16 #include "playout/elo.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
21 #include "distributed/distributed.h"
22 #include "uct/dynkomi.h"
23 #include "uct/internal.h"
24 #include "uct/prior.h"
25 #include "uct/search.h"
26 #include "uct/slave.h"
31 struct uct_policy
*policy_ucb1_init(struct uct
*u
, char *arg
);
32 struct uct_policy
*policy_ucb1amaf_init(struct uct
*u
, char *arg
);
33 static void uct_pondering_start(struct uct
*u
, struct board
*b0
, struct tree
*t
, enum stone color
);
35 /* Maximal simulation length. */
36 #define MC_GAMELEN MAX_GAMELEN
40 setup_state(struct uct
*u
, struct board
*b
, enum stone color
)
42 u
->t
= tree_init(b
, color
, u
->fast_alloc
? u
->max_tree_size
: 0, u
->local_tree_aging
);
44 fast_srandom(u
->force_seed
);
46 fprintf(stderr
, "Fresh board with random seed %lu\n", fast_getseed());
47 //board_print(b, stderr);
48 if (!u
->no_book
&& b
->moves
== 0) {
49 assert(color
== S_BLACK
);
55 reset_state(struct uct
*u
)
58 tree_done(u
->t
); u
->t
= NULL
;
62 setup_dynkomi(struct uct
*u
, struct board
*b
, enum stone to_play
)
64 if (u
->t
->use_extra_komi
&& u
->dynkomi
->permove
)
65 u
->t
->extra_komi
= u
->dynkomi
->permove(u
->dynkomi
, b
, u
->t
);
69 uct_prepare_move(struct uct
*u
, struct board
*b
, enum stone color
)
72 /* Verify that we have sane state. */
74 assert(u
->t
&& b
->moves
);
75 if (color
!= stone_other(u
->t
->root_color
)) {
76 fprintf(stderr
, "Fatal: Non-alternating play detected %d %d\n",
77 color
, u
->t
->root_color
);
82 /* We need fresh state. */
84 setup_state(u
, b
, color
);
87 u
->ownermap
.playouts
= 0;
88 memset(u
->ownermap
.map
, 0, board_size2(b
) * sizeof(u
->ownermap
.map
[0]));
89 memset(u
->stats
, 0, board_size2(b
) * sizeof(u
->stats
[0]));
90 u
->played_own
= u
->played_all
= 0;
94 dead_group_list(struct uct
*u
, struct board
*b
, struct move_queue
*mq
)
96 struct group_judgement gj
;
98 gj
.gs
= alloca(board_size2(b
) * sizeof(gj
.gs
[0]));
99 board_ownermap_judge_group(b
, &u
->ownermap
, &gj
);
100 groups_of_status(b
, &gj
, GS_DEAD
, mq
);
104 uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
)
106 if (u
->ownermap
.playouts
< GJ_MINGAMES
)
109 struct move_queue mq
= { .moves
= 0 };
110 dead_group_list(u
, b
, &mq
);
111 if (pass_all_alive
&& mq
.moves
> 0)
112 return false; // We need to remove some dead groups first.
113 return pass_is_safe(b
, color
, &mq
);
117 uct_printhook_ownermap(struct board
*board
, coord_t c
, char *s
, char *end
)
119 struct uct
*u
= board
->es
;
121 const char chr
[] = ":XO,"; // dame, black, white, unclear
122 const char chm
[] = ":xo,";
123 char ch
= chr
[board_ownermap_judge_point(&u
->ownermap
, c
, GJ_THRES
)];
124 if (ch
== ',') { // less precise estimate then?
125 ch
= chm
[board_ownermap_judge_point(&u
->ownermap
, c
, 0.67)];
127 s
+= snprintf(s
, end
- s
, "%c ", ch
);
132 uct_notify_play(struct engine
*e
, struct board
*b
, struct move
*m
)
134 struct uct
*u
= e
->data
;
136 /* No state, create one - this is probably game beginning
137 * and we need to load the opening book right now. */
138 uct_prepare_move(u
, b
, m
->color
);
142 /* Stop pondering, required by tree_promote_at() */
143 uct_pondering_stop(u
);
144 if (UDEBUGL(2) && u
->slave
)
145 tree_dump(u
->t
, u
->dumpthres
);
147 if (is_resign(m
->coord
)) {
153 /* Promote node of the appropriate move to the tree root. */
155 if (!tree_promote_at(u
->t
, b
, m
->coord
)) {
157 fprintf(stderr
, "Warning: Cannot promote move node! Several play commands in row?\n");
162 /* If we are a slave in a distributed engine, start pondering once
163 * we know which move we actually played. See uct_genmove() about
164 * the check for pass. */
165 if (u
->pondering_opt
&& u
->slave
&& m
->color
== u
->my_color
&& !is_pass(m
->coord
))
166 uct_pondering_start(u
, b
, u
->t
, stone_other(m
->color
));
172 uct_chat(struct engine
*e
, struct board
*b
, char *cmd
)
174 struct uct
*u
= e
->data
;
175 static char reply
[1024];
177 cmd
+= strspn(cmd
, " \n\t");
178 if (!strncasecmp(cmd
, "winrate", 7)) {
180 return "no game context (yet?)";
181 enum stone color
= u
->t
->root_color
;
182 struct tree_node
*n
= u
->t
->root
;
183 snprintf(reply
, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
184 n
->u
.playouts
, u
->threads
, stone2str(color
), coord2sstr(n
->coord
, b
),
185 tree_node_get_value(u
->t
, -1, n
->u
.value
) * 100);
186 if (u
->t
->use_extra_komi
&& abs(u
->t
->extra_komi
) >= 0.5) {
187 sprintf(reply
+ strlen(reply
), ", while self-imposing extra komi %.1f",
197 uct_dead_group_list(struct engine
*e
, struct board
*b
, struct move_queue
*mq
)
199 struct uct
*u
= e
->data
;
201 /* This means the game is probably over, no use pondering on. */
202 uct_pondering_stop(u
);
204 if (u
->pass_all_alive
)
205 return; // no dead groups
207 bool mock_state
= false;
210 /* No state, but we cannot just back out - we might
211 * have passed earlier, only assuming some stones are
212 * dead, and then re-connected, only to lose counting
213 * when all stones are assumed alive. */
214 /* Mock up some state and seed the ownermap by few
216 uct_prepare_move(u
, b
, S_BLACK
); assert(u
->t
);
217 for (int i
= 0; i
< GJ_MINGAMES
; i
++)
218 uct_playout(u
, b
, S_BLACK
, u
->t
);
222 dead_group_list(u
, b
, mq
);
225 /* Clean up the mock state in case we will receive
226 * a genmove; we could get a non-alternating-move
227 * error from uct_prepare_move() in that case otherwise. */
233 playout_policy_done(struct playout_policy
*p
)
235 if (p
->done
) p
->done(p
);
236 if (p
->data
) free(p
->data
);
241 uct_done(struct engine
*e
)
243 /* This is called on engine reset, especially when clear_board
244 * is received and new game should begin. */
245 struct uct
*u
= e
->data
;
246 uct_pondering_stop(u
);
247 if (u
->t
) reset_state(u
);
248 free(u
->ownermap
.map
);
252 free(u
->random_policy
);
253 playout_policy_done(u
->playout
);
254 uct_prior_done(u
->prior
);
259 /* Run time-limited MCTS search on foreground. */
261 uct_search(struct uct
*u
, struct board
*b
, struct time_info
*ti
, enum stone color
, struct tree
*t
)
263 struct uct_search_state s
;
264 uct_search_start(u
, b
, color
, t
, ti
, &s
);
265 if (UDEBUGL(2) && s
.base_playouts
> 0)
266 fprintf(stderr
, "<pre-simulated %d games>\n", s
.base_playouts
);
268 /* The search tree is ctx->t. This is normally == t, but in case of
269 * TM_ROOT, it is one of the trees belonging to the independent
270 * workers. It is important to reference ctx->t directly since the
271 * thread manager will swap the tree pointer asynchronously. */
272 /* XXX: This means TM_ROOT support is suboptimal since single stalled
273 * thread can stall the others in case of limiting the search by game
274 * count. However, TM_ROOT just does not deserve any more extra code
277 /* Now, just periodically poll the search tree. */
279 time_sleep(TREE_BUSYWAIT_INTERVAL
);
280 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
281 * time control is broken. But if it happens to be less, we still search
282 * at least 100ms otherwise the move is completely random. */
284 int i
= uct_search_games(&s
);
285 /* Print notifications etc. */
286 uct_search_progress(u
, b
, color
, t
, ti
, &s
, i
);
287 /* Check if we should stop the search. */
288 if (uct_search_check_stop(u
, b
, color
, t
, ti
, &s
, i
))
292 struct uct_thread_ctx
*ctx
= uct_search_stop();
293 if (UDEBUGL(2)) tree_dump(t
, u
->dumpthres
);
295 fprintf(stderr
, "(avg score %f/%d value %f/%d)\n",
296 u
->dynkomi
->score
.value
, u
->dynkomi
->score
.playouts
,
297 u
->dynkomi
->value
.value
, u
->dynkomi
->value
.playouts
);
299 uct_progress_status(u
, t
, color
, ctx
->games
);
301 u
->played_own
+= ctx
->games
;
305 /* Start pondering background with @color to play. */
307 uct_pondering_start(struct uct
*u
, struct board
*b0
, struct tree
*t
, enum stone color
)
310 fprintf(stderr
, "Starting to ponder with color %s\n", stone2str(stone_other(color
)));
313 /* We need a local board copy to ponder upon. */
314 struct board
*b
= malloc2(sizeof(*b
)); board_copy(b
, b0
);
316 /* *b0 did not have the genmove'd move played yet. */
317 struct move m
= { t
->root
->coord
, t
->root_color
};
318 int res
= board_play(b
, &m
);
320 setup_dynkomi(u
, b
, stone_other(m
.color
));
322 /* Start MCTS manager thread "headless". */
323 static struct uct_search_state s
;
324 uct_search_start(u
, b
, color
, t
, NULL
, &s
);
327 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
328 * to stop the background search for a slave in the distributed engine. */
330 uct_pondering_stop(struct uct
*u
)
332 if (!thread_manager_running
)
335 /* Stop the thread manager. */
336 struct uct_thread_ctx
*ctx
= uct_search_stop();
338 if (u
->pondering
) fprintf(stderr
, "(pondering) ");
339 uct_progress_status(u
, ctx
->t
, ctx
->color
, ctx
->games
);
343 u
->pondering
= false;
349 uct_genmove_setup(struct uct
*u
, struct board
*b
, enum stone color
)
351 if (b
->superko_violation
) {
352 fprintf(stderr
, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
353 fprintf(stderr
, "Maybe you play with situational instead of positional superko?\n");
354 fprintf(stderr
, "I'm going to ignore the violation, but note that I may miss\n");
355 fprintf(stderr
, "some moves valid under this ruleset because of this.\n");
356 b
->superko_violation
= false;
359 uct_prepare_move(u
, b
, color
);
364 /* How to decide whether to use dynkomi in this game? Since we use
365 * pondering, it's not simple "who-to-play" matter. Decide based on
366 * the last genmove issued. */
367 u
->t
->use_extra_komi
= !!(u
->dynkomi_mask
& color
);
368 setup_dynkomi(u
, b
, color
);
370 if (b
->rules
== RULES_JAPANESE
)
371 u
->territory_scoring
= true;
373 /* Make pessimistic assumption about komi for Japanese rules to
374 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
375 * The rules usually give the same winner if the integer part of komi
376 * is odd so we adjust the komi only if it is even (for a board of
377 * odd size). We are not trying to get an exact evaluation for rare
378 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
379 if (u
->territory_scoring
&& (((int)floor(b
->komi
) + board_size(b
)) & 1)) {
380 b
->komi
+= (color
== S_BLACK
? 1.0 : -1.0);
382 fprintf(stderr
, "Setting komi to %.1f assuming Japanese rules\n",
388 uct_genmove(struct engine
*e
, struct board
*b
, struct time_info
*ti
, enum stone color
, bool pass_all_alive
)
390 double start_time
= time_now();
391 struct uct
*u
= e
->data
;
392 uct_pondering_stop(u
);
393 uct_genmove_setup(u
, b
, color
);
395 /* Start the Monte Carlo Tree Search! */
396 int base_playouts
= u
->t
->root
->u
.playouts
;
397 int played_games
= uct_search(u
, b
, ti
, color
, u
->t
);
400 struct tree_node
*best
;
401 best
= uct_search_result(u
, b
, color
, pass_all_alive
, played_games
, base_playouts
, &best_coord
);
404 double time
= time_now() - start_time
+ 0.000001; /* avoid divide by zero */
405 fprintf(stderr
, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
406 time
, (int)(played_games
/time
), (int)(played_games
/time
/u
->threads
));
410 /* Pass or resign. */
412 return coord_copy(best_coord
);
414 tree_promote_node(u
->t
, &best
);
416 /* After a pass, pondering is harmful for two reasons:
417 * (i) We might keep pondering even when the game is over.
418 * Of course this is the case for opponent resign as well.
419 * (ii) More importantly, the ownermap will get skewed since
420 * the UCT will start cutting off any playouts. */
421 if (u
->pondering_opt
&& !is_pass(best
->coord
)) {
422 uct_pondering_start(u
, b
, u
->t
, stone_other(color
));
424 return coord_copy(best_coord
);
429 uct_genbook(struct engine
*e
, struct board
*b
, struct time_info
*ti
, enum stone color
)
431 struct uct
*u
= e
->data
;
432 if (!u
->t
) uct_prepare_move(u
, b
, color
);
435 if (ti
->dim
== TD_GAMES
) {
436 /* Don't count in games that already went into the book. */
437 ti
->len
.games
+= u
->t
->root
->u
.playouts
;
439 uct_search(u
, b
, ti
, color
, u
->t
);
441 assert(ti
->dim
== TD_GAMES
);
442 tree_save(u
->t
, b
, ti
->len
.games
/ 100);
448 uct_dumpbook(struct engine
*e
, struct board
*b
, enum stone color
)
450 struct uct
*u
= e
->data
;
451 struct tree
*t
= tree_init(b
, color
, u
->fast_alloc
? u
->max_tree_size
: 0, u
->local_tree_aging
);
459 uct_state_init(char *arg
, struct board
*b
)
461 struct uct
*u
= calloc2(1, sizeof(struct uct
));
462 bool using_elo
= false;
464 u
->debug_level
= debug_level
;
465 u
->gamelen
= MC_GAMELEN
;
469 u
->playout_amaf
= true;
470 u
->playout_amaf_nakade
= false;
471 u
->amaf_prior
= false;
472 u
->max_tree_size
= 3072ULL * 1048576;
474 u
->dynkomi_mask
= S_BLACK
;
477 u
->thread_model
= TM_TREEVL
;
478 u
->parallel_tree
= true;
479 u
->virtual_loss
= true;
481 u
->fuseki_end
= 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
482 u
->yose_start
= 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
483 u
->bestr_ratio
= 0.02;
484 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
485 // TODO: Further tuning and experiments with better time allocation schemes.
486 u
->best2_ratio
= 2.5;
488 u
->val_scale
= 0.04; u
->val_points
= 40;
491 u
->local_tree_aging
= 2;
494 char *optspec
, *next
= arg
;
497 next
+= strcspn(next
, ",");
498 if (*next
) { *next
++ = 0; } else { *next
= 0; }
500 char *optname
= optspec
;
501 char *optval
= strchr(optspec
, '=');
502 if (optval
) *optval
++ = 0;
504 if (!strcasecmp(optname
, "debug")) {
506 u
->debug_level
= atoi(optval
);
509 } else if (!strcasecmp(optname
, "mercy") && optval
) {
510 /* Minimal difference of black/white captures
511 * to stop playout - "Mercy Rule". Speeds up
512 * hopeless playouts at the expense of some
514 u
->mercymin
= atoi(optval
);
515 } else if (!strcasecmp(optname
, "gamelen") && optval
) {
516 u
->gamelen
= atoi(optval
);
517 } else if (!strcasecmp(optname
, "expand_p") && optval
) {
518 u
->expand_p
= atoi(optval
);
519 } else if (!strcasecmp(optname
, "dumpthres") && optval
) {
520 u
->dumpthres
= atoi(optval
);
521 } else if (!strcasecmp(optname
, "best2_ratio") && optval
) {
522 /* If set, prolong simulating while
523 * first_best/second_best playouts ratio
524 * is less than best2_ratio. */
525 u
->best2_ratio
= atof(optval
);
526 } else if (!strcasecmp(optname
, "bestr_ratio") && optval
) {
527 /* If set, prolong simulating while
528 * best,best_best_child values delta
529 * is more than bestr_ratio. */
530 u
->bestr_ratio
= atof(optval
);
531 } else if (!strcasecmp(optname
, "playout_amaf")) {
532 /* Whether to include random playout moves in
533 * AMAF as well. (Otherwise, only tree moves
534 * are included in AMAF. Of course makes sense
535 * only in connection with an AMAF policy.) */
536 /* with-without: 55.5% (+-4.1) */
537 if (optval
&& *optval
== '0')
538 u
->playout_amaf
= false;
540 u
->playout_amaf
= true;
541 } else if (!strcasecmp(optname
, "playout_amaf_nakade")) {
542 /* Whether to include nakade moves from playouts
543 * in the AMAF statistics; this tends to nullify
544 * the playout_amaf effect by adding too much
546 if (optval
&& *optval
== '0')
547 u
->playout_amaf_nakade
= false;
549 u
->playout_amaf_nakade
= true;
550 } else if (!strcasecmp(optname
, "playout_amaf_cutoff") && optval
) {
551 /* Keep only first N% of playout stage AMAF
553 u
->playout_amaf_cutoff
= atoi(optval
);
554 } else if ((!strcasecmp(optname
, "policy") || !strcasecmp(optname
, "random_policy")) && optval
) {
555 char *policyarg
= strchr(optval
, ':');
556 struct uct_policy
**p
= !strcasecmp(optname
, "policy") ? &u
->policy
: &u
->random_policy
;
559 if (!strcasecmp(optval
, "ucb1")) {
560 *p
= policy_ucb1_init(u
, policyarg
);
561 } else if (!strcasecmp(optval
, "ucb1amaf")) {
562 *p
= policy_ucb1amaf_init(u
, policyarg
);
564 fprintf(stderr
, "UCT: Invalid tree policy %s\n", optval
);
567 } else if (!strcasecmp(optname
, "playout") && optval
) {
568 char *playoutarg
= strchr(optval
, ':');
571 if (!strcasecmp(optval
, "moggy")) {
572 u
->playout
= playout_moggy_init(playoutarg
, b
);
573 } else if (!strcasecmp(optval
, "light")) {
574 u
->playout
= playout_light_init(playoutarg
, b
);
575 } else if (!strcasecmp(optval
, "elo")) {
576 u
->playout
= playout_elo_init(playoutarg
, b
);
579 fprintf(stderr
, "UCT: Invalid playout policy %s\n", optval
);
582 } else if (!strcasecmp(optname
, "prior") && optval
) {
583 u
->prior
= uct_prior_init(optval
, b
);
584 } else if (!strcasecmp(optname
, "amaf_prior") && optval
) {
585 u
->amaf_prior
= atoi(optval
);
586 } else if (!strcasecmp(optname
, "threads") && optval
) {
587 /* By default, Pachi will run with only single
588 * tree search thread! */
589 u
->threads
= atoi(optval
);
590 } else if (!strcasecmp(optname
, "thread_model") && optval
) {
591 if (!strcasecmp(optval
, "root")) {
592 /* Root parallelization - each thread
593 * does independent search, trees are
594 * merged at the end. */
595 u
->thread_model
= TM_ROOT
;
596 u
->parallel_tree
= false;
597 u
->virtual_loss
= false;
598 } else if (!strcasecmp(optval
, "tree")) {
599 /* Tree parallelization - all threads
600 * grind on the same tree. */
601 u
->thread_model
= TM_TREE
;
602 u
->parallel_tree
= true;
603 u
->virtual_loss
= false;
604 } else if (!strcasecmp(optval
, "treevl")) {
605 /* Tree parallelization, but also
606 * with virtual losses - this discou-
607 * rages most threads choosing the
608 * same tree branches to read. */
609 u
->thread_model
= TM_TREEVL
;
610 u
->parallel_tree
= true;
611 u
->virtual_loss
= true;
613 fprintf(stderr
, "UCT: Invalid thread model %s\n", optval
);
616 } else if (!strcasecmp(optname
, "pondering")) {
617 /* Keep searching even during opponent's turn. */
618 u
->pondering_opt
= !optval
|| atoi(optval
);
619 } else if (!strcasecmp(optname
, "fuseki_end") && optval
) {
620 /* At the very beginning it's not worth thinking
621 * too long because the playout evaluations are
622 * very noisy. So gradually increase the thinking
623 * time up to maximum when fuseki_end percent
624 * of the board has been played.
625 * This only applies if we are not in byoyomi. */
626 u
->fuseki_end
= atoi(optval
);
627 } else if (!strcasecmp(optname
, "yose_start") && optval
) {
628 /* When yose_start percent of the board has been
629 * played, or if we are in byoyomi, stop spending
630 * more time and spread the remaining time
632 * Between fuseki_end and yose_start, we spend
633 * a constant proportion of the remaining time
634 * on each move. (yose_start should actually
635 * be much earlier than when real yose start,
636 * but "yose" is a good short name to convey
638 u
->yose_start
= atoi(optval
);
639 } else if (!strcasecmp(optname
, "force_seed") && optval
) {
640 u
->force_seed
= atoi(optval
);
641 } else if (!strcasecmp(optname
, "no_book")) {
643 } else if (!strcasecmp(optname
, "dynkomi") && optval
) {
644 /* Dynamic komi approach; there are multiple
645 * ways to adjust komi dynamically throughout
646 * play. We currently support two: */
647 char *dynkomiarg
= strchr(optval
, ':');
650 if (!strcasecmp(optval
, "none")) {
651 u
->dynkomi
= uct_dynkomi_init_none(u
, dynkomiarg
, b
);
652 } else if (!strcasecmp(optval
, "linear")) {
653 u
->dynkomi
= uct_dynkomi_init_linear(u
, dynkomiarg
, b
);
654 } else if (!strcasecmp(optval
, "adaptive")) {
655 u
->dynkomi
= uct_dynkomi_init_adaptive(u
, dynkomiarg
, b
);
657 fprintf(stderr
, "UCT: Invalid dynkomi mode %s\n", optval
);
660 } else if (!strcasecmp(optname
, "dynkomi_mask") && optval
) {
661 /* Bitmask of colors the player must be
662 * for dynkomi be applied; you may want
663 * to use dynkomi_mask=3 to allow dynkomi
664 * even in games where Pachi is white. */
665 u
->dynkomi_mask
= atoi(optval
);
666 } else if (!strcasecmp(optname
, "dynkomi_interval") && optval
) {
667 /* If non-zero, re-adjust dynamic komi
668 * throughout a single genmove reading,
669 * roughly every N simulations. */
670 /* XXX: Does not work with tree
671 * parallelization. */
672 u
->dynkomi_interval
= atoi(optval
);
673 } else if (!strcasecmp(optname
, "val_scale") && optval
) {
674 /* How much of the game result value should be
675 * influenced by win size. Zero means it isn't. */
676 u
->val_scale
= atof(optval
);
677 } else if (!strcasecmp(optname
, "val_points") && optval
) {
678 /* Maximum size of win to be scaled into game
679 * result value. Zero means boardsize^2. */
680 u
->val_points
= atoi(optval
) * 2; // result values are doubled
681 } else if (!strcasecmp(optname
, "val_extra")) {
682 /* If false, the score coefficient will be simply
683 * added to the value, instead of scaling the result
684 * coefficient because of it. */
685 u
->val_extra
= !optval
|| atoi(optval
);
686 } else if (!strcasecmp(optname
, "local_tree") && optval
) {
687 /* Whether to bias exploration by local tree values
688 * (must be supported by the used policy).
690 * 1: Do, value = result.
691 * Try to temper the result:
692 * 2: Do, value = 0.5+(result-expected)/2.
693 * 3: Do, value = 0.5+bzz((result-expected)^2).
694 * 4: Do, value = 0.5+sqrt(result-expected)/2. */
695 u
->local_tree
= atoi(optval
);
696 } else if (!strcasecmp(optname
, "tenuki_d") && optval
) {
697 /* Tenuki distance at which to break the local tree. */
698 u
->tenuki_d
= atoi(optval
);
699 if (u
->tenuki_d
> TREE_NODE_D_MAX
+ 1) {
700 fprintf(stderr
, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX
+ 1);
703 } else if (!strcasecmp(optname
, "local_tree_aging") && optval
) {
704 /* How much to reduce local tree values between moves. */
705 u
->local_tree_aging
= atof(optval
);
706 } else if (!strcasecmp(optname
, "local_tree_allseq")) {
707 /* By default, only complete sequences are stored
708 * in the local tree. If this is on, also
709 * subsequences starting at each move are stored. */
710 u
->local_tree_allseq
= !optval
|| atoi(optval
);
711 } else if (!strcasecmp(optname
, "local_tree_playout")) {
712 /* Whether to adjust ELO playout probability
713 * distributions according to matched localtree
715 u
->local_tree_playout
= !optval
|| atoi(optval
);
716 } else if (!strcasecmp(optname
, "local_tree_pseqroot")) {
717 /* By default, when we have no sequence move
718 * to suggest in-playout, we give up. If this
719 * is on, we make probability distribution from
720 * sequences first moves instead. */
721 u
->local_tree_pseqroot
= !optval
|| atoi(optval
);
722 } else if (!strcasecmp(optname
, "pass_all_alive")) {
723 /* Whether to consider passing only after all
724 * dead groups were removed from the board;
725 * this is like all genmoves are in fact
726 * kgs-genmove_cleanup. */
727 u
->pass_all_alive
= !optval
|| atoi(optval
);
728 } else if (!strcasecmp(optname
, "territory_scoring")) {
729 /* Use territory scoring (default is area scoring).
730 * An explicit kgs-rules command overrides this. */
731 u
->territory_scoring
= !optval
|| atoi(optval
);
732 } else if (!strcasecmp(optname
, "random_policy_chance") && optval
) {
733 /* If specified (N), with probability 1/N, random_policy policy
734 * descend is used instead of main policy descend; useful
735 * if specified policy (e.g. UCB1AMAF) can make unduly biased
736 * choices sometimes, you can fall back to e.g.
737 * random_policy=UCB1. */
738 u
->random_policy_chance
= atoi(optval
);
739 } else if (!strcasecmp(optname
, "max_tree_size") && optval
) {
740 /* Maximum amount of memory [MiB] consumed by the move tree.
741 * For fast_alloc it includes the temp tree used for pruning.
742 * Default is 3072 (3 GiB). Note that if you use TM_ROOT,
743 * this limits size of only one of the trees, not all of them
745 u
->max_tree_size
= atol(optval
) * 1048576;
746 } else if (!strcasecmp(optname
, "fast_alloc")) {
747 u
->fast_alloc
= !optval
|| atoi(optval
);
748 } else if (!strcasecmp(optname
, "slave")) {
749 /* Act as slave for the distributed engine. */
750 u
->slave
= !optval
|| atoi(optval
);
751 } else if (!strcasecmp(optname
, "banner") && optval
) {
752 /* Additional banner string. This must come as the
753 * last engine parameter. */
754 if (*next
) *--next
= ',';
755 u
->banner
= strdup(optval
);
758 fprintf(stderr
, "uct: Invalid engine argument %s or missing value\n", optname
);
764 u
->resign_ratio
= 0.2; /* Resign when most games are lost. */
765 u
->loss_threshold
= 0.85; /* Stop reading if after at least 2000 playouts this is best value. */
767 u
->policy
= policy_ucb1amaf_init(u
, NULL
);
769 if (!!u
->random_policy_chance
^ !!u
->random_policy
) {
770 fprintf(stderr
, "uct: Only one of random_policy and random_policy_chance is set\n");
774 if (!u
->local_tree
) {
775 /* No ltree aging. */
776 u
->local_tree_aging
= 1.0f
;
779 u
->local_tree_playout
= false;
781 if (u
->fast_alloc
&& !u
->parallel_tree
) {
782 fprintf(stderr
, "fast_alloc not supported with root parallelization.\n");
786 u
->max_tree_size
= (100ULL * u
->max_tree_size
) / (100 + MIN_FREE_MEM_PERCENT
);
789 u
->prior
= uct_prior_init(NULL
, b
);
792 u
->playout
= playout_moggy_init(NULL
, b
);
793 u
->playout
->debug_level
= u
->debug_level
;
795 u
->ownermap
.map
= malloc2(board_size2(b
) * sizeof(u
->ownermap
.map
[0]));
796 u
->stats
= malloc2(board_size2(b
) * sizeof(u
->stats
[0]));
799 u
->dynkomi
= uct_dynkomi_init_linear(u
, NULL
, b
);
801 /* Some things remain uninitialized for now - the opening book
802 * is not loaded and the tree not set up. */
803 /* This will be initialized in setup_state() at the first move
804 * received/requested. This is because right now we are not aware
805 * about any komi or handicap setup and such. */
811 engine_uct_init(char *arg
, struct board
*b
)
813 struct uct
*u
= uct_state_init(arg
, b
);
814 struct engine
*e
= calloc2(1, sizeof(struct engine
));
815 e
->name
= "UCT Engine";
816 e
->printhook
= uct_printhook_ownermap
;
817 e
->notify_play
= uct_notify_play
;
819 e
->genmove
= uct_genmove
;
820 e
->genmoves
= uct_genmoves
;
821 e
->dead_group_list
= uct_dead_group_list
;
825 e
->notify
= uct_notify
;
827 const char banner
[] = "I'm playing UCT. When I'm losing, I will resign, "
828 "if I think I win, I play until you pass. "
829 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
830 if (!u
->banner
) u
->banner
= "";
831 e
->comment
= malloc2(sizeof(banner
) + strlen(u
->banner
) + 1);
832 sprintf(e
->comment
, "%s %s", banner
, u
->banner
);