1lib.c: don't use board clen in tactics
[pachi.git] / replay / replay.h
blob5ba5afb0e574bf207061610437e9689ee9213b9f
1 #ifndef PACHI_REPLAY_REPLAY_H
2 #define PACHI_REPLAY_REPLAY_H
4 #include "engine.h"
6 coord_t replay_sample_moves(struct engine *e, struct board *b, enum stone color,
7 int *played, int *pmost_played);
8 struct engine *engine_replay_init(char *arg, struct board *b);
10 #endif