uct: moved printhook_ownermap() logic to ownermap.c,
[pachi.git] / uct / internal.h
blob3873f30b84c8cb802d640c3c780271052e1707ec
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "pattern.h"
10 #include "patternsp.h"
11 #include "patternprob.h"
12 #include "playout.h"
13 #include "stats.h"
15 struct tree;
16 struct tree_node;
17 struct uct_policy;
18 struct uct_prior;
19 struct uct_dynkomi;
20 struct uct_pluginset;
21 struct joseki_dict;
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 enum uct_reporting {
30 UR_TEXT,
31 UR_JSON,
32 UR_JSON_BIG,
33 } reporting;
34 int reportfreq;
36 int games, gamelen;
37 floating_t resign_threshold, sure_win_threshold;
38 double best2_ratio, bestr_ratio;
39 floating_t max_maintime_ratio;
40 bool pass_all_alive; /* Current value */
41 bool allow_losing_pass;
42 bool territory_scoring;
43 int expand_p;
44 bool playout_amaf;
45 bool amaf_prior;
46 int playout_amaf_cutoff;
47 double dumpthres;
48 int force_seed;
49 bool no_tbook;
50 bool fast_alloc;
51 unsigned long max_tree_size;
52 unsigned long max_pruned_size;
53 unsigned long pruning_threshold;
54 int mercymin;
55 int significant_threshold;
57 int threads;
58 enum uct_thread_model {
59 TM_TREE, /* Tree parallelization w/o virtual loss. */
60 TM_TREEVL, /* Tree parallelization with virtual loss. */
61 } thread_model;
62 int virtual_loss;
63 bool pondering_opt; /* User wants pondering */
64 bool pondering; /* Actually pondering now */
65 bool slave; /* Act as slave in distributed engine. */
66 int max_slaves; /* Optional, -1 if not set */
67 int slave_index; /* 0..max_slaves-1, or -1 if not set */
68 enum stone my_color;
70 int fuseki_end;
71 int yose_start;
73 int dynkomi_mask;
74 int dynkomi_interval;
75 struct uct_dynkomi *dynkomi;
76 floating_t initial_extra_komi;
78 floating_t val_scale;
79 int val_points;
80 bool val_extra;
81 bool val_byavg;
82 bool val_bytemp;
83 floating_t val_bytemp_min;
85 int random_policy_chance;
86 bool local_tree;
87 int tenuki_d;
88 floating_t local_tree_aging;
89 #define LTREE_PLAYOUTS_MULTIPLIER 100
90 floating_t local_tree_depth_decay;
91 bool local_tree_allseq;
92 bool local_tree_neival;
93 enum {
94 LTE_ROOT,
95 LTE_EACH,
96 LTE_TOTAL,
97 } local_tree_eval;
98 bool local_tree_rootchoose;
100 struct {
101 int level;
102 int playouts;
103 } debug_after;
105 char *banner;
107 struct uct_policy *policy;
108 struct uct_policy *random_policy;
109 struct playout_policy *playout;
110 struct uct_prior *prior;
111 struct uct_pluginset *plugins;
112 struct joseki_dict *jdict;
114 struct pattern_setup pat;
115 /* Various modules (prior, policy, ...) set this if they want pattern
116 * database to be loaded. */
117 bool want_pat;
119 /* Used within frame of single genmove. */
120 struct board_ownermap ownermap;
121 /* Used for coordination among slaves of the distributed engine. */
122 int stats_hbits;
123 int shared_nodes;
124 int shared_levels;
125 double stats_delay; /* stored in seconds */
126 int played_own;
127 int played_all; /* games played by all slaves */
129 /* Game state - maintained by setup_state(), reset_state(). */
130 struct tree *t;
133 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
135 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
137 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
138 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
139 void uct_pondering_stop(struct uct *u);
142 /* This is the state used for descending the tree; we use this wrapper
143 * structure in order to be able to easily descend in multiple trees
144 * in parallel (e.g. main tree and local tree) or compute cummulative
145 * "path value" throughout the tree descent. */
146 struct uct_descent {
147 /* Active tree nodes: */
148 struct tree_node *node; /* Main tree. */
149 struct tree_node *lnode; /* Local tree. */
150 /* Value of main tree node (with all value factors, but unbiased
151 * - without exploration factor), from black's perspective. */
152 struct move_stats value;
156 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
157 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
158 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
159 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
160 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
161 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
162 typedef void (*uctp_done)(struct uct_policy *p);
164 struct uct_policy {
165 struct uct *uct;
166 uctp_choose choose;
167 uctp_winner winner;
168 uctp_evaluate evaluate;
169 uctp_descend descend;
170 uctp_update update;
171 uctp_prior prior;
172 uctp_done done;
173 bool wants_amaf;
174 void *data;
177 #endif