13 #include "patternsp.h"
19 bool random_pass
= false;
23 #define profiling_noinline __attribute__((noinline))
25 #define profiling_noinline
28 #define gi_granularity 4
29 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
33 board_setup(struct board
*b
)
35 memset(b
, 0, sizeof(*b
));
37 struct move m
= { pass
, S_NONE
};
38 b
->last_move
= b
->last_move2
= b
->last_ko
= b
->ko
= m
;
44 struct board
*b
= malloc(sizeof(struct board
));
55 board_copy(struct board
*b2
, struct board
*b1
)
57 memcpy(b2
, b1
, sizeof(struct board
));
59 int bsize
= board_size2(b2
) * sizeof(*b2
->b
);
60 int gsize
= board_size2(b2
) * sizeof(*b2
->g
);
61 int fsize
= board_size2(b2
) * sizeof(*b2
->f
);
62 int nsize
= board_size2(b2
) * sizeof(*b2
->n
);
63 int psize
= board_size2(b2
) * sizeof(*b2
->p
);
64 int hsize
= board_size2(b2
) * 2 * sizeof(*b2
->h
);
65 int gisize
= board_size2(b2
) * sizeof(*b2
->gi
);
67 int csize
= board_size2(b2
) * sizeof(*b2
->c
);
72 int ssize
= board_size2(b2
) * sizeof(*b2
->spathash
);
77 int p3size
= board_size2(b2
) * sizeof(*b2
->pat3
);
82 int tsize
= board_size2(b2
) * sizeof(*b2
->t
);
86 void *x
= malloc(bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
87 memcpy(x
, b1
->b
, bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
88 b2
->b
= x
; x
+= bsize
;
89 b2
->g
= x
; x
+= gsize
;
90 b2
->f
= x
; x
+= fsize
;
91 b2
->p
= x
; x
+= psize
;
92 b2
->n
= x
; x
+= nsize
;
93 b2
->h
= x
; x
+= hsize
;
94 b2
->gi
= x
; x
+= gisize
;
96 b2
->c
= x
; x
+= csize
;
99 b2
->spathash
= x
; x
+= ssize
;
102 b2
->pat3
= x
; x
+= p3size
;
105 b2
->t
= x
; x
+= tsize
;
112 board_done_noalloc(struct board
*board
)
114 if (board
->b
) free(board
->b
);
118 board_done(struct board
*board
)
120 board_done_noalloc(board
);
125 board_resize(struct board
*board
, int size
)
128 assert(board_size(board
) == size
+ 2);
130 board_size(board
) = size
+ 2 /* S_OFFBOARD margin */;
131 board_size2(board
) = board_size(board
) * board_size(board
);
136 int bsize
= board_size2(board
) * sizeof(*board
->b
);
137 int gsize
= board_size2(board
) * sizeof(*board
->g
);
138 int fsize
= board_size2(board
) * sizeof(*board
->f
);
139 int nsize
= board_size2(board
) * sizeof(*board
->n
);
140 int psize
= board_size2(board
) * sizeof(*board
->p
);
141 int hsize
= board_size2(board
) * 2 * sizeof(*board
->h
);
142 int gisize
= board_size2(board
) * sizeof(*board
->gi
);
144 int csize
= board_size2(board
) * sizeof(*board
->c
);
148 #ifdef BOARD_SPATHASH
149 int ssize
= board_size2(board
) * sizeof(*board
->spathash
);
154 int p3size
= board_size2(board
) * sizeof(*board
->pat3
);
159 int tsize
= board_size2(board
) * sizeof(*board
->t
);
163 void *x
= malloc(bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
164 memset(x
, 0, bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
);
165 board
->b
= x
; x
+= bsize
;
166 board
->g
= x
; x
+= gsize
;
167 board
->f
= x
; x
+= fsize
;
168 board
->p
= x
; x
+= psize
;
169 board
->n
= x
; x
+= nsize
;
170 board
->h
= x
; x
+= hsize
;
171 board
->gi
= x
; x
+= gisize
;
173 board
->c
= x
; x
+= csize
;
175 #ifdef BOARD_SPATHASH
176 board
->spathash
= x
; x
+= ssize
;
179 board
->pat3
= x
; x
+= p3size
;
182 board
->t
= x
; x
+= tsize
;
187 board_clear(struct board
*board
)
189 int size
= board_size(board
);
190 float komi
= board
->komi
;
192 board_done_noalloc(board
);
194 board_resize(board
, size
- 2 /* S_OFFBOARD margin */);
198 /* Setup neighborhood iterators */
199 board
->nei8
[0] = -size
- 1; // (-1,-1)
202 board
->nei8
[3] = size
- 2; // (-1,0)
204 board
->nei8
[5] = size
- 2; // (-1,1)
207 board
->dnei
[0] = -size
- 1;
209 board
->dnei
[2] = size
*2 - 2;
212 /* Setup initial symmetry */
213 board
->symmetry
.d
= 1;
214 board
->symmetry
.x1
= board
->symmetry
.y1
= board_size(board
) / 2;
215 board
->symmetry
.x2
= board
->symmetry
.y2
= board_size(board
) - 1;
216 board
->symmetry
.type
= SYM_FULL
;
218 /* Draw the offboard margin */
219 int top_row
= board_size2(board
) - board_size(board
);
221 for (i
= 0; i
< board_size(board
); i
++)
222 board
->b
[i
] = board
->b
[top_row
+ i
] = S_OFFBOARD
;
223 for (i
= 0; i
<= top_row
; i
+= board_size(board
))
224 board
->b
[i
] = board
->b
[board_size(board
) - 1 + i
] = S_OFFBOARD
;
226 foreach_point(board
) {
228 if (board_at(board
, coord
) == S_OFFBOARD
)
230 foreach_neighbor(board
, c
, {
231 inc_neighbor_count_at(board
, coord
, board_at(board
, c
));
235 /* First, pass is always a free position. */
236 board
->f
[board
->flen
++] = coord_raw(pass
);
237 /* All positions are free! Except the margin. */
238 for (i
= board_size(board
); i
< (board_size(board
) - 1) * board_size(board
); i
++)
239 if (i
% board_size(board
) != 0 && i
% board_size(board
) != board_size(board
) - 1)
240 board
->f
[board
->flen
++] = i
;
242 /* Initialize zobrist hashtable. */
243 foreach_point(board
) {
244 int max
= (sizeof(hash_t
) << history_hash_bits
);
245 /* fast_random() is 16-bit only */
246 board
->h
[coord_raw(c
) * 2] = ((hash_t
) fast_random(max
))
247 | ((hash_t
) fast_random(max
) << 16)
248 | ((hash_t
) fast_random(max
) << 32)
249 | ((hash_t
) fast_random(max
) << 48);
250 if (!board
->h
[coord_raw(c
) * 2])
251 /* Would be kinda "oops". */
252 board
->h
[coord_raw(c
) * 2] = 1;
253 /* And once again for white */
254 board
->h
[coord_raw(c
) * 2 + 1] = ((hash_t
) fast_random(max
))
255 | ((hash_t
) fast_random(max
) << 16)
256 | ((hash_t
) fast_random(max
) << 32)
257 | ((hash_t
) fast_random(max
) << 48);
258 if (!board
->h
[coord_raw(c
) * 2 + 1])
259 board
->h
[coord_raw(c
) * 2 + 1] = 1;
262 #ifdef BOARD_SPATHASH
263 /* Initialize spatial hashes. */
264 foreach_point(board
) {
265 for (int d
= 1; d
<= BOARD_SPATHASH_MAXD
; d
++) {
266 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
267 ptcoords_at(x
, y
, c
, board
, j
);
268 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][0] ^=
269 pthashes
[0][j
][board_at(board
, c
)];
270 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][1] ^=
271 pthashes
[0][j
][stone_other(board_at(board
, c
))];
277 /* Initialize 3x3 pattern codes. */
278 foreach_point(board
) {
279 if (board_at(board
, c
) == S_NONE
)
280 board
->pat3
[c
] = pattern3_hash(board
, c
);
284 /* Initialize traits. */
285 foreach_point(board
) {
286 trait_at(board
, c
, S_BLACK
).cap
= 0;
287 trait_at(board
, c
, S_BLACK
).safe
= true;
288 trait_at(board
, c
, S_WHITE
).cap
= 0;
289 trait_at(board
, c
, S_WHITE
).safe
= true;
296 board_print_top(struct board
*board
, FILE *f
, int c
)
298 for (int i
= 0; i
< c
; i
++) {
299 char asdf
[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
301 for (int x
= 1; x
< board_size(board
) - 1; x
++)
302 fprintf(f
, "%c ", asdf
[x
- 1]);
306 for (int i
= 0; i
< c
; i
++) {
308 for (int x
= 1; x
< board_size(board
) - 1; x
++)
316 board_print_bottom(struct board
*board
, FILE *f
, int c
)
318 for (int i
= 0; i
< c
; i
++) {
320 for (int x
= 1; x
< board_size(board
) - 1; x
++)
328 board_print_row(struct board
*board
, int y
, FILE *f
, board_cprint cprint
)
330 fprintf(f
, " %2d | ", y
);
331 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
332 if (coord_x(board
->last_move
.coord
, board
) == x
&& coord_y(board
->last_move
.coord
, board
) == y
)
333 fprintf(f
, "%c)", stone2char(board_atxy(board
, x
, y
)));
335 fprintf(f
, "%c ", stone2char(board_atxy(board
, x
, y
)));
339 fprintf(f
, " %2d | ", y
);
340 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
341 cprint(board
, coord_xy(board
, x
, y
), f
);
349 board_print_custom(struct board
*board
, FILE *f
, board_cprint cprint
)
351 fprintf(f
, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
352 board
->moves
, board
->komi
, board
->handicap
,
353 board
->captures
[S_BLACK
], board
->captures
[S_WHITE
]);
354 board_print_top(board
, f
, 1 + !!cprint
);
355 for (int y
= board_size(board
) - 2; y
>= 1; y
--)
356 board_print_row(board
, y
, f
, cprint
);
357 board_print_bottom(board
, f
, 1 + !!cprint
);
362 cprint_group(struct board
*board
, coord_t c
, FILE *f
)
364 fprintf(f
, "%d ", group_base(group_at(board
, c
)));
368 board_print(struct board
*board
, FILE *f
)
370 board_print_custom(board
, f
, DEBUGL(6) ? cprint_group
: NULL
);
374 /* Recompute some of the traits for given point from scratch. Note that
375 * some traits are updated incrementally elsewhere. */
377 board_trait_recompute(struct board
*board
, coord_t coord
)
380 trait_at(board
, coord
, S_BLACK
).safe
= board_safe_to_play(board
, coord
, S_BLACK
);
381 trait_at(board
, coord
, S_WHITE
).safe
= board_safe_to_play(board
, coord
, S_WHITE
);
383 fprintf(stderr
, "traits[%s:%s lib=%d] (black cap=%d safe=%d) (white cap=%d safe=%d)\n",
384 coord2sstr(coord
, board
), stone2str(board_at(board
, coord
)), immediate_liberty_count(board
, coord
),
385 trait_at(board
, coord
, S_BLACK
).cap
, trait_at(board
, coord
, S_BLACK
).safe
,
386 trait_at(board
, coord
, S_WHITE
).cap
, trait_at(board
, coord
, S_WHITE
).safe
);
391 /* Update board hash with given coordinate. */
392 static void profiling_noinline
393 board_hash_update(struct board
*board
, coord_t coord
, enum stone color
)
395 board
->hash
^= hash_at(board
, coord
, color
);
397 fprintf(stderr
, "board_hash_update(%d,%d,%d) ^ %"PRIhash
" -> %"PRIhash
"\n", color
, coord_x(coord
, board
), coord_y(coord
, board
), hash_at(board
, coord
, color
), board
->hash
);
399 #ifdef BOARD_SPATHASH
400 /* Gridcular metric is reflective, so we update all hashes
401 * of appropriate ditance in OUR circle. */
402 for (int d
= 1; d
<= BOARD_SPATHASH_MAXD
; d
++) {
403 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
404 ptcoords_at(x
, y
, coord
, board
, j
);
405 /* We either changed from S_NONE to color
406 * or vice versa; doesn't matter. */
407 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][0] ^=
408 pthashes
[0][j
][color
] ^ pthashes
[0][j
][S_NONE
];
409 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][1] ^=
410 pthashes
[0][j
][stone_other(color
)] ^ pthashes
[0][j
][S_NONE
];
415 #if defined(BOARD_PAT3)
416 /* @color is not what we need in case of capture. */
417 enum stone new_color
= board_at(board
, coord
);
418 if (new_color
== S_NONE
)
419 board
->pat3
[coord
] = pattern3_hash(board
, coord
);
420 foreach_8neighbor(board
, coord
) { // internally, the loop uses fn__i=[0..7]
421 if (board_at(board
, c
) != S_NONE
)
423 board
->pat3
[c
] &= ~(3 << (fn__i
*2));
424 board
->pat3
[c
] |= new_color
<< (fn__i
*2);
426 if (board_at(board
, c
) != S_OFFBOARD
&& pattern3_hash(board
, c
) != board
->pat3
[c
]) {
427 board_print(board
, stderr
);
428 fprintf(stderr
, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord
, board
), coord2sstr(c
, board
), pattern3_hash(board
, c
), board
->pat3
[c
], coord
, c
, fn__i
);
432 } foreach_8neighbor_end
;
436 /* Commit current board hash to history. */
437 static void profiling_noinline
438 board_hash_commit(struct board
*board
)
441 fprintf(stderr
, "board_hash_commit %"PRIhash
"\n", board
->hash
);
442 if (likely(board
->history_hash
[board
->hash
& history_hash_mask
]) == 0) {
443 board
->history_hash
[board
->hash
& history_hash_mask
] = board
->hash
;
445 hash_t i
= board
->hash
;
446 while (board
->history_hash
[i
& history_hash_mask
]) {
447 if (board
->history_hash
[i
& history_hash_mask
] == board
->hash
) {
449 fprintf(stderr
, "SUPERKO VIOLATION noted at %d,%d\n",
450 coord_x(board
->last_move
.coord
, board
), coord_y(board
->last_move
.coord
, board
));
451 board
->superko_violation
= true;
454 i
= history_hash_next(i
);
456 board
->history_hash
[i
& history_hash_mask
] = board
->hash
;
462 board_symmetry_update(struct board
*b
, struct board_symmetry
*symmetry
, coord_t c
)
464 if (likely(symmetry
->type
== SYM_NONE
)) {
465 /* Fully degenerated already. We do not support detection
466 * of restoring of symmetry, assuming that this is too rare
467 * a case to handle. */
471 int x
= coord_x(c
, b
), y
= coord_y(c
, b
), t
= board_size(b
) / 2;
472 int dx
= board_size(b
) - 1 - x
; /* for SYM_DOWN */
474 fprintf(stderr
, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
475 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
476 symmetry
->d
, symmetry
->type
, x
, y
);
479 switch (symmetry
->type
) {
481 if (x
== t
&& y
== t
) {
482 /* Tengen keeps full symmetry. */
485 /* New symmetry now? */
487 symmetry
->type
= SYM_DIAG_UP
;
488 symmetry
->x1
= symmetry
->y1
= 1;
489 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
491 } else if (dx
== y
) {
492 symmetry
->type
= SYM_DIAG_DOWN
;
493 symmetry
->x1
= symmetry
->y1
= 1;
494 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
497 symmetry
->type
= SYM_HORIZ
;
499 symmetry
->y2
= board_size(b
) - 1;
502 symmetry
->type
= SYM_VERT
;
504 symmetry
->x2
= board_size(b
) - 1;
508 symmetry
->type
= SYM_NONE
;
509 symmetry
->x1
= symmetry
->y1
= 1;
510 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
536 fprintf(stderr
, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
537 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
538 symmetry
->d
, symmetry
->type
);
545 board_handicap_stone(struct board
*board
, int x
, int y
, FILE *f
)
548 m
.color
= S_BLACK
; m
.coord
= coord_xy(board
, x
, y
);
550 board_play(board
, &m
);
551 /* Simulate white passing; otherwise, UCT search can get confused since
552 * tree depth parity won't match the color to move. */
555 char *str
= coord2str(m
.coord
, board
);
557 fprintf(stderr
, "choosing handicap %s (%d,%d)\n", str
, x
, y
);
558 fprintf(f
, "%s ", str
);
563 board_handicap(struct board
*board
, int stones
, FILE *f
)
565 int margin
= 3 + (board_size(board
) >= 13);
567 int mid
= board_size(board
) / 2;
568 int max
= board_size(board
) - 1 - margin
;
569 const int places
[][2] = {
570 { min
, min
}, { max
, max
}, { max
, min
}, { min
, max
},
571 { min
, mid
}, { max
, mid
},
572 { mid
, min
}, { mid
, max
},
576 board
->handicap
= stones
;
578 if (stones
== 5 || stones
== 7) {
579 board_handicap_stone(board
, mid
, mid
, f
);
584 for (i
= 0; i
< stones
; i
++)
585 board_handicap_stone(board
, places
[i
][0], places
[i
][1], f
);
589 static void __attribute__((noinline
))
590 check_libs_consistency(struct board
*board
, group_t g
)
594 struct group
*gi
= &board_group_info(board
, g
);
595 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
596 if (gi
->lib
[i
] && board_at(board
, gi
->lib
[i
]) != S_NONE
) {
597 fprintf(stderr
, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi
->lib
[i
], board
), g
, coord2sstr(group_base(g
), board
));
604 board_capturable_add(struct board
*board
, group_t group
, coord_t lib
)
606 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
608 /* Increase capturable count trait of my last lib. */
609 enum stone capturing_color
= stone_other(board_at(board
, group
));
610 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
611 foreach_neighbor(board
, lib
, {
612 if (DEBUGL(8) && group_at(board
, c
) == group
)
613 fprintf(stderr
, "%s[%d] %s cap bump bc of %s(%d) member %s\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
, stone2str(capturing_color
), coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
));
614 trait_at(board
, lib
, capturing_color
).cap
+= (group_at(board
, c
) == group
);
616 board_trait_recompute(board
, lib
);
620 /* Update the list of capturable groups. */
622 assert(board
->clen
< board_size2(board
));
623 board
->c
[board
->clen
++] = group
;
627 board_capturable_rm(struct board
*board
, group_t group
, coord_t lib
)
629 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
631 /* Decrease capturable count trait of my previously-last lib. */
632 enum stone capturing_color
= stone_other(board_at(board
, group
));
633 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
634 foreach_neighbor(board
, lib
, {
635 if (DEBUGL(8) && group_at(board
, c
) == group
)
636 fprintf(stderr
, "%s[%d] cap dump bc of %s(%d) member %s\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
, coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
));
637 trait_at(board
, lib
, capturing_color
).cap
-= (group_at(board
, c
) == group
);
639 board_trait_recompute(board
, lib
);
643 /* Update the list of capturable groups. */
644 for (int i
= 0; i
< board
->clen
; i
++) {
645 if (unlikely(board
->c
[i
] == group
)) {
646 board
->c
[i
] = board
->c
[--board
->clen
];
650 fprintf(stderr
, "rm of bad group %d\n", group_base(group
));
656 board_group_addlib(struct board
*board
, group_t group
, coord_t coord
)
659 fprintf(stderr
, "Group %d[%s] %d: Adding liberty %s\n",
660 group_base(group
), coord2sstr(group_base(group
), board
),
661 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
664 check_libs_consistency(board
, group
);
666 struct group
*gi
= &board_group_info(board
, group
);
667 if (gi
->libs
< GROUP_KEEP_LIBS
) {
668 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
670 /* Seems extra branch just slows it down */
674 if (unlikely(gi
->lib
[i
] == coord
))
678 board_capturable_add(board
, group
, coord
);
679 else if (gi
->libs
== 1)
680 board_capturable_rm(board
, group
, gi
->lib
[0]);
681 gi
->lib
[gi
->libs
++] = coord
;
684 check_libs_consistency(board
, group
);
688 board_group_find_extra_libs(struct board
*board
, group_t group
, struct group
*gi
, coord_t avoid
)
690 /* Add extra liberty from the board to our liberty list. */
691 unsigned char watermark
[board_size2(board
) / 8];
692 memset(watermark
, 0, sizeof(watermark
));
693 #define watermark_get(c) (watermark[coord_raw(c) >> 3] & (1 << (coord_raw(c) & 7)))
694 #define watermark_set(c) watermark[coord_raw(c) >> 3] |= (1 << (coord_raw(c) & 7))
696 for (int i
= 0; i
< GROUP_KEEP_LIBS
- 1; i
++)
697 watermark_set(gi
->lib
[i
]);
698 watermark_set(avoid
);
700 foreach_in_group(board
, group
) {
702 foreach_neighbor(board
, coord2
, {
703 if (board_at(board
, c
) + watermark_get(c
) != S_NONE
)
706 gi
->lib
[gi
->libs
++] = c
;
707 if (unlikely(gi
->libs
>= GROUP_KEEP_LIBS
))
710 } foreach_in_group_end
;
716 board_group_rmlib(struct board
*board
, group_t group
, coord_t coord
)
719 fprintf(stderr
, "Group %d[%s] %d: Removing liberty %s\n",
720 group_base(group
), coord2sstr(group_base(group
), board
),
721 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
724 struct group
*gi
= &board_group_info(board
, group
);
725 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
727 /* Seems extra branch just slows it down */
731 if (likely(gi
->lib
[i
] != coord
))
734 coord_t lib
= gi
->lib
[i
] = gi
->lib
[--gi
->libs
];
735 gi
->lib
[gi
->libs
] = 0;
737 check_libs_consistency(board
, group
);
739 /* Postpone refilling lib[] until we need to. */
740 assert(GROUP_REFILL_LIBS
> 1);
741 if (gi
->libs
> GROUP_REFILL_LIBS
)
743 if (gi
->libs
== GROUP_REFILL_LIBS
)
744 board_group_find_extra_libs(board
, group
, gi
, coord
);
747 board_capturable_add(board
, group
, gi
->lib
[0]);
748 else if (gi
->libs
== 0)
749 board_capturable_rm(board
, group
, lib
);
753 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
754 * can call this multiple times per coord. */
755 check_libs_consistency(board
, group
);
760 /* This is a low-level routine that doesn't maintain consistency
761 * of all the board data structures. */
763 board_remove_stone(struct board
*board
, group_t group
, coord_t c
)
765 enum stone color
= board_at(board
, c
);
766 board_at(board
, c
) = S_NONE
;
767 group_at(board
, c
) = 0;
768 board_hash_update(board
, c
, color
);
770 /* We mark as cannot-capture now. If this is a ko/snapback,
771 * we will get incremented later in board_group_addlib(). */
772 trait_at(board
, c
, S_BLACK
).cap
= 0;
773 trait_at(board
, c
, S_WHITE
).cap
= 0;
774 /* However, we do decide safety statically; we might get
775 * over-paranoid, but in that case the neighbor loop for
776 * stones removed next will repair the flag. */
777 /* We must do this update after the loop when our neighbor count is correct. */
778 board_trait_recompute(board
, c
);
781 /* Increase liberties of surrounding groups */
783 foreach_neighbor(board
, coord
, {
784 dec_neighbor_count_at(board
, c
, color
);
785 board_trait_recompute(board
, c
);
786 group_t g
= group_at(board
, c
);
788 board_group_addlib(board
, g
, coord
);
792 fprintf(stderr
, "pushing free move [%d]: %d,%d\n", board
->flen
, coord_x(c
, board
), coord_y(c
, board
));
793 board
->f
[board
->flen
++] = coord_raw(c
);
796 static int profiling_noinline
797 board_group_capture(struct board
*board
, group_t group
)
801 foreach_in_group(board
, group
) {
802 board
->captures
[stone_other(board_at(board
, c
))]++;
803 board_remove_stone(board
, group
, c
);
805 } foreach_in_group_end
;
807 if (board_group_info(board
, group
).libs
== 1)
808 board_capturable_rm(board
, group
, board_group_info(board
, group
).lib
[0]);
809 memset(&board_group_info(board
, group
), 0, sizeof(struct group
));
815 static void profiling_noinline
816 add_to_group(struct board
*board
, group_t group
, coord_t prevstone
, coord_t coord
)
818 group_at(board
, coord
) = group
;
819 groupnext_at(board
, coord
) = groupnext_at(board
, prevstone
);
820 groupnext_at(board
, prevstone
) = coord_raw(coord
);
823 if (board_group_info(board
, group
).libs
== 1) {
824 /* Our group is temporarily in atari; make sure the capturable
825 * counts also correspond to the newly added stone before we
826 * start adding liberties again so bump-dump ops match. */
827 enum stone capturing_color
= stone_other(board_at(board
, group
));
828 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
829 coord_t lib
= board_group_info(board
, group
).lib
[0];
830 if (coord_is_adjecent(lib
, coord
, board
)) {
831 if (DEBUGL(8)) fprintf(stderr
, "add_to_group %s: %s[%d] bump\n", coord2sstr(group
, board
), coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
);
832 trait_at(board
, lib
, capturing_color
).cap
++;
833 board_trait_recompute(board
, lib
);
838 foreach_neighbor(board
, coord
, {
839 if (board_at(board
, c
) == S_NONE
)
840 board_group_addlib(board
, group
, c
);
844 fprintf(stderr
, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
845 coord_x(prevstone
, board
), coord_y(prevstone
, board
),
846 coord_x(coord
, board
), coord_y(coord
, board
),
847 groupnext_at(board
, coord
) % board_size(board
), groupnext_at(board
, coord
) / board_size(board
),
851 static void profiling_noinline
852 merge_groups(struct board
*board
, group_t group_to
, group_t group_from
)
855 fprintf(stderr
, "board_play_raw: merging groups %d -> %d\n",
856 group_base(group_from
), group_base(group_to
));
857 struct group
*gi_from
= &board_group_info(board
, group_from
);
858 struct group
*gi_to
= &board_group_info(board
, group_to
);
860 /* We do this early before the group info is rewritten. */
861 if (gi_from
->libs
== 1)
862 board_capturable_rm(board
, group_from
, gi_from
->lib
[0]);
865 fprintf(stderr
,"---- (froml %d, tol %d)\n", gi_from
->libs
, gi_to
->libs
);
867 if (gi_to
->libs
< GROUP_KEEP_LIBS
) {
868 for (int i
= 0; i
< gi_from
->libs
; i
++) {
869 for (int j
= 0; j
< gi_to
->libs
; j
++)
870 if (gi_to
->lib
[j
] == gi_from
->lib
[i
])
872 if (gi_to
->libs
== 0)
873 board_capturable_add(board
, group_to
, gi_from
->lib
[i
]);
874 else if (gi_to
->libs
== 1)
875 board_capturable_rm(board
, group_to
, gi_to
->lib
[0]);
876 gi_to
->lib
[gi_to
->libs
++] = gi_from
->lib
[i
];
877 if (gi_to
->libs
>= GROUP_KEEP_LIBS
)
884 if (board_group_info(board
, group_to
).libs
== 1) {
885 /* Our group is currently in atari; make sure we properly
886 * count in even the neighbors from the other group in the
887 * capturable counter. */
888 enum stone capturing_color
= stone_other(board_at(board
, group_to
));
889 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
890 coord_t lib
= board_group_info(board
, group_to
).lib
[0];
891 foreach_neighbor(board
, lib
, {
892 if (DEBUGL(8) && group_at(board
, c
) == group_from
) fprintf(stderr
, "%s[%d] cap bump\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
);
893 trait_at(board
, lib
, capturing_color
).cap
+= (group_at(board
, c
) == group_from
);
895 board_trait_recompute(board
, lib
);
899 coord_t last_in_group
;
900 foreach_in_group(board
, group_from
) {
902 group_at(board
, c
) = group_to
;
903 } foreach_in_group_end
;
904 groupnext_at(board
, last_in_group
) = groupnext_at(board
, group_base(group_to
));
905 groupnext_at(board
, group_base(group_to
)) = group_base(group_from
);
906 memset(gi_from
, 0, sizeof(struct group
));
909 fprintf(stderr
, "board_play_raw: merged group: %d\n",
910 group_base(group_to
));
913 static group_t profiling_noinline
914 new_group(struct board
*board
, coord_t coord
)
916 group_t group
= coord_raw(coord
);
917 struct group
*gi
= &board_group_info(board
, group
);
918 foreach_neighbor(board
, coord
, {
919 if (board_at(board
, c
) == S_NONE
)
920 /* board_group_addlib is ridiculously expensive for us */
921 #if GROUP_KEEP_LIBS < 4
922 if (gi
->libs
< GROUP_KEEP_LIBS
)
924 gi
->lib
[gi
->libs
++] = c
;
927 group_at(board
, coord
) = group
;
928 groupnext_at(board
, coord
) = 0;
931 board_capturable_add(board
, group
, gi
->lib
[0]);
932 check_libs_consistency(board
, group
);
935 fprintf(stderr
, "new_group: added %d,%d to group %d\n",
936 coord_x(coord
, board
), coord_y(coord
, board
),
942 static inline group_t
943 play_one_neighbor(struct board
*board
,
944 coord_t coord
, enum stone color
, enum stone other_color
,
945 coord_t c
, group_t group
)
947 enum stone ncolor
= board_at(board
, c
);
948 group_t ngroup
= group_at(board
, c
);
950 inc_neighbor_count_at(board
, c
, color
);
951 /* We can be S_NONE, in that case we need to update the safety
952 * trait since we might be left with only one liberty. */
953 board_trait_recompute(board
, c
);
958 board_group_rmlib(board
, ngroup
, coord
);
960 fprintf(stderr
, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
961 group_base(ngroup
), ncolor
, color
, other_color
);
963 if (ncolor
== color
&& ngroup
!= group
) {
966 add_to_group(board
, group
, c
, coord
);
968 merge_groups(board
, group
, ngroup
);
970 } else if (ncolor
== other_color
) {
972 struct group
*gi
= &board_group_info(board
, ngroup
);
973 fprintf(stderr
, "testing captured group %d[%s]: ", group_base(ngroup
), coord2sstr(group_base(ngroup
), board
));
974 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
975 fprintf(stderr
, "%s ", coord2sstr(gi
->lib
[i
], board
));
976 fprintf(stderr
, "\n");
978 if (unlikely(board_group_captured(board
, ngroup
)))
979 board_group_capture(board
, ngroup
);
984 /* We played on a place with at least one liberty. We will become a member of
985 * some group for sure. */
986 static group_t profiling_noinline
987 board_play_outside(struct board
*board
, struct move
*m
, int f
)
989 coord_t coord
= m
->coord
;
990 enum stone color
= m
->color
;
991 enum stone other_color
= stone_other(color
);
994 board
->f
[f
] = board
->f
[--board
->flen
];
996 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
998 #if defined(BOARD_TRAITS) && !defined(NDEBUG)
999 /* Sanity check that cap matches reality. */
1002 foreach_neighbor(board
, coord
, {
1003 group_t g
= group_at(board
, c
);
1004 a
+= g
&& (board_at(board
, c
) == other_color
&& board_group_info(board
, g
).libs
== 1);
1006 assert(a
== trait_at(board
, coord
, color
).cap
);
1007 assert(board_safe_to_play(board
, coord
, color
) == trait_at(board
, coord
, color
).safe
);
1010 foreach_neighbor(board
, coord
, {
1011 group
= play_one_neighbor(board
, coord
, color
, other_color
, c
, group
);
1014 board_at(board
, coord
) = color
;
1015 if (unlikely(!group
))
1016 group
= new_group(board
, coord
);
1018 board
->last_move2
= board
->last_move
;
1019 board
->last_move
= *m
;
1021 board_hash_update(board
, coord
, color
);
1022 board_symmetry_update(board
, &board
->symmetry
, coord
);
1023 struct move ko
= { pass
, S_NONE
};
1029 /* We played in an eye-like shape. Either we capture at least one of the eye
1030 * sides in the process of playing, or return -1. */
1031 static int profiling_noinline
1032 board_play_in_eye(struct board
*board
, struct move
*m
, int f
)
1034 coord_t coord
= m
->coord
;
1035 enum stone color
= m
->color
;
1036 /* Check ko: Capture at a position of ko capture one move ago */
1037 if (unlikely(color
== board
->ko
.color
&& coord_eq(coord
, board
->ko
.coord
))) {
1039 fprintf(stderr
, "board_check: ko at %d,%d color %d\n", coord_x(coord
, board
), coord_y(coord
, board
), color
);
1041 } else if (DEBUGL(6)) {
1042 fprintf(stderr
, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1043 color
, coord_x(coord
, board
), coord_y(coord
, board
),
1044 board
->ko
.color
, coord_x(board
->ko
.coord
, board
), coord_y(board
->ko
.coord
, board
));
1047 struct move ko
= { pass
, S_NONE
};
1049 int captured_groups
= 0;
1051 foreach_neighbor(board
, coord
, {
1052 group_t g
= group_at(board
, c
);
1054 fprintf(stderr
, "board_check: group %d has %d libs\n",
1055 g
, board_group_info(board
, g
).libs
);
1056 captured_groups
+= (board_group_info(board
, g
).libs
== 1);
1059 if (likely(captured_groups
== 0)) {
1062 board_print(board
, stderr
);
1063 fprintf(stderr
, "board_check: one-stone suicide\n");
1069 /* We _will_ for sure capture something. */
1070 assert(trait_at(board
, coord
, color
).cap
> 0);
1071 assert(trait_at(board
, coord
, color
).safe
== board_safe_to_play(board
, coord
, color
));
1074 board
->f
[f
] = board
->f
[--board
->flen
];
1076 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
1078 foreach_neighbor(board
, coord
, {
1079 inc_neighbor_count_at(board
, c
, color
);
1080 /* Originally, this could not have changed any trait
1081 * since no neighbors were S_NONE, however by now some
1082 * of them might be removed from the board. */
1083 board_trait_recompute(board
, c
);
1085 group_t group
= group_at(board
, c
);
1089 board_group_rmlib(board
, group
, coord
);
1091 fprintf(stderr
, "board_play_raw: reducing libs for group %d\n",
1094 if (board_group_captured(board
, group
)) {
1095 if (board_group_capture(board
, group
) == 1) {
1096 /* If we captured multiple groups at once,
1097 * we can't be fighting ko so we don't need
1098 * to check for that. */
1099 ko
.color
= stone_other(color
);
1101 board
->last_ko
= ko
;
1102 board
->last_ko_age
= board
->moves
;
1104 fprintf(stderr
, "guarding ko at %d,%s\n", ko
.color
, coord2sstr(ko
.coord
, board
));
1109 board_at(board
, coord
) = color
;
1110 group_t group
= new_group(board
, coord
);
1112 board
->last_move2
= board
->last_move
;
1113 board
->last_move
= *m
;
1115 board_hash_update(board
, coord
, color
);
1116 board_hash_commit(board
);
1117 board_symmetry_update(board
, &board
->symmetry
, coord
);
1123 static int __attribute__((flatten
))
1124 board_play_f(struct board
*board
, struct move
*m
, int f
)
1127 fprintf(stderr
, "board_play(): ---- Playing %d,%d\n", coord_x(m
->coord
, board
), coord_y(m
->coord
, board
));
1129 if (likely(!board_is_eyelike(board
, &m
->coord
, stone_other(m
->color
)))) {
1130 /* NOT playing in an eye. Thus this move has to succeed. (This
1131 * is thanks to New Zealand rules. Otherwise, multi-stone
1132 * suicide might fail.) */
1133 group_t group
= board_play_outside(board
, m
, f
);
1134 if (unlikely(board_group_captured(board
, group
))) {
1135 board_group_capture(board
, group
);
1137 board_hash_commit(board
);
1140 return board_play_in_eye(board
, m
, f
);
1145 board_play(struct board
*board
, struct move
*m
)
1147 if (unlikely(is_pass(m
->coord
) || is_resign(m
->coord
))) {
1148 board
->last_move2
= board
->last_move
;
1149 board
->last_move
= *m
;
1154 for (f
= 0; f
< board
->flen
; f
++)
1155 if (board
->f
[f
] == coord_raw(m
->coord
))
1156 return board_play_f(board
, m
, f
);
1159 fprintf(stderr
, "board_check: stone exists\n");
1165 board_try_random_move(struct board
*b
, enum stone color
, coord_t
*coord
, int f
, ppr_permit permit
, void *permit_data
)
1167 coord_raw(*coord
) = b
->f
[f
];
1168 if (unlikely(is_pass(*coord
)))
1170 struct move m
= { *coord
, color
};
1172 fprintf(stderr
, "trying random move %d: %d,%d\n", f
, coord_x(*coord
, b
), coord_y(*coord
, b
));
1173 return (likely(!board_is_one_point_eye(b
, coord
, color
)) /* bad idea to play into one, usually */
1174 && board_is_valid_move(b
, &m
)
1175 && (!permit
|| permit(permit_data
, b
, &m
))
1176 && likely(board_play_f(b
, &m
, f
) >= 0));
1180 board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
, ppr_permit permit
, void *permit_data
)
1182 int base
= fast_random(b
->flen
);
1183 coord_pos(*coord
, base
, b
);
1184 if (likely(board_try_random_move(b
, color
, coord
, base
, permit
, permit_data
)))
1188 for (f
= base
+ 1; f
< b
->flen
; f
++)
1189 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1191 for (f
= 0; f
< base
; f
++)
1192 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1200 board_is_false_eyelike(struct board
*board
, coord_t
*coord
, enum stone eye_color
)
1202 enum stone color_diag_libs
[S_MAX
] = {0, 0, 0, 0};
1204 /* XXX: We attempt false eye detection but we will yield false
1205 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1207 foreach_diag_neighbor(board
, *coord
) {
1208 color_diag_libs
[(enum stone
) board_at(board
, c
)]++;
1209 } foreach_diag_neighbor_end
;
1210 /* For false eye, we need two enemy stones diagonally in the
1211 * middle of the board, or just one enemy stone at the edge
1212 * or in the corner. */
1213 color_diag_libs
[stone_other(eye_color
)] += !!color_diag_libs
[S_OFFBOARD
];
1214 return color_diag_libs
[stone_other(eye_color
)] >= 2;
1218 board_is_one_point_eye(struct board
*board
, coord_t
*coord
, enum stone eye_color
)
1220 return board_is_eyelike(board
, coord
, eye_color
)
1221 && !board_is_false_eyelike(board
, coord
, eye_color
);
1225 board_get_one_point_eye(struct board
*board
, coord_t
*coord
)
1227 if (board_is_one_point_eye(board
, coord
, S_WHITE
))
1229 else if (board_is_one_point_eye(board
, coord
, S_BLACK
))
1237 board_fast_score(struct board
*board
)
1240 memset(scores
, 0, sizeof(scores
));
1242 foreach_point(board
) {
1243 enum stone color
= board_at(board
, c
);
1244 if (color
== S_NONE
)
1245 color
= board_get_one_point_eye(board
, &c
);
1247 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1248 } foreach_point_end
;
1250 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];
1253 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1255 /* One flood-fill iteration; returns true if next iteration
1258 board_tromp_taylor_iter(struct board
*board
, int *ownermap
)
1260 bool needs_update
= false;
1261 foreach_point(board
) {
1262 /* Ignore occupied and already-dame positions. */
1263 if (board_at(board
, c
) != S_NONE
|| ownermap
[c
] == 3)
1265 /* Count neighbors. */
1267 foreach_neighbor(board
, c
, {
1270 /* If we have neighbors of both colors, or dame,
1271 * we are dame too. */
1272 if ((nei
[1] && nei
[2]) || nei
[3]) {
1274 /* Speed up the propagation. */
1275 foreach_neighbor(board
, c
, {
1276 if (board_at(board
, c
) == S_NONE
)
1279 needs_update
= true;
1282 /* If we have neighbors of one color, we are owned
1283 * by that color, too. */
1284 if (!ownermap
[c
] && (nei
[1] || nei
[2])) {
1285 int newowner
= nei
[1] ? 1 : 2;
1286 ownermap
[c
] = newowner
;
1287 /* Speed up the propagation. */
1288 foreach_neighbor(board
, c
, {
1289 if (board_at(board
, c
) == S_NONE
&& !ownermap
[c
])
1290 ownermap
[c
] = newowner
;
1292 needs_update
= true;
1295 } foreach_point_end
;
1296 return needs_update
;
1299 /* Tromp-Taylor Counting */
1301 board_official_score(struct board
*board
, struct move_queue
*q
)
1304 /* A point P, not colored C, is said to reach C, if there is a path of
1305 * (vertically or horizontally) adjacent points of P's color from P to
1306 * a point of color C.
1308 * A player's score is the number of points of her color, plus the
1309 * number of empty points that reach only her color. */
1311 int ownermap
[board_size2(board
)];
1313 const int o
[4] = {0, 1, 2, 0};
1314 foreach_point(board
) {
1315 ownermap
[c
] = o
[board_at(board
, c
)];
1316 s
[board_at(board
, c
)]++;
1317 } foreach_point_end
;
1320 /* Process dead groups. */
1321 for (int i
= 0; i
< q
->moves
; i
++) {
1322 foreach_in_group(board
, q
->move
[i
]) {
1323 enum stone color
= board_at(board
, c
);
1324 ownermap
[c
] = o
[stone_other(color
)];
1325 s
[color
]--; s
[stone_other(color
)]++;
1326 } foreach_in_group_end
;
1330 /* We need to special-case empty board. */
1331 if (!s
[S_BLACK
] && !s
[S_WHITE
])
1332 return board
->komi
+ board
->handicap
;
1334 while (board_tromp_taylor_iter(board
, ownermap
))
1335 /* Flood-fill... */;
1338 memset(scores
, 0, sizeof(scores
));
1340 foreach_point(board
) {
1341 assert(board_at(board
, c
) == S_OFFBOARD
|| ownermap
[c
] != 0);
1342 if (ownermap
[c
] == 3)
1344 scores
[ownermap
[c
]]++;
1345 } foreach_point_end
;
1347 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];