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HEAD
uct_playouts(): Just loop until uct_halt if games==0
[pachi.git]
/
gtp.h
blob
b937b058c18f730a8c5efaedc02ac0ebcdcacb1d
1
#ifndef ZZGO_GTP_H
2
#define ZZGO_GTP_H
3
4
struct
board
;
5
struct
engine
;
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void
gtp_parse
(
struct
board
*
b
,
struct
engine
*
e
,
char
*
buf
);
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9
#endif