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#undef BOARD_SPATHASH - insanely slow, useful only for elo playout
[pachi.git]
/
replay
/
replay.h
blob
e8426ea7f22333b6df12babc62856cbcd313600d
1
#ifndef ZZGO_REPLAY_REPLAY_H
2
#define ZZGO_REPLAY_REPLAY_H
3
4
#include
"engine.h"
5
6
struct
engine
*
engine_replay_init
(
char
*
arg
,
struct
board
*
b
);
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#endif