11 #include "patternsp.h"
15 /* Mapping from point sequence to coordinate offsets (to determine
16 * coordinates relative to pattern center). The array is ordered
17 * in the gridcular metric order so that we can go through it
18 * and incrementally match spatial features in nested circles.
19 * Within one circle, coordinates are ordered by rows to keep
20 * good cache behavior. */
21 struct ptcoord ptcoords
[MAX_PATTERN_AREA
];
23 /* For each radius, starting index in ptcoords[]. */
24 int ptind
[MAX_PATTERN_DIST
+ 2];
26 /* ptcoords[], ptind[] setup */
27 static void __attribute__((constructor(140)))
30 int i
= 0; /* Indexing ptcoords[] */
32 /* First, center point. */
33 ptind
[0] = ptind
[1] = 0;
34 ptcoords
[i
].x
= ptcoords
[i
].y
= 0; i
++;
36 for (int d
= 2; d
<= MAX_PATTERN_DIST
; d
++) {
38 /* For each y, examine all integer solutions
39 * of d = |x| + |y| + max(|x|, |y|). */
40 /* TODO: (Stern, 2006) uses a hand-modified
41 * circles that are finer for small d. */
42 for (short y
= d
/ 2; y
>= 0; y
--) {
45 /* max(|x|, |y|) = |y|, non-zero x */
47 if (x
+ y
* 2 != d
) continue;
49 /* max(|x|, |y|) = |x| */
50 /* Or, max(|x|, |y|) = |y| and x is zero */
52 if (x
* 2 + y
!= d
) continue;
55 assert((x
> y
? x
: y
) + x
+ y
== d
);
57 ptcoords
[i
].x
= x
; ptcoords
[i
].y
= y
; i
++;
58 if (x
!= 0) { ptcoords
[i
].x
= -x
; ptcoords
[i
].y
= y
; i
++; }
59 if (y
!= 0) { ptcoords
[i
].x
= x
; ptcoords
[i
].y
= -y
; i
++; }
60 if (x
!= 0 && y
!= 0) { ptcoords
[i
].x
= -x
; ptcoords
[i
].y
= -y
; i
++; }
63 ptind
[MAX_PATTERN_DIST
+ 1] = i
;
66 for (int d
= 0; d
<= MAX_PATTERN_DIST
; d
++) {
67 fprintf(stderr
, "d=%d (%d) ", d
, ptind
[d
]);
68 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
69 fprintf(stderr
, "%d,%d ", ptcoords
[j
].x
, ptcoords
[j
].y
);
71 fprintf(stderr
, "\n");
77 /* Zobrist hashes used for points in patterns. */
78 hash_t pthashes
[PTH__ROTATIONS
][MAX_PATTERN_AREA
][S_MAX
];
80 static void __attribute__((constructor(160)))
83 /* We need fixed hashes for all pattern-relative in
84 * all pattern users! This is a simple way to generate
85 * hopefully good ones. Park-Miller powa. :) */
87 /* We create a virtual board (centered at the sequence start),
88 * plant the hashes there, then pick them up into the sequence
89 * with correct coordinates. It would be possible to generate
90 * the sequence point hashes directly, but the rotations would
91 * make for enormous headaches. */
92 hash_t pthboard
[MAX_PATTERN_AREA
][4];
93 int pthbc
= MAX_PATTERN_AREA
/ 2; // tengen coord
95 /* The magic numbers are tuned for minimal collisions. */
97 for (int i
= 0; i
< MAX_PATTERN_AREA
; i
++) {
98 pthboard
[i
][S_NONE
] = (h
= h
* 16803 - 7);
99 pthboard
[i
][S_BLACK
] = (h
= h
* 16805 + 7);
100 pthboard
[i
][S_WHITE
] = (h
= h
* 16807 + 3);
101 pthboard
[i
][S_OFFBOARD
] = (h
= h
* 16809 - 3);
104 /* Virtual board with hashes created, now fill
105 * pthashes[] with hashes for points in actual
106 * sequences, also considering various rotations. */
107 #define PTH_VMIRROR 1
108 #define PTH_HMIRROR 2
110 for (int r
= 0; r
< PTH__ROTATIONS
; r
++) {
111 for (int i
= 0; i
< MAX_PATTERN_AREA
; i
++) {
112 /* Rotate appropriately. */
113 int rx
= ptcoords
[i
].x
;
114 int ry
= ptcoords
[i
].y
;
115 if (r
& PTH_VMIRROR
) ry
= -ry
;
116 if (r
& PTH_HMIRROR
) rx
= -rx
;
118 int rs
= rx
; rx
= -ry
; ry
= rs
;
120 int bi
= pthbc
+ ry
* MAX_PATTERN_DIST
+ rx
;
123 pthashes
[r
][i
][S_NONE
] = pthboard
[bi
][S_NONE
];
124 pthashes
[r
][i
][S_BLACK
] = pthboard
[bi
][S_BLACK
];
125 pthashes
[r
][i
][S_WHITE
] = pthboard
[bi
][S_WHITE
];
126 pthashes
[r
][i
][S_OFFBOARD
] = pthboard
[bi
][S_OFFBOARD
];
132 spatial_hash(int rotation
, struct spatial
*s
)
135 for (int i
= 0; i
< ptind
[s
->dist
+ 1]; i
++) {
136 h
^= pthashes
[rotation
][i
][spatial_point_at(*s
, i
)];
138 return h
& spatial_hash_mask
;
142 spatial2str(struct spatial
*s
)
144 static char buf
[1024];
145 for (int i
= 0; i
< ptind
[s
->dist
+ 1]; i
++) {
146 buf
[i
] = stone2char(spatial_point_at(*s
, i
));
148 buf
[ptind
[s
->dist
+ 1]] = 0;
153 spatial_from_board(struct pattern_config
*pc
, struct spatial
*s
,
154 struct board
*b
, struct move
*m
)
156 assert(pc
->spat_min
> 0);
158 /* We record all spatial patterns black-to-play; simply
159 * reverse all colors if we are white-to-play. */
160 static enum stone bt_black
[4] = { S_NONE
, S_BLACK
, S_WHITE
, S_OFFBOARD
};
161 static enum stone bt_white
[4] = { S_NONE
, S_WHITE
, S_BLACK
, S_OFFBOARD
};
162 enum stone (*bt
)[4] = m
->color
== S_WHITE
? &bt_white
: &bt_black
;
164 memset(s
, 0, sizeof(*s
));
165 for (int j
= 0; j
< ptind
[pc
->spat_max
+ 1]; j
++) {
166 ptcoords_at(x
, y
, m
->coord
, b
, j
);
167 s
->points
[j
/ 4] |= (*bt
)[board_atxy(b
, x
, y
)] << ((j
% 4) * 2);
169 s
->dist
= pc
->spat_max
;
173 /* Spatial dict manipulation. */
176 spatial_dict_addc(struct spatial_dict
*dict
, struct spatial
*s
)
178 /* Allocate space in 1024 blocks. */
179 #define SPATIALS_ALLOC 1024
180 if (!(dict
->nspatials
% SPATIALS_ALLOC
)) {
181 dict
->spatials
= realloc(dict
->spatials
,
182 (dict
->nspatials
+ SPATIALS_ALLOC
)
183 * sizeof(*dict
->spatials
));
185 dict
->spatials
[dict
->nspatials
] = *s
;
186 return dict
->nspatials
++;
190 spatial_dict_addh(struct spatial_dict
*dict
, hash_t hash
, int id
)
192 if (dict
->hash
[hash
])
194 dict
->hash
[hash
] = id
;
198 /* Spatial dictionary file format:
200 * INDEX RADIUS STONES HASH...
201 * INDEX: index in the spatial table
202 * RADIUS: @d of the pattern
203 * STONES: string of ".XO#" chars
204 * HASH...: space-separated 18bit hash-table indices for the pattern */
207 spatial_dict_read(struct spatial_dict
*dict
, char *buf
)
209 /* XXX: We trust the data. Bad data will crash us. */
213 index
= strtol(bufp
, &bufp
, 10);
214 radius
= strtol(bufp
, &bufp
, 10);
215 while (isspace(*bufp
)) bufp
++;
217 /* Load the stone configuration. */
218 struct spatial s
= { .dist
= radius
};
220 while (!isspace(*bufp
)) {
221 s
.points
[sl
/ 4] |= char2stone(*bufp
++) << ((sl
% 4)*2);
224 while (isspace(*bufp
)) bufp
++;
227 if (sl
!= ptind
[s
.dist
+ 1]) {
228 fprintf(stderr
, "Spatial dictionary: Invalid number of stones (%d != %d) on this line: %s\n",
229 sl
, ptind
[radius
+ 1] - 1, buf
);
233 /* Add to collection. */
234 int id
= spatial_dict_addc(dict
, &s
);
236 /* Add to specified hash places. */
238 int hash
= strtol(bufp
, &bufp
, 16);
239 while (isspace(*bufp
)) bufp
++;
240 spatial_dict_addh(dict
, hash
& spatial_hash_mask
, id
);
245 spatial_write(struct spatial
*s
, int id
, FILE *f
)
247 fprintf(f
, "%d %d ", id
, s
->dist
);
248 fputs(spatial2str(s
), f
);
249 for (int r
= 0; r
< PTH__ROTATIONS
; r
++)
250 fprintf(f
, " %"PRIhash
"", spatial_hash(r
, s
));
255 spatial_dict_load(struct spatial_dict
*dict
, FILE *f
)
258 while (fgets(buf
, sizeof(buf
), f
)) {
259 if (buf
[0] == '#') continue;
260 spatial_dict_read(dict
, buf
);
265 spatial_dict_writeinfo(struct spatial_dict
*dict
, FILE *f
)
267 /* New file. First, create a comment describing order
268 * of points in the array. This is just for purposes
269 * of external tools, Pachi never interprets it itself. */
270 fprintf(f
, "# Pachi spatial patterns dictionary v1.0 maxdist %d\n",
272 for (int d
= 0; d
<= MAX_PATTERN_DIST
; d
++) {
273 fprintf(f
, "# Point order: d=%d ", d
);
274 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
275 fprintf(f
, "%d,%d ", ptcoords
[j
].x
, ptcoords
[j
].y
);
281 const char *spatial_dict_filename
= "patterns.spat";
282 struct spatial_dict
*
283 spatial_dict_init(bool will_append
)
285 FILE *f
= fopen(spatial_dict_filename
, "r");
286 if (!f
&& !will_append
) {
288 fprintf(stderr
, "No spatial dictionary, will not match spatial pattern features.\n");
292 struct spatial_dict
*dict
= calloc(1, sizeof(*dict
));
293 /* We create a dummy record for index 0 that we will
294 * never reference. This is so that hash value 0 can
295 * represent "no value". */
296 struct spatial dummy
= { .dist
= 0 };
297 spatial_dict_addc(dict
, &dummy
);
300 spatial_dict_load(dict
, f
);
310 spatial_dict_put(struct spatial_dict
*dict
, struct spatial
*s
, hash_t h
)
312 int id
= spatial_dict_get(dict
, s
->dist
, h
);
314 /* Check for collisions in append mode. */
315 /* Tough job, we simply try if any other rotation
316 * is also covered by the existing record. */
317 int r
; hash_t rhash
; int rid
;
318 for (r
= 1; r
< PTH__ROTATIONS
; r
++) {
319 rhash
= spatial_hash(r
, s
);
320 rid
= dict
->hash
[rhash
];
324 /* All rotations match, id is good to go! */
329 fprintf(stderr
, "Collision %d vs %d (hash %d:%"PRIhash
")\n",
330 id
, dict
->nspatials
, r
, h
);
332 /* dict->collisions++; gets done by addh */
335 /* Add new pattern! */
336 id
= spatial_dict_addc(dict
, s
);
337 for (int r
= 0; r
< PTH__ROTATIONS
; r
++)
338 spatial_dict_addh(dict
, spatial_hash(r
, s
), id
);
343 /** Pattern3 helpers */
345 /* XXX: We have hard-coded this point order:
346 * # Point order: d=1 0,0
347 * # Point order: d=2 0,1 0,-1 1,0 -1,0
348 * # Point order: d=3 1,1 -1,1 1,-1 -1,-1
350 /* p3bits describe location of given point in the
351 * pattern3 hash word. */
352 static const int p3bits
[] = { -1, 1, 6, 3, 4, 0, 2, 5, 7 };
356 pattern3_to_spatial(int pat3
)
358 hash_t h
= pthashes
[0][0][S_NONE
];
359 for (int i
= 1; i
< 9; i
++)
360 h
^= pthashes
[0][i
][(pat3
>> (p3bits
[i
] * 2)) & 0x3];
361 return h
& spatial_hash_mask
;
365 spatial_to_pattern3(struct spatial
*s
)
367 assert(s
->dist
== 3);
369 for (int i
= 1; i
< 9; i
++)
370 pat3
|= spatial_point_at(*s
, i
) << (p3bits
[i
] * 2);
375 pattern3_by_spatial(struct spatial_dict
*dict
, int pat3
)
377 /* Just pull pat3 through the spatial database to generate
378 * hash of its canonical form. */
379 hash_t h
= pattern3_to_spatial(pat3
);
380 int s
= spatial_dict_get(dict
, 3, h
);
381 /* XXX: We assume our spatial dictionary is _sane_, that is,
382 * all valid 3x3 patterns we could encounter are in the
383 * dictionary. If you hit this assert(), you probably
384 * generated the spatial dict over too few games; it is best
385 * to generate it over the same set of games as you match
386 * patterns on afterwards. */
388 return spatial_to_pattern3(&dict
->spatials
[s
]);