uct_playouts(): Just loop until uct_halt if games==0
[pachi.git] / gtp.h
blobb937b058c18f730a8c5efaedc02ac0ebcdcacb1d
1 #ifndef ZZGO_GTP_H
2 #define ZZGO_GTP_H
4 struct board;
5 struct engine;
7 void gtp_parse(struct board *b, struct engine *e, char *buf);
9 #endif