zzgo.c: Add verbose_logs variable to avoid huge logs.
[pachi.git] / uct / internal.h
blob4a037bd049b568864a2c3a9fa4a94ba56f099b0e
1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "distributed/distributed.h"
8 #include "move.h"
9 #include "ownermap.h"
10 #include "playout.h"
11 #include "stats.h"
13 struct tree;
14 struct tree_node;
15 struct uct_policy;
16 struct uct_prior;
17 struct uct_dynkomi;
19 /* How big proportion of ownermap counts must be of one color to consider
20 * the point sure. */
21 #define GJ_THRES 0.8
22 /* How many games to consider at minimum before judging groups. */
23 #define GJ_MINGAMES 500
25 /* Distributed stats for each child of the root node. */
26 struct node_stats {
27 struct move_stats2 last_sent_own;
28 struct move_stats2 added_from_others;
29 struct tree_node *node;
32 /* Internal engine state. */
33 struct uct {
34 int debug_level;
35 int games, gamelen;
36 float resign_ratio;
37 float loss_threshold;
38 double best2_ratio, bestr_ratio;
39 bool pass_all_alive;
40 bool territory_scoring;
41 int expand_p;
42 bool playout_amaf, playout_amaf_nakade;
43 bool amaf_prior;
44 int playout_amaf_cutoff;
45 int dumpthres;
46 int force_seed;
47 bool no_book;
48 bool fast_alloc;
49 unsigned long max_tree_size;
50 int mercymin;
52 int threads;
53 enum uct_thread_model {
54 TM_ROOT, /* Root parallelization. */
55 TM_TREE, /* Tree parallelization w/o virtual loss. */
56 TM_TREEVL, /* Tree parallelization with virtual loss. */
57 } thread_model;
58 bool parallel_tree;
59 bool virtual_loss;
60 bool pondering_opt; /* User wants pondering */
61 bool pondering; /* Actually pondering now */
62 bool slave; /* Act as slave in distributed engine. */
63 enum stone my_color;
65 int fuseki_end;
66 int yose_start;
68 int dynkomi_mask;
69 int dynkomi_interval;
70 struct uct_dynkomi *dynkomi;
72 float val_scale;
73 int val_points;
74 bool val_extra;
76 int random_policy_chance;
77 int local_tree;
78 int tenuki_d;
79 float local_tree_aging;
80 bool local_tree_allseq;
81 /* Playout-localtree integration. */
82 bool local_tree_playout; // can be true only if ELO playout
83 bool local_tree_pseqroot;
85 char *banner;
87 struct uct_policy *policy;
88 struct uct_policy *random_policy;
89 struct playout_policy *playout;
90 struct uct_prior *prior;
92 /* Used within frame of single genmove. */
93 struct board_ownermap ownermap;
94 /* Used for coordination among slaves of the distributed engine. */
95 struct node_stats *stats;
96 int played_own;
97 int played_all; /* games played by all slaves */
99 /* Game state - maintained by setup_state(), reset_state(). */
100 struct tree *t;
103 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
105 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
107 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
108 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
109 void uct_pondering_stop(struct uct *u);
112 /* This is the state used for descending the tree; we use this wrapper
113 * structure in order to be able to easily descend in multiple trees
114 * in parallel (e.g. main tree and local tree) or compute cummulative
115 * "path value" throughout the tree descent. */
116 struct uct_descent {
117 /* Active tree nodes: */
118 struct tree_node *node; /* Main tree. */
119 struct tree_node *lnode; /* Local tree. */
120 /* Value of main tree node (with all value factors, but unbiased
121 * - without exploration factor), from black's perspective. */
122 struct move_stats value;
126 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
127 typedef float (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
128 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
129 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
130 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
131 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, float result);
133 struct uct_policy {
134 struct uct *uct;
135 uctp_choose choose;
136 uctp_winner winner;
137 uctp_evaluate evaluate;
138 uctp_descend descend;
139 uctp_update update;
140 uctp_prior prior;
141 bool wants_amaf;
142 void *data;
145 #endif