19 static void board_trait_recompute(struct board
*board
, coord_t coord
);
20 #include "tactics/selfatari.h"
25 #define profiling_noinline __attribute__((noinline))
27 #define profiling_noinline
30 #define gi_granularity 4
31 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
35 board_setup(struct board
*b
)
37 memset(b
, 0, sizeof(*b
));
39 struct move m
= { pass
, S_NONE
};
40 b
->last_move
= b
->last_move2
= b
->last_move3
= b
->last_move4
= b
->last_ko
= b
->ko
= m
;
44 board_init(char *fbookfile
)
46 struct board
*b
= malloc2(sizeof(struct board
));
49 b
->fbookfile
= fbookfile
;
59 board_alloc(struct board
*board
)
61 /* We do not allocate the board structure itself but we allocate
62 * all the arrays with board contents. */
64 int bsize
= board_size2(board
) * sizeof(*board
->b
);
65 int gsize
= board_size2(board
) * sizeof(*board
->g
);
66 int fsize
= board_size2(board
) * sizeof(*board
->f
);
67 int nsize
= board_size2(board
) * sizeof(*board
->n
);
68 int psize
= board_size2(board
) * sizeof(*board
->p
);
69 int hsize
= board_size2(board
) * 2 * sizeof(*board
->h
);
70 int gisize
= board_size2(board
) * sizeof(*board
->gi
);
72 int csize
= board_size2(board
) * sizeof(*board
->c
);
77 int p3size
= board_size2(board
) * sizeof(*board
->pat3
);
82 int tsize
= board_size2(board
) * sizeof(*board
->t
);
83 int tqsize
= board_size2(board
) * sizeof(*board
->t
);
88 int cdsize
= board_size2(board
) * sizeof(*board
->coord
);
90 size_t size
= bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ p3size
+ tsize
+ tqsize
+ cdsize
;
91 void *x
= malloc2(size
);
93 /* board->b must come first */
94 board
->b
= x
; x
+= bsize
;
95 board
->g
= x
; x
+= gsize
;
96 board
->f
= x
; x
+= fsize
;
97 board
->p
= x
; x
+= psize
;
98 board
->n
= x
; x
+= nsize
;
99 board
->h
= x
; x
+= hsize
;
100 board
->gi
= x
; x
+= gisize
;
102 board
->c
= x
; x
+= csize
;
105 board
->pat3
= x
; x
+= p3size
;
108 board
->t
= x
; x
+= tsize
;
109 board
->tq
= x
; x
+= tqsize
;
111 board
->coord
= x
; x
+= cdsize
;
117 board_copy(struct board
*b2
, struct board
*b1
)
119 memcpy(b2
, b1
, sizeof(struct board
));
121 size_t size
= board_alloc(b2
);
122 memcpy(b2
->b
, b1
->b
, size
);
124 // XXX: Special semantics.
131 board_done_noalloc(struct board
*board
)
133 if (board
->b
) free(board
->b
);
134 if (board
->fbook
) fbook_done(board
->fbook
);
138 board_done(struct board
*board
)
140 board_done_noalloc(board
);
145 board_resize(struct board
*board
, int size
)
148 assert(board_size(board
) == size
+ 2);
150 assert(size
<= BOARD_MAX_SIZE
);
151 board
->size
= size
+ 2 /* S_OFFBOARD margin */;
152 board
->size2
= board_size(board
) * board_size(board
);
155 while ((1 << board
->bits2
) < board
->size2
) board
->bits2
++;
160 size_t asize
= board_alloc(board
);
161 memset(board
->b
, 0, asize
);
165 board_init_data(struct board
*board
)
167 int size
= board_size(board
);
170 board_resize(board
, size
- 2 /* S_OFFBOARD margin */);
172 /* Setup neighborhood iterators */
173 board
->nei8
[0] = -size
- 1; // (-1,-1)
176 board
->nei8
[3] = size
- 2; // (-1,0)
178 board
->nei8
[5] = size
- 2; // (-1,1)
181 board
->dnei
[0] = -size
- 1;
183 board
->dnei
[2] = size
*2 - 2;
186 /* Setup initial symmetry */
187 board
->symmetry
.d
= 1;
188 board
->symmetry
.x1
= board
->symmetry
.y1
= board_size(board
) / 2;
189 board
->symmetry
.x2
= board
->symmetry
.y2
= board_size(board
) - 1;
190 board
->symmetry
.type
= SYM_FULL
;
192 /* Set up coordinate cache */
193 foreach_point(board
) {
194 board
->coord
[c
][0] = c
% board_size(board
);
195 board
->coord
[c
][1] = c
/ board_size(board
);
198 /* Draw the offboard margin */
199 int top_row
= board_size2(board
) - board_size(board
);
201 for (i
= 0; i
< board_size(board
); i
++)
202 board
->b
[i
] = board
->b
[top_row
+ i
] = S_OFFBOARD
;
203 for (i
= 0; i
<= top_row
; i
+= board_size(board
))
204 board
->b
[i
] = board
->b
[board_size(board
) - 1 + i
] = S_OFFBOARD
;
206 foreach_point(board
) {
208 if (board_at(board
, coord
) == S_OFFBOARD
)
210 foreach_neighbor(board
, c
, {
211 inc_neighbor_count_at(board
, coord
, board_at(board
, c
));
215 /* All positions are free! Except the margin. */
216 for (i
= board_size(board
); i
< (board_size(board
) - 1) * board_size(board
); i
++)
217 if (i
% board_size(board
) != 0 && i
% board_size(board
) != board_size(board
) - 1)
218 board
->f
[board
->flen
++] = i
;
220 /* Initialize zobrist hashtable. */
221 /* We will need these to be stable across Pachi runs for
222 * certain kinds of pattern matching, thus we do not use
223 * fast_random() for this. */
224 hash_t hseed
= 0x3121110101112131;
225 foreach_point(board
) {
226 board
->h
[c
* 2] = (hseed
*= 16807);
227 if (!board
->h
[c
* 2])
229 /* And once again for white */
230 board
->h
[c
* 2 + 1] = (hseed
*= 16807);
231 if (!board
->h
[c
* 2 + 1])
232 board
->h
[c
* 2 + 1] = 1;
236 /* Initialize 3x3 pattern codes. */
237 foreach_point(board
) {
238 if (board_at(board
, c
) == S_NONE
)
239 board
->pat3
[c
] = pattern3_hash(board
, c
);
243 /* Initialize traits. */
244 foreach_point(board
) {
245 trait_at(board
, c
, S_BLACK
).cap
= 0;
246 trait_at(board
, c
, S_BLACK
).cap1
= 0;
247 trait_at(board
, c
, S_BLACK
).safe
= true;
248 trait_at(board
, c
, S_WHITE
).cap
= 0;
249 trait_at(board
, c
, S_WHITE
).cap1
= 0;
250 trait_at(board
, c
, S_WHITE
).safe
= true;
256 board_clear(struct board
*board
)
258 int size
= board_size(board
);
259 floating_t komi
= board
->komi
;
260 char *fbookfile
= board
->fbookfile
;
262 board_done_noalloc(board
);
264 static struct board bcache
[BOARD_MAX_SIZE
+ 2];
265 assert(size
> 0 && size
<= BOARD_MAX_SIZE
+ 2);
266 if (bcache
[size
- 1].size
== size
) {
267 board_copy(board
, &bcache
[size
- 1]);
269 board_init_data(board
);
270 board_copy(&bcache
[size
- 1], board
);
274 board
->fbookfile
= fbookfile
;
276 if (board
->fbookfile
) {
277 board
->fbook
= fbook_init(board
->fbookfile
, board
);
282 board_print_top(struct board
*board
, char *s
, char *end
, int c
)
284 for (int i
= 0; i
< c
; i
++) {
285 char asdf
[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
286 s
+= snprintf(s
, end
- s
, " ");
287 for (int x
= 1; x
< board_size(board
) - 1; x
++)
288 s
+= snprintf(s
, end
- s
, "%c ", asdf
[x
- 1]);
289 s
+= snprintf(s
, end
-s
, " ");
291 s
+= snprintf(s
, end
- s
, "\n");
292 for (int i
= 0; i
< c
; i
++) {
293 s
+= snprintf(s
, end
- s
, " +-");
294 for (int x
= 1; x
< board_size(board
) - 1; x
++)
295 s
+= snprintf(s
, end
- s
, "--");
296 s
+= snprintf(s
, end
- s
, "+");
298 s
+= snprintf(s
, end
- s
, "\n");
303 board_print_bottom(struct board
*board
, char *s
, char *end
, int c
)
305 for (int i
= 0; i
< c
; i
++) {
306 s
+= snprintf(s
, end
- s
, " +-");
307 for (int x
= 1; x
< board_size(board
) - 1; x
++)
308 s
+= snprintf(s
, end
- s
, "--");
309 s
+= snprintf(s
, end
- s
, "+");
311 s
+= snprintf(s
, end
- s
, "\n");
316 board_print_row(struct board
*board
, int y
, char *s
, char *end
, board_cprint cprint
)
318 s
+= snprintf(s
, end
- s
, " %2d | ", y
);
319 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
320 if (coord_x(board
->last_move
.coord
, board
) == x
&& coord_y(board
->last_move
.coord
, board
) == y
)
321 s
+= snprintf(s
, end
- s
, "%c)", stone2char(board_atxy(board
, x
, y
)));
323 s
+= snprintf(s
, end
- s
, "%c ", stone2char(board_atxy(board
, x
, y
)));
325 s
+= snprintf(s
, end
- s
, "|");
327 s
+= snprintf(s
, end
- s
, " %2d | ", y
);
328 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
329 s
= cprint(board
, coord_xy(board
, x
, y
), s
, end
);
331 s
+= snprintf(s
, end
- s
, "|");
333 s
+= snprintf(s
, end
- s
, "\n");
338 board_print_custom(struct board
*board
, FILE *f
, board_cprint cprint
)
342 char *end
= buf
+ sizeof(buf
);
343 s
+= snprintf(s
, end
- s
, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
344 board
->moves
, board
->komi
, board
->handicap
,
345 board
->captures
[S_BLACK
], board
->captures
[S_WHITE
]);
346 s
= board_print_top(board
, s
, end
, 1 + !!cprint
);
347 for (int y
= board_size(board
) - 2; y
>= 1; y
--)
348 s
= board_print_row(board
, y
, s
, end
, cprint
);
349 board_print_bottom(board
, s
, end
, 1 + !!cprint
);
350 fprintf(f
, "%s\n", buf
);
354 cprint_group(struct board
*board
, coord_t c
, char *s
, char *end
)
356 s
+= snprintf(s
, end
- s
, "%d ", group_base(group_at(board
, c
)));
361 board_print(struct board
*board
, FILE *f
)
363 board_print_custom(board
, f
, DEBUGL(6) ? cprint_group
: NULL
);
369 board_trait_safe(struct board
*board
, coord_t coord
, enum stone color
)
371 if (board
->precise_selfatari
)
372 return !is_bad_selfatari(board
, color
, coord
);
374 return board_safe_to_play(board
, coord
, color
);
378 board_trait_recompute(struct board
*board
, coord_t coord
)
380 trait_at(board
, coord
, S_BLACK
).safe
= board_trait_safe(board
, coord
, S_BLACK
);;
381 trait_at(board
, coord
, S_WHITE
).safe
= board_trait_safe(board
, coord
, S_WHITE
);
383 fprintf(stderr
, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
384 coord2sstr(coord
, board
), stone2str(board_at(board
, coord
)), immediate_liberty_count(board
, coord
),
385 trait_at(board
, coord
, S_BLACK
).cap
, trait_at(board
, coord
, S_BLACK
).cap1
, trait_at(board
, coord
, S_BLACK
).safe
,
386 trait_at(board
, coord
, S_WHITE
).cap
, trait_at(board
, coord
, S_WHITE
).cap1
, trait_at(board
, coord
, S_WHITE
).safe
);
391 /* Recompute traits for dirty points that we have previously touched
392 * somehow (libs of their neighbors changed or so). */
394 board_traits_recompute(struct board
*board
)
397 for (int i
= 0; i
< board
->tqlen
; i
++) {
398 coord_t coord
= board
->tq
[i
];
399 trait_at(board
, coord
, S_BLACK
).dirty
= false;
400 if (board_at(board
, coord
) != S_NONE
)
402 board_trait_recompute(board
, coord
);
408 /* Queue traits of given point for recomputing. */
410 board_trait_queue(struct board
*board
, coord_t coord
)
413 if (trait_at(board
, coord
, S_BLACK
).dirty
)
415 board
->tq
[board
->tqlen
++] = coord
;
416 trait_at(board
, coord
, S_BLACK
).dirty
= true;
421 /* Update board hash with given coordinate. */
422 static void profiling_noinline
423 board_hash_update(struct board
*board
, coord_t coord
, enum stone color
)
425 board
->hash
^= hash_at(board
, coord
, color
);
426 board
->qhash
[coord_quadrant(coord
, board
)] ^= hash_at(board
, coord
, color
);
428 fprintf(stderr
, "board_hash_update(%d,%d,%d) ^ %"PRIhash
" -> %"PRIhash
"\n", color
, coord_x(coord
, board
), coord_y(coord
, board
), hash_at(board
, coord
, color
), board
->hash
);
430 #if defined(BOARD_PAT3)
431 /* @color is not what we need in case of capture. */
432 static const int ataribits
[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
433 enum stone new_color
= board_at(board
, coord
);
434 bool in_atari
= false;
435 if (new_color
== S_NONE
) {
436 board
->pat3
[coord
] = pattern3_hash(board
, coord
);
438 in_atari
= (board_group_info(board
, group_at(board
, coord
)).libs
== 1);
440 foreach_8neighbor(board
, coord
) {
441 /* Internally, the loop uses fn__i=[0..7]. We can use
442 * it directly to address bits within the bitmap of the
443 * neighbors since the bitmap order is reverse to the
445 if (board_at(board
, c
) != S_NONE
)
447 board
->pat3
[c
] &= ~(3 << (fn__i
*2));
448 board
->pat3
[c
] |= new_color
<< (fn__i
*2);
449 if (ataribits
[fn__i
] >= 0) {
450 board
->pat3
[c
] &= ~(1 << (16 + ataribits
[fn__i
]));
451 board
->pat3
[c
] |= in_atari
<< (16 + ataribits
[fn__i
]);
453 #if defined(BOARD_TRAITS)
454 board_trait_queue(board
, c
);
456 } foreach_8neighbor_end
;
460 /* Commit current board hash to history. */
461 static void profiling_noinline
462 board_hash_commit(struct board
*board
)
465 fprintf(stderr
, "board_hash_commit %"PRIhash
"\n", board
->hash
);
466 if (likely(board
->history_hash
[board
->hash
& history_hash_mask
]) == 0) {
467 board
->history_hash
[board
->hash
& history_hash_mask
] = board
->hash
;
469 hash_t i
= board
->hash
;
470 while (board
->history_hash
[i
& history_hash_mask
]) {
471 if (board
->history_hash
[i
& history_hash_mask
] == board
->hash
) {
473 fprintf(stderr
, "SUPERKO VIOLATION noted at %d,%d\n",
474 coord_x(board
->last_move
.coord
, board
), coord_y(board
->last_move
.coord
, board
));
475 board
->superko_violation
= true;
478 i
= history_hash_next(i
);
480 board
->history_hash
[i
& history_hash_mask
] = board
->hash
;
486 board_symmetry_update(struct board
*b
, struct board_symmetry
*symmetry
, coord_t c
)
488 if (likely(symmetry
->type
== SYM_NONE
)) {
489 /* Fully degenerated already. We do not support detection
490 * of restoring of symmetry, assuming that this is too rare
491 * a case to handle. */
495 int x
= coord_x(c
, b
), y
= coord_y(c
, b
), t
= board_size(b
) / 2;
496 int dx
= board_size(b
) - 1 - x
; /* for SYM_DOWN */
498 fprintf(stderr
, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
499 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
500 symmetry
->d
, symmetry
->type
, x
, y
);
503 switch (symmetry
->type
) {
505 if (x
== t
&& y
== t
) {
506 /* Tengen keeps full symmetry. */
509 /* New symmetry now? */
511 symmetry
->type
= SYM_DIAG_UP
;
512 symmetry
->x1
= symmetry
->y1
= 1;
513 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
515 } else if (dx
== y
) {
516 symmetry
->type
= SYM_DIAG_DOWN
;
517 symmetry
->x1
= symmetry
->y1
= 1;
518 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
521 symmetry
->type
= SYM_HORIZ
;
523 symmetry
->y2
= board_size(b
) - 1;
526 symmetry
->type
= SYM_VERT
;
528 symmetry
->x2
= board_size(b
) - 1;
532 symmetry
->type
= SYM_NONE
;
533 symmetry
->x1
= symmetry
->y1
= 1;
534 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
560 fprintf(stderr
, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
561 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
562 symmetry
->d
, symmetry
->type
);
569 board_handicap_stone(struct board
*board
, int x
, int y
, FILE *f
)
572 m
.color
= S_BLACK
; m
.coord
= coord_xy(board
, x
, y
);
574 board_play(board
, &m
);
575 /* Simulate white passing; otherwise, UCT search can get confused since
576 * tree depth parity won't match the color to move. */
579 char *str
= coord2str(m
.coord
, board
);
581 fprintf(stderr
, "choosing handicap %s (%d,%d)\n", str
, x
, y
);
582 if (f
) fprintf(f
, "%s ", str
);
587 board_handicap(struct board
*board
, int stones
, FILE *f
)
589 int margin
= 3 + (board_size(board
) >= 13);
591 int mid
= board_size(board
) / 2;
592 int max
= board_size(board
) - 1 - margin
;
593 const int places
[][2] = {
594 { min
, min
}, { max
, max
}, { min
, max
}, { max
, min
},
595 { min
, mid
}, { max
, mid
},
596 { mid
, min
}, { mid
, max
},
600 board
->handicap
= stones
;
602 if (stones
== 5 || stones
== 7) {
603 board_handicap_stone(board
, mid
, mid
, f
);
608 for (i
= 0; i
< stones
; i
++)
609 board_handicap_stone(board
, places
[i
][0], places
[i
][1], f
);
613 static void __attribute__((noinline
))
614 check_libs_consistency(struct board
*board
, group_t g
)
618 struct group
*gi
= &board_group_info(board
, g
);
619 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
620 if (gi
->lib
[i
] && board_at(board
, gi
->lib
[i
]) != S_NONE
) {
621 fprintf(stderr
, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi
->lib
[i
], board
), g
, coord2sstr(group_base(g
), board
));
628 check_pat3_consistency(struct board
*board
, coord_t coord
)
631 foreach_8neighbor(board
, coord
) {
632 if (board_at(board
, c
) == S_NONE
&& pattern3_hash(board
, c
) != board
->pat3
[c
]) {
633 board_print(board
, stderr
);
634 fprintf(stderr
, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord
, board
), coord
, coord2sstr(c
, board
), c
, pattern3_hash(board
, c
), board
->pat3
[c
], fn__i
);
637 } foreach_8neighbor_end
;
642 board_capturable_add(struct board
*board
, group_t group
, coord_t lib
, bool onestone
)
644 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
646 /* Increase capturable count trait of my last lib. */
647 enum stone capturing_color
= stone_other(board_at(board
, group
));
648 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
649 foreach_neighbor(board
, lib
, {
650 if (DEBUGL(8) && group_at(board
, c
) == group
)
651 fprintf(stderr
, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
, stone2str(capturing_color
), coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
), onestone
);
652 trait_at(board
, lib
, capturing_color
).cap
+= (group_at(board
, c
) == group
);
653 trait_at(board
, lib
, capturing_color
).cap1
+= (group_at(board
, c
) == group
&& onestone
);
655 board_trait_queue(board
, lib
);
660 foreach_neighbor(board
, lib
, {
661 board
->pat3
[lib
] |= (group_at(board
, c
) == group
) << (16 + 3 - fn__i
);
667 /* Update the list of capturable groups. */
669 assert(board
->clen
< board_size2(board
));
670 board
->c
[board
->clen
++] = group
;
674 board_capturable_rm(struct board
*board
, group_t group
, coord_t lib
, bool onestone
)
676 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
678 /* Decrease capturable count trait of my previously-last lib. */
679 enum stone capturing_color
= stone_other(board_at(board
, group
));
680 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
681 foreach_neighbor(board
, lib
, {
682 if (DEBUGL(8) && group_at(board
, c
) == group
)
683 fprintf(stderr
, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
, coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
), onestone
);
684 trait_at(board
, lib
, capturing_color
).cap
-= (group_at(board
, c
) == group
);
685 trait_at(board
, lib
, capturing_color
).cap1
-= (group_at(board
, c
) == group
&& onestone
);
687 board_trait_queue(board
, lib
);
692 foreach_neighbor(board
, lib
, {
693 board
->pat3
[lib
] &= ~((group_at(board
, c
) == group
) << (16 + 3 - fn__i
));
699 /* Update the list of capturable groups. */
700 for (int i
= 0; i
< board
->clen
; i
++) {
701 if (unlikely(board
->c
[i
] == group
)) {
702 board
->c
[i
] = board
->c
[--board
->clen
];
706 fprintf(stderr
, "rm of bad group %d\n", group_base(group
));
712 board_atariable_add(struct board
*board
, group_t group
, coord_t lib1
, coord_t lib2
)
715 board_trait_queue(board
, lib1
);
716 board_trait_queue(board
, lib2
);
720 board_atariable_rm(struct board
*board
, group_t group
, coord_t lib1
, coord_t lib2
)
723 board_trait_queue(board
, lib1
);
724 board_trait_queue(board
, lib2
);
729 board_group_addlib(struct board
*board
, group_t group
, coord_t coord
)
732 fprintf(stderr
, "Group %d[%s] %d: Adding liberty %s\n",
733 group_base(group
), coord2sstr(group_base(group
), board
),
734 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
737 check_libs_consistency(board
, group
);
739 struct group
*gi
= &board_group_info(board
, group
);
740 bool onestone
= group_is_onestone(board
, group
);
741 if (gi
->libs
< GROUP_KEEP_LIBS
) {
742 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
744 /* Seems extra branch just slows it down */
748 if (unlikely(gi
->lib
[i
] == coord
))
752 board_capturable_add(board
, group
, coord
, onestone
);
753 } else if (gi
->libs
== 1) {
754 board_capturable_rm(board
, group
, gi
->lib
[0], onestone
);
755 board_atariable_add(board
, group
, gi
->lib
[0], coord
);
756 } else if (gi
->libs
== 2) {
757 board_atariable_rm(board
, group
, gi
->lib
[0], gi
->lib
[1]);
759 gi
->lib
[gi
->libs
++] = coord
;
762 check_libs_consistency(board
, group
);
766 board_group_find_extra_libs(struct board
*board
, group_t group
, struct group
*gi
, coord_t avoid
)
768 /* Add extra liberty from the board to our liberty list. */
769 unsigned char watermark
[board_size2(board
) / 8];
770 memset(watermark
, 0, sizeof(watermark
));
771 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
772 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
774 for (int i
= 0; i
< GROUP_KEEP_LIBS
- 1; i
++)
775 watermark_set(gi
->lib
[i
]);
776 watermark_set(avoid
);
778 foreach_in_group(board
, group
) {
780 foreach_neighbor(board
, coord2
, {
781 if (board_at(board
, c
) + watermark_get(c
) != S_NONE
)
784 gi
->lib
[gi
->libs
++] = c
;
785 if (unlikely(gi
->libs
>= GROUP_KEEP_LIBS
))
788 } foreach_in_group_end
;
794 board_group_rmlib(struct board
*board
, group_t group
, coord_t coord
)
797 fprintf(stderr
, "Group %d[%s] %d: Removing liberty %s\n",
798 group_base(group
), coord2sstr(group_base(group
), board
),
799 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
802 struct group
*gi
= &board_group_info(board
, group
);
803 bool onestone
= group_is_onestone(board
, group
);
804 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
806 /* Seems extra branch just slows it down */
810 if (likely(gi
->lib
[i
] != coord
))
813 coord_t lib
= gi
->lib
[i
] = gi
->lib
[--gi
->libs
];
814 gi
->lib
[gi
->libs
] = 0;
816 check_libs_consistency(board
, group
);
818 /* Postpone refilling lib[] until we need to. */
819 assert(GROUP_REFILL_LIBS
> 1);
820 if (gi
->libs
> GROUP_REFILL_LIBS
)
822 if (gi
->libs
== GROUP_REFILL_LIBS
)
823 board_group_find_extra_libs(board
, group
, gi
, coord
);
826 board_atariable_add(board
, group
, gi
->lib
[0], gi
->lib
[1]);
827 } else if (gi
->libs
== 1) {
828 board_capturable_add(board
, group
, gi
->lib
[0], onestone
);
829 board_atariable_rm(board
, group
, gi
->lib
[0], lib
);
830 } else if (gi
->libs
== 0)
831 board_capturable_rm(board
, group
, lib
, onestone
);
835 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
836 * can call this multiple times per coord. */
837 check_libs_consistency(board
, group
);
842 /* This is a low-level routine that doesn't maintain consistency
843 * of all the board data structures. */
845 board_remove_stone(struct board
*board
, group_t group
, coord_t c
)
847 enum stone color
= board_at(board
, c
);
848 board_at(board
, c
) = S_NONE
;
849 group_at(board
, c
) = 0;
850 board_hash_update(board
, c
, color
);
852 /* We mark as cannot-capture now. If this is a ko/snapback,
853 * we will get incremented later in board_group_addlib(). */
854 trait_at(board
, c
, S_BLACK
).cap
= trait_at(board
, c
, S_BLACK
).cap1
= 0;
855 trait_at(board
, c
, S_WHITE
).cap
= trait_at(board
, c
, S_WHITE
).cap1
= 0;
856 board_trait_queue(board
, c
);
859 /* Increase liberties of surrounding groups */
861 foreach_neighbor(board
, coord
, {
862 dec_neighbor_count_at(board
, c
, color
);
863 board_trait_queue(board
, c
);
864 group_t g
= group_at(board
, c
);
866 board_group_addlib(board
, g
, coord
);
870 /* board_hash_update() might have seen the freed up point as able
871 * to capture another group in atari that only after the loop
872 * above gained enough liberties. Reset pat3 again. */
873 board
->pat3
[c
] = pattern3_hash(board
, c
);
877 fprintf(stderr
, "pushing free move [%d]: %d,%d\n", board
->flen
, coord_x(c
, board
), coord_y(c
, board
));
878 board
->f
[board
->flen
++] = c
;
881 static int profiling_noinline
882 board_group_capture(struct board
*board
, group_t group
)
886 foreach_in_group(board
, group
) {
887 board
->captures
[stone_other(board_at(board
, c
))]++;
888 board_remove_stone(board
, group
, c
);
890 } foreach_in_group_end
;
892 struct group
*gi
= &board_group_info(board
, group
);
893 assert(gi
->libs
== 0);
894 memset(gi
, 0, sizeof(*gi
));
900 static void profiling_noinline
901 add_to_group(struct board
*board
, group_t group
, coord_t prevstone
, coord_t coord
)
904 struct group
*gi
= &board_group_info(board
, group
);
905 bool onestone
= group_is_onestone(board
, group
);
908 /* Our group is temporarily in atari; make sure the capturable
909 * counts also correspond to the newly added stone before we
910 * start adding liberties again so bump-dump ops match. */
911 enum stone capturing_color
= stone_other(board_at(board
, group
));
912 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
914 coord_t lib
= board_group_info(board
, group
).lib
[0];
915 if (coord_is_adjecent(lib
, coord
, board
)) {
917 fprintf(stderr
, "add_to_group %s: %s[%d] bump\n", coord2sstr(group
, board
), coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
);
918 trait_at(board
, lib
, capturing_color
).cap
++;
919 /* This is never a 1-stone group, obviously. */
920 board_trait_queue(board
, lib
);
924 /* We are not 1-stone group anymore, update the cap1
925 * counter specifically. */
926 foreach_neighbor(board
, group
, {
927 if (board_at(board
, c
) != S_NONE
) continue;
928 trait_at(board
, c
, capturing_color
).cap1
--;
929 board_trait_queue(board
, c
);
935 group_at(board
, coord
) = group
;
936 groupnext_at(board
, coord
) = groupnext_at(board
, prevstone
);
937 groupnext_at(board
, prevstone
) = coord
;
939 foreach_neighbor(board
, coord
, {
940 if (board_at(board
, c
) == S_NONE
)
941 board_group_addlib(board
, group
, c
);
945 fprintf(stderr
, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
946 coord_x(prevstone
, board
), coord_y(prevstone
, board
),
947 coord_x(coord
, board
), coord_y(coord
, board
),
948 groupnext_at(board
, coord
) % board_size(board
), groupnext_at(board
, coord
) / board_size(board
),
952 static void profiling_noinline
953 merge_groups(struct board
*board
, group_t group_to
, group_t group_from
)
956 fprintf(stderr
, "board_play_raw: merging groups %d -> %d\n",
957 group_base(group_from
), group_base(group_to
));
958 struct group
*gi_from
= &board_group_info(board
, group_from
);
959 struct group
*gi_to
= &board_group_info(board
, group_to
);
960 bool onestone_from
= group_is_onestone(board
, group_from
);
961 bool onestone_to
= group_is_onestone(board
, group_to
);
963 /* We do this early before the group info is rewritten. */
964 if (gi_from
->libs
== 2)
965 board_atariable_rm(board
, group_from
, gi_from
->lib
[0], gi_from
->lib
[1]);
966 else if (gi_from
->libs
== 1)
967 board_capturable_rm(board
, group_from
, gi_from
->lib
[0], onestone_from
);
970 fprintf(stderr
,"---- (froml %d, tol %d)\n", gi_from
->libs
, gi_to
->libs
);
972 if (gi_to
->libs
< GROUP_KEEP_LIBS
) {
973 for (int i
= 0; i
< gi_from
->libs
; i
++) {
974 for (int j
= 0; j
< gi_to
->libs
; j
++)
975 if (gi_to
->lib
[j
] == gi_from
->lib
[i
])
977 if (gi_to
->libs
== 0) {
978 board_capturable_add(board
, group_to
, gi_from
->lib
[i
], onestone_to
);
979 } else if (gi_to
->libs
== 1) {
980 board_capturable_rm(board
, group_to
, gi_to
->lib
[0], onestone_to
);
981 board_atariable_add(board
, group_to
, gi_to
->lib
[0], gi_from
->lib
[i
]);
982 } else if (gi_to
->libs
== 2) {
983 board_atariable_rm(board
, group_to
, gi_to
->lib
[0], gi_to
->lib
[1]);
985 gi_to
->lib
[gi_to
->libs
++] = gi_from
->lib
[i
];
986 if (gi_to
->libs
>= GROUP_KEEP_LIBS
)
992 if (gi_to
->libs
== 1) {
993 coord_t lib
= board_group_info(board
, group_to
).lib
[0];
995 enum stone capturing_color
= stone_other(board_at(board
, group_to
));
996 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
998 /* Our group is currently in atari; make sure we properly
999 * count in even the neighbors from the other group in the
1000 * capturable counter. */
1001 foreach_neighbor(board
, lib
, {
1002 if (DEBUGL(8) && group_at(board
, c
) == group_from
)
1003 fprintf(stderr
, "%s[%d] cap bump\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
);
1004 trait_at(board
, lib
, capturing_color
).cap
+= (group_at(board
, c
) == group_from
);
1005 /* This is never a 1-stone group, obviously. */
1007 board_trait_queue(board
, lib
);
1010 /* We are not 1-stone group anymore, update the cap1
1011 * counter specifically. */
1012 foreach_neighbor(board
, group_to
, {
1013 if (board_at(board
, c
) != S_NONE
) continue;
1014 trait_at(board
, c
, capturing_color
).cap1
--;
1015 board_trait_queue(board
, c
);
1020 if (gi_from
->libs
== 1) {
1021 /* We removed group_from from capturable groups,
1022 * therefore switching the atari flag off.
1023 * We need to set it again since group_to is also
1026 foreach_neighbor(board
, lib
, {
1027 board
->pat3
[lib
] |= (group_at(board
, c
) == group_from
) << (16 + 3 - fn__i
);
1034 coord_t last_in_group
;
1035 foreach_in_group(board
, group_from
) {
1037 group_at(board
, c
) = group_to
;
1038 } foreach_in_group_end
;
1039 groupnext_at(board
, last_in_group
) = groupnext_at(board
, group_base(group_to
));
1040 groupnext_at(board
, group_base(group_to
)) = group_base(group_from
);
1041 memset(gi_from
, 0, sizeof(struct group
));
1044 fprintf(stderr
, "board_play_raw: merged group: %d\n",
1045 group_base(group_to
));
1048 static group_t profiling_noinline
1049 new_group(struct board
*board
, coord_t coord
)
1051 group_t group
= coord
;
1052 struct group
*gi
= &board_group_info(board
, group
);
1053 foreach_neighbor(board
, coord
, {
1054 if (board_at(board
, c
) == S_NONE
)
1055 /* board_group_addlib is ridiculously expensive for us */
1056 #if GROUP_KEEP_LIBS < 4
1057 if (gi
->libs
< GROUP_KEEP_LIBS
)
1059 gi
->lib
[gi
->libs
++] = c
;
1062 group_at(board
, coord
) = group
;
1063 groupnext_at(board
, coord
) = 0;
1066 board_atariable_add(board
, group
, gi
->lib
[0], gi
->lib
[1]);
1067 else if (gi
->libs
== 1)
1068 board_capturable_add(board
, group
, gi
->lib
[0], true);
1069 check_libs_consistency(board
, group
);
1072 fprintf(stderr
, "new_group: added %d,%d to group %d\n",
1073 coord_x(coord
, board
), coord_y(coord
, board
),
1079 static inline group_t
1080 play_one_neighbor(struct board
*board
,
1081 coord_t coord
, enum stone color
, enum stone other_color
,
1082 coord_t c
, group_t group
)
1084 enum stone ncolor
= board_at(board
, c
);
1085 group_t ngroup
= group_at(board
, c
);
1087 inc_neighbor_count_at(board
, c
, color
);
1088 /* We can be S_NONE, in that case we need to update the safety
1089 * trait since we might be left with only one liberty. */
1090 board_trait_queue(board
, c
);
1095 board_group_rmlib(board
, ngroup
, coord
);
1097 fprintf(stderr
, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1098 group_base(ngroup
), ncolor
, color
, other_color
);
1100 if (ncolor
== color
&& ngroup
!= group
) {
1103 add_to_group(board
, group
, c
, coord
);
1105 merge_groups(board
, group
, ngroup
);
1107 } else if (ncolor
== other_color
) {
1109 struct group
*gi
= &board_group_info(board
, ngroup
);
1110 fprintf(stderr
, "testing captured group %d[%s]: ", group_base(ngroup
), coord2sstr(group_base(ngroup
), board
));
1111 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
1112 fprintf(stderr
, "%s ", coord2sstr(gi
->lib
[i
], board
));
1113 fprintf(stderr
, "\n");
1115 if (unlikely(board_group_captured(board
, ngroup
)))
1116 board_group_capture(board
, ngroup
);
1121 /* We played on a place with at least one liberty. We will become a member of
1122 * some group for sure. */
1123 static group_t profiling_noinline
1124 board_play_outside(struct board
*board
, struct move
*m
, int f
)
1126 coord_t coord
= m
->coord
;
1127 enum stone color
= m
->color
;
1128 enum stone other_color
= stone_other(color
);
1131 board
->f
[f
] = board
->f
[--board
->flen
];
1133 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
1135 #if defined(BOARD_TRAITS) && defined(DEBUG)
1136 /* Sanity check that cap matches reality. */
1139 foreach_neighbor(board
, coord
, {
1140 group_t g
= group_at(board
, c
);
1141 a
+= g
&& (board_at(board
, c
) == other_color
&& board_group_info(board
, g
).libs
== 1);
1142 b
+= g
&& (board_at(board
, c
) == other_color
&& board_group_info(board
, g
).libs
== 1) && group_is_onestone(board
, g
);
1144 assert(a
== trait_at(board
, coord
, color
).cap
);
1145 assert(b
== trait_at(board
, coord
, color
).cap1
);
1146 assert(board_trait_safe(board
, coord
, color
) == trait_at(board
, coord
, color
).safe
);
1149 foreach_neighbor(board
, coord
, {
1150 group
= play_one_neighbor(board
, coord
, color
, other_color
, c
, group
);
1153 board_at(board
, coord
) = color
;
1154 if (unlikely(!group
))
1155 group
= new_group(board
, coord
);
1157 board
->last_move2
= board
->last_move
;
1158 board
->last_move
= *m
;
1160 board_hash_update(board
, coord
, color
);
1161 board_symmetry_update(board
, &board
->symmetry
, coord
);
1162 struct move ko
= { pass
, S_NONE
};
1165 check_pat3_consistency(board
, coord
);
1170 /* We played in an eye-like shape. Either we capture at least one of the eye
1171 * sides in the process of playing, or return -1. */
1172 static int profiling_noinline
1173 board_play_in_eye(struct board
*board
, struct move
*m
, int f
)
1175 coord_t coord
= m
->coord
;
1176 enum stone color
= m
->color
;
1177 /* Check ko: Capture at a position of ko capture one move ago */
1178 if (unlikely(color
== board
->ko
.color
&& coord
== board
->ko
.coord
)) {
1180 fprintf(stderr
, "board_check: ko at %d,%d color %d\n", coord_x(coord
, board
), coord_y(coord
, board
), color
);
1182 } else if (DEBUGL(6)) {
1183 fprintf(stderr
, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1184 color
, coord_x(coord
, board
), coord_y(coord
, board
),
1185 board
->ko
.color
, coord_x(board
->ko
.coord
, board
), coord_y(board
->ko
.coord
, board
));
1188 struct move ko
= { pass
, S_NONE
};
1190 int captured_groups
= 0;
1192 foreach_neighbor(board
, coord
, {
1193 group_t g
= group_at(board
, c
);
1195 fprintf(stderr
, "board_check: group %d has %d libs\n",
1196 g
, board_group_info(board
, g
).libs
);
1197 captured_groups
+= (board_group_info(board
, g
).libs
== 1);
1200 if (likely(captured_groups
== 0)) {
1203 board_print(board
, stderr
);
1204 fprintf(stderr
, "board_check: one-stone suicide\n");
1210 /* We _will_ for sure capture something. */
1211 assert(trait_at(board
, coord
, color
).cap
> 0);
1212 assert(trait_at(board
, coord
, color
).safe
== board_trait_safe(board
, coord
, color
));
1215 board
->f
[f
] = board
->f
[--board
->flen
];
1217 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
1219 foreach_neighbor(board
, coord
, {
1220 inc_neighbor_count_at(board
, c
, color
);
1221 /* Originally, this could not have changed any trait
1222 * since no neighbors were S_NONE, however by now some
1223 * of them might be removed from the board. */
1224 board_trait_queue(board
, c
);
1226 group_t group
= group_at(board
, c
);
1230 board_group_rmlib(board
, group
, coord
);
1232 fprintf(stderr
, "board_play_raw: reducing libs for group %d\n",
1235 if (board_group_captured(board
, group
)) {
1236 if (board_group_capture(board
, group
) == 1) {
1237 /* If we captured multiple groups at once,
1238 * we can't be fighting ko so we don't need
1239 * to check for that. */
1240 ko
.color
= stone_other(color
);
1242 board
->last_ko
= ko
;
1243 board
->last_ko_age
= board
->moves
;
1245 fprintf(stderr
, "guarding ko at %d,%s\n", ko
.color
, coord2sstr(ko
.coord
, board
));
1250 board_at(board
, coord
) = color
;
1251 group_t group
= new_group(board
, coord
);
1253 board
->last_move2
= board
->last_move
;
1254 board
->last_move
= *m
;
1256 board_hash_update(board
, coord
, color
);
1257 board_hash_commit(board
);
1258 board_traits_recompute(board
);
1259 board_symmetry_update(board
, &board
->symmetry
, coord
);
1262 check_pat3_consistency(board
, coord
);
1267 static int __attribute__((flatten
))
1268 board_play_f(struct board
*board
, struct move
*m
, int f
)
1271 fprintf(stderr
, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m
->coord
, board
), coord_x(m
->coord
, board
), coord_y(m
->coord
, board
));
1273 if (likely(!board_is_eyelike(board
, m
->coord
, stone_other(m
->color
)))) {
1274 /* NOT playing in an eye. Thus this move has to succeed. (This
1275 * is thanks to New Zealand rules. Otherwise, multi-stone
1276 * suicide might fail.) */
1277 group_t group
= board_play_outside(board
, m
, f
);
1278 if (unlikely(board_group_captured(board
, group
))) {
1279 board_group_capture(board
, group
);
1281 board_hash_commit(board
);
1282 board_traits_recompute(board
);
1285 return board_play_in_eye(board
, m
, f
);
1290 board_play(struct board
*board
, struct move
*m
)
1292 if (unlikely(is_pass(m
->coord
) || is_resign(m
->coord
))) {
1293 struct move nomove
= { pass
, S_NONE
};
1295 board
->last_move4
= board
->last_move3
;
1296 board
->last_move3
= board
->last_move2
;
1297 board
->last_move2
= board
->last_move
;
1298 board
->last_move
= *m
;
1303 for (f
= 0; f
< board
->flen
; f
++)
1304 if (board
->f
[f
] == m
->coord
)
1305 return board_play_f(board
, m
, f
);
1308 fprintf(stderr
, "board_check: stone exists\n");
1312 /* Undo, supported only for pass moves. This form of undo is required by KGS
1313 * to settle disputes on dead groups. (Undo of real moves would be more complex
1314 * particularly for capturing moves.) */
1315 int board_undo(struct board
*board
)
1317 if (!is_pass(board
->last_move
.coord
))
1319 board
->last_move
= board
->last_move2
;
1320 board
->last_move2
= board
->last_move3
;
1321 board
->last_move3
= board
->last_move4
;
1322 if (board
->last_ko_age
== board
->moves
)
1323 board
->ko
= board
->last_ko
;
1328 board_try_random_move(struct board
*b
, enum stone color
, coord_t
*coord
, int f
, ppr_permit permit
, void *permit_data
)
1331 struct move m
= { *coord
, color
};
1333 fprintf(stderr
, "trying random move %d: %d,%d %s %d\n", f
, coord_x(*coord
, b
), coord_y(*coord
, b
), coord2sstr(*coord
, b
), board_is_valid_move(b
, &m
));
1334 if (unlikely(board_is_one_point_eye(b
, *coord
, color
)) /* bad idea to play into one, usually */
1335 || !board_is_valid_move(b
, &m
)
1336 || (permit
&& !permit(permit_data
, b
, &m
)))
1338 if (m
.coord
== *coord
) {
1339 return likely(board_play_f(b
, &m
, f
) >= 0);
1341 *coord
= m
.coord
; // permit modified the coordinate
1342 return likely(board_play(b
, &m
) >= 0);
1347 board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
, ppr_permit permit
, void *permit_data
)
1349 if (unlikely(b
->flen
== 0))
1352 int base
= fast_random(b
->flen
), f
;
1353 for (f
= base
; f
< b
->flen
; f
++)
1354 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1356 for (f
= 0; f
< base
; f
++)
1357 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1362 struct move m
= { pass
, color
};
1368 board_is_false_eyelike(struct board
*board
, coord_t coord
, enum stone eye_color
)
1370 enum stone color_diag_libs
[S_MAX
] = {0, 0, 0, 0};
1372 /* XXX: We attempt false eye detection but we will yield false
1373 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1375 foreach_diag_neighbor(board
, coord
) {
1376 color_diag_libs
[(enum stone
) board_at(board
, c
)]++;
1377 } foreach_diag_neighbor_end
;
1378 /* For false eye, we need two enemy stones diagonally in the
1379 * middle of the board, or just one enemy stone at the edge
1380 * or in the corner. */
1381 color_diag_libs
[stone_other(eye_color
)] += !!color_diag_libs
[S_OFFBOARD
];
1382 return color_diag_libs
[stone_other(eye_color
)] >= 2;
1386 board_is_one_point_eye(struct board
*board
, coord_t coord
, enum stone eye_color
)
1388 return board_is_eyelike(board
, coord
, eye_color
)
1389 && !board_is_false_eyelike(board
, coord
, eye_color
);
1393 board_get_one_point_eye(struct board
*board
, coord_t coord
)
1395 if (board_is_one_point_eye(board
, coord
, S_WHITE
))
1397 else if (board_is_one_point_eye(board
, coord
, S_BLACK
))
1405 board_fast_score(struct board
*board
)
1408 memset(scores
, 0, sizeof(scores
));
1410 foreach_point(board
) {
1411 enum stone color
= board_at(board
, c
);
1412 if (color
== S_NONE
)
1413 color
= board_get_one_point_eye(board
, c
);
1415 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1416 } foreach_point_end
;
1418 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];
1421 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1423 /* One flood-fill iteration; returns true if next iteration
1426 board_tromp_taylor_iter(struct board
*board
, int *ownermap
)
1428 bool needs_update
= false;
1429 foreach_free_point(board
) {
1430 /* Ignore occupied and already-dame positions. */
1431 assert(board_at(board
, c
) == S_NONE
);
1432 if (ownermap
[c
] == 3)
1434 /* Count neighbors. */
1436 foreach_neighbor(board
, c
, {
1439 /* If we have neighbors of both colors, or dame,
1440 * we are dame too. */
1441 if ((nei
[1] && nei
[2]) || nei
[3]) {
1443 /* Speed up the propagation. */
1444 foreach_neighbor(board
, c
, {
1445 if (board_at(board
, c
) == S_NONE
)
1448 needs_update
= true;
1451 /* If we have neighbors of one color, we are owned
1452 * by that color, too. */
1453 if (!ownermap
[c
] && (nei
[1] || nei
[2])) {
1454 int newowner
= nei
[1] ? 1 : 2;
1455 ownermap
[c
] = newowner
;
1456 /* Speed up the propagation. */
1457 foreach_neighbor(board
, c
, {
1458 if (board_at(board
, c
) == S_NONE
&& !ownermap
[c
])
1459 ownermap
[c
] = newowner
;
1461 needs_update
= true;
1464 } foreach_free_point_end
;
1465 return needs_update
;
1468 /* Tromp-Taylor Counting */
1470 board_official_score(struct board
*board
, struct move_queue
*q
)
1473 /* A point P, not colored C, is said to reach C, if there is a path of
1474 * (vertically or horizontally) adjacent points of P's color from P to
1475 * a point of color C.
1477 * A player's score is the number of points of her color, plus the
1478 * number of empty points that reach only her color. */
1480 int ownermap
[board_size2(board
)];
1482 const int o
[4] = {0, 1, 2, 0};
1483 foreach_point(board
) {
1484 ownermap
[c
] = o
[board_at(board
, c
)];
1485 s
[board_at(board
, c
)]++;
1486 } foreach_point_end
;
1489 /* Process dead groups. */
1490 for (unsigned int i
= 0; i
< q
->moves
; i
++) {
1491 foreach_in_group(board
, q
->move
[i
]) {
1492 enum stone color
= board_at(board
, c
);
1493 ownermap
[c
] = o
[stone_other(color
)];
1494 s
[color
]--; s
[stone_other(color
)]++;
1495 } foreach_in_group_end
;
1499 /* We need to special-case empty board. */
1500 if (!s
[S_BLACK
] && !s
[S_WHITE
])
1501 return board
->komi
+ board
->handicap
;
1503 while (board_tromp_taylor_iter(board
, ownermap
))
1504 /* Flood-fill... */;
1507 memset(scores
, 0, sizeof(scores
));
1509 foreach_point(board
) {
1510 assert(board_at(board
, c
) == S_OFFBOARD
|| ownermap
[c
] != 0);
1511 if (ownermap
[c
] == 3)
1513 scores
[ownermap
[c
]]++;
1514 } foreach_point_end
;
1516 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];