Pattern CAPTURE, AESCAPE: Set up payload by traits only when we can return immediately
[pachi.git] / pattern.c
blob017de77e7d3ad7ddea31cf74e7f5345a7134e350
1 #define DEBUG
2 #include <assert.h>
3 #include <ctype.h>
4 #include <inttypes.h>
5 #include <stdio.h>
6 #include <stdlib.h>
8 #include "board.h"
9 #include "debug.h"
10 #include "pattern.h"
11 #include "patternsp.h"
12 #include "pattern3.h"
13 #include "tactics.h"
16 struct pattern_config DEFAULT_PATTERN_CONFIG = {
17 .spat_min = 3, .spat_max = MAX_PATTERN_DIST,
18 .bdist_max = 4,
19 .ldist_min = 0, .ldist_max = 256,
20 .mcsims = 0, /* Unsupported. */
23 struct pattern_config FAST_PATTERN_CONFIG = {
24 .spat_min = 3, .spat_max = 3,
25 .bdist_max = -1,
26 .ldist_min = 0, .ldist_max = 256,
27 .mcsims = 0,
30 pattern_spec PATTERN_SPEC_MATCHALL = {
31 [FEAT_PASS] = ~0,
32 [FEAT_CAPTURE] = ~0,
33 [FEAT_AESCAPE] = ~0,
34 [FEAT_SELFATARI] = ~0,
35 [FEAT_ATARI] = ~0,
36 [FEAT_BORDER] = ~0,
37 [FEAT_LDIST] = ~0,
38 [FEAT_LLDIST] = ~0,
39 [FEAT_CONTIGUITY] = 0,
40 [FEAT_SPATIAL] = ~0,
41 [FEAT_PATTERN3] = 0,
42 [FEAT_MCOWNER] = ~0,
45 /* !!! Note that in order for ELO playout policy to work correctly, this
46 * pattern specification MUST exactly match the features matched by the
47 * BOARD_GAMMA code! You cannot just tinker with this spec freely. */
48 #define FAST_NO_LADDER 1 /* 1: Don't match ladders in fast playouts */
49 pattern_spec PATTERN_SPEC_MATCHFAST = {
50 [FEAT_PASS] = ~0,
51 [FEAT_CAPTURE] = ~(1<<PF_CAPTURE_ATARIDEF | 1<<PF_CAPTURE_RECAPTURE | FAST_NO_LADDER<<PF_CAPTURE_LADDER | 1<<PF_CAPTURE_KO),
52 [FEAT_AESCAPE] = ~(FAST_NO_LADDER<<PF_AESCAPE_LADDER),
53 [FEAT_SELFATARI] = ~(1<<PF_SELFATARI_SMART),
54 [FEAT_ATARI] = 0,
55 [FEAT_BORDER] = 0,
56 [FEAT_LDIST] = 0,
57 [FEAT_LLDIST] = 0,
58 [FEAT_CONTIGUITY] = ~0,
59 [FEAT_SPATIAL] = 0,
60 [FEAT_PATTERN3] = ~0,
61 [FEAT_MCOWNER] = 0,
64 static const struct feature_info {
65 char *name;
66 int payloads;
67 } features[FEAT_MAX] = {
68 [FEAT_PASS] = { .name = "pass", .payloads = 2 },
69 [FEAT_CAPTURE] = { .name = "capture", .payloads = 64 },
70 [FEAT_AESCAPE] = { .name = "atariescape", .payloads = 8 },
71 [FEAT_SELFATARI] = { .name = "selfatari", .payloads = 4 },
72 [FEAT_ATARI] = { .name = "atari", .payloads = 4 },
73 [FEAT_BORDER] = { .name = "border", .payloads = -1 },
74 [FEAT_LDIST] = { .name = "ldist", .payloads = -1 },
75 [FEAT_LLDIST] = { .name = "lldist", .payloads = -1 },
76 [FEAT_CONTIGUITY] = { .name = "cont", .payloads = 2 },
77 [FEAT_SPATIAL] = { .name = "s", .payloads = -1 },
78 [FEAT_PATTERN3] = { .name = "p", .payloads = 2<<16 },
79 [FEAT_MCOWNER] = { .name = "mcowner", .payloads = 16 },
82 char *
83 feature2str(char *str, struct feature *f)
85 return str + sprintf(str + strlen(str), "%s:%d", features[f->id].name, f->payload);
88 char *
89 str2feature(char *str, struct feature *f)
91 while (isspace(*str)) str++;
93 int unsigned flen = strcspn(str, ":");
94 for (unsigned int i = 0; i < sizeof(features)/sizeof(features[0]); i++)
95 if (strlen(features[i].name) == flen && !strncmp(features[i].name, str, flen)) {
96 f->id = i;
97 goto found;
99 fprintf(stderr, "invalid featurespec: %s[%d]\n", str, flen);
100 exit(EXIT_FAILURE);
102 found:
103 str += flen + 1;
104 f->payload = strtoull(str, &str, 10);
105 return str;
108 char *
109 feature_name(enum feature_id f)
111 return features[f].name;
115 feature_payloads(struct pattern_config *pc, enum feature_id f)
117 switch (f) {
118 case FEAT_SPATIAL:
119 assert(features[f].payloads < 0);
120 return pc->spat_dict->nspatials;
121 case FEAT_LDIST:
122 case FEAT_LLDIST:
123 assert(features[f].payloads < 0);
124 return pc->ldist_max + 1;
125 case FEAT_BORDER:
126 assert(features[f].payloads < 0);
127 return pc->bdist_max + 1;
128 default:
129 assert(features[f].payloads > 0);
130 return features[f].payloads;
135 /* pattern_spec helpers */
136 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << 15))
137 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
139 static struct feature *
140 pattern_match_capture(struct pattern_config *pc, pattern_spec ps,
141 struct pattern *p, struct feature *f,
142 struct board *b, struct move *m)
144 f->id = FEAT_CAPTURE; f->payload = 0;
145 #ifdef BOARD_TRAITS
146 if (!trait_at(b, m->coord, m->color).cap)
147 return f;
148 /* Capturable! */
149 if (!(PS_PF(CAPTURE, LADDER)
150 || PS_PF(CAPTURE, RECAPTURE)
151 || PS_PF(CAPTURE, ATARIDEF)
152 || PS_PF(CAPTURE, KO))) {
153 if (PS_PF(CAPTURE, 1STONE))
154 f->payload |= trait_at(b, m->coord, m->color).cap1 << PF_CAPTURE_1STONE;
155 if (PS_PF(CAPTURE, TRAPPED))
156 f->payload |= (!trait_at(b, m->coord, m->color).safe) << PF_CAPTURE_TRAPPED;
157 (f++, p->n++);
158 return f;
160 /* We need to know details, so we still have to go through
161 * the neighbors. */
162 #endif
164 /* Furthermore, we will now create one feature per capturable
165 * neighbor. */
166 /* XXX: I'm not sure if this is really good idea. --pasky */
168 /* Whether an escape move would be safe for the opponent. */
169 bool can_escape = false;
170 foreach_neighbor(b, m->coord, {
171 if (board_at(b, c) != stone_other(m->color)) {
172 if (board_at(b, c) == S_NONE)
173 can_escape = true; // free point
174 else if (board_at(b, c) == m->color && board_group_info(b, group_at(b, c)).libs == 1)
175 can_escape = true; // capturable our group
177 } else {
178 group_t g = group_at(b, c); assert(g);
179 if (board_group_info(b, g).libs != 1)
180 can_escape = true;
184 foreach_neighbor(b, m->coord, {
185 if (board_at(b, c) != stone_other(m->color))
186 continue;
188 group_t g = group_at(b, c); assert(g);
189 if (board_group_info(b, g).libs != 1)
190 continue;
192 /* Capture! */
194 if (PS_PF(CAPTURE, LADDER))
195 f->payload |= is_ladder(b, m->coord, g, true, true) << PF_CAPTURE_LADDER;
196 /* TODO: is_ladder() is too conservative in some
197 * very obvious situations, look at complete.gtp. */
199 /* TODO: PF_CAPTURE_RECAPTURE */
201 if (PS_PF(CAPTURE, ATARIDEF))
202 foreach_in_group(b, g) {
203 foreach_neighbor(b, c, {
204 assert(board_at(b, c) != S_NONE || c == m->coord);
205 if (board_at(b, c) != m->color)
206 continue;
207 group_t g = group_at(b, c);
208 if (!g || board_group_info(b, g).libs != 1)
209 continue;
210 /* A neighboring group of ours is in atari. */
211 f->payload |= 1 << PF_CAPTURE_ATARIDEF;
213 } foreach_in_group_end;
215 if (PS_PF(CAPTURE, KO)
216 && group_is_onestone(b, g)
217 && neighbor_count_at(b, m->coord, stone_other(m->color))
218 + neighbor_count_at(b, m->coord, S_OFFBOARD) == 4)
219 f->payload |= 1 << PF_CAPTURE_KO;
221 if (PS_PF(CAPTURE, 1STONE)
222 && group_is_onestone(b, g))
223 f->payload |= 1 << PF_CAPTURE_1STONE;
225 if (PS_PF(CAPTURE, TRAPPED))
226 f->payload |= (!can_escape) << PF_CAPTURE_TRAPPED;
228 (f++, p->n++);
229 f->id = FEAT_CAPTURE; f->payload = 0;
231 return f;
234 static struct feature *
235 pattern_match_aescape(struct pattern_config *pc, pattern_spec ps,
236 struct pattern *p, struct feature *f,
237 struct board *b, struct move *m)
239 f->id = FEAT_AESCAPE; f->payload = 0;
240 #ifdef BOARD_TRAITS
241 if (!trait_at(b, m->coord, stone_other(m->color)).cap)
242 return f;
243 /* Opponent can capture something! */
244 if (!PS_PF(AESCAPE, LADDER)) {
245 if (PS_PF(AESCAPE, 1STONE))
246 f->payload |= trait_at(b, m->coord, stone_other(m->color)).cap1 << PF_AESCAPE_1STONE;
247 if (PS_PF(CAPTURE, TRAPPED))
248 f->payload |= (!trait_at(b, m->coord, m->color).safe) << PF_AESCAPE_TRAPPED;
249 (f++, p->n++);
250 return f;
252 /* We need to know details, so we still have to go through
253 * the neighbors. */
254 #endif
256 /* Find if a neighboring group of ours is in atari, AND that we provide
257 * a liberty to connect out. XXX: No connect-and-die check. */
258 group_t in_atari = -1;
259 bool has_extra_lib = false;
261 foreach_neighbor(b, m->coord, {
262 if (board_at(b, c) != m->color) {
263 if (board_at(b, c) == S_NONE)
264 has_extra_lib = true; // free point
265 else if (board_at(b, c) == stone_other(m->color) && board_group_info(b, group_at(b, c)).libs == 1)
266 has_extra_lib = true; // capturable enemy group
267 continue;
269 group_t g = group_at(b, c); assert(g);
270 if (board_group_info(b, g).libs != 1) {
271 has_extra_lib = true;
272 continue;
275 /* In atari! */
276 in_atari = g;
278 if (PS_PF(AESCAPE, LADDER))
279 f->payload |= is_ladder(b, m->coord, g, true, true) << PF_AESCAPE_LADDER;
280 /* TODO: is_ladder() is too conservative in some
281 * very obvious situations, look at complete.gtp. */
283 if (PS_PF(AESCAPE, 1STONE)
284 && group_is_onestone(b, g))
285 f->payload |= 1 << PF_AESCAPE_1STONE;
287 if (PS_PF(AESCAPE, TRAPPED))
288 f->payload |= has_extra_lib << PF_AESCAPE_TRAPPED;
289 if (in_atari >= 0) {
290 (f++, p->n++);
292 return f;
295 static struct feature *
296 pattern_match_atari(struct pattern_config *pc, pattern_spec ps,
297 struct pattern *p, struct feature *f,
298 struct board *b, struct move *m)
300 foreach_neighbor(b, m->coord, {
301 if (board_at(b, c) != stone_other(m->color))
302 continue;
303 group_t g = group_at(b, c);
304 if (!g || board_group_info(b, g).libs != 2)
305 continue;
307 /* Can atari! */
308 f->id = FEAT_ATARI; f->payload = 0;
310 if (PS_PF(ATARI, LADDER)) {
311 /* Opponent will escape by the other lib. */
312 coord_t lib = board_group_info(b, g).lib[0];
313 if (lib == m->coord) lib = board_group_info(b, g).lib[1];
314 /* TODO: is_ladder() is too conservative in some
315 * very obvious situations, look at complete.gtp. */
316 f->payload |= is_ladder(b, lib, g, true, true) << PF_ATARI_LADDER;
319 if (PS_PF(ATARI, KO) && !is_pass(b->ko.coord))
320 f->payload |= 1 << PF_ATARI_KO;
322 (f++, p->n++);
324 return f;
327 #ifndef BOARD_SPATHASH
328 #undef BOARD_SPATHASH_MAXD
329 #define BOARD_SPATHASH_MAXD 1
330 #endif
332 /* Match spatial features that are too distant to be pre-matched
333 * incrementally. */
334 struct feature *
335 pattern_match_spatial_outer(struct pattern_config *pc, pattern_spec ps,
336 struct pattern *p, struct feature *f,
337 struct board *b, struct move *m, hash_t h)
339 /* We record all spatial patterns black-to-play; simply
340 * reverse all colors if we are white-to-play. */
341 static enum stone bt_black[4] = { S_NONE, S_BLACK, S_WHITE, S_OFFBOARD };
342 static enum stone bt_white[4] = { S_NONE, S_WHITE, S_BLACK, S_OFFBOARD };
343 enum stone (*bt)[4] = m->color == S_WHITE ? &bt_white : &bt_black;
345 for (int d = BOARD_SPATHASH_MAXD + 1; d <= pc->spat_max; d++) {
346 /* Recompute missing outer circles:
347 * Go through all points in given distance. */
348 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
349 ptcoords_at(x, y, m->coord, b, j);
350 h ^= pthashes[0][j][(*bt)[board_atxy(b, x, y)]];
352 if (d < pc->spat_min)
353 continue;
354 /* Record spatial feature, one per distance. */
355 int sid = spatial_dict_get(pc->spat_dict, d, h & spatial_hash_mask);
356 if (sid > 0) {
357 f->id = FEAT_SPATIAL;
358 f->payload = sid;
359 (f++, p->n++);
360 } /* else not found, ignore */
362 return f;
365 struct feature *
366 pattern_match_spatial(struct pattern_config *pc, pattern_spec ps,
367 struct pattern *p, struct feature *f,
368 struct board *b, struct move *m)
370 /* XXX: This is partially duplicated from spatial_from_board(), but
371 * we build a hash instead of spatial record. */
373 assert(pc->spat_min > 0);
375 hash_t h = pthashes[0][0][S_NONE];
376 #ifdef BOARD_SPATHASH
377 bool w_to_play = m->color == S_WHITE;
378 for (int d = 2; d <= BOARD_SPATHASH_MAXD; d++) {
379 /* Reuse all incrementally matched data. */
380 h ^= b->spathash[m->coord][d - 1][w_to_play];
381 if (d < pc->spat_min)
382 continue;
383 /* Record spatial feature, one per distance. */
384 int sid = spatial_dict_get(pc->spat_dict, d, h & spatial_hash_mask);
385 if (sid > 0) {
386 f->id = FEAT_SPATIAL;
387 f->payload = sid;
388 (f++, p->n++);
389 } /* else not found, ignore */
391 #else
392 assert(BOARD_SPATHASH_MAXD < 2);
393 #endif
394 if (unlikely(pc->spat_max > BOARD_SPATHASH_MAXD))
395 f = pattern_match_spatial_outer(pc, ps, p, f, b, m, h);
396 return f;
400 void
401 pattern_match(struct pattern_config *pc, pattern_spec ps,
402 struct pattern *p, struct board *b, struct move *m)
404 p->n = 0;
405 struct feature *f = &p->f[0];
407 /* TODO: We should match pretty much all of these features
408 * incrementally. */
410 if (is_pass(m->coord)) {
411 if (PS_ANY(PASS)) {
412 f->id = FEAT_PASS; f->payload = 0;
413 if (PS_PF(PASS, LASTPASS))
414 f->payload |= (b->moves > 0 && is_pass(b->last_move.coord))
415 << PF_PASS_LASTPASS;
416 p->n++;
418 return;
421 if (PS_ANY(CAPTURE)) {
422 f = pattern_match_capture(pc, ps, p, f, b, m);
425 if (PS_ANY(AESCAPE)) {
426 f = pattern_match_aescape(pc, ps, p, f, b, m);
429 if (PS_ANY(SELFATARI)) {
430 bool simple = false;
431 if (PS_PF(SELFATARI, STUPID)) {
432 #ifdef BOARD_TRAITS
433 if (!b->precise_selfatari)
434 simple = !trait_at(b, m->coord, m->color).safe;
435 else
436 #endif
437 simple = !board_safe_to_play(b, m->coord, m->color);
439 bool thorough = false;
440 if (PS_PF(SELFATARI, SMART)) {
441 #ifdef BOARD_TRAITS
442 if (b->precise_selfatari)
443 thorough = !trait_at(b, m->coord, m->color).safe;
444 else
445 #endif
446 thorough = is_bad_selfatari(b, m->color, m->coord);
448 if (simple || thorough) {
449 f->id = FEAT_SELFATARI;
450 f->payload = simple << PF_SELFATARI_STUPID;
451 f->payload |= thorough << PF_SELFATARI_SMART;
452 (f++, p->n++);
456 if (PS_ANY(ATARI)) {
457 f = pattern_match_atari(pc, ps, p, f, b, m);
460 if (PS_ANY(BORDER)) {
461 int bdist = coord_edge_distance(m->coord, b);
462 if (bdist <= pc->bdist_max) {
463 f->id = FEAT_BORDER;
464 f->payload = bdist;
465 (f++, p->n++);
469 if (PS_ANY(CONTIGUITY) && !is_pass(b->last_move.coord)
470 && coord_is_8adjecent(m->coord, b->last_move.coord, b)) {
471 f->id = FEAT_CONTIGUITY;
472 f->payload = 1;
473 (f++, p->n++);
476 if (PS_ANY(LDIST) && pc->ldist_max > 0 && !is_pass(b->last_move.coord)) {
477 int ldist = coord_gridcular_distance(m->coord, b->last_move.coord, b);
478 if (pc->ldist_min <= ldist && ldist <= pc->ldist_max) {
479 f->id = FEAT_LDIST;
480 f->payload = ldist;
481 (f++, p->n++);
485 if (PS_ANY(LLDIST) && pc->ldist_max > 0 && !is_pass(b->last_move2.coord)) {
486 int lldist = coord_gridcular_distance(m->coord, b->last_move2.coord, b);
487 if (pc->ldist_min <= lldist && lldist <= pc->ldist_max) {
488 f->id = FEAT_LLDIST;
489 f->payload = lldist;
490 (f++, p->n++);
494 if (PS_ANY(SPATIAL) && pc->spat_max > 0 && pc->spat_dict) {
495 f = pattern_match_spatial(pc, ps, p, f, b, m);
498 if (PS_ANY(PATTERN3) && !is_pass(m->coord)) {
499 #ifdef BOARD_PAT3
500 hash3_t pat = b->pat3[m->coord];
501 #else
502 hash3_t pat = pattern3_hash(b, m->coord);
503 #endif
504 if (m->color == S_WHITE) {
505 /* We work with the pattern3s as black-to-play. */
506 pat = pattern3_reverse(pat);
508 f->id = FEAT_PATTERN3;
509 f->payload = pat;
510 (f++, p->n++);
513 /* FEAT_MCOWNER: TODO */
514 assert(!pc->mcsims);
517 char *
518 pattern2str(char *str, struct pattern *p)
520 str = stpcpy(str, "(");
521 for (int i = 0; i < p->n; i++) {
522 if (i > 0) str = stpcpy(str, " ");
523 str = feature2str(str, &p->f[i]);
525 str = stpcpy(str, ")");
526 return str;
531 /*** Features gamma set */
533 static void
534 features_gamma_load(struct features_gamma *fg, const char *filename)
536 FILE *f = fopen(filename, "r");
537 if (!f) return;
538 char buf[256];
539 while (fgets(buf, 256, f)) {
540 char *bufp = buf;
541 struct feature f;
542 bufp = str2feature(bufp, &f);
543 while (isspace(*bufp)) bufp++;
544 double gamma = strtod(bufp, &bufp);
545 /* Record feature's gamma. */
546 feature_gamma(fg, &f, &gamma);
547 /* In case of 3x3 patterns, record gamma also
548 * for all rotations and transpositions. */
549 if (f.id == FEAT_PATTERN3) {
550 hash3_t transp[8];
551 pattern3_transpose(f.payload, &transp);
552 for (int i = 1; i < 8; i++) {
553 f.payload = transp[i];
554 feature_gamma(fg, &f, &gamma);
556 f.payload = transp[0];
559 fclose(f);
562 const char *features_gamma_filename = "patterns.gamma";
564 struct features_gamma *
565 features_gamma_init(struct pattern_config *pc, const char *file)
567 struct features_gamma *fg = calloc2(1, sizeof(*fg));
568 fg->pc = pc;
569 for (int i = 0; i < FEAT_MAX; i++) {
570 int n = feature_payloads(pc, i);
571 fg->gamma[i] = malloc2(n * sizeof(fg->gamma[0][0]));
572 for (int j = 0; j < n; j++) {
573 fg->gamma[i][j] = 1.0f;
576 features_gamma_load(fg, file ? file : features_gamma_filename);
577 return fg;
580 void
581 features_gamma_done(struct features_gamma *fg)
583 for (int i = 0; i < FEAT_MAX; i++)
584 free(fg->gamma[i]);
585 free(fg);