10 #define likely(x) __builtin_expect(!!(x), 1)
11 #define unlikely(x) __builtin_expect((x), 0)
14 /* The board implementation has bunch of optional features.
15 * Turn them on below: */
16 #define WANT_BOARD_C // required by playout_moggy
17 //#define BOARD_SIZE 9 // constant board size, allows better optimization
20 /* Allow board_play_random_move() to return pass even when
21 * there are other moves available. */
22 extern bool random_pass
;
25 /* Some engines might normalize their reading and skip symmetrical
26 * moves. We will tell them how can they do it. */
27 struct board_symmetry
{
28 /* Playground is in this rectangle. */
30 /* d == 0: Full rectangle
31 * d == 1: Top triangle */
33 /* General symmetry type. */
45 typedef uint64_t hash_t
;
48 /* Note that "group" is only chain of stones that is solidly
49 * connected for us. */
50 typedef coord_t group_t
;
53 /* We keep track of only up to GROUP_KEEP_LIBS; over that, we
55 /* _Combination_ of these two values can make some difference
56 * in performance - fine-tune. */
57 #define GROUP_KEEP_LIBS 10
58 // refill lib[] only when we hit this; this must be at least 2!
59 // Moggy requires at least 3 - see below for semantic impact.
60 #define GROUP_REFILL_LIBS 5
61 coord_t lib
[GROUP_KEEP_LIBS
];
62 /* libs is only LOWER BOUND for the number of real liberties!!!
63 * It denotes only number of items in lib[], thus you can rely
64 * on it to store real liberties only up to <= GROUP_REFILL_LIBS. */
68 struct neighbor_colors
{
72 /* You should treat this struct as read-only. Always call functions below if
73 * you want to change it. */
76 int size
; /* Including S_OFFBOARD margin - see below. */
77 int size2
; /* size^2 */
83 struct move last_move
;
84 /* Whether we tried to add a hash twice; board_play*() can
85 * set this, but it will still carry out the move as well! */
86 bool superko_violation
;
88 /* The following two structures are goban maps and are indexed by
89 * coord.pos. The map is surrounded by a one-point margin from
90 * S_OFFBOARD stones in order to speed up some internal loops.
91 * Some of the foreach iterators below might include these points;
92 * you need to handle them yourselves, if you need to. */
94 /* Stones played on the board */
95 enum stone
*b
; /* enum stone */
96 /* Group id the stones are part of; 0 == no group */
98 /* Positions of next stones in the stone group; 0 == last stone */
100 /* Neighboring colors; numbers of neighbors of index color */
101 struct neighbor_colors
*n
;
102 /* Zobrist hash for each position */
105 /* Group information - indexed by gid (which is coord of base group stone) */
108 /* Positions of free positions - queue (not map) */
109 /* Note that free position here is any valid move; including single-point eyes! */
110 coord_t
*f
; int flen
;
113 /* Queue of capturable groups */
114 group_t
*c
; int clen
;
117 /* Symmetry information */
118 struct board_symmetry symmetry
;
121 /* --- PRIVATE DATA --- */
126 /* For superko check: */
128 /* Board "history" - hashes encountered. Size of the hash should be
129 * >> board_size^2. */
130 #define history_hash_bits 12
131 #define history_hash_mask ((1 << history_hash_bits) - 1)
132 #define history_hash_prev(i) ((i - 1) & history_hash_mask)
133 #define history_hash_next(i) ((i + 1) & history_hash_mask)
134 hash_t history_hash
[1 << history_hash_bits
];
135 /* Hash of current board position. */
140 /* Avoid unused variable warnings */
141 #define board_size(b_) (((b_) == (b_)) ? BOARD_SIZE + 2 : 0)
142 #define board_size2(b_) (board_size(b_) * board_size(b_))
144 #define board_size(b_) ((b_)->size)
145 #define board_size2(b_) ((b_)->size2)
148 #define board_at(b_, c) ((b_)->b[coord_raw(c)])
149 #define board_atxy(b_, x, y) ((b_)->b[(x) + board_size(b_) * (y)])
151 #define group_at(b_, c) ((b_)->g[coord_raw(c)])
152 #define group_atxy(b_, x, y) ((b_)->g[(x) + board_size(b_) * (y)])
154 #define neighbor_count_at(b_, coord, color) ((b_)->n[coord_raw(coord)].colors[(enum stone) color])
155 #define set_neighbor_count_at(b_, coord, color, count) (neighbor_count_at(b_, coord, color) = (count))
156 #define inc_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)++)
157 #define dec_neighbor_count_at(b_, coord, color) (neighbor_count_at(b_, coord, color)--)
158 #define immediate_liberty_count(b_, coord) (4 - neighbor_count_at(b_, coord, S_BLACK) - neighbor_count_at(b_, coord, S_WHITE) - neighbor_count_at(b_, coord, S_OFFBOARD))
160 #define groupnext_at(b_, c) ((b_)->p[coord_raw(c)])
161 #define groupnext_atxy(b_, x, y) ((b_)->p[(x) + board_size(b_) * (y)])
163 #define group_base(g_) (g_)
164 #define board_group_info(b_, g_) ((b_)->gi[(g_)])
165 #define board_group_captured(b_, g_) (board_group_info(b_, g_).libs == 0)
167 #define hash_at(b_, coord, color) (b_)->h[((color) == S_BLACK ? board_size2(b_) : 0) + coord_raw(coord)]
169 struct board
*board_init(void);
170 struct board
*board_copy(struct board
*board2
, struct board
*board1
);
171 void board_done_noalloc(struct board
*board
);
172 void board_done(struct board
*board
);
173 /* size here is without the S_OFFBOARD margin. */
174 void board_resize(struct board
*board
, int size
);
175 void board_clear(struct board
*board
);
178 void board_print(struct board
*board
, FILE *f
);
180 /* Place given handicap on the board; coordinates are printed to f. */
181 void board_handicap(struct board
*board
, int stones
, FILE *f
);
183 /* Returns group id, 0 on allowed suicide, pass or resign, -1 on error */
184 int board_play(struct board
*board
, struct move
*m
);
185 /* Like above, but plays random move; the move coordinate is recorded
186 * to *coord. This method will never fill your own eye. pass is played
187 * when no move can be played. */
188 void board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
);
190 /* Adjust symmetry information as if given coordinate has been played. */
191 void board_symmetry_update(struct board
*b
, struct board_symmetry
*symmetry
, coord_t c
);
193 /* Returns true if given coordinate has all neighbors of given color or the edge. */
194 bool board_is_eyelike(struct board
*board
, coord_t
*coord
, enum stone eye_color
);
195 /* Returns true if given coordinate is a 1-pt eye (checks against false eyes, or
196 * at least tries to). */
197 bool board_is_one_point_eye(struct board
*board
, coord_t
*c
, enum stone eye_color
);
198 /* Returns color of a 1pt eye owner, S_NONE if not an eye. */
199 enum stone
board_get_one_point_eye(struct board
*board
, coord_t
*c
);
201 /* Check if group is in atari. This is very fast.
202 * The last liberty is recorded to lastlib (content is undefined if group
203 * is not in atari). */
204 bool board_group_in_atari(struct board
*board
, group_t group
, coord_t
*lastlib
);
206 /* Check if group can be put in atari. This is also very fast.
207 * The last two liberties are recorded to lastlib (content is undefined if group
208 * can't be put in atari). */
209 bool board_group_can_atari(struct board
*board
, group_t group
, coord_t lastlib
[2]);
211 /* board_official_score() is the scoring method for yielding score suitable
212 * for external presentation. For fast scoring of entirely filled boards
213 * (e.g. playouts), use board_fast_score(). */
214 /* Positive: W wins */
215 /* Tromp-Taylor scoring. */
216 float board_official_score(struct board
*board
);
217 /* Compare number of stones + 1pt eyes. */
218 float board_fast_score(struct board
*board
);
220 /* Assess if it is desirable to pull out from atari
222 bool valid_escape_route(struct board
*b
, enum stone color
, coord_t to
);
224 /* Checks if there are any stones in n-vincinity of coord. */
225 bool board_stone_radar(struct board
*b
, coord_t coord
, int distance
);
230 #define foreach_point(board_) \
232 coord_t c; coord_pos(c, 0, (board_)); \
233 for (; coord_raw(c) < board_size(board_) * board_size(board_); coord_raw(c)++)
234 #define foreach_point_end \
237 #define foreach_in_group(board_, group_) \
239 struct board *board__ = board_; \
240 coord_t c = group_base(group_); \
241 coord_t c2 = c; coord_raw(c2) = groupnext_at(board__, c2); \
243 #define foreach_in_group_end \
244 c = c2; coord_raw(c2) = groupnext_at(board__, c2); \
245 } while (coord_raw(c) != 0); \
248 /* NOT VALID inside of foreach_point() or another foreach_neighbor(), or rather
249 * on S_OFFBOARD coordinates. */
250 #define foreach_neighbor(board_, coord_, loop_body) \
252 struct board *board__ = board_; \
253 coord_t coord__ = coord_; \
255 coord_pos(c, coord_raw(coord__) - 1, (board__)); do { loop_body } while (0); \
256 coord_pos(c, coord_raw(coord__) - board_size(board__), (board__)); do { loop_body } while (0); \
257 coord_pos(c, coord_raw(coord__) + 1, (board__)); do { loop_body } while (0); \
258 coord_pos(c, coord_raw(coord__) + board_size(board__), (board__)); do { loop_body } while (0); \
261 #define foreach_diag_neighbor(board_, coord_) \
263 coord_t q__[4]; int q__i = 0; \
264 coord_pos(q__[q__i++], coord_raw(coord_) - board_size(board_) - 1, (board_)); \
265 coord_pos(q__[q__i++], coord_raw(coord_) - board_size(board_) + 1, (board_)); \
266 coord_pos(q__[q__i++], coord_raw(coord_) + board_size(board_) - 1, (board_)); \
267 coord_pos(q__[q__i++], coord_raw(coord_) + board_size(board_) + 1, (board_)); \
269 for (fn__i = 0; fn__i < q__i; fn__i++) { \
270 coord_t c = q__[fn__i];
271 #define foreach_diag_neighbor_end \