PF_AESCAPE_TRAPPED: Fix setup in non-traits matcher
[pachi.git] / board.c
blobeb9358861e05659a1f795b1644dc896962ef806c
1 #include <alloca.h>
2 #include <assert.h>
3 #include <math.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
8 #define DEBUG
9 #include "board.h"
10 #include "debug.h"
11 #include "mq.h"
12 #include "random.h"
14 #ifdef BOARD_SPATHASH
15 #include "patternsp.h"
16 #endif
17 #ifdef BOARD_PAT3
18 #include "pattern3.h"
19 #endif
20 #ifdef BOARD_TRAITS
21 static void board_trait_recompute(struct board *board, coord_t coord);
22 #include "tactics.h"
23 #endif
24 #ifdef BOARD_GAMMA
25 #include "pattern.h"
26 #endif
29 #if 0
30 #define profiling_noinline __attribute__((noinline))
31 #else
32 #define profiling_noinline
33 #endif
35 #define gi_granularity 4
36 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
39 static void
40 board_setup(struct board *b)
42 memset(b, 0, sizeof(*b));
44 struct move m = { pass, S_NONE };
45 b->last_move = b->last_move2 = b->last_ko = b->ko = m;
48 struct board *
49 board_init(void)
51 struct board *b = malloc2(sizeof(struct board));
52 board_setup(b);
54 // Default setup
55 b->size = 9 + 2;
56 board_clear(b);
58 return b;
61 static size_t
62 board_alloc(struct board *board)
64 /* We do not allocate the board structure itself but we allocate
65 * all the arrays with board contents. */
67 int bsize = board_size2(board) * sizeof(*board->b);
68 int gsize = board_size2(board) * sizeof(*board->g);
69 int fsize = board_size2(board) * sizeof(*board->f);
70 int nsize = board_size2(board) * sizeof(*board->n);
71 int psize = board_size2(board) * sizeof(*board->p);
72 int hsize = board_size2(board) * 2 * sizeof(*board->h);
73 int gisize = board_size2(board) * sizeof(*board->gi);
74 #ifdef WANT_BOARD_C
75 int csize = board_size2(board) * sizeof(*board->c);
76 #else
77 int csize = 0;
78 #endif
79 #ifdef BOARD_SPATHASH
80 int ssize = board_size2(board) * sizeof(*board->spathash);
81 #else
82 int ssize = 0;
83 #endif
84 #ifdef BOARD_PAT3
85 int p3size = board_size2(board) * sizeof(*board->pat3);
86 #else
87 int p3size = 0;
88 #endif
89 #ifdef BOARD_TRAITS
90 int tsize = board_size2(board) * sizeof(*board->t);
91 int tqsize = board_size2(board) * sizeof(*board->t);
92 #else
93 int tsize = 0;
94 int tqsize = 0;
95 #endif
96 #ifdef BOARD_GAMMA
97 int pbsize = board_size2(board) * sizeof(*board->prob[0].items);
98 int rowpbsize = board_size(board) * sizeof(*board->prob[0].rowtotals);
99 #else
100 int pbsize = 0;
101 int rowpbsize = 0;
102 #endif
103 int cdsize = board_size2(board) * sizeof(*board->coord);
105 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + tqsize + (pbsize + rowpbsize) * 2 + cdsize;
106 void *x = malloc2(size);
108 /* board->b must come first */
109 board->b = x; x += bsize;
110 board->g = x; x += gsize;
111 board->f = x; x += fsize;
112 board->p = x; x += psize;
113 board->n = x; x += nsize;
114 board->h = x; x += hsize;
115 board->gi = x; x += gisize;
116 #ifdef WANT_BOARD_C
117 board->c = x; x += csize;
118 #endif
119 #ifdef BOARD_SPATHASH
120 board->spathash = x; x += ssize;
121 #endif
122 #ifdef BOARD_PAT3
123 board->pat3 = x; x += p3size;
124 #endif
125 #ifdef BOARD_TRAITS
126 board->t = x; x += tsize;
127 board->tq = x; x += tqsize;
128 #endif
129 #ifdef BOARD_GAMMA
130 board->prob[0].items = x; x += pbsize;
131 board->prob[1].items = x; x += pbsize;
132 board->prob[0].rowtotals = x; x += rowpbsize;
133 board->prob[1].rowtotals = x; x += rowpbsize;
134 #endif
135 board->coord = x; x += cdsize;
137 return size;
140 struct board *
141 board_copy(struct board *b2, struct board *b1)
143 memcpy(b2, b1, sizeof(struct board));
145 size_t size = board_alloc(b2);
146 memcpy(b2->b, b1->b, size);
148 return b2;
151 void
152 board_done_noalloc(struct board *board)
154 if (board->b) free(board->b);
157 void
158 board_done(struct board *board)
160 board_done_noalloc(board);
161 free(board);
164 void
165 board_resize(struct board *board, int size)
167 #ifdef BOARD_SIZE
168 assert(board_size(board) == size + 2);
169 #endif
170 board->size = size + 2 /* S_OFFBOARD margin */;
171 board->size2 = board_size(board) * board_size(board);
173 board->bits2 = 1;
174 while ((1 << board->bits2) < board->size2) board->bits2++;
176 if (board->b)
177 free(board->b);
179 size_t asize = board_alloc(board);
180 memset(board->b, 0, asize);
183 void
184 board_clear(struct board *board)
186 int size = board_size(board);
187 float komi = board->komi;
189 board_done_noalloc(board);
190 board_setup(board);
191 board_resize(board, size - 2 /* S_OFFBOARD margin */);
193 board->komi = komi;
195 /* Setup neighborhood iterators */
196 board->nei8[0] = -size - 1; // (-1,-1)
197 board->nei8[1] = 1;
198 board->nei8[2] = 1;
199 board->nei8[3] = size - 2; // (-1,0)
200 board->nei8[4] = 2;
201 board->nei8[5] = size - 2; // (-1,1)
202 board->nei8[6] = 1;
203 board->nei8[7] = 1;
204 board->dnei[0] = -size - 1;
205 board->dnei[1] = 2;
206 board->dnei[2] = size*2 - 2;
207 board->dnei[3] = 2;
209 /* Setup initial symmetry */
210 board->symmetry.d = 1;
211 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
212 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
213 board->symmetry.type = SYM_FULL;
215 /* Set up coordinate cache */
216 foreach_point(board) {
217 board->coord[c][0] = c % board_size(board);
218 board->coord[c][1] = c / board_size(board);
219 } foreach_point_end;
221 /* Draw the offboard margin */
222 int top_row = board_size2(board) - board_size(board);
223 int i;
224 for (i = 0; i < board_size(board); i++)
225 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
226 for (i = 0; i <= top_row; i += board_size(board))
227 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
229 foreach_point(board) {
230 coord_t coord = c;
231 if (board_at(board, coord) == S_OFFBOARD)
232 continue;
233 foreach_neighbor(board, c, {
234 inc_neighbor_count_at(board, coord, board_at(board, c));
235 } );
236 } foreach_point_end;
238 /* All positions are free! Except the margin. */
239 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
240 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
241 board->f[board->flen++] = i;
243 /* Initialize zobrist hashtable. */
244 foreach_point(board) {
245 int max = (sizeof(hash_t) << history_hash_bits);
246 /* fast_random() is 16-bit only */
247 board->h[c * 2] = ((hash_t) fast_random(max))
248 | ((hash_t) fast_random(max) << 16)
249 | ((hash_t) fast_random(max) << 32)
250 | ((hash_t) fast_random(max) << 48);
251 if (!board->h[c * 2])
252 /* Would be kinda "oops". */
253 board->h[c * 2] = 1;
254 /* And once again for white */
255 board->h[c * 2 + 1] = ((hash_t) fast_random(max))
256 | ((hash_t) fast_random(max) << 16)
257 | ((hash_t) fast_random(max) << 32)
258 | ((hash_t) fast_random(max) << 48);
259 if (!board->h[c * 2 + 1])
260 board->h[c * 2 + 1] = 1;
261 } foreach_point_end;
263 #ifdef BOARD_SPATHASH
264 /* Initialize spatial hashes. */
265 foreach_point(board) {
266 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
267 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
268 ptcoords_at(x, y, c, board, j);
269 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
270 pthashes[0][j][board_at(board, c)];
271 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
272 pthashes[0][j][stone_other(board_at(board, c))];
275 } foreach_point_end;
276 #endif
277 #ifdef BOARD_PAT3
278 /* Initialize 3x3 pattern codes. */
279 foreach_point(board) {
280 if (board_at(board, c) == S_NONE)
281 board->pat3[c] = pattern3_hash(board, c);
282 } foreach_point_end;
283 #endif
284 #ifdef BOARD_TRAITS
285 /* Initialize traits. */
286 foreach_point(board) {
287 trait_at(board, c, S_BLACK).cap = 0;
288 trait_at(board, c, S_BLACK).cap1 = 0;
289 trait_at(board, c, S_BLACK).safe = true;
290 trait_at(board, c, S_WHITE).cap = 0;
291 trait_at(board, c, S_WHITE).cap1 = 0;
292 trait_at(board, c, S_WHITE).safe = true;
293 } foreach_point_end;
294 #endif
295 #ifdef BOARD_GAMMA
296 board->prob[0].b = board->prob[1].b = board;
297 foreach_point(board) {
298 probdist_set(&board->prob[0], c, double_to_fixp((board_at(board, c) == S_NONE) * 1.0f));
299 probdist_set(&board->prob[1], c, double_to_fixp((board_at(board, c) == S_NONE) * 1.0f));
300 } foreach_point_end;
301 #endif
304 static char *
305 board_print_top(struct board *board, char *s, char *end, int c)
307 for (int i = 0; i < c; i++) {
308 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
309 s += snprintf(s, end - s, " ");
310 for (int x = 1; x < board_size(board) - 1; x++)
311 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
312 s += snprintf(s, end -s, " ");
314 s += snprintf(s, end - s, "\n");
315 for (int i = 0; i < c; i++) {
316 s += snprintf(s, end - s, " +-");
317 for (int x = 1; x < board_size(board) - 1; x++)
318 s += snprintf(s, end - s, "--");
319 s += snprintf(s, end - s, "+");
321 s += snprintf(s, end - s, "\n");
322 return s;
325 static char *
326 board_print_bottom(struct board *board, char *s, char *end, int c)
328 for (int i = 0; i < c; i++) {
329 s += snprintf(s, end - s, " +-");
330 for (int x = 1; x < board_size(board) - 1; x++)
331 s += snprintf(s, end - s, "--");
332 s += snprintf(s, end - s, "+");
334 s += snprintf(s, end - s, "\n");
335 return s;
338 static char *
339 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
341 s += snprintf(s, end - s, " %2d | ", y);
342 for (int x = 1; x < board_size(board) - 1; x++) {
343 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
344 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
345 else
346 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
348 s += snprintf(s, end - s, "|");
349 if (cprint) {
350 s += snprintf(s, end - s, " %2d | ", y);
351 for (int x = 1; x < board_size(board) - 1; x++) {
352 s = cprint(board, coord_xy(board, x, y), s, end);
354 s += snprintf(s, end - s, "|");
356 s += snprintf(s, end - s, "\n");
357 return s;
360 void
361 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
363 char buf[10240];
364 char *s = buf;
365 char *end = buf + sizeof(buf);
366 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
367 board->moves, board->komi, board->handicap,
368 board->captures[S_BLACK], board->captures[S_WHITE]);
369 s = board_print_top(board, s, end, 1 + !!cprint);
370 for (int y = board_size(board) - 2; y >= 1; y--)
371 s = board_print_row(board, y, s, end, cprint);
372 board_print_bottom(board, s, end, 1 + !!cprint);
373 fprintf(f, "%s\n", buf);
376 static char *
377 cprint_group(struct board *board, coord_t c, char *s, char *end)
379 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
380 return s;
383 void
384 board_print(struct board *board, FILE *f)
386 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
389 void
390 board_gamma_set(struct board *b, struct features_gamma *gamma, bool precise_selfatari)
392 #ifdef BOARD_GAMMA
393 b->gamma = gamma;
394 b->precise_selfatari = precise_selfatari;
395 for (int i = 0; i < b->flen; i++) {
396 board_trait_recompute(b, b->f[i]);
398 #endif
402 /* Update the probability distribution we maintain incrementally. */
403 void
404 board_gamma_update(struct board *board, coord_t coord, enum stone color)
406 #ifdef BOARD_GAMMA
407 if (!board->gamma)
408 return;
410 /* Punch out invalid moves and moves filling our own eyes. */
411 if (board_at(board, coord) != S_NONE
412 || (board_is_eyelike(board, coord, stone_other(color))
413 && !trait_at(board, coord, color).cap)
414 || (board_is_one_point_eye(board, coord, color))) {
415 probdist_set(&board->prob[color - 1], coord, 0);
416 return;
419 hash3_t pat = board->pat3[coord];
420 if (color == S_WHITE) {
421 /* We work with the pattern3s as black-to-play. */
422 pat = pattern3_reverse(pat);
425 /* We just quickly replicate the general pattern matcher stuff
426 * here in the most bare-bone way. */
427 double value = board->gamma->gamma[FEAT_PATTERN3][pat];
428 if (trait_at(board, coord, color).cap) {
429 int i = 0;
430 i |= (trait_at(board, coord, color).cap1 == trait_at(board, coord, color).cap) << PF_CAPTURE_1STONE;
431 i |= (!trait_at(board, coord, color).safe) << PF_CAPTURE_TRAPPED;
432 value *= board->gamma->gamma[FEAT_CAPTURE][i];
434 if (trait_at(board, coord, stone_other(color)).cap
435 && trait_at(board, coord, color).safe) {
436 int i = 0;
437 i |= (trait_at(board, coord, stone_other(color)).cap1 == trait_at(board, coord, stone_other(color)).cap) << PF_AESCAPE_1STONE;
438 i |= (!trait_at(board, coord, stone_other(color)).safe) << PF_AESCAPE_TRAPPED;
439 value *= board->gamma->gamma[FEAT_AESCAPE][i];
441 if (!trait_at(board, coord, color).safe)
442 value *= board->gamma->gamma[FEAT_SELFATARI][1 + board->precise_selfatari];
443 probdist_set(&board->prob[color - 1], coord, double_to_fixp(value));
444 #endif
447 #ifdef BOARD_TRAITS
448 static bool
449 board_trait_safe(struct board *board, coord_t coord, enum stone color)
451 if (board->precise_selfatari)
452 return !is_bad_selfatari(board, color, coord);
453 else
454 return board_safe_to_play(board, coord, color);
457 static void
458 board_trait_recompute(struct board *board, coord_t coord)
460 trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);;
461 trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
462 if (DEBUGL(8)) {
463 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
464 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
465 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, trait_at(board, coord, S_BLACK).safe,
466 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, trait_at(board, coord, S_WHITE).safe);
468 board_gamma_update(board, coord, S_BLACK);
469 board_gamma_update(board, coord, S_WHITE);
471 #endif
473 /* Recompute traits for dirty points that we have previously touched
474 * somehow (libs of their neighbors changed or so). */
475 static void
476 board_traits_recompute(struct board *board)
478 #ifdef BOARD_TRAITS
479 for (int i = 0; i < board->tqlen; i++) {
480 coord_t coord = board->tq[i];
481 trait_at(board, coord, S_BLACK).dirty = false;
482 if (board_at(board, coord) != S_NONE)
483 continue;
484 board_trait_recompute(board, coord);
486 board->tqlen = 0;
487 #endif
490 /* Queue traits of given point for recomputing. */
491 static void
492 board_trait_queue(struct board *board, coord_t coord)
494 #ifdef BOARD_TRAITS
495 if (trait_at(board, coord, S_BLACK).dirty)
496 return;
497 board->tq[board->tqlen++] = coord;
498 trait_at(board, coord, S_BLACK).dirty = true;
499 #endif
503 /* Update board hash with given coordinate. */
504 static void profiling_noinline
505 board_hash_update(struct board *board, coord_t coord, enum stone color)
507 board->hash ^= hash_at(board, coord, color);
508 if (DEBUGL(8))
509 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
511 #ifdef BOARD_SPATHASH
512 /* Gridcular metric is reflective, so we update all hashes
513 * of appropriate ditance in OUR circle. */
514 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
515 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
516 ptcoords_at(x, y, coord, board, j);
517 /* We either changed from S_NONE to color
518 * or vice versa; doesn't matter. */
519 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
520 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
521 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
522 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
525 #endif
527 #if defined(BOARD_PAT3)
528 /* @color is not what we need in case of capture. */
529 enum stone new_color = board_at(board, coord);
530 if (new_color == S_NONE)
531 board->pat3[coord] = pattern3_hash(board, coord);
532 foreach_8neighbor(board, coord) { // internally, the loop uses fn__i=[0..7]
533 if (board_at(board, c) != S_NONE)
534 continue;
535 board->pat3[c] &= ~(3 << (fn__i*2));
536 board->pat3[c] |= new_color << (fn__i*2);
537 #if 0
538 if (board_at(board, c) != S_OFFBOARD && pattern3_hash(board, c) != board->pat3[c]) {
539 board_print(board, stderr);
540 fprintf(stderr, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord, board), coord2sstr(c, board), pattern3_hash(board, c), board->pat3[c], coord, c, fn__i);
541 assert(0);
543 #endif
544 board_trait_queue(board, c);
545 } foreach_8neighbor_end;
546 #endif
549 /* Commit current board hash to history. */
550 static void profiling_noinline
551 board_hash_commit(struct board *board)
553 if (DEBUGL(8))
554 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
555 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
556 board->history_hash[board->hash & history_hash_mask] = board->hash;
557 } else {
558 hash_t i = board->hash;
559 while (board->history_hash[i & history_hash_mask]) {
560 if (board->history_hash[i & history_hash_mask] == board->hash) {
561 if (DEBUGL(5))
562 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
563 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
564 board->superko_violation = true;
565 return;
567 i = history_hash_next(i);
569 board->history_hash[i & history_hash_mask] = board->hash;
574 void
575 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
577 if (likely(symmetry->type == SYM_NONE)) {
578 /* Fully degenerated already. We do not support detection
579 * of restoring of symmetry, assuming that this is too rare
580 * a case to handle. */
581 return;
584 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
585 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
586 if (DEBUGL(6)) {
587 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
588 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
589 symmetry->d, symmetry->type, x, y);
592 switch (symmetry->type) {
593 case SYM_FULL:
594 if (x == t && y == t) {
595 /* Tengen keeps full symmetry. */
596 return;
598 /* New symmetry now? */
599 if (x == y) {
600 symmetry->type = SYM_DIAG_UP;
601 symmetry->x1 = symmetry->y1 = 1;
602 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
603 symmetry->d = 1;
604 } else if (dx == y) {
605 symmetry->type = SYM_DIAG_DOWN;
606 symmetry->x1 = symmetry->y1 = 1;
607 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
608 symmetry->d = 1;
609 } else if (x == t) {
610 symmetry->type = SYM_HORIZ;
611 symmetry->y1 = 1;
612 symmetry->y2 = board_size(b) - 1;
613 symmetry->d = 0;
614 } else if (y == t) {
615 symmetry->type = SYM_VERT;
616 symmetry->x1 = 1;
617 symmetry->x2 = board_size(b) - 1;
618 symmetry->d = 0;
619 } else {
620 break_symmetry:
621 symmetry->type = SYM_NONE;
622 symmetry->x1 = symmetry->y1 = 1;
623 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
624 symmetry->d = 0;
626 break;
627 case SYM_DIAG_UP:
628 if (x == y)
629 return;
630 goto break_symmetry;
631 case SYM_DIAG_DOWN:
632 if (dx == y)
633 return;
634 goto break_symmetry;
635 case SYM_HORIZ:
636 if (x == t)
637 return;
638 goto break_symmetry;
639 case SYM_VERT:
640 if (y == t)
641 return;
642 goto break_symmetry;
643 case SYM_NONE:
644 assert(0);
645 break;
648 if (DEBUGL(6)) {
649 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
650 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
651 symmetry->d, symmetry->type);
653 /* Whew. */
657 void
658 board_handicap_stone(struct board *board, int x, int y, FILE *f)
660 struct move m;
661 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
663 board_play(board, &m);
664 /* Simulate white passing; otherwise, UCT search can get confused since
665 * tree depth parity won't match the color to move. */
666 board->moves++;
668 char *str = coord2str(m.coord, board);
669 if (DEBUGL(1))
670 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
671 if (f) fprintf(f, "%s ", str);
672 free(str);
675 void
676 board_handicap(struct board *board, int stones, FILE *f)
678 int margin = 3 + (board_size(board) >= 13);
679 int min = margin;
680 int mid = board_size(board) / 2;
681 int max = board_size(board) - 1 - margin;
682 const int places[][2] = {
683 { min, min }, { max, max }, { max, min }, { min, max },
684 { min, mid }, { max, mid },
685 { mid, min }, { mid, max },
686 { mid, mid },
689 board->handicap = stones;
691 if (stones == 5 || stones == 7) {
692 board_handicap_stone(board, mid, mid, f);
693 stones--;
696 int i;
697 for (i = 0; i < stones; i++)
698 board_handicap_stone(board, places[i][0], places[i][1], f);
702 static void __attribute__((noinline))
703 check_libs_consistency(struct board *board, group_t g)
705 #ifdef DEBUG
706 if (!g) return;
707 struct group *gi = &board_group_info(board, g);
708 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
709 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
710 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
711 assert(0);
713 #endif
716 static void
717 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
719 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
720 #ifdef BOARD_TRAITS
721 /* Increase capturable count trait of my last lib. */
722 enum stone capturing_color = stone_other(board_at(board, group));
723 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
724 foreach_neighbor(board, lib, {
725 if (DEBUGL(8) && group_at(board, c) == group)
726 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
727 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
728 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
730 board_trait_queue(board, lib);
731 #endif
733 #ifdef WANT_BOARD_C
734 /* Update the list of capturable groups. */
735 assert(group);
736 assert(board->clen < board_size2(board));
737 board->c[board->clen++] = group;
738 #endif
740 static void
741 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
743 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
744 #ifdef BOARD_TRAITS
745 /* Decrease capturable count trait of my previously-last lib. */
746 enum stone capturing_color = stone_other(board_at(board, group));
747 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
748 foreach_neighbor(board, lib, {
749 if (DEBUGL(8) && group_at(board, c) == group)
750 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
751 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
752 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
754 board_trait_queue(board, lib);
755 #endif
757 #ifdef WANT_BOARD_C
758 /* Update the list of capturable groups. */
759 for (int i = 0; i < board->clen; i++) {
760 if (unlikely(board->c[i] == group)) {
761 board->c[i] = board->c[--board->clen];
762 return;
765 fprintf(stderr, "rm of bad group %d\n", group_base(group));
766 assert(0);
767 #endif
770 static void
771 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
773 #ifdef BOARD_TRAITS
774 board_trait_queue(board, lib1);
775 board_trait_queue(board, lib2);
776 #endif
778 static void
779 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
781 #ifdef BOARD_TRAITS
782 board_trait_queue(board, lib1);
783 board_trait_queue(board, lib2);
784 #endif
787 static void
788 board_group_addlib(struct board *board, group_t group, coord_t coord)
790 if (DEBUGL(7)) {
791 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
792 group_base(group), coord2sstr(group_base(group), board),
793 board_group_info(board, group).libs, coord2sstr(coord, board));
796 check_libs_consistency(board, group);
798 struct group *gi = &board_group_info(board, group);
799 bool onestone = group_is_onestone(board, group);
800 if (gi->libs < GROUP_KEEP_LIBS) {
801 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
802 #if 0
803 /* Seems extra branch just slows it down */
804 if (!gi->lib[i])
805 break;
806 #endif
807 if (unlikely(gi->lib[i] == coord))
808 return;
810 if (gi->libs == 0) {
811 board_capturable_add(board, group, coord, onestone);
812 } else if (gi->libs == 1) {
813 board_capturable_rm(board, group, gi->lib[0], onestone);
814 board_atariable_add(board, group, gi->lib[0], coord);
815 } else if (gi->libs == 2) {
816 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
818 gi->lib[gi->libs++] = coord;
821 check_libs_consistency(board, group);
824 static void
825 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
827 /* Add extra liberty from the board to our liberty list. */
828 unsigned char watermark[board_size2(board) / 8];
829 memset(watermark, 0, sizeof(watermark));
830 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
831 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
833 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
834 watermark_set(gi->lib[i]);
835 watermark_set(avoid);
837 foreach_in_group(board, group) {
838 coord_t coord2 = c;
839 foreach_neighbor(board, coord2, {
840 if (board_at(board, c) + watermark_get(c) != S_NONE)
841 continue;
842 watermark_set(c);
843 gi->lib[gi->libs++] = c;
844 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
845 return;
846 } );
847 } foreach_in_group_end;
848 #undef watermark_get
849 #undef watermark_set
852 static void
853 board_group_rmlib(struct board *board, group_t group, coord_t coord)
855 if (DEBUGL(7)) {
856 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
857 group_base(group), coord2sstr(group_base(group), board),
858 board_group_info(board, group).libs, coord2sstr(coord, board));
861 struct group *gi = &board_group_info(board, group);
862 bool onestone = group_is_onestone(board, group);
863 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
864 #if 0
865 /* Seems extra branch just slows it down */
866 if (!gi->lib[i])
867 break;
868 #endif
869 if (likely(gi->lib[i] != coord))
870 continue;
872 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
873 gi->lib[gi->libs] = 0;
875 check_libs_consistency(board, group);
877 /* Postpone refilling lib[] until we need to. */
878 assert(GROUP_REFILL_LIBS > 1);
879 if (gi->libs > GROUP_REFILL_LIBS)
880 return;
881 if (gi->libs == GROUP_REFILL_LIBS)
882 board_group_find_extra_libs(board, group, gi, coord);
884 if (gi->libs == 2) {
885 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
886 } else if (gi->libs == 1) {
887 board_capturable_add(board, group, gi->lib[0], onestone);
888 board_atariable_rm(board, group, gi->lib[0], lib);
889 } else if (gi->libs == 0)
890 board_capturable_rm(board, group, lib, onestone);
891 return;
894 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
895 * can call this multiple times per coord. */
896 check_libs_consistency(board, group);
897 return;
901 /* This is a low-level routine that doesn't maintain consistency
902 * of all the board data structures. */
903 static void
904 board_remove_stone(struct board *board, group_t group, coord_t c)
906 enum stone color = board_at(board, c);
907 board_at(board, c) = S_NONE;
908 group_at(board, c) = 0;
909 board_hash_update(board, c, color);
910 #ifdef BOARD_TRAITS
911 /* We mark as cannot-capture now. If this is a ko/snapback,
912 * we will get incremented later in board_group_addlib(). */
913 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
914 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
915 board_trait_queue(board, c);
916 #endif
918 /* Increase liberties of surrounding groups */
919 coord_t coord = c;
920 foreach_neighbor(board, coord, {
921 dec_neighbor_count_at(board, c, color);
922 board_trait_queue(board, c);
923 group_t g = group_at(board, c);
924 if (g && g != group)
925 board_group_addlib(board, g, coord);
928 if (DEBUGL(6))
929 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
930 board->f[board->flen++] = c;
933 static int profiling_noinline
934 board_group_capture(struct board *board, group_t group)
936 int stones = 0;
938 foreach_in_group(board, group) {
939 board->captures[stone_other(board_at(board, c))]++;
940 board_remove_stone(board, group, c);
941 stones++;
942 } foreach_in_group_end;
944 struct group *gi = &board_group_info(board, group);
945 assert(gi->libs == 0);
946 memset(gi, 0, sizeof(*gi));
948 return stones;
952 static void profiling_noinline
953 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
955 #ifdef BOARD_TRAITS
956 struct group *gi = &board_group_info(board, group);
957 bool onestone = group_is_onestone(board, group);
959 if (gi->libs == 1) {
960 /* Our group is temporarily in atari; make sure the capturable
961 * counts also correspond to the newly added stone before we
962 * start adding liberties again so bump-dump ops match. */
963 enum stone capturing_color = stone_other(board_at(board, group));
964 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
966 coord_t lib = board_group_info(board, group).lib[0];
967 if (coord_is_adjecent(lib, coord, board)) {
968 if (DEBUGL(8))
969 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
970 trait_at(board, lib, capturing_color).cap++;
971 /* This is never a 1-stone group, obviously. */
972 board_trait_queue(board, lib);
975 if (onestone) {
976 /* We are not 1-stone group anymore, update the cap1
977 * counter specifically. */
978 foreach_neighbor(board, group, {
979 if (board_at(board, c) != S_NONE) continue;
980 trait_at(board, c, capturing_color).cap1--;
981 board_trait_queue(board, c);
985 #endif
987 group_at(board, coord) = group;
988 groupnext_at(board, coord) = groupnext_at(board, prevstone);
989 groupnext_at(board, prevstone) = coord;
991 foreach_neighbor(board, coord, {
992 if (board_at(board, c) == S_NONE)
993 board_group_addlib(board, group, c);
996 if (DEBUGL(8))
997 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
998 coord_x(prevstone, board), coord_y(prevstone, board),
999 coord_x(coord, board), coord_y(coord, board),
1000 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
1001 group_base(group));
1004 static void profiling_noinline
1005 merge_groups(struct board *board, group_t group_to, group_t group_from)
1007 if (DEBUGL(7))
1008 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
1009 group_base(group_from), group_base(group_to));
1010 struct group *gi_from = &board_group_info(board, group_from);
1011 struct group *gi_to = &board_group_info(board, group_to);
1012 bool onestone_from = group_is_onestone(board, group_from);
1013 bool onestone_to = group_is_onestone(board, group_to);
1015 /* We do this early before the group info is rewritten. */
1016 if (gi_from->libs == 2)
1017 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
1018 else if (gi_from->libs == 1)
1019 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
1021 if (DEBUGL(7))
1022 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
1024 if (gi_to->libs < GROUP_KEEP_LIBS) {
1025 for (int i = 0; i < gi_from->libs; i++) {
1026 for (int j = 0; j < gi_to->libs; j++)
1027 if (gi_to->lib[j] == gi_from->lib[i])
1028 goto next_from_lib;
1029 if (gi_to->libs == 0) {
1030 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
1031 } else if (gi_to->libs == 1) {
1032 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1033 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1034 } else if (gi_to->libs == 2) {
1035 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1037 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1038 if (gi_to->libs >= GROUP_KEEP_LIBS)
1039 break;
1040 next_from_lib:;
1044 #ifdef BOARD_TRAITS
1045 if (gi_to->libs == 1) {
1046 enum stone capturing_color = stone_other(board_at(board, group_to));
1047 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1049 /* Our group is currently in atari; make sure we properly
1050 * count in even the neighbors from the other group in the
1051 * capturable counter. */
1052 coord_t lib = board_group_info(board, group_to).lib[0];
1053 foreach_neighbor(board, lib, {
1054 if (DEBUGL(8) && group_at(board, c) == group_from)
1055 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1056 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1057 /* This is never a 1-stone group, obviously. */
1059 board_trait_queue(board, lib);
1061 if (onestone_to) {
1062 /* We are not 1-stone group anymore, update the cap1
1063 * counter specifically. */
1064 foreach_neighbor(board, group_to, {
1065 if (board_at(board, c) != S_NONE) continue;
1066 trait_at(board, c, capturing_color).cap1--;
1067 board_trait_queue(board, c);
1071 #endif
1073 coord_t last_in_group;
1074 foreach_in_group(board, group_from) {
1075 last_in_group = c;
1076 group_at(board, c) = group_to;
1077 } foreach_in_group_end;
1078 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1079 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1080 memset(gi_from, 0, sizeof(struct group));
1082 if (DEBUGL(7))
1083 fprintf(stderr, "board_play_raw: merged group: %d\n",
1084 group_base(group_to));
1087 static group_t profiling_noinline
1088 new_group(struct board *board, coord_t coord)
1090 group_t group = coord;
1091 struct group *gi = &board_group_info(board, group);
1092 foreach_neighbor(board, coord, {
1093 if (board_at(board, c) == S_NONE)
1094 /* board_group_addlib is ridiculously expensive for us */
1095 #if GROUP_KEEP_LIBS < 4
1096 if (gi->libs < GROUP_KEEP_LIBS)
1097 #endif
1098 gi->lib[gi->libs++] = c;
1101 group_at(board, coord) = group;
1102 groupnext_at(board, coord) = 0;
1104 if (gi->libs == 2)
1105 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1106 else if (gi->libs == 1)
1107 board_capturable_add(board, group, gi->lib[0], true);
1108 check_libs_consistency(board, group);
1110 if (DEBUGL(8))
1111 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1112 coord_x(coord, board), coord_y(coord, board),
1113 group_base(group));
1115 return group;
1118 static inline group_t
1119 play_one_neighbor(struct board *board,
1120 coord_t coord, enum stone color, enum stone other_color,
1121 coord_t c, group_t group)
1123 enum stone ncolor = board_at(board, c);
1124 group_t ngroup = group_at(board, c);
1126 inc_neighbor_count_at(board, c, color);
1127 /* We can be S_NONE, in that case we need to update the safety
1128 * trait since we might be left with only one liberty. */
1129 board_trait_queue(board, c);
1131 if (!ngroup)
1132 return group;
1134 board_group_rmlib(board, ngroup, coord);
1135 if (DEBUGL(7))
1136 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1137 group_base(ngroup), ncolor, color, other_color);
1139 if (ncolor == color && ngroup != group) {
1140 if (!group) {
1141 group = ngroup;
1142 add_to_group(board, group, c, coord);
1143 } else {
1144 merge_groups(board, group, ngroup);
1146 } else if (ncolor == other_color) {
1147 if (DEBUGL(8)) {
1148 struct group *gi = &board_group_info(board, ngroup);
1149 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1150 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1151 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1152 fprintf(stderr, "\n");
1154 if (unlikely(board_group_captured(board, ngroup)))
1155 board_group_capture(board, ngroup);
1157 return group;
1160 /* We played on a place with at least one liberty. We will become a member of
1161 * some group for sure. */
1162 static group_t profiling_noinline
1163 board_play_outside(struct board *board, struct move *m, int f)
1165 coord_t coord = m->coord;
1166 enum stone color = m->color;
1167 enum stone other_color = stone_other(color);
1168 group_t group = 0;
1170 board->f[f] = board->f[--board->flen];
1171 if (DEBUGL(6))
1172 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1174 #if defined(BOARD_TRAITS) && defined(DEBUG)
1175 /* Sanity check that cap matches reality. */
1177 int a = 0, b = 0;
1178 foreach_neighbor(board, coord, {
1179 group_t g = group_at(board, c);
1180 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1181 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1183 assert(a == trait_at(board, coord, color).cap);
1184 assert(b == trait_at(board, coord, color).cap1);
1185 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1187 #endif
1188 foreach_neighbor(board, coord, {
1189 group = play_one_neighbor(board, coord, color, other_color, c, group);
1192 board_at(board, coord) = color;
1193 if (unlikely(!group))
1194 group = new_group(board, coord);
1195 board_gamma_update(board, coord, S_BLACK);
1196 board_gamma_update(board, coord, S_WHITE);
1198 board->last_move2 = board->last_move;
1199 board->last_move = *m;
1200 board->moves++;
1201 board_hash_update(board, coord, color);
1202 board_symmetry_update(board, &board->symmetry, coord);
1203 struct move ko = { pass, S_NONE };
1204 board->ko = ko;
1206 return group;
1209 /* We played in an eye-like shape. Either we capture at least one of the eye
1210 * sides in the process of playing, or return -1. */
1211 static int profiling_noinline
1212 board_play_in_eye(struct board *board, struct move *m, int f)
1214 coord_t coord = m->coord;
1215 enum stone color = m->color;
1216 /* Check ko: Capture at a position of ko capture one move ago */
1217 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1218 if (DEBUGL(5))
1219 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1220 return -1;
1221 } else if (DEBUGL(6)) {
1222 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1223 color, coord_x(coord, board), coord_y(coord, board),
1224 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1227 struct move ko = { pass, S_NONE };
1229 int captured_groups = 0;
1231 foreach_neighbor(board, coord, {
1232 group_t g = group_at(board, c);
1233 if (DEBUGL(7))
1234 fprintf(stderr, "board_check: group %d has %d libs\n",
1235 g, board_group_info(board, g).libs);
1236 captured_groups += (board_group_info(board, g).libs == 1);
1239 if (likely(captured_groups == 0)) {
1240 if (DEBUGL(5)) {
1241 if (DEBUGL(6))
1242 board_print(board, stderr);
1243 fprintf(stderr, "board_check: one-stone suicide\n");
1246 return -1;
1248 #ifdef BOARD_TRAITS
1249 /* We _will_ for sure capture something. */
1250 assert(trait_at(board, coord, color).cap > 0);
1251 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1252 #endif
1254 board->f[f] = board->f[--board->flen];
1255 if (DEBUGL(6))
1256 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1258 foreach_neighbor(board, coord, {
1259 inc_neighbor_count_at(board, c, color);
1260 /* Originally, this could not have changed any trait
1261 * since no neighbors were S_NONE, however by now some
1262 * of them might be removed from the board. */
1263 board_trait_queue(board, c);
1265 group_t group = group_at(board, c);
1266 if (!group)
1267 continue;
1269 board_group_rmlib(board, group, coord);
1270 if (DEBUGL(7))
1271 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1272 group_base(group));
1274 if (board_group_captured(board, group)) {
1275 if (board_group_capture(board, group) == 1) {
1276 /* If we captured multiple groups at once,
1277 * we can't be fighting ko so we don't need
1278 * to check for that. */
1279 ko.color = stone_other(color);
1280 ko.coord = c;
1281 board->last_ko = ko;
1282 board->last_ko_age = board->moves;
1283 if (DEBUGL(5))
1284 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1289 board_at(board, coord) = color;
1290 group_t group = new_group(board, coord);
1291 board_gamma_update(board, coord, S_BLACK);
1292 board_gamma_update(board, coord, S_WHITE);
1294 board->last_move2 = board->last_move;
1295 board->last_move = *m;
1296 board->moves++;
1297 board_hash_update(board, coord, color);
1298 board_hash_commit(board);
1299 board_traits_recompute(board);
1300 board_symmetry_update(board, &board->symmetry, coord);
1301 board->ko = ko;
1303 return !!group;
1306 static int __attribute__((flatten))
1307 board_play_f(struct board *board, struct move *m, int f)
1309 if (DEBUGL(7)) {
1310 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1312 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1313 /* NOT playing in an eye. Thus this move has to succeed. (This
1314 * is thanks to New Zealand rules. Otherwise, multi-stone
1315 * suicide might fail.) */
1316 group_t group = board_play_outside(board, m, f);
1317 if (unlikely(board_group_captured(board, group))) {
1318 board_group_capture(board, group);
1320 board_hash_commit(board);
1321 board_traits_recompute(board);
1322 return 0;
1323 } else {
1324 return board_play_in_eye(board, m, f);
1329 board_play(struct board *board, struct move *m)
1331 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1332 struct move nomove = { pass, S_NONE };
1333 board->ko = nomove;
1334 board->last_move2 = board->last_move;
1335 board->last_move = *m;
1336 return 0;
1339 int f;
1340 for (f = 0; f < board->flen; f++)
1341 if (board->f[f] == m->coord)
1342 return board_play_f(board, m, f);
1344 if (DEBUGL(7))
1345 fprintf(stderr, "board_check: stone exists\n");
1346 return -1;
1350 static inline bool
1351 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1353 *coord = b->f[f];
1354 struct move m = { *coord, color };
1355 if (DEBUGL(6))
1356 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
1357 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1358 || !board_is_valid_move(b, &m)
1359 || (permit && !permit(permit_data, b, &m)))
1360 return false;
1361 *coord = m.coord; // permit might modify it
1362 return likely(board_play_f(b, &m, f) >= 0);
1365 void
1366 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1368 if (unlikely(b->flen == 0))
1369 goto pass;
1371 int base = fast_random(b->flen), f;
1372 for (f = base; f < b->flen; f++)
1373 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1374 return;
1375 for (f = 0; f < base; f++)
1376 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1377 return;
1379 pass:
1380 *coord = pass;
1381 struct move m = { pass, color };
1382 board_play(b, &m);
1386 bool
1387 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1389 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1391 /* XXX: We attempt false eye detection but we will yield false
1392 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1394 foreach_diag_neighbor(board, coord) {
1395 color_diag_libs[(enum stone) board_at(board, c)]++;
1396 } foreach_diag_neighbor_end;
1397 /* For false eye, we need two enemy stones diagonally in the
1398 * middle of the board, or just one enemy stone at the edge
1399 * or in the corner. */
1400 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1401 return color_diag_libs[stone_other(eye_color)] >= 2;
1404 bool
1405 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1407 return board_is_eyelike(board, coord, eye_color)
1408 && !board_is_false_eyelike(board, coord, eye_color);
1411 enum stone
1412 board_get_one_point_eye(struct board *board, coord_t coord)
1414 if (board_is_one_point_eye(board, coord, S_WHITE))
1415 return S_WHITE;
1416 else if (board_is_one_point_eye(board, coord, S_BLACK))
1417 return S_BLACK;
1418 else
1419 return S_NONE;
1423 float
1424 board_fast_score(struct board *board)
1426 int scores[S_MAX];
1427 memset(scores, 0, sizeof(scores));
1429 foreach_point(board) {
1430 enum stone color = board_at(board, c);
1431 if (color == S_NONE)
1432 color = board_get_one_point_eye(board, c);
1433 scores[color]++;
1434 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1435 } foreach_point_end;
1437 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1440 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1442 /* One flood-fill iteration; returns true if next iteration
1443 * is required. */
1444 static bool
1445 board_tromp_taylor_iter(struct board *board, int *ownermap)
1447 bool needs_update = false;
1448 foreach_free_point(board) {
1449 /* Ignore occupied and already-dame positions. */
1450 assert(board_at(board, c) == S_NONE);
1451 if (ownermap[c] == 3)
1452 continue;
1453 /* Count neighbors. */
1454 int nei[4] = {0};
1455 foreach_neighbor(board, c, {
1456 nei[ownermap[c]]++;
1458 /* If we have neighbors of both colors, or dame,
1459 * we are dame too. */
1460 if ((nei[1] && nei[2]) || nei[3]) {
1461 ownermap[c] = 3;
1462 /* Speed up the propagation. */
1463 foreach_neighbor(board, c, {
1464 if (board_at(board, c) == S_NONE)
1465 ownermap[c] = 3;
1467 needs_update = true;
1468 continue;
1470 /* If we have neighbors of one color, we are owned
1471 * by that color, too. */
1472 if (!ownermap[c] && (nei[1] || nei[2])) {
1473 int newowner = nei[1] ? 1 : 2;
1474 ownermap[c] = newowner;
1475 /* Speed up the propagation. */
1476 foreach_neighbor(board, c, {
1477 if (board_at(board, c) == S_NONE && !ownermap[c])
1478 ownermap[c] = newowner;
1480 needs_update = true;
1481 continue;
1483 } foreach_free_point_end;
1484 return needs_update;
1487 /* Tromp-Taylor Counting */
1488 float
1489 board_official_score(struct board *board, struct move_queue *q)
1492 /* A point P, not colored C, is said to reach C, if there is a path of
1493 * (vertically or horizontally) adjacent points of P's color from P to
1494 * a point of color C.
1496 * A player's score is the number of points of her color, plus the
1497 * number of empty points that reach only her color. */
1499 int ownermap[board_size2(board)];
1500 int s[4] = {0};
1501 const int o[4] = {0, 1, 2, 0};
1502 foreach_point(board) {
1503 ownermap[c] = o[board_at(board, c)];
1504 s[board_at(board, c)]++;
1505 } foreach_point_end;
1507 if (q) {
1508 /* Process dead groups. */
1509 for (unsigned int i = 0; i < q->moves; i++) {
1510 foreach_in_group(board, q->move[i]) {
1511 enum stone color = board_at(board, c);
1512 ownermap[c] = o[stone_other(color)];
1513 s[color]--; s[stone_other(color)]++;
1514 } foreach_in_group_end;
1518 /* We need to special-case empty board. */
1519 if (!s[S_BLACK] && !s[S_WHITE])
1520 return board->komi + board->handicap;
1522 while (board_tromp_taylor_iter(board, ownermap))
1523 /* Flood-fill... */;
1525 int scores[S_MAX];
1526 memset(scores, 0, sizeof(scores));
1528 foreach_point(board) {
1529 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1530 if (ownermap[c] == 3)
1531 continue;
1532 scores[ownermap[c]]++;
1533 } foreach_point_end;
1535 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];