board_try_random_move(): likely/unlikely
[pachi.git] / board.c
blob758a55291fe9c7cf168b61e423275d27f54818ff
1 #include <alloca.h>
2 #include <assert.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "random.h"
11 int board_group_capture(struct board *board, int group);
13 bool random_pass = false;
16 #if 0
17 #define profiling_noinline __attribute__((noinline))
18 #else
19 #define profiling_noinline
20 #endif
22 #define gi_granularity 4
23 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
26 static void
27 board_setup(struct board *b)
29 memset(b, 0, sizeof(*b));
31 struct move m = { pass, S_NONE };
32 b->last_move = b->ko = m;
35 struct board *
36 board_init(void)
38 struct board *b = malloc(sizeof(struct board));
39 board_setup(b);
40 return b;
43 struct board *
44 board_copy(struct board *b2, struct board *b1)
46 memcpy(b2, b1, sizeof(struct board));
48 int bsize = board_size2(b2) * sizeof(*b2->b);
49 int gsize = board_size2(b2) * sizeof(*b2->g);
50 int fsize = board_size2(b2) * sizeof(*b2->f);
51 int nsize = board_size2(b2) * sizeof(*b2->n);
52 int psize = board_size2(b2) * sizeof(*b2->p);
53 int hsize = board_size2(b2) * 2 * sizeof(*b2->h);
54 int gisize = board_size2(b2) * sizeof(*b2->gi);
55 #ifdef WANT_BOARD_C
56 int csize = board_size2(b2) * sizeof(*b2->c);
57 #else
58 int csize = 0;
59 #endif
60 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize);
61 memcpy(x, b1->b, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize);
62 b2->b = x; x += bsize;
63 b2->g = x; x += gsize;
64 b2->f = x; x += fsize;
65 b2->p = x; x += psize;
66 b2->n = x; x += nsize;
67 b2->h = x; x += hsize;
68 b2->gi = x; x += gisize;
69 #ifdef WANT_BOARD_C
70 b2->c = x; x += csize;
71 #endif
73 return b2;
76 void
77 board_done_noalloc(struct board *board)
79 if (board->b) free(board->b);
82 void
83 board_done(struct board *board)
85 board_done_noalloc(board);
86 free(board);
89 void
90 board_resize(struct board *board, int size)
92 #ifdef BOARD_SIZE
93 assert(board_size(board) == size + 2);
94 #else
95 board_size(board) = size + 2 /* S_OFFBOARD margin */;
96 board_size2(board) = board_size(board) * board_size(board);
97 #endif
98 if (board->b)
99 free(board->b);
101 int bsize = board_size2(board) * sizeof(*board->b);
102 int gsize = board_size2(board) * sizeof(*board->g);
103 int fsize = board_size2(board) * sizeof(*board->f);
104 int nsize = board_size2(board) * sizeof(*board->n);
105 int psize = board_size2(board) * sizeof(*board->p);
106 int hsize = board_size2(board) * 2 * sizeof(*board->h);
107 int gisize = board_size2(board) * sizeof(*board->gi);
108 #ifdef WANT_BOARD_C
109 int csize = board_size2(board) * sizeof(*board->c);
110 #else
111 int csize = 0;
112 #endif
113 void *x = malloc(bsize + gsize + fsize + psize + nsize + hsize + gisize + csize);
114 memset(x, 0, bsize + gsize + fsize + psize + nsize + hsize + gisize + csize);
115 board->b = x; x += bsize;
116 board->g = x; x += gsize;
117 board->f = x; x += fsize;
118 board->p = x; x += psize;
119 board->n = x; x += nsize;
120 board->h = x; x += hsize;
121 board->gi = x; x += gisize;
122 #ifdef WANT_BOARD_C
123 board->c = x; x += csize;
124 #endif
127 void
128 board_clear(struct board *board)
130 int size = board_size(board);
132 board_done_noalloc(board);
133 board_setup(board);
134 board_resize(board, size - 2 /* S_OFFBOARD margin */);
136 /* Draw the offboard margin */
137 int top_row = board_size2(board) - board_size(board);
138 int i;
139 for (i = 0; i < board_size(board); i++)
140 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
141 for (i = 0; i <= top_row; i += board_size(board))
142 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
144 foreach_point(board) {
145 coord_t coord = c;
146 if (board_at(board, coord) == S_OFFBOARD)
147 continue;
148 foreach_neighbor(board, c, {
149 inc_neighbor_count_at(board, coord, board_at(board, c));
150 } );
151 } foreach_point_end;
153 /* First, pass is always a free position. */
154 board->f[board->flen++] = coord_raw(pass);
155 /* All positions are free! Except the margin. */
156 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
157 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
158 board->f[board->flen++] = i;
160 /* Initialize zobrist hashtable. */
161 foreach_point(board) {
162 int max = (sizeof(hash_t) << history_hash_bits);
163 /* fast_random() is 16-bit only */
164 board->h[coord_raw(c) * 2] = ((hash_t) fast_random(max))
165 | ((hash_t) fast_random(max) << 16)
166 | ((hash_t) fast_random(max) << 32)
167 | ((hash_t) fast_random(max) << 48);
168 if (!board->h[coord_raw(c) * 2])
169 /* Would be kinda "oops". */
170 board->h[coord_raw(c) * 2] = 1;
171 /* And once again for white */
172 board->h[coord_raw(c) * 2 + 1] = ((hash_t) fast_random(max))
173 | ((hash_t) fast_random(max) << 16)
174 | ((hash_t) fast_random(max) << 32)
175 | ((hash_t) fast_random(max) << 48);
176 if (!board->h[coord_raw(c) * 2 + 1])
177 board->h[coord_raw(c) * 2 + 1] = 1;
178 } foreach_point_end;
182 void
183 board_print(struct board *board, FILE *f)
185 fprintf(f, "Move: % 3d Komi: %2.1f Captures B: %d W: %d\n ",
186 board->moves, board->komi,
187 board->captures[S_BLACK], board->captures[S_WHITE]);
188 int x, y;
189 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
190 for (x = 1; x < board_size(board) - 1; x++)
191 fprintf(f, "%c ", asdf[x - 1]);
192 fprintf(f, "\n +-");
193 for (x = 1; x < board_size(board) - 1; x++)
194 fprintf(f, "--");
195 fprintf(f, "+\n");
196 for (y = board_size(board) - 2; y >= 1; y--) {
197 fprintf(f, "%2d | ", y);
198 for (x = 1; x < board_size(board) - 1; x++) {
199 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
200 fprintf(f, "%c)", stone2char(board_atxy(board, x, y)));
201 else
202 fprintf(f, "%c ", stone2char(board_atxy(board, x, y)));
204 if (DEBUGL(6)) {
205 fprintf(f, "| ");
206 for (x = 1; x < board_size(board) - 1; x++) {
207 fprintf(f, "%d ", group_atxy(board, x, y));
210 fprintf(f, "|\n");
212 fprintf(f, " +-");
213 for (x = 1; x < board_size(board) - 1; x++)
214 fprintf(f, "--");
215 fprintf(f, "+\n\n");
219 /* Update board hash with given coordinate. */
220 static void profiling_noinline
221 board_hash_update(struct board *board, coord_t coord, enum stone color)
223 board->hash ^= hash_at(board, coord, color);
224 if (DEBUGL(8))
225 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %llx -> %llx\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
228 /* Commit current board hash to history. */
229 static void profiling_noinline
230 board_hash_commit(struct board *board)
232 if (DEBUGL(8))
233 fprintf(stderr, "board_hash_commit %llx\n", board->hash);
234 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
235 board->history_hash[board->hash & history_hash_mask] = board->hash;
236 } else {
237 hash_t i = board->hash;
238 while (board->history_hash[i & history_hash_mask]) {
239 if (board->history_hash[i & history_hash_mask] == board->hash) {
240 if (DEBUGL(5))
241 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
242 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
243 board->superko_violation = true;
244 return;
246 i = history_hash_next(i);
248 board->history_hash[i & history_hash_mask] = board->hash;
253 void
254 board_handicap_stone(struct board *board, int x, int y, FILE *f)
256 struct move m;
257 m.color = S_BLACK;
258 coord_xy(m.coord, x, y, board);
260 board_play(board, &m);
262 char *str = coord2str(m.coord, board);
263 if (DEBUGL(1))
264 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
265 fprintf(f, "%s ", str);
266 free(str);
269 void
270 board_handicap(struct board *board, int stones, FILE *f)
272 int margin = 3 + (board_size(board) >= 13);
273 int min = margin;
274 int mid = board_size(board) / 2;
275 int max = board_size(board) - 1 - margin;
276 const int places[][2] = {
277 { min, min }, { max, max }, { max, min }, { min, max },
278 { min, mid }, { max, mid },
279 { mid, min }, { mid, max },
280 { mid, mid },
283 board->handicap = stones;
285 if (stones == 5 || stones == 7) {
286 board_handicap_stone(board, mid, mid, f);
287 stones--;
290 int i;
291 for (i = 0; i < stones; i++)
292 board_handicap_stone(board, places[i][0], places[i][1], f);
296 static void __attribute__((noinline))
297 check_libs_consistency(struct board *board, group_t g)
299 #ifdef DEBUG
300 if (!g) return;
301 struct group *gi = &board_group_info(board, g);
302 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
303 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
304 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(g, board));
305 assert(0);
307 #endif
310 static void
311 board_capturable_add(struct board *board, group_t group)
313 #ifdef WANT_BOARD_C
314 //fprintf(stderr, "add of group %d (%d)\n", group, board->clen);
315 assert(board->clen < board_size2(board));
316 board->c[board->clen++] = group;
317 #endif
319 static void
320 board_capturable_rm(struct board *board, group_t group)
322 #ifdef WANT_BOARD_C
323 //fprintf(stderr, "rm of group %d\n", group);
324 for (int i = 0; i < board->clen; i++) {
325 if (unlikely(board->c[i] == group)) {
326 board->c[i] = board->c[--board->clen];
327 return;
330 fprintf(stderr, "rm of bad group %d\n", group);
331 assert(0);
332 #endif
335 static void
336 board_group_addlib(struct board *board, group_t group, coord_t coord, bool fresh)
338 if (DEBUGL(7)) {
339 fprintf(stderr, "Group %d[%s]: Adding liberty %s\n",
340 group, coord2sstr(group, board), coord2sstr(coord, board));
343 check_libs_consistency(board, group);
345 struct group *gi = &board_group_info(board, group);
346 if (gi->libs < GROUP_KEEP_LIBS) {
347 if (!fresh)
348 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
349 #if 0
350 /* Seems extra branch just slows it down */
351 if (!gi->lib[i])
352 break;
353 #endif
354 if (unlikely(gi->lib[i] == coord))
355 return;
357 if (gi->libs == 0)
358 board_capturable_add(board, group);
359 else if (gi->libs == 1)
360 board_capturable_rm(board, group);
361 gi->lib[gi->libs++] = coord;
364 check_libs_consistency(board, group);
367 static void
368 board_group_rmlib(struct board *board, group_t group, coord_t coord)
370 if (DEBUGL(7)) {
371 fprintf(stderr, "Group %d[%s]: Removing liberty %s\n",
372 group, coord2sstr(group, board), coord2sstr(coord, board));
375 struct group *gi = &board_group_info(board, group);
376 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
377 #if 0
378 /* Seems extra branch just slows it down */
379 if (!gi->lib[i])
380 break;
381 #endif
382 if (likely(gi->lib[i] != coord))
383 continue;
385 int j = i;
386 for (i++; i < GROUP_KEEP_LIBS; i++)
387 if (!gi->lib[i])
388 break; /* Unfilled liberties. */
389 gi->lib[j] = gi->lib[i - 1];
390 gi->lib[--gi->libs] = 0;
392 check_libs_consistency(board, group);
393 if (gi->libs < GROUP_KEEP_LIBS - 1) {
394 if (gi->libs == 1)
395 board_capturable_add(board, group);
396 else if (gi->libs == 0)
397 board_capturable_rm(board, group);
398 return;
400 /* Postpone refilling lib[] until we need to. */
401 if (i > GROUP_REFILL_LIBS)
402 return;
403 goto find_extra_lib;
406 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
407 * can call this multiple times per coord. */
408 check_libs_consistency(board, group);
409 return;
411 /* Add extra liberty from the board to our liberty list. */
412 find_extra_lib:;
413 bool watermark[board_size2(board)];
414 memset(watermark, 0, sizeof(watermark));
416 foreach_in_group(board, group) {
417 coord_t coord2 = c;
418 foreach_neighbor(board, coord2, {
419 if (likely(watermark[coord_raw(c)]))
420 continue;
421 watermark[coord_raw(c)] = true;
422 if (c != coord && board_at(board, c) == S_NONE) {
423 bool next = false;
424 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++) {
425 if (gi->lib[i] == c) {
426 next = true;
427 break;
430 if (!next) {
431 gi->lib[gi->libs++] = c;
432 if (gi->libs >= GROUP_KEEP_LIBS)
433 return;
436 } );
437 } foreach_in_group_end;
441 /* This is a low-level routine that doesn't maintain consistency
442 * of all the board data structures. Use board_group_capture() from
443 * your code. */
444 static void
445 board_remove_stone(struct board *board, coord_t c)
447 enum stone color = board_at(board, c);
448 board_at(board, c) = S_NONE;
449 group_at(board, c) = 0;
450 board_hash_update(board, c, color);
452 /* Increase liberties of surrounding groups */
453 coord_t coord = c;
454 foreach_neighbor(board, coord, {
455 dec_neighbor_count_at(board, c, color);
456 board_group_addlib(board, group_at(board, c), coord, true);
459 if (DEBUGL(6))
460 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
461 board->f[board->flen++] = coord_raw(c);
465 static void profiling_noinline
466 add_to_group(struct board *board, int gid, coord_t prevstone, coord_t coord)
468 foreach_neighbor(board, coord, {
469 if (board_at(board, c) == S_NONE)
470 board_group_addlib(board, gid, c, false);
473 group_at(board, coord) = gid;
474 groupnext_at(board, coord) = groupnext_at(board, prevstone);
475 groupnext_at(board, prevstone) = coord_raw(coord);
477 if (DEBUGL(8))
478 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
479 coord_x(prevstone, board), coord_y(prevstone, board),
480 coord_x(coord, board), coord_y(coord, board),
481 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
482 gid);
485 static void profiling_noinline
486 merge_groups(struct board *board, group_t group_to, group_t group_from)
488 if (DEBUGL(7))
489 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
490 group_from, group_to);
492 coord_t last_in_group;
493 foreach_in_group(board, group_from) {
494 last_in_group = c;
495 group_at(board, c) = group_to;
496 } foreach_in_group_end;
497 groupnext_at(board, last_in_group) = groupnext_at(board, group_to);
498 groupnext_at(board, group_to) = group_from;
500 struct group *gi_from = &board_group_info(board, group_from);
501 struct group *gi_to = &board_group_info(board, group_to);
502 if (gi_to->libs < GROUP_KEEP_LIBS) {
503 for (int i = 0; i < gi_from->libs; i++) {
504 for (int j = 0; j < gi_to->libs; j++)
505 if (gi_to->lib[j] == gi_from->lib[i])
506 goto next_from_lib;
507 if (gi_to->libs == 0)
508 board_capturable_add(board, group_to);
509 else if (gi_to->libs == 1)
510 board_capturable_rm(board, group_to);
511 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
512 if (gi_to->libs >= GROUP_KEEP_LIBS)
513 break;
514 next_from_lib:;
518 if (gi_from->libs == 1)
519 board_capturable_rm(board, group_from);
520 memset(gi_from, 0, sizeof(struct group));
522 if (DEBUGL(7))
523 fprintf(stderr, "board_play_raw: merged group: %d\n",
524 group_to);
527 static group_t profiling_noinline
528 new_group(struct board *board, coord_t coord)
530 group_t gid = coord_raw(coord);
531 struct group *gi = &board_group_info(board, gid);
532 foreach_neighbor(board, coord, {
533 if (board_at(board, c) == S_NONE)
534 /* board_group_addlib is ridiculously expensive for us */
535 #if GROUP_KEEP_LIBS < 4
536 if (gi->libs < GROUP_KEEP_LIBS)
537 #endif
538 gi->lib[gi->libs++] = c;
540 if (gi->libs == 1)
541 board_capturable_add(board, gid);
542 check_libs_consistency(board, gid);
544 group_at(board, coord) = gid;
545 groupnext_at(board, coord) = 0;
547 if (DEBUGL(8))
548 fprintf(stderr, "new_group: added %d,%d to group %d\n",
549 coord_x(coord, board), coord_y(coord, board),
550 gid);
552 return gid;
555 static inline int
556 play_one_neighbor(struct board *board,
557 coord_t coord, enum stone color, enum stone other_color,
558 coord_t c, int gid)
560 enum stone ncolor = board_at(board, c);
561 group_t ngroup = group_at(board, c);
563 inc_neighbor_count_at(board, c, color);
565 if (!ngroup)
566 return gid;
568 board_group_rmlib(board, ngroup, coord);
569 if (DEBUGL(7))
570 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
571 ngroup, ncolor, color, other_color);
573 if (ncolor == color && ngroup != gid) {
574 if (gid <= 0) {
575 gid = ngroup;
576 add_to_group(board, gid, c, coord);
577 } else {
578 merge_groups(board, gid, ngroup);
580 } else if (ncolor == other_color) {
581 if (DEBUGL(8)) {
582 struct group *gi = &board_group_info(board, ngroup);
583 fprintf(stderr, "testing captured group %d[%s]: ", ngroup, coord2sstr(ngroup, board));
584 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
585 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
586 fprintf(stderr, "\n");
588 if (unlikely(board_group_captured(board, ngroup)))
589 board_group_capture(board, ngroup);
591 return gid;
594 /* We played on a place with at least one liberty. We will become a member of
595 * some group for sure. */
596 static int profiling_noinline
597 board_play_outside(struct board *board, struct move *m, int f)
599 coord_t coord = m->coord;
600 enum stone color = m->color;
601 enum stone other_color = stone_other(color);
602 int gid = 0;
604 board->f[f] = board->f[--board->flen];
605 if (DEBUGL(6))
606 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
608 foreach_neighbor(board, coord, {
609 gid = play_one_neighbor(board, coord, color, other_color, c, gid);
612 if (unlikely(gid <= 0))
613 gid = new_group(board, coord);
615 board_at(board, coord) = color;
616 board->last_move = *m;
617 board->moves++;
618 board_hash_update(board, coord, color);
619 struct move ko = { pass, S_NONE };
620 board->ko = ko;
622 return gid;
625 /* We played in an eye-like shape. Either we capture at least one of the eye
626 * sides in the process of playing, or return -1. */
627 static int profiling_noinline
628 board_play_in_eye(struct board *board, struct move *m, int f)
630 coord_t coord = m->coord;
631 enum stone color = m->color;
632 /* Check ko: Capture at a position of ko capture one move ago */
633 if (unlikely(color == board->ko.color && coord_eq(coord, board->ko.coord))) {
634 if (DEBUGL(5))
635 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
636 return -1;
637 } else if (DEBUGL(6)) {
638 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
639 color, coord_x(coord, board), coord_y(coord, board),
640 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
643 struct move ko = { pass, S_NONE };
645 int captured_groups = 0;
647 foreach_neighbor(board, coord, {
648 captured_groups += (board_group_info(board, group_at(board, c)).libs == 1);
651 if (likely(captured_groups == 0)) {
652 if (DEBUGL(5)) {
653 if (DEBUGL(6))
654 board_print(board, stderr);
655 fprintf(stderr, "board_check: one-stone suicide\n");
658 return -1;
661 board->f[f] = board->f[--board->flen];
662 if (DEBUGL(6))
663 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
665 foreach_neighbor(board, coord, {
666 inc_neighbor_count_at(board, c, color);
668 group_t group = group_at(board, c);
669 if (!group)
670 continue;
672 board_group_rmlib(board, group, coord);
673 if (DEBUGL(7))
674 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
675 group);
677 if (board_group_captured(board, group)) {
678 if (board_group_capture(board, group) == 1) {
679 /* If we captured multiple groups at once,
680 * we can't be fighting ko so we don't need
681 * to check for that. */
682 ko.color = stone_other(color);
683 ko.coord = c;
684 if (DEBUGL(5))
685 fprintf(stderr, "guarding ko at %d,%d,%d\n", ko.color, coord_x(ko.coord, board), coord_y(ko.coord, board));
690 board_at(board, coord) = color;
692 board->last_move = *m;
693 board->moves++;
694 board_hash_update(board, coord, color);
695 board_hash_commit(board);
696 board->ko = ko;
698 return new_group(board, coord);
701 static int __attribute__((flatten))
702 board_play_f(struct board *board, struct move *m, int f)
704 if (DEBUGL(7)) {
705 fprintf(stderr, "board_play(): ---- Playing %d,%d\n", coord_x(m->coord, board), coord_y(m->coord, board));
707 if (likely(!board_is_eyelike(board, &m->coord, stone_other(m->color)))) {
708 /* NOT playing in an eye. Thus this move has to succeed. (This
709 * is thanks to New Zealand rules. Otherwise, multi-stone
710 * suicide might fail.) */
711 int gid = board_play_outside(board, m, f);
712 if (unlikely(board_group_captured(board, gid))) {
713 board_group_capture(board, gid);
715 board_hash_commit(board);
716 return 0;
717 } else {
718 return board_play_in_eye(board, m, f);
723 board_play(struct board *board, struct move *m)
725 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
726 board->last_move = *m;
727 return 0;
730 int f;
731 for (f = 0; f < board->flen; f++)
732 if (board->f[f] == coord_raw(m->coord))
733 return board_play_f(board, m, f);
735 if (DEBUGL(7))
736 fprintf(stderr, "board_check: stone exists\n");
737 return -1;
741 static inline bool
742 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f)
744 coord_raw(*coord) = b->f[f];
745 if (unlikely(is_pass(*coord)))
746 return random_pass;
747 struct move m = { *coord, color };
748 if (DEBUGL(6))
749 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
750 return (likely(!board_is_one_point_eye(b, coord, color)) /* bad idea to play into one, usually */
751 && likely(board_play_f(b, &m, f) >= 0));
754 void
755 board_play_random(struct board *b, enum stone color, coord_t *coord)
757 int base = fast_random(b->flen);
758 coord_pos(*coord, base, b);
759 if (likely(board_try_random_move(b, color, coord, base)))
760 return;
762 int f;
763 for (f = base + 1; f < b->flen; f++)
764 if (board_try_random_move(b, color, coord, f))
765 return;
766 for (f = 0; f < base; f++)
767 if (board_try_random_move(b, color, coord, f))
768 return;
770 *coord = pass;
774 bool
775 board_is_eyelike(struct board *board, coord_t *coord, enum stone eye_color)
777 return (neighbor_count_at(board, *coord, eye_color) + neighbor_count_at(board, *coord, S_OFFBOARD)) == 4;
780 bool
781 board_is_one_point_eye(struct board *board, coord_t *coord, enum stone eye_color)
783 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
785 if (likely(neighbor_count_at(board, *coord, eye_color) + neighbor_count_at(board, *coord, S_OFFBOARD) < 4)) {
786 return false;
789 /* XXX: We attempt false eye detection but we will yield false
790 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
792 foreach_diag_neighbor(board, *coord) {
793 color_diag_libs[(enum stone) board_at(board, c)]++;
794 } foreach_diag_neighbor_end;
795 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
796 return likely(color_diag_libs[stone_other(eye_color)] < 2);
799 enum stone
800 board_get_one_point_eye(struct board *board, coord_t *coord)
802 if (board_is_one_point_eye(board, coord, S_WHITE))
803 return S_WHITE;
804 else if (board_is_one_point_eye(board, coord, S_BLACK))
805 return S_BLACK;
806 else
807 return S_NONE;
811 int profiling_noinline
812 board_group_capture(struct board *board, int group)
814 int stones = 0;
816 foreach_in_group(board, group) {
817 board->captures[stone_other(board_at(board, c))]++;
818 board_remove_stone(board, c);
819 stones++;
820 } foreach_in_group_end;
822 if (board_group_info(board, group).libs == 1)
823 board_capturable_rm(board, group);
824 memset(&board_group_info(board, group), 0, sizeof(struct group));
826 return stones;
829 bool
830 board_group_in_atari(struct board *board, group_t group, coord_t *lastlib)
832 if (board_group_info(board, group).libs != 1)
833 return false;
834 *lastlib = board_group_info(board, group).lib[0];
835 return true;
838 bool
839 board_group_can_atari(struct board *board, group_t group, coord_t lastlib[2])
841 if (board_group_info(board, group).libs != 2)
842 return false;
843 lastlib[0] = board_group_info(board, group).lib[0];
844 lastlib[1] = board_group_info(board, group).lib[1];
845 return true;
849 static enum stone
850 board_tromp_taylor_owner(struct board *board, coord_t c)
852 int x = coord_x(c, board), y = coord_y(c, board);
853 enum stone color = S_NONE;
854 #define TEST_REACH(xx, yy) \
856 enum stone c2 = board_atxy(board, xx, yy); \
857 if (c2 != S_NONE) { \
858 if (color != S_NONE && color != c2) \
859 return S_NONE; \
860 color = c2; \
861 break; \
864 for (int i = x; i > 0; i--)
865 TEST_REACH(i, y);
866 for (int i = x; i < board_size(board) - 1; i++)
867 TEST_REACH(i, y);
868 for (int i = y; i > 0; i--)
869 TEST_REACH(x, i);
870 for (int i = y; i < board_size(board) - 1; i++)
871 TEST_REACH(x, i);
872 return color;
875 /* Tromp-Taylor Counting */
876 float
877 board_official_score(struct board *board)
880 /* A point P, not colored C, is said to reach C, if there is a path of
881 * (vertically or horizontally) adjacent points of P's color from P to
882 * a point of color C.
884 * A player's score is the number of points of her color, plus the
885 * number of empty points that reach only her color. */
887 int scores[S_MAX];
888 memset(scores, 0, sizeof(scores));
890 foreach_point(board) {
891 enum stone color = board_at(board, c);
892 if (color == S_NONE)
893 color = board_tromp_taylor_owner(board, c);
894 scores[color]++;
895 } foreach_point_end;
897 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
900 float
901 board_fast_score(struct board *board)
903 int scores[S_MAX];
904 memset(scores, 0, sizeof(scores));
906 foreach_point(board) {
907 enum stone color = board_at(board, c);
908 if (color == S_NONE)
909 color = board_get_one_point_eye(board, &c);
910 scores[color]++;
911 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
912 } foreach_point_end;
914 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
918 bool
919 valid_escape_route(struct board *b, enum stone color, coord_t to)
921 /* Assess if we actually gain any liberties by this escape route.
922 * Note that this is not 100% as we cannot check whether we are
923 * connecting out or just to ourselves. */
924 /* Also, we prohibit 1-1 here:
925 * X X X X |
926 * O X O O |
927 * O O X O |
928 * .(O)X . |
929 * --------+
931 int friends = neighbor_count_at(b, to, color);
932 int borders = neighbor_count_at(b, to, S_OFFBOARD);
933 int libs = immediate_liberty_count(b, to);
934 return (friends > 1 && friends + borders < 4) || (libs > 1);
938 bool
939 board_stone_radar(struct board *b, coord_t coord, int distance)
941 int bounds[4] = {
942 coord_x(coord, b) - distance,
943 coord_y(coord, b) - distance,
944 coord_x(coord, b) + distance,
945 coord_y(coord, b) + distance
947 for (int i = 0; i < 4; i++)
948 if (bounds[i] < 1)
949 bounds[i] = 1;
950 else if (bounds[i] > board_size(b) - 2)
951 bounds[i] = board_size(b) - 2;
952 for (int x = bounds[0]; x <= bounds[2]; x++)
953 for (int y = bounds[1]; y <= bounds[3]; y++)
954 if (board_atxy(b, x, y) != S_NONE) {
955 //fprintf(stderr, "radar %d,%d,%d: %d,%d (%d)\n", coord_x(coord, b), coord_y(coord, b), distance, x, y, board_atxy(b, x, y));
956 return true;
958 return false;