#undef BOARD_SPATHASH - insanely slow, useful only for elo playout
[pachi.git] / replay / replay.h
blobe8426ea7f22333b6df12babc62856cbcd313600d
1 #ifndef ZZGO_REPLAY_REPLAY_H
2 #define ZZGO_REPLAY_REPLAY_H
4 #include "engine.h"
6 struct engine *engine_replay_init(char *arg, struct board *b);
8 #endif