1 #ifndef ZZGO_UCT_WALK_H
2 #define ZZGO_UCT_WALK_H
10 float uct_get_extra_komi(struct uct
*u
, struct board
*b
);
11 void uct_progress_status(struct uct
*u
, struct tree
*t
, enum stone color
, int playouts
);
13 int uct_playout(struct uct
*u
, struct board
*b
, enum stone player_color
, struct tree
*t
);
14 int uct_playouts(struct uct
*u
, struct board
*b
, enum stone color
, struct tree
*t
);