UCT pattern prior: Implement exceedingly naive pattern-based prior
[pachi.git] / uct / internal.h
blob516ef1d4c6670c853f62eab69437b172591320e7
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "pattern.h"
10 #include "patternsp.h"
11 #include "patternprob.h"
12 #include "playout.h"
13 #include "stats.h"
15 struct tree;
16 struct tree_node;
17 struct uct_policy;
18 struct uct_prior;
19 struct uct_dynkomi;
20 struct uct_pluginset;
21 struct uct_pattern;
22 struct joseki_dict;
24 /* How big proportion of ownermap counts must be of one color to consider
25 * the point sure. */
26 #define GJ_THRES 0.8
27 /* How many games to consider at minimum before judging groups. */
28 #define GJ_MINGAMES 500
30 /* TODO: Generalize this for other engines too. */
31 struct uct_pattern {
32 struct pattern_config pc;
33 pattern_spec ps;
34 struct pattern_pdict *pd;
37 /* Internal engine state. */
38 struct uct {
39 int debug_level;
40 int games, gamelen;
41 floating_t resign_threshold, sure_win_threshold;
42 double best2_ratio, bestr_ratio;
43 floating_t max_maintime_ratio;
44 bool pass_all_alive; /* Current value */
45 bool territory_scoring;
46 int expand_p;
47 bool playout_amaf;
48 bool amaf_prior;
49 int playout_amaf_cutoff;
50 int dumpthres;
51 int force_seed;
52 bool no_tbook;
53 bool fast_alloc;
54 unsigned long max_tree_size;
55 unsigned long max_pruned_size;
56 unsigned long pruning_threshold;
57 int mercymin;
58 int significant_threshold;
60 int threads;
61 enum uct_thread_model {
62 TM_TREE, /* Tree parallelization w/o virtual loss. */
63 TM_TREEVL, /* Tree parallelization with virtual loss. */
64 } thread_model;
65 int virtual_loss;
66 bool pondering_opt; /* User wants pondering */
67 bool pondering; /* Actually pondering now */
68 bool slave; /* Act as slave in distributed engine. */
69 int max_slaves; /* Optional, -1 if not set */
70 int slave_index; /* 0..max_slaves-1, or -1 if not set */
71 enum stone my_color;
73 int fuseki_end;
74 int yose_start;
76 int dynkomi_mask;
77 int dynkomi_interval;
78 struct uct_dynkomi *dynkomi;
80 floating_t val_scale;
81 int val_points;
82 bool val_extra;
84 int random_policy_chance;
85 bool local_tree;
86 int tenuki_d;
87 floating_t local_tree_aging;
88 #define LTREE_PLAYOUTS_MULTIPLIER 100
89 floating_t local_tree_depth_decay;
90 bool local_tree_allseq;
91 bool local_tree_neival;
92 enum {
93 LTE_ROOT,
94 LTE_EACH,
95 LTE_TOTAL,
96 } local_tree_eval;
97 bool local_tree_rootchoose;
99 char *banner;
101 struct uct_policy *policy;
102 struct uct_policy *random_policy;
103 struct playout_policy *playout;
104 struct uct_prior *prior;
105 struct uct_pluginset *plugins;
106 struct joseki_dict *jdict;
107 struct uct_pattern pat;
109 /* Used within frame of single genmove. */
110 struct board_ownermap ownermap;
111 /* Used for coordination among slaves of the distributed engine. */
112 int stats_hbits;
113 int shared_nodes;
114 int shared_levels;
115 double stats_delay; /* stored in seconds */
116 int played_own;
117 int played_all; /* games played by all slaves */
119 /* Game state - maintained by setup_state(), reset_state(). */
120 struct tree *t;
123 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
125 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
127 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
128 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
129 void uct_pondering_stop(struct uct *u);
132 /* This is the state used for descending the tree; we use this wrapper
133 * structure in order to be able to easily descend in multiple trees
134 * in parallel (e.g. main tree and local tree) or compute cummulative
135 * "path value" throughout the tree descent. */
136 struct uct_descent {
137 /* Active tree nodes: */
138 struct tree_node *node; /* Main tree. */
139 struct tree_node *lnode; /* Local tree. */
140 /* Value of main tree node (with all value factors, but unbiased
141 * - without exploration factor), from black's perspective. */
142 struct move_stats value;
146 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
147 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
148 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
149 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
150 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
151 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
153 struct uct_policy {
154 struct uct *uct;
155 uctp_choose choose;
156 uctp_winner winner;
157 uctp_evaluate evaluate;
158 uctp_descend descend;
159 uctp_update update;
160 uctp_prior prior;
161 bool wants_amaf;
162 void *data;
165 #endif