Do not prevent node expansion later when more memory becomes available.
[pachi.git] / playout / moggy.c
blobc8c5e03c58d180793ba2629253a262ae3d919030
1 /* Playout policy by stochastically applying a fixed set of decision
2 * rules in given order - modelled after the intelligent playouts
3 * in the Mogo engine. */
5 #include <assert.h>
6 #include <math.h>
7 #include <stdio.h>
8 #include <stdlib.h>
10 #define DEBUG
11 #include "board.h"
12 #include "debug.h"
13 #include "mq.h"
14 #include "pattern3.h"
15 #include "playout.h"
16 #include "playout/moggy.h"
17 #include "random.h"
18 #include "tactics.h"
19 #include "uct/prior.h"
21 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
23 /* Whether to avoid capturing/atariing doomed groups (this is big
24 * performance hit and may reduce playouts balance; it does increase
25 * the strength, but not quite proportionally to the performance). */
26 //#define NO_DOOMED_GROUPS
29 /* Note that the context can be shared by multiple threads! */
31 struct moggy_policy {
32 bool ladders, ladderassess, borderladders, assess_local;
33 int lcapturerate, atarirate, capturerate, patternrate;
34 int selfatarirate;
35 int fillboardtries;
36 /* Whether to look for patterns around second-to-last move. */
37 bool pattern2;
39 struct pattern3s patterns;
43 struct group_state {
44 enum {
45 G_ATARI,
46 G_2LIB, /* Unused. */
47 G_SAFE /* Unused. */
48 } status:2;
50 /* Below, we keep track of each trait for each |color_to_play */
51 int capturable_ready:2; // is @capturable meaningful?
52 int capturable:2;
54 int can_countercapture_ready:2;
55 int can_countercapture:2;
58 /* Cache of evaluation of various board features. */
59 struct board_state {
60 int bsize2;
61 hash_t hash;
62 struct group_state *groups; /* [board_size2()], indexed by group_t */
63 unsigned char *groups_known; /* Bitmap of known groups. */
66 /* Using board cache: this turns out to be actually a 10% slowdown,
67 * since we reuse data in the cache only very little within single
68 * move. */
69 // #define CACHE_STATE
70 /* Reusing board cache across moves if they are successive on the
71 * board; only cache entries within cfg distance 2 of the last move
72 * are cleared. */
73 // #define PERSISTENT_STATE
75 #ifdef CACHE_STATE
76 static __thread struct board_state *ss;
78 static bool
79 board_state_reuse(struct board_state *s, struct board *b)
81 /* Decide how much of the board state we can reuse. */
82 /* We do not cache ladder decisions, so we don't have
83 * to worry about this. */
84 coord_t c = b->last_move.coord;
86 if (unlikely(is_pass(c))) {
87 /* Passes don't change anything. */
88 return true;
91 if (unlikely(board_at(b, c) == S_NONE)) {
92 /* Suicide is hopeless. */
93 return false;
96 /* XXX: we can make some moves self-atari. */
98 if (neighbor_count_at(b, c, S_BLACK) + neighbor_count_at(b, c, S_WHITE) == 0) {
99 /* We are not taking off liberties of any other stones. */
100 return true;
103 return false;
106 static inline struct board_state *
107 board_state_init(struct board *b)
109 if (ss) {
110 if (ss->bsize2 != board_size2(b)) {
111 free(ss->groups);
112 free(ss->groups_known);
113 free(ss); ss = NULL;
115 #ifdef PERSISTENT_STATE
116 /* Only one stone added to the board, nothing removed. */
117 else if (ss->hash == (b->hash ^ hash_at(b, b->last_move.coord, b->last_move.color))) {
118 ss->hash = b->hash;
119 if (likely(board_state_reuse(ss, b)))
120 return ss;
122 #endif
124 if (!ss) {
125 ss = malloc(sizeof(*ss));
126 ss->bsize2 = board_size2(b);
127 ss->groups = malloc(board_size2(b) * sizeof(*ss->groups));
128 ss->groups_known = malloc(board_size2(b) / 8 + 1);
130 ss->hash = b->hash;
131 memset(ss->groups_known, 0, board_size2(b) / 8 + 1);
132 return ss;
135 #define group_is_known(s, g) (s->groups_known[g >> 3] & (1 << (g & 7)))
136 #define group_set_known(s, g) (s->groups_known[g >> 3] |= (1 << (g & 7)))
137 #define group_trait_ready(s, g, color, gstat, trait) do { \
138 if (!group_is_known(s, g)) { \
139 memset(&s->groups[g], 0, sizeof(s->groups[g])); \
140 group_set_known(s, g); \
142 s->groups[g].status = gstat; \
143 s->groups[g].trait ## _ready |= color; \
144 } while (0)
145 #define group_trait_is_ready(s, g, color, trait) (s->groups[g].trait ## _ready & color)
146 #define group_trait_set(s, g, color, trait, val) s->groups[g].trait = (s->groups[g].trait & ~color) | (!!val * color)
147 #define group_trait_get(s, g, color, trait) (s->groups[g].trait & color)
149 #else
151 #define board_state_init(b) NULL
152 #define group_is_known(s, g) false
153 #define group_set_known(s, g)
154 #define group_trait_ready(s, g, color, gstat, trait)
155 #define group_trait_is_ready(s, g, color, trait) false
156 #define group_trait_set(s, g, color, trait, val)
157 #define group_trait_get(s, g, color, trait) false
158 #endif
161 static char moggy_patterns_src[][11] = {
162 /* hane pattern - enclosing hane */
163 "XOX"
164 "..."
165 "???",
166 /* hane pattern - non-cutting hane */
167 "XO."
168 "..."
169 "?.?",
170 /* hane pattern - magari */
171 "XO?"
172 "X.."
173 "x.?",
174 /* hane pattern - thin hane */
175 "XOO"
176 "..."
177 "?.?" "X",
178 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
179 ".O."
180 "X.."
181 "...",
182 /* cut1 pattern (kiri) - unprotected cut */
183 "XO?"
184 "O.o"
185 "?o?",
186 /* cut1 pattern (kiri) - peeped cut */
187 "XO?"
188 "O.X"
189 "???",
190 /* cut2 pattern (de) */
191 "?X?"
192 "O.O"
193 "ooo",
194 /* cut keima (not in Mogo) */
195 "OX?"
196 "o.O"
197 "???", /* o?? has some pathological tsumego cases */
198 /* side pattern - chase */
199 "X.?"
200 "O.?"
201 "##?",
202 /* side pattern - weirdness (SUSPICIOUS) */
203 "?X?"
204 "X.O"
205 "###",
206 /* side pattern - sagari (SUSPICIOUS) */
207 "?XO"
208 "x.x" /* Mogo has "x.?" */
209 "###" /* Mogo has "X" */,
210 /* side pattern - throw-in (SUSPICIOUS) */
211 #if 0
212 "?OX"
213 "o.O"
214 "?##" "X",
215 #endif
216 /* side pattern - cut (SUSPICIOUS) */
217 "?OX"
218 "X.O"
219 "###" /* Mogo has "X" */,
221 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
223 static void
224 apply_pattern_here(struct playout_policy *p,
225 struct board *b, struct move *m, struct move_queue *q)
227 struct moggy_policy *pp = p->data;
228 if (test_pattern3_here(&pp->patterns, b, m))
229 mq_add(q, m->coord);
232 /* Check if we match any pattern around given move (with the other color to play). */
233 static coord_t
234 apply_pattern(struct playout_policy *p, struct board *b, struct move *m, struct move *mm)
236 struct move_queue q;
237 q.moves = 0;
239 /* Suicides do not make any patterns and confuse us. */
240 if (board_at(b, m->coord) == S_NONE || board_at(b, m->coord) == S_OFFBOARD)
241 return pass;
243 foreach_8neighbor(b, m->coord) {
244 struct move m2; m2.coord = c; m2.color = stone_other(m->color);
245 if (board_is_valid_move(b, &m2))
246 apply_pattern_here(p, b, &m2, &q);
247 } foreach_8neighbor_end;
249 if (mm) { /* Second move for pattern searching */
250 foreach_8neighbor(b, mm->coord) {
251 if (coord_is_8adjecent(m->coord, c, b))
252 continue;
253 struct move m2; m2.coord = c; m2.color = stone_other(m->color);
254 if (board_is_valid_move(b, &m2))
255 apply_pattern_here(p, b, &m2, &q);
256 } foreach_8neighbor_end;
259 if (PLDEBUGL(5))
260 mq_print(&q, b, "Pattern");
262 return mq_pick(&q);
266 static bool
267 can_play_on_lib(struct playout_policy *p, struct board_state *s,
268 struct board *b, group_t g, enum stone to_play)
270 if (group_is_known(s, g) && group_trait_is_ready(s, g, to_play, capturable)) {
271 /* We have already seen this group. */
272 assert(s->groups[g].status == G_ATARI);
273 if (group_trait_get(s, g, to_play, capturable))
274 return true;
275 else
276 return false;
279 /* Cache miss. Set up cache entry, default at capturable = false. */
280 group_trait_ready(s, g, to_play, G_ATARI, capturable);
282 coord_t capture = board_group_info(b, g).lib[0];
283 if (PLDEBUGL(6))
284 fprintf(stderr, "can capture group %d (%s)?\n",
285 g, coord2sstr(capture, b));
286 /* Does playing on the liberty usefully capture the group? */
287 struct move m; m.color = to_play; m.coord = capture;
288 if (board_is_valid_move(b, &m) && !is_bad_selfatari(b, to_play, capture)) {
289 group_trait_set(s, g, to_play, capturable, true);
290 return true;
293 return false;
296 /* For given position @c, decide if this is a group that is in danger from
297 * @capturer and @to_play can do anything about it (play at the last
298 * liberty to either capture or escape). */
299 /* Note that @to_play is important; e.g. consider snapback, it's good
300 * to play at the last liberty by attacker, but not defender. */
301 static __attribute__((always_inline)) bool
302 capturable_group(struct playout_policy *p, struct board_state *s,
303 struct board *b, enum stone capturer, coord_t c,
304 enum stone to_play)
306 group_t g = group_at(b, c);
307 if (likely(board_at(b, c) != stone_other(capturer)
308 || board_group_info(b, g).libs > 1))
309 return false;
311 return can_play_on_lib(p, s, b, g, to_play);
314 /* For given atari group @group owned by @owner, decide if @to_play
315 * can save it / keep it in danger by dealing with one of the
316 * neighboring groups. */
317 static bool
318 can_countercapture(struct playout_policy *p, struct board_state *s,
319 struct board *b, enum stone owner, group_t g,
320 enum stone to_play, struct move_queue *q)
322 if (b->clen < 2)
323 return false;
324 if (group_is_known(s, g) && group_trait_is_ready(s, g, to_play, can_countercapture)) {
325 /* We have already seen this group. */
326 assert(s->groups[g].status == G_ATARI);
327 if (group_trait_get(s, g, to_play, can_countercapture)) {
328 if (q) { /* Scan for countercapture liberties. */
329 goto scan;
331 return true;
332 } else {
333 return false;
337 /* Cache miss. Set up cache entry, default at can_countercapture = true. */
338 group_trait_ready(s, g, to_play, G_ATARI, can_countercapture);
339 group_trait_set(s, g, to_play, can_countercapture, true);
341 scan:;
342 int qmoves_prev = q ? q->moves : 0;
344 foreach_in_group(b, g) {
345 foreach_neighbor(b, c, {
346 if (!capturable_group(p, s, b, owner, c, to_play))
347 continue;
349 if (!q) {
350 return true;
352 mq_add(q, board_group_info(b, group_at(b, c)).lib[0]);
353 mq_nodup(q);
355 } foreach_in_group_end;
357 bool can = q ? q->moves > qmoves_prev : false;
358 group_trait_set(s, g, to_play, can_countercapture, can);
359 return can;
362 #ifdef NO_DOOMED_GROUPS
363 static bool
364 can_be_rescued(struct playout_policy *p, struct board_state *s,
365 struct board *b, group_t group, enum stone color)
367 /* Does playing on the liberty rescue the group? */
368 if (can_play_on_lib(p, s, b, group, color))
369 return true;
371 /* Then, maybe we can capture one of our neighbors? */
372 return can_countercapture(p, s, b, color, group, color, NULL);
374 #endif
376 static void
377 group_atari_check(struct playout_policy *p, struct board *b, group_t group, enum stone to_play,
378 struct move_queue *q, coord_t *ladder, struct board_state *s)
380 struct moggy_policy *pp = p->data;
381 int qmoves_prev = q->moves;
383 /* We don't use @to_play almost anywhere since any moves here are good
384 * for both defender and attacker. */
386 enum stone color = board_at(b, group_base(group));
387 coord_t lib = board_group_info(b, group).lib[0];
389 assert(color != S_OFFBOARD && color != S_NONE);
390 if (PLDEBUGL(5))
391 fprintf(stderr, "[%s] atariiiiiiiii %s of color %d\n",
392 coord2sstr(group, b), coord2sstr(lib, b), color);
393 assert(board_at(b, lib) == S_NONE);
395 /* Do not bother with kos. */
396 if (group_is_onestone(b, group)
397 && neighbor_count_at(b, lib, color) + neighbor_count_at(b, lib, S_OFFBOARD) == 4)
398 return;
400 /* Can we capture some neighbor? */
401 can_countercapture(p, s, b, color, group, to_play, q);
403 /* Do not suicide... */
404 if (!can_play_on_lib(p, s, b, group, to_play))
405 return;
406 #ifdef NO_DOOMED_GROUPS
407 /* Do not remove group that cannot be saved by the opponent. */
408 if (to_play != color && !can_be_rescued(p, s, b, group, color))
409 return;
410 #endif
411 if (PLDEBUGL(6))
412 fprintf(stderr, "...escape route valid\n");
414 /* ...or play out ladders. */
415 if (is_ladder(b, lib, group, pp->borderladders, pp->ladders)) {
416 /* Sometimes we want to keep the ladder move in the
417 * queue in order to discourage it. */
418 if (!ladder)
419 return;
420 else
421 *ladder = lib;
423 if (PLDEBUGL(6))
424 fprintf(stderr, "...no ladder\n");
426 if (to_play != color) {
427 /* We are the attacker! In that case, throw away the moves
428 * that defend our groups, since we can capture the culprit. */
429 q->moves = qmoves_prev;
432 mq_add(q, lib);
433 mq_nodup(q);
436 static coord_t
437 global_atari_check(struct playout_policy *p, struct board *b, enum stone to_play, struct board_state *s)
439 struct move_queue q;
440 q.moves = 0;
442 if (b->clen == 0)
443 return pass;
445 int g_base = fast_random(b->clen);
446 for (int g = g_base; g < b->clen; g++) {
447 group_atari_check(p, b, group_at(b, group_base(b->c[g])), to_play, &q, NULL, s);
448 if (q.moves > 0)
449 return mq_pick(&q);
451 for (int g = 0; g < g_base; g++) {
452 group_atari_check(p, b, group_at(b, group_base(b->c[g])), to_play, &q, NULL, s);
453 if (q.moves > 0)
454 return mq_pick(&q);
456 return pass;
459 static coord_t
460 local_atari_check(struct playout_policy *p, struct board *b, struct move *m, struct board_state *s)
462 struct move_queue q;
463 q.moves = 0;
465 /* Did the opponent play a self-atari? */
466 if (board_group_info(b, group_at(b, m->coord)).libs == 1) {
467 group_atari_check(p, b, group_at(b, m->coord), stone_other(m->color), &q, NULL, s);
470 foreach_neighbor(b, m->coord, {
471 group_t g = group_at(b, c);
472 if (!g || board_group_info(b, g).libs != 1)
473 continue;
474 group_atari_check(p, b, g, stone_other(m->color), &q, NULL, s);
477 if (PLDEBUGL(5))
478 mq_print(&q, b, "Local atari");
480 return mq_pick(&q);
483 static bool
484 miai_2lib(struct board *b, group_t group, enum stone color)
486 bool can_connect = false, can_pull_out = false;
487 /* We have miai if we can either connect on both libs,
488 * or connect on one lib and escape on another. (Just
489 * having two escape routes can be risky.) */
490 foreach_neighbor(b, board_group_info(b, group).lib[0], {
491 enum stone cc = board_at(b, c);
492 if (cc == S_NONE && cc != board_group_info(b, group).lib[1]) {
493 can_pull_out = true;
494 } else if (cc != color) {
495 continue;
498 group_t cg = group_at(b, c);
499 if (cg && cg != group && board_group_info(b, cg).libs > 1)
500 can_connect = true;
502 foreach_neighbor(b, board_group_info(b, group).lib[1], {
503 enum stone cc = board_at(b, c);
504 if (cc == S_NONE && cc != board_group_info(b, group).lib[0] && can_connect) {
505 return true;
506 } else if (cc != color) {
507 continue;
510 group_t cg = group_at(b, c);
511 if (cg && cg != group && board_group_info(b, cg).libs > 1)
512 return (can_connect || can_pull_out);
514 return false;
517 static void
518 check_group_atari(struct board *b, group_t group, enum stone owner,
519 enum stone to_play, struct move_queue *q)
521 for (int i = 0; i < 2; i++) {
522 coord_t lib = board_group_info(b, group).lib[i];
523 assert(board_at(b, lib) == S_NONE);
524 struct move m; m.color = to_play; m.coord = lib;
525 if (!board_is_valid_move(b, &m))
526 continue;
528 /* Don't play at the spot if it is extremely short
529 * of liberties... */
530 /* XXX: This looks harmful, could significantly
531 * prefer atari to throwin:
533 * XXXOOOOOXX
534 * .OO.....OX
535 * XXXOOOOOOX */
536 #if 0
537 if (neighbor_count_at(b, lib, stone_other(owner)) + immediate_liberty_count(b, lib) < 2)
538 continue;
539 #endif
541 #ifdef NO_DOOMED_GROUPS
542 /* If the owner can't play at the spot, we don't want
543 * to bother either. */
544 if (is_bad_selfatari(b, owner, lib))
545 continue;
546 #endif
548 /* Of course we don't want to play bad selfatari
549 * ourselves, if we are the attacker... */
550 if (
551 #ifdef NO_DOOMED_GROUPS
552 to_play != owner &&
553 #endif
554 is_bad_selfatari(b, to_play, lib))
555 continue;
557 /* Tasty! Crispy! Good! */
558 mq_add(q, lib);
559 mq_nodup(q);
563 static void
564 group_2lib_check(struct playout_policy *p, struct board *b, group_t group, enum stone to_play,
565 struct move_queue *q, struct board_state *s)
567 enum stone color = board_at(b, group_base(group));
568 assert(color != S_OFFBOARD && color != S_NONE);
570 if (PLDEBUGL(5))
571 fprintf(stderr, "[%s] 2lib check of color %d\n",
572 coord2sstr(group, b), color);
574 /* Do not try to atari groups that cannot be harmed. */
575 if (miai_2lib(b, group, color))
576 return;
578 check_group_atari(b, group, color, to_play, q);
580 /* Can we counter-atari another group, if we are the defender? */
581 if (to_play != color)
582 return;
583 foreach_in_group(b, group) {
584 foreach_neighbor(b, c, {
585 if (board_at(b, c) != stone_other(color))
586 continue;
587 group_t g2 = group_at(b, c);
588 if (board_group_info(b, g2).libs != 2)
589 continue;
590 check_group_atari(b, g2, color, to_play, q);
592 } foreach_in_group_end;
595 static coord_t
596 local_2lib_check(struct playout_policy *p, struct board *b, struct move *m, struct board_state *s)
598 struct move_queue q;
599 q.moves = 0;
601 /* Does the opponent have just two liberties? */
602 if (board_group_info(b, group_at(b, m->coord)).libs == 2) {
603 group_2lib_check(p, b, group_at(b, m->coord), stone_other(m->color), &q, s);
604 #if 0
605 /* We always prefer to take off an enemy chain liberty
606 * before pulling out ourselves. */
607 /* XXX: We aren't guaranteed to return to that group
608 * later. */
609 if (q.moves)
610 return q.move[fast_random(q.moves)];
611 #endif
614 /* Then he took a third liberty from neighboring chain? */
615 foreach_neighbor(b, m->coord, {
616 group_t g = group_at(b, c);
617 if (!g || board_group_info(b, g).libs != 2)
618 continue;
619 group_2lib_check(p, b, g, stone_other(m->color), &q, s);
622 if (PLDEBUGL(5))
623 mq_print(&q, b, "Local 2lib");
625 return mq_pick(&q);
628 coord_t
629 playout_moggy_choose(struct playout_policy *p, struct board *b, enum stone to_play)
631 struct moggy_policy *pp = p->data;
632 coord_t c;
634 struct board_state *s = board_state_init(b);
636 if (PLDEBUGL(5))
637 board_print(b, stderr);
639 /* Local checks */
640 if (!is_pass(b->last_move.coord)) {
641 /* Local group in atari? */
642 if (pp->lcapturerate > fast_random(100)) {
643 c = local_atari_check(p, b, &b->last_move, s);
644 if (!is_pass(c))
645 return c;
648 /* Local group can be PUT in atari? */
649 if (pp->atarirate > fast_random(100)) {
650 c = local_2lib_check(p, b, &b->last_move, s);
651 if (!is_pass(c))
652 return c;
655 /* Check for patterns we know */
656 if (pp->patternrate > fast_random(100)) {
657 c = apply_pattern(p, b, &b->last_move,
658 pp->pattern2 && b->last_move2.coord >= 0 ? &b->last_move2 : NULL);
659 if (!is_pass(c))
660 return c;
664 /* Global checks */
666 /* Any groups in atari? */
667 if (pp->capturerate > fast_random(100)) {
668 c = global_atari_check(p, b, to_play, s);
669 if (!is_pass(c))
670 return c;
673 /* Fill board */
674 int fbtries = b->flen / 8;
675 for (int i = 0; i < (fbtries < pp->fillboardtries ? fbtries : pp->fillboardtries); i++) {
676 coord_t coord = b->f[fast_random(b->flen)];
677 if (is_pass(coord) || immediate_liberty_count(b, coord) != 4)
678 continue;
679 foreach_diag_neighbor(b, coord) {
680 if (board_at(b, c) != S_NONE)
681 goto next_try;
682 } foreach_diag_neighbor_end;
683 return coord;
684 next_try:;
687 return pass;
691 static int
692 assess_local_bonus(struct playout_policy *p, struct board *board, coord_t a, coord_t b, int games)
694 struct moggy_policy *pp = p->data;
695 if (!pp->assess_local)
696 return games;
698 int dx = abs(coord_x(a, board) - coord_x(b, board));
699 int dy = abs(coord_y(a, board) - coord_y(b, board));
700 /* adjecent move, directly or diagonally? */
701 if (dx + dy <= 1 + (dx && dy))
702 return games;
703 else
704 return games / 2;
707 void
708 playout_moggy_assess_group(struct playout_policy *p, struct prior_map *map, group_t g, int games,
709 struct board_state *s)
711 struct moggy_policy *pp = p->data;
712 struct board *b = map->b;
713 struct move_queue q; q.moves = 0;
715 if (board_group_info(b, g).libs > 2)
716 return;
718 if (PLDEBUGL(5)) {
719 fprintf(stderr, "ASSESS of group %s:\n", coord2sstr(g, b));
720 board_print(b, stderr);
723 if (board_group_info(b, g).libs == 2) {
724 if (!pp->atarirate)
725 return;
726 group_2lib_check(p, b, g, map->to_play, &q, s);
727 while (q.moves--) {
728 coord_t coord = q.move[q.moves];
729 if (PLDEBUGL(5))
730 fprintf(stderr, "1.0: 2lib %s\n", coord2sstr(coord, b));
731 int assess = assess_local_bonus(p, b, b->last_move.coord, coord, games) / 2;
732 add_prior_value(map, coord, 1, assess);
734 return;
737 /* This group, sir, is in atari! */
739 if (!pp->capturerate && !pp->lcapturerate && !pp->ladderassess)
740 return;
742 coord_t ladder = pass;
743 group_atari_check(p, b, g, map->to_play, &q, &ladder, s);
744 while (q.moves--) {
745 coord_t coord = q.move[q.moves];
747 /* _Never_ play here if this move plays out
748 * a caught ladder. */
749 if (coord == ladder && !board_playing_ko_threat(b)) {
750 /* Note that the opposite is not guarded against;
751 * we do not advise against capturing a laddered
752 * group (but we don't encourage it either). Such
753 * a move can simplify tactical situations if we
754 * can afford it. */
755 if (!pp->ladderassess || map->to_play != board_at(b, g))
756 continue;
757 /* FIXME: We give the malus even if this move
758 * captures another group. */
759 if (PLDEBUGL(5))
760 fprintf(stderr, "0.0: ladder %s\n", coord2sstr(coord, b));
761 add_prior_value(map, coord, 0, games);
762 continue;
765 if (!pp->capturerate && !pp->lcapturerate)
766 continue;
768 if (PLDEBUGL(5))
769 fprintf(stderr, "1.0: atari %s\n", coord2sstr(coord, b));
770 int assess = assess_local_bonus(p, b, b->last_move.coord, coord, games) * 2;
771 add_prior_value(map, coord, 1, assess);
775 void
776 playout_moggy_assess_one(struct playout_policy *p, struct prior_map *map, coord_t coord, int games)
778 struct moggy_policy *pp = p->data;
779 struct board *b = map->b;
781 if (PLDEBUGL(5)) {
782 fprintf(stderr, "ASSESS of move %s:\n", coord2sstr(coord, b));
783 board_print(b, stderr);
786 /* Is this move a self-atari? */
787 if (pp->selfatarirate) {
788 if (!board_playing_ko_threat(b) && is_bad_selfatari(b, map->to_play, coord)) {
789 if (PLDEBUGL(5))
790 fprintf(stderr, "0.0: self-atari\n");
791 add_prior_value(map, coord, 0, games);
792 return;
796 /* Pattern check */
797 if (pp->patternrate) {
798 struct move m = { .color = map->to_play, .coord = coord };
799 if (test_pattern3_here(&pp->patterns, b, &m)) {
800 if (PLDEBUGL(5))
801 fprintf(stderr, "1.0: pattern\n");
802 int assess = assess_local_bonus(p, b, b->last_move.coord, coord, games);
803 add_prior_value(map, coord, 1, assess);
807 return;
810 void
811 playout_moggy_assess(struct playout_policy *p, struct prior_map *map, int games)
813 struct moggy_policy *pp = p->data;
815 struct board_state *s = board_state_init(map->b);
817 /* First, go through all endangered groups. */
818 if (pp->lcapturerate || pp->capturerate || pp->atarirate || pp->ladderassess)
819 for (group_t g = 1; g < board_size2(map->b); g++)
820 if (group_at(map->b, g) == g)
821 playout_moggy_assess_group(p, map, g, games, s);
823 /* Then, assess individual moves. */
824 if (!pp->patternrate && !pp->selfatarirate)
825 return;
826 foreach_point(map->b) {
827 if (map->consider[c])
828 playout_moggy_assess_one(p, map, c, games);
829 } foreach_point_end;
832 bool
833 playout_moggy_permit(struct playout_policy *p, struct board *b, struct move *m)
835 struct moggy_policy *pp = p->data;
837 /* The idea is simple for now - never allow self-atari moves.
838 * They suck in general, but this also permits us to actually
839 * handle seki in the playout stage. */
841 if (fast_random(100) >= pp->selfatarirate) {
842 if (PLDEBUGL(5))
843 fprintf(stderr, "skipping sar test\n");
844 return true;
846 bool selfatari = is_bad_selfatari(b, m->color, m->coord);
847 if (PLDEBUGL(5) && selfatari)
848 fprintf(stderr, "__ Prohibiting self-atari %s %s\n",
849 stone2str(m->color), coord2sstr(m->coord, b));
850 return !selfatari;
854 struct playout_policy *
855 playout_moggy_init(char *arg)
857 struct playout_policy *p = calloc(1, sizeof(*p));
858 struct moggy_policy *pp = calloc(1, sizeof(*pp));
859 p->data = pp;
860 p->choose = playout_moggy_choose;
861 p->assess = playout_moggy_assess;
862 p->permit = playout_moggy_permit;
864 int rate = 90;
866 pp->lcapturerate = pp->atarirate = pp->capturerate = pp->patternrate = pp->selfatarirate = -1;
867 pp->ladders = pp->borderladders = true;
868 pp->ladderassess = true;
870 if (arg) {
871 char *optspec, *next = arg;
872 while (*next) {
873 optspec = next;
874 next += strcspn(next, ":");
875 if (*next) { *next++ = 0; } else { *next = 0; }
877 char *optname = optspec;
878 char *optval = strchr(optspec, '=');
879 if (optval) *optval++ = 0;
881 if (!strcasecmp(optname, "lcapturerate") && optval) {
882 pp->lcapturerate = atoi(optval);
883 } else if (!strcasecmp(optname, "atarirate") && optval) {
884 pp->atarirate = atoi(optval);
885 } else if (!strcasecmp(optname, "capturerate") && optval) {
886 pp->capturerate = atoi(optval);
887 } else if (!strcasecmp(optname, "patternrate") && optval) {
888 pp->patternrate = atoi(optval);
889 } else if (!strcasecmp(optname, "selfatarirate") && optval) {
890 pp->selfatarirate = atoi(optval);
891 } else if (!strcasecmp(optname, "rate") && optval) {
892 rate = atoi(optval);
893 } else if (!strcasecmp(optname, "fillboardtries")) {
894 pp->fillboardtries = atoi(optval);
895 } else if (!strcasecmp(optname, "ladders")) {
896 pp->ladders = optval && *optval == '0' ? false : true;
897 } else if (!strcasecmp(optname, "borderladders")) {
898 pp->borderladders = optval && *optval == '0' ? false : true;
899 } else if (!strcasecmp(optname, "ladderassess")) {
900 pp->ladderassess = optval && *optval == '0' ? false : true;
901 } else if (!strcasecmp(optname, "assess_local")) {
902 pp->assess_local = optval && *optval == '0' ? false : true;
903 } else if (!strcasecmp(optname, "pattern2")) {
904 pp->pattern2 = optval && *optval == '0' ? false : true;
905 } else {
906 fprintf(stderr, "playout-moggy: Invalid policy argument %s or missing value\n", optname);
907 exit(1);
911 if (pp->lcapturerate == -1) pp->lcapturerate = rate;
912 if (pp->atarirate == -1) pp->atarirate = rate;
913 if (pp->capturerate == -1) pp->capturerate = rate;
914 if (pp->patternrate == -1) pp->patternrate = rate;
915 if (pp->selfatarirate == -1) pp->selfatarirate = rate;
917 pattern3s_init(&pp->patterns, moggy_patterns_src, moggy_patterns_src_n);
919 return p;