, coord);
506 } else {
507 in_atari = (board_group_info(board, group_at(board, coord)).libs == 1);
509 foreach_8neighbor(board, coord) {
510 /* Internally, the loop uses fn__i=[0..7]. We can use
511 * it directly to address bits within the bitmap of the
512 * neighbors since the bitmap order is reverse to the
513 * loop order. */
514 if (board_at(board, c) != S_NONE)
515 continue;
516 board->pat3[c] &= ~(3 << (fn__i*2));
517 board->pat3[c] |= new_color << (fn__i*2);
518 if (ataribits[fn__i] >= 0) {
519 board->pat3[c] &= ~(1 << (16 + ataribits[fn__i]));
520 board->pat3[c] |= in_atari << (16 + ataribits[fn__i]);
522 #if defined(BOARD_TRAITS)
523 board_trait_queue(board, c);
524 #endif
525 } foreach_8neighbor_end;
526 #endif
529 /* Commit current board hash to history. */
530 static void profiling_noinline
531 board_hash_commit(struct board *board)
533 if (DEBUGL(8))
534 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
535 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
536 board->history_hash[board->hash & history_hash_mask] = board->hash;
537 } else {
538 hash_t i = board->hash;
539 while (board->history_hash[i & history_hash_mask]) {
540 if (board->history_hash[i & history_hash_mask] == board->hash) {
541 if (DEBUGL(5))
542 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
543 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
544 board->superko_violation = true;
545 return;
547 i = history_hash_next(i);
549 board->history_hash[i & history_hash_mask] = board->hash;
554 void
555 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
557 if (likely(symmetry->type == SYM_NONE)) {
558 /* Fully degenerated already. We do not support detection
559 * of restoring of symmetry, assuming that this is too rare
560 * a case to handle. */
561 return;
564 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
565 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
566 if (DEBUGL(6)) {
567 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
568 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
569 symmetry->d, symmetry->type, x, y);
572 switch (symmetry->type) {
573 case SYM_FULL:
574 if (x == t && y == t) {
575 /* Tengen keeps full symmetry. */
576 return;
578 /* New symmetry now? */
579 if (x == y) {
580 symmetry->type = SYM_DIAG_UP;
581 symmetry->x1 = symmetry->y1 = 1;
582 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
583 symmetry->d = 1;
584 } else if (dx == y) {
585 symmetry->type = SYM_DIAG_DOWN;
586 symmetry->x1 = symmetry->y1 = 1;
587 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
588 symmetry->d = 1;
589 } else if (x == t) {
590 symmetry->type = SYM_HORIZ;
591 symmetry->y1 = 1;
592 symmetry->y2 = board_size(b) - 1;
593 symmetry->d = 0;
594 } else if (y == t) {
595 symmetry->type = SYM_VERT;
596 symmetry->x1 = 1;
597 symmetry->x2 = board_size(b) - 1;
598 symmetry->d = 0;
599 } else {
600 break_symmetry:
601 symmetry->type = SYM_NONE;
602 symmetry->x1 = symmetry->y1 = 1;
603 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
604 symmetry->d = 0;
606 break;
607 case SYM_DIAG_UP:
608 if (x == y)
609 return;
610 goto break_symmetry;
611 case SYM_DIAG_DOWN:
612 if (dx == y)
613 return;
614 goto break_symmetry;
615 case SYM_HORIZ:
616 if (x == t)
617 return;
618 goto break_symmetry;
619 case SYM_VERT:
620 if (y == t)
621 return;
622 goto break_symmetry;
623 case SYM_NONE:
624 assert(0);
625 break;
628 if (DEBUGL(6)) {
629 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
630 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
631 symmetry->d, symmetry->type);
633 /* Whew. */
637 void
638 board_handicap_stone(struct board *board, int x, int y, FILE *f)
640 struct move m;
641 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
643 board_play(board, &m);
644 /* Simulate white passing; otherwise, UCT search can get confused since
645 * tree depth parity won't match the color to move. */
646 board->moves++;
648 char *str = coord2str(m.coord, board);
649 if (DEBUGL(1))
650 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
651 if (f) fprintf(f, "%s ", str);
652 free(str);
655 void
656 board_handicap(struct board *board, int stones, FILE *f)
658 int margin = 3 + (board_size(board) >= 13);
659 int min = margin;
660 int mid = board_size(board) / 2;
661 int max = board_size(board) - 1 - margin;
662 const int places[][2] = {
663 { min, min }, { max, max }, { min, max }, { max, min },
664 { min, mid }, { max, mid },
665 { mid, min }, { mid, max },
666 { mid, mid },
669 board->handicap = stones;
671 if (stones == 5 || stones == 7) {
672 board_handicap_stone(board, mid, mid, f);
673 stones--;
676 int i;
677 for (i = 0; i < stones; i++)
678 board_handicap_stone(board, places[i][0], places[i][1], f);
682 static void __attribute__((noinline))
683 check_libs_consistency(struct board *board, group_t g)
685 #ifdef DEBUG
686 if (!g) return;
687 struct group *gi = &board_group_info(board, g);
688 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
689 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
690 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
691 assert(0);
693 #endif
696 static void
697 check_pat3_consistency(struct board *board, coord_t coord)
699 #ifdef DEBUG
700 foreach_8neighbor(board, coord) {
701 if (board_at(board, c) == S_NONE && pattern3_hash(board, c) != board->pat3[c]) {
702 board_print(board, stderr);
703 fprintf(stderr, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord, board), coord, coord2sstr(c, board), c, pattern3_hash(board, c), board->pat3[c], fn__i);
704 assert(0);
706 } foreach_8neighbor_end;
707 #endif
710 static void
711 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
713 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
714 #ifdef BOARD_TRAITS
715 /* Increase capturable count trait of my last lib. */
716 enum stone capturing_color = stone_other(board_at(board, group));
717 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
718 foreach_neighbor(board, lib, {
719 if (DEBUGL(8) && group_at(board, c) == group)
720 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
721 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
722 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
724 board_trait_queue(board, lib);
725 #endif
727 #ifdef BOARD_PAT3
728 int fn__i = 0;
729 foreach_neighbor(board, lib, {
730 board->pat3[lib] |= (group_at(board, c) == group) << (16 + 3 - fn__i);
731 fn__i++;
733 #endif
735 #ifdef WANT_BOARD_C
736 /* Update the list of capturable groups. */
737 assert(group);
738 assert(board->clen < board_size2(board));
739 board->c[board->clen++] = group;
740 #endif
742 static void
743 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
745 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
746 #ifdef BOARD_TRAITS
747 /* Decrease capturable count trait of my previously-last lib. */
748 enum stone capturing_color = stone_other(board_at(board, group));
749 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
750 foreach_neighbor(board, lib, {
751 if (DEBUGL(8) && group_at(board, c) == group)
752 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
753 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
754 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
756 board_trait_queue(board, lib);
757 #endif
759 #ifdef BOARD_PAT3
760 int fn__i = 0;
761 foreach_neighbor(board, lib, {
762 board->pat3[lib] &= ~((group_at(board, c) == group) << (16 + 3 - fn__i));
763 fn__i++;
765 #endif
767 #ifdef WANT_BOARD_C
768 /* Update the list of capturable groups. */
769 for (int i = 0; i < board->clen; i++) {
770 if (unlikely(board->c[i] == group)) {
771 board->c[i] = board->c[--board->clen];
772 return;
775 fprintf(stderr, "rm of bad group %d\n", group_base(group));
776 assert(0);
777 #endif
780 static void
781 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
783 #ifdef BOARD_TRAITS
784 board_trait_queue(board, lib1);
785 board_trait_queue(board, lib2);
786 #endif
788 static void
789 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
791 #ifdef BOARD_TRAITS
792 board_trait_queue(board, lib1);
793 board_trait_queue(board, lib2);
794 #endif
797 static void
798 board_group_addlib(struct board *board, group_t group, coord_t coord)
800 if (DEBUGL(7)) {
801 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
802 group_base(group), coord2sstr(group_base(group), board),
803 board_group_info(board, group).libs, coord2sstr(coord, board));
806 check_libs_consistency(board, group);
808 struct group *gi = &board_group_info(board, group);
809 bool onestone = group_is_onestone(board, group);
810 if (gi->libs < GROUP_KEEP_LIBS) {
811 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
812 #if 0
813 /* Seems extra branch just slows it down */
814 if (!gi->lib[i])
815 break;
816 #endif
817 if (unlikely(gi->lib[i] == coord))
818 return;
820 if (gi->libs == 0) {
821 board_capturable_add(board, group, coord, onestone);
822 } else if (gi->libs == 1) {
823 board_capturable_rm(board, group, gi->lib[0], onestone);
824 board_atariable_add(board, group, gi->lib[0], coord);
825 } else if (gi->libs == 2) {
826 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
828 gi->lib[gi->libs++] = coord;
831 check_libs_consistency(board, group);
834 static void
835 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
837 /* Add extra liberty from the board to our liberty list. */
838 unsigned char watermark[board_size2(board) / 8];
839 memset(watermark, 0, sizeof(watermark));
840 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
841 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
843 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
844 watermark_set(gi->lib[i]);
845 watermark_set(avoid);
847 foreach_in_group(board, group) {
848 coord_t coord2 = c;
849 foreach_neighbor(board, coord2, {
850 if (board_at(board, c) + watermark_get(c) != S_NONE)
851 continue;
852 watermark_set(c);
853 gi->lib[gi->libs++] = c;
854 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
855 return;
856 } );
857 } foreach_in_group_end;
858 #undef watermark_get
859 #undef watermark_set
862 static void
863 board_group_rmlib(struct board *board, group_t group, coord_t coord)
865 if (DEBUGL(7)) {
866 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
867 group_base(group), coord2sstr(group_base(group), board),
868 board_group_info(board, group).libs, coord2sstr(coord, board));
871 struct group *gi = &board_group_info(board, group);
872 bool onestone = group_is_onestone(board, group);
873 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
874 #if 0
875 /* Seems extra branch just slows it down */
876 if (!gi->lib[i])
877 break;
878 #endif
879 if (likely(gi->lib[i] != coord))
880 continue;
882 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
883 gi->lib[gi->libs] = 0;
885 check_libs_consistency(board, group);
887 /* Postpone refilling lib[] until we need to. */
888 assert(GROUP_REFILL_LIBS > 1);
889 if (gi->libs > GROUP_REFILL_LIBS)
890 return;
891 if (gi->libs == GROUP_REFILL_LIBS)
892 board_group_find_extra_libs(board, group, gi, coord);
894 if (gi->libs == 2) {
895 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
896 } else if (gi->libs == 1) {
897 board_capturable_add(board, group, gi->lib[0], onestone);
898 board_atariable_rm(board, group, gi->lib[0], lib);
899 } else if (gi->libs == 0)
900 board_capturable_rm(board, group, lib, onestone);
901 return;
904 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
905 * can call this multiple times per coord. */
906 check_libs_consistency(board, group);
907 return;
911 /* This is a low-level routine that doesn't maintain consistency
912 * of all the board data structures. */
913 static void
914 board_remove_stone(struct board *board, group_t group, coord_t c)
916 enum stone color = board_at(board, c);
917 board_at(board, c) = S_NONE;
918 group_at(board, c) = 0;
919 board_hash_update(board, c, color);
920 #ifdef BOARD_TRAITS
921 /* We mark as cannot-capture now. If this is a ko/snapback,
922 * we will get incremented later in board_group_addlib(). */
923 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
924 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
925 board_trait_queue(board, c);
926 #endif
928 /* Increase liberties of surrounding groups */
929 coord_t coord = c;
930 foreach_neighbor(board, coord, {
931 dec_neighbor_count_at(board, c, color);
932 board_trait_queue(board, c);
933 group_t g = group_at(board, c);
934 if (g && g != group)
935 board_group_addlib(board, g, coord);
938 #ifdef BOARD_PAT3
939 /* board_hash_update() might have seen the freed up point as able
940 * to capture another group in atari that only after the loop
941 * above gained enough liberties. Reset pat3 again. */
942 board->pat3[c] = pattern3_hash(board, c);
943 #endif
945 if (DEBUGL(6))
946 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
947 board->f[board->flen++] = c;
950 static int profiling_noinline
951 board_group_capture(struct board *board, group_t group)
953 int stones = 0;
955 foreach_in_group(board, group) {
956 board->captures[stone_other(board_at(board, c))]++;
957 board_remove_stone(board, group, c);
958 stones++;
959 } foreach_in_group_end;
961 struct group *gi = &board_group_info(board, group);
962 assert(gi->libs == 0);
963 memset(gi, 0, sizeof(*gi));
965 return stones;
969 static void profiling_noinline
970 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
972 #ifdef BOARD_TRAITS
973 struct group *gi = &board_group_info(board, group);
974 bool onestone = group_is_onestone(board, group);
976 if (gi->libs == 1) {
977 /* Our group is temporarily in atari; make sure the capturable
978 * counts also correspond to the newly added stone before we
979 * start adding liberties again so bump-dump ops match. */
980 enum stone capturing_color = stone_other(board_at(board, group));
981 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
983 coord_t lib = board_group_info(board, group).lib[0];
984 if (coord_is_adjecent(lib, coord, board)) {
985 if (DEBUGL(8))
986 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
987 trait_at(board, lib, capturing_color).cap++;
988 /* This is never a 1-stone group, obviously. */
989 board_trait_queue(board, lib);
992 if (onestone) {
993 /* We are not 1-stone group anymore, update the cap1
994 * counter specifically. */
995 foreach_neighbor(board, group, {
996 if (board_at(board, c) != S_NONE) continue;
997 trait_at(board, c, capturing_color).cap1--;
998 board_trait_queue(board, c);
1002 #endif
1004 group_at(board, coord) = group;
1005 groupnext_at(board, coord) = groupnext_at(board, prevstone);
1006 groupnext_at(board, prevstone) = coord;
1008 foreach_neighbor(board, coord, {
1009 if (board_at(board, c) == S_NONE)
1010 board_group_addlib(board, group, c);
1013 if (DEBUGL(8))
1014 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
1015 coord_x(prevstone, board), coord_y(prevstone, board),
1016 coord_x(coord, board), coord_y(coord, board),
1017 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
1018 group_base(group));
1021 static void profiling_noinline
1022 merge_groups(struct board *board, group_t group_to, group_t group_from)
1024 if (DEBUGL(7))
1025 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
1026 group_base(group_from), group_base(group_to));
1027 struct group *gi_from = &board_group_info(board, group_from);
1028 struct group *gi_to = &board_group_info(board, group_to);
1029 bool onestone_from = group_is_onestone(board, group_from);
1030 bool onestone_to = group_is_onestone(board, group_to);
1032 /* We do this early before the group info is rewritten. */
1033 if (gi_from->libs == 2)
1034 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
1035 else if (gi_from->libs == 1)
1036 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
1038 if (DEBUGL(7))
1039 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
1041 if (gi_to->libs < GROUP_KEEP_LIBS) {
1042 for (int i = 0; i < gi_from->libs; i++) {
1043 for (int j = 0; j < gi_to->libs; j++)
1044 if (gi_to->lib[j] == gi_from->lib[i])
1045 goto next_from_lib;
1046 if (gi_to->libs == 0) {
1047 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
1048 } else if (gi_to->libs == 1) {
1049 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1050 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1051 } else if (gi_to->libs == 2) {
1052 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1054 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1055 if (gi_to->libs >= GROUP_KEEP_LIBS)
1056 break;
1057 next_from_lib:;
1061 if (gi_to->libs == 1) {
1062 coord_t lib = board_group_info(board, group_to).lib[0];
1063 #ifdef BOARD_TRAITS
1064 enum stone capturing_color = stone_other(board_at(board, group_to));
1065 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1067 /* Our group is currently in atari; make sure we properly
1068 * count in even the neighbors from the other group in the
1069 * capturable counter. */
1070 foreach_neighbor(board, lib, {
1071 if (DEBUGL(8) && group_at(board, c) == group_from)
1072 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1073 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1074 /* This is never a 1-stone group, obviously. */
1076 board_trait_queue(board, lib);
1078 if (onestone_to) {
1079 /* We are not 1-stone group anymore, update the cap1
1080 * counter specifically. */
1081 foreach_neighbor(board, group_to, {
1082 if (board_at(board, c) != S_NONE) continue;
1083 trait_at(board, c, capturing_color).cap1--;
1084 board_trait_queue(board, c);
1087 #endif
1088 #ifdef BOARD_PAT3
1089 if (gi_from->libs == 1) {
1090 /* We removed group_from from capturable groups,
1091 * therefore switching the atari flag off.
1092 * We need to set it again since group_to is also
1093 * capturable. */
1094 int fn__i = 0;
1095 foreach_neighbor(board, lib, {
1096 board->pat3[lib] |= (group_at(board, c) == group_from) << (16 + 3 - fn__i);
1097 fn__i++;
1100 #endif
1103 coord_t last_in_group;
1104 foreach_in_group(board, group_from) {
1105 last_in_group = c;
1106 group_at(board, c) = group_to;
1107 } foreach_in_group_end;
1108 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1109 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1110 memset(gi_from, 0, sizeof(struct group));
1112 if (DEBUGL(7))
1113 fprintf(stderr, "board_play_raw: merged group: %d\n",
1114 group_base(group_to));
1117 static group_t profiling_noinline
1118 new_group(struct board *board, coord_t coord)
1120 group_t group = coord;
1121 struct group *gi = &board_group_info(board, group);
1122 foreach_neighbor(board, coord, {
1123 if (board_at(board, c) == S_NONE)
1124 /* board_group_addlib is ridiculously expensive for us */
1125 #if GROUP_KEEP_LIBS < 4
1126 if (gi->libs < GROUP_KEEP_LIBS)
1127 #endif
1128 gi->lib[gi->libs++] = c;
1131 group_at(board, coord) = group;
1132 groupnext_at(board, coord) = 0;
1134 if (gi->libs == 2)
1135 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1136 else if (gi->libs == 1)
1137 board_capturable_add(board, group, gi->lib[0], true);
1138 check_libs_consistency(board, group);
1140 if (DEBUGL(8))
1141 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1142 coord_x(coord, board), coord_y(coord, board),
1143 group_base(group));
1145 return group;
1148 static inline group_t
1149 play_one_neighbor(struct board *board,
1150 coord_t coord, enum stone color, enum stone other_color,
1151 coord_t c, group_t group)
1153 enum stone ncolor = board_at(board, c);
1154 group_t ngroup = group_at(board, c);
1156 inc_neighbor_count_at(board, c, color);
1157 /* We can be S_NONE, in that case we need to update the safety
1158 * trait since we might be left with only one liberty. */
1159 board_trait_queue(board, c);
1161 if (!ngroup)
1162 return group;
1164 board_group_rmlib(board, ngroup, coord);
1165 if (DEBUGL(7))
1166 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1167 group_base(ngroup), ncolor, color, other_color);
1169 if (ncolor == color && ngroup != group) {
1170 if (!group) {
1171 group = ngroup;
1172 add_to_group(board, group, c, coord);
1173 } else {
1174 merge_groups(board, group, ngroup);
1176 } else if (ncolor == other_color) {
1177 if (DEBUGL(8)) {
1178 struct group *gi = &board_group_info(board, ngroup);
1179 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1180 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1181 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1182 fprintf(stderr, "\n");
1184 if (unlikely(board_group_captured(board, ngroup)))
1185 board_group_capture(board, ngroup);
1187 return group;
1190 /* We played on a place with at least one liberty. We will become a member of
1191 * some group for sure. */
1192 static group_t profiling_noinline
1193 board_play_outside(struct board *board, struct move *m, int f)
1195 coord_t coord = m->coord;
1196 enum stone color = m->color;
1197 enum stone other_color = stone_other(color);
1198 group_t group = 0;
1200 board->f[f] = board->f[--board->flen];
1201 if (DEBUGL(6))
1202 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1204 #if defined(BOARD_TRAITS) && defined(DEBUG)
1205 /* Sanity check that cap matches reality. */
1207 int a = 0, b = 0;
1208 foreach_neighbor(board, coord, {
1209 group_t g = group_at(board, c);
1210 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1211 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1213 assert(a == trait_at(board, coord, color).cap);
1214 assert(b == trait_at(board, coord, color).cap1);
1215 #ifdef BOARD_TRAIT_SAFE
1216 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1217 #endif
1219 #endif
1220 foreach_neighbor(board, coord, {
1221 group = play_one_neighbor(board, coord, color, other_color, c, group);
1224 board_at(board, coord) = color;
1225 if (unlikely(!group))
1226 group = new_group(board, coord);
1228 board->last_move2 = board->last_move;
1229 board->last_move = *m;
1230 board->moves++;
1231 board_hash_update(board, coord, color);
1232 board_symmetry_update(board, &board->symmetry, coord);
1233 struct move ko = { pass, S_NONE };
1234 board->ko = ko;
1236 check_pat3_consistency(board, coord);
1238 return group;
1241 /* We played in an eye-like shape. Either we capture at least one of the eye
1242 * sides in the process of playing, or return -1. */
1243 static int profiling_noinline
1244 board_play_in_eye(struct board *board, struct move *m, int f)
1246 coord_t coord = m->coord;
1247 enum stone color = m->color;
1248 /* Check ko: Capture at a position of ko capture one move ago */
1249 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1250 if (DEBUGL(5))
1251 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1252 return -1;
1253 } else if (DEBUGL(6)) {
1254 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1255 color, coord_x(coord, board), coord_y(coord, board),
1256 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1259 struct move ko = { pass, S_NONE };
1261 int captured_groups = 0;
1263 foreach_neighbor(board, coord, {
1264 group_t g = group_at(board, c);
1265 if (DEBUGL(7))
1266 fprintf(stderr, "board_check: group %d has %d libs\n",
1267 g, board_group_info(board, g).libs);
1268 captured_groups += (board_group_info(board, g).libs == 1);
1271 if (likely(captured_groups == 0)) {
1272 if (DEBUGL(5)) {
1273 if (DEBUGL(6))
1274 board_print(board, stderr);
1275 fprintf(stderr, "board_check: one-stone suicide\n");
1278 return -1;
1280 #ifdef BOARD_TRAITS
1281 /* We _will_ for sure capture something. */
1282 assert(trait_at(board, coord, color).cap > 0);
1283 #ifdef BOARD_TRAIT_SAFE
1284 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1285 #endif
1286 #endif
1288 board->f[f] = board->f[--board->flen];
1289 if (DEBUGL(6))
1290 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1292 int ko_caps = 0;
1293 coord_t cap_at = pass;
1294 foreach_neighbor(board, coord, {
1295 inc_neighbor_count_at(board, c, color);
1296 /* Originally, this could not have changed any trait
1297 * since no neighbors were S_NONE, however by now some
1298 * of them might be removed from the board. */
1299 board_trait_queue(board, c);
1301 group_t group = group_at(board, c);
1302 if (!group)
1303 continue;
1305 board_group_rmlib(board, group, coord);
1306 if (DEBUGL(7))
1307 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1308 group_base(group));
1310 if (board_group_captured(board, group)) {
1311 ko_caps += board_group_capture(board, group);
1312 cap_at = c;
1315 if (ko_caps == 1) {
1316 ko.color = stone_other(color);
1317 ko.coord = cap_at; // unique
1318 board->last_ko = ko;
1319 board->last_ko_age = board->moves;
1320 if (DEBUGL(5))
1321 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1324 board_at(board, coord) = color;
1325 group_t group = new_group(board, coord);
1327 board->last_move2 = board->last_move;
1328 board->last_move = *m;
1329 board->moves++;
1330 board_hash_update(board, coord, color);
1331 board_hash_commit(board);
1332 board_traits_recompute(board);
1333 board_symmetry_update(board, &board->symmetry, coord);
1334 board->ko = ko;
1336 check_pat3_consistency(board, coord);
1338 return !!group;
1341 static int __attribute__((flatten))
1342 board_play_f(struct board *board, struct move *m, int f)
1344 if (DEBUGL(7)) {
1345 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1347 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1348 /* NOT playing in an eye. Thus this move has to succeed. (This
1349 * is thanks to New Zealand rules. Otherwise, multi-stone
1350 * suicide might fail.) */
1351 group_t group = board_play_outside(board, m, f);
1352 if (unlikely(board_group_captured(board, group))) {
1353 board_group_capture(board, group);
1355 board_hash_commit(board);
1356 board_traits_recompute(board);
1357 return 0;
1358 } else {
1359 return board_play_in_eye(board, m, f);
1364 board_play(struct board *board, struct move *m)
1366 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1367 if (is_pass(m->coord) && board->rules == RULES_SIMING) {
1368 /* On pass, the player gives a pass stone
1369 * to the opponent. */
1370 board->captures[stone_other(m->color)]++;
1372 struct move nomove = { pass, S_NONE };
1373 board->ko = nomove;
1374 board->last_move4 = board->last_move3;
1375 board->last_move3 = board->last_move2;
1376 board->last_move2 = board->last_move;
1377 board->last_move = *m;
1378 return 0;
1381 int f;
1382 for (f = 0; f < board->flen; f++)
1383 if (board->f[f] == m->coord)
1384 return board_play_f(board, m, f);
1386 if (DEBUGL(7))
1387 fprintf(stderr, "board_check: stone exists\n");
1388 return -1;
1391 /* Undo, supported only for pass moves. This form of undo is required by KGS
1392 * to settle disputes on dead groups. (Undo of real moves would be more complex
1393 * particularly for capturing moves.) */
1394 int board_undo(struct board *board)
1396 if (!is_pass(board->last_move.coord))
1397 return -1;
1398 if (board->rules == RULES_SIMING) {
1399 /* Return pass stone to the passing player. */
1400 board->captures[stone_other(board->last_move.color)]--;
1402 board->last_move = board->last_move2;
1403 board->last_move2 = board->last_move3;
1404 board->last_move3 = board->last_move4;
1405 if (board->last_ko_age == board->moves)
1406 board->ko = board->last_ko;
1407 return 0;
1410 static inline bool
1411 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1413 *coord = b->f[f];
1414 struct move m = { *coord, color };
1415 if (DEBUGL(6))
1416 fprintf(stderr, "trying random move %d: %d,%d %s %d\n", f, coord_x(*coord, b), coord_y(*coord, b), coord2sstr(*coord, b), board_is_valid_move(b, &m));
1417 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1418 || !board_is_valid_move(b, &m)
1419 || (permit && !permit(permit_data, b, &m)))
1420 return false;
1421 if (m.coord == *coord) {
1422 return likely(board_play_f(b, &m, f) >= 0);
1423 } else {
1424 *coord = m.coord; // permit modified the coordinate
1425 return likely(board_play(b, &m) >= 0);
1429 void
1430 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1432 if (unlikely(b->flen == 0))
1433 goto pass;
1435 int base = fast_random(b->flen), f;
1436 for (f = base; f < b->flen; f++)
1437 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1438 return;
1439 for (f = 0; f < base; f++)
1440 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1441 return;
1443 pass:
1444 *coord = pass;
1445 struct move m = { pass, color };
1446 board_play(b, &m);
1450 bool
1451 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1453 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1455 /* XXX: We attempt false eye detection but we will yield false
1456 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1458 foreach_diag_neighbor(board, coord) {
1459 color_diag_libs[(enum stone) board_at(board, c)]++;
1460 } foreach_diag_neighbor_end;
1461 /* For false eye, we need two enemy stones diagonally in the
1462 * middle of the board, or just one enemy stone at the edge
1463 * or in the corner. */
1464 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1465 return color_diag_libs[stone_other(eye_color)] >= 2;
1468 bool
1469 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1471 return board_is_eyelike(board, coord, eye_color)
1472 && !board_is_false_eyelike(board, coord, eye_color);
1475 enum stone
1476 board_get_one_point_eye(struct board *board, coord_t coord)
1478 if (board_is_one_point_eye(board, coord, S_WHITE))
1479 return S_WHITE;
1480 else if (board_is_one_point_eye(board, coord, S_BLACK))
1481 return S_BLACK;
1482 else
1483 return S_NONE;
1487 floating_t
1488 board_fast_score(struct board *board)
1490 int scores[S_MAX];
1491 memset(scores, 0, sizeof(scores));
1493 foreach_point(board) {
1494 enum stone color = board_at(board, c);
1495 if (color == S_NONE && board->rules != RULES_STONES_ONLY)
1496 color = board_get_one_point_eye(board, c);
1497 scores[color]++;
1498 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1499 } foreach_point_end;
1501 return board->komi + (board->rules != RULES_SIMING ? board->handicap : 0) + scores[S_WHITE] - scores[S_BLACK];
1504 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1506 /* One flood-fill iteration; returns true if next iteration
1507 * is required. */
1508 static bool
1509 board_tromp_taylor_iter(struct board *board, int *ownermap)
1511 bool needs_update = false;
1512 foreach_free_point(board) {
1513 /* Ignore occupied and already-dame positions. */
1514 assert(board_at(board, c) == S_NONE);
1515 if (board->rules == RULES_STONES_ONLY)
1516 ownermap[c] = 3;
1517 if (ownermap[c] == 3)
1518 continue;
1519 /* Count neighbors. */
1520 int nei[4] = {0};
1521 foreach_neighbor(board, c, {
1522 nei[ownermap[c]]++;
1524 /* If we have neighbors of both colors, or dame,
1525 * we are dame too. */
1526 if ((nei[1] && nei[2]) || nei[3]) {
1527 ownermap[c] = 3;
1528 /* Speed up the propagation. */
1529 foreach_neighbor(board, c, {
1530 if (board_at(board, c) == S_NONE)
1531 ownermap[c] = 3;
1533 needs_update = true;
1534 continue;
1536 /* If we have neighbors of one color, we are owned
1537 * by that color, too. */
1538 if (!ownermap[c] && (nei[1] || nei[2])) {
1539 int newowner = nei[1] ? 1 : 2;
1540 ownermap[c] = newowner;
1541 /* Speed up the propagation. */
1542 foreach_neighbor(board, c, {
1543 if (board_at(board, c) == S_NONE && !ownermap[c])
1544 ownermap[c] = newowner;
1546 needs_update = true;
1547 continue;
1549 } foreach_free_point_end;
1550 return needs_update;
1553 /* Tromp-Taylor Counting */
1554 floating_t
1555 board_official_score(struct board *board, struct move_queue *q)
1558 /* A point P, not colored C, is said to reach C, if there is a path of
1559 * (vertically or horizontally) adjacent points of P's color from P to
1560 * a point of color C.
1562 * A player's score is the number of points of her color, plus the
1563 * number of empty points that reach only her color. */
1565 int ownermap[board_size2(board)];
1566 int s[4] = {0};
1567 const int o[4] = {0, 1, 2, 0};
1568 foreach_point(board) {
1569 ownermap[c] = o[board_at(board, c)];
1570 s[board_at(board, c)]++;
1571 } foreach_point_end;
1573 if (q) {
1574 /* Process dead groups. */
1575 for (unsigned int i = 0; i < q->moves; i++) {
1576 foreach_in_group(board, q->move[i]) {
1577 enum stone color = board_at(board, c);
1578 ownermap[c] = o[stone_other(color)];
1579 s[color]--; s[stone_other(color)]++;
1580 } foreach_in_group_end;
1584 /* We need to special-case empty board. */
1585 if (!s[S_BLACK] && !s[S_WHITE])
1586 return board->komi;
1588 while (board_tromp_taylor_iter(board, ownermap))
1589 /* Flood-fill... */;
1591 int scores[S_MAX];
1592 memset(scores, 0, sizeof(scores));
1594 foreach_point(board) {
1595 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1596 if (ownermap[c] == 3)
1597 continue;
1598 scores[ownermap[c]]++;
1599 } foreach_point_end;
1601 return board->komi + (board->rules != RULES_SIMING ? board->handicap : 0) + scores[S_WHITE] - scores[S_BLACK];
1604 bool
1605 board_set_rules(struct board *board, char *name)
1607 if (!strcasecmp(name, "japanese")) {
1608 board->rules = RULES_JAPANESE;
1609 } else if (!strcasecmp(name, "chinese")) {
1610 board->rules = RULES_CHINESE;
1611 } else if (!strcasecmp(name, "aga")) {
1612 board->rules = RULES_AGA;
1613 } else if (!strcasecmp(name, "new_zealand")) {
1614 board->rules = RULES_NEW_ZEALAND;
1615 } else if (!strcasecmp(name, "siming") || !strcasecmp(name, "simplified_ing")) {
1616 board->rules = RULES_SIMING;
1617 } else {
1618 return false;
1620 return true;