1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 #include <signal.h> // sig_atomic_t
18 /* Internal UCT structures */
21 /* Internal engine state. */
27 double best2_ratio
, bestr_ratio
;
29 bool territory_scoring
;
31 bool playout_amaf
, playout_amaf_nakade
;
33 int playout_amaf_cutoff
;
38 unsigned long max_tree_size
;
42 enum uct_thread_model
{
43 TM_ROOT
, /* Root parallelization. */
44 TM_TREE
, /* Tree parallelization w/o virtual loss. */
45 TM_TREEVL
, /* Tree parallelization with virtual loss. */
49 bool pondering_opt
; /* User wants pondering */
50 bool pondering
; /* Actually pondering now */
51 bool slave
; /* Act as slave in distributed engine. */
59 struct uct_dynkomi
*dynkomi
;
65 int random_policy_chance
;
68 float local_tree_aging
;
69 bool local_tree_allseq
;
70 /* Playout-localtree integration. */
71 bool local_tree_playout
; // can be true only if ELO playout
72 bool local_tree_pseqroot
;
76 struct uct_policy
*policy
;
77 struct uct_policy
*random_policy
;
78 struct playout_policy
*playout
;
79 struct uct_prior
*prior
;
81 /* Used within frame of single genmove. */
82 struct board_ownermap ownermap
;
84 /* Game state - maintained by setup_state(), reset_state(). */
88 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
90 extern volatile sig_atomic_t uct_halt
;
91 extern __thread
int thread_id
;
93 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
96 /* This is the state used for descending the tree; we use this wrapper
97 * structure in order to be able to easily descend in multiple trees
98 * in parallel (e.g. main tree and local tree) or compute cummulative
99 * "path value" throughout the tree descent. */
101 /* Active tree nodes: */
102 struct tree_node
*node
; /* Main tree. */
103 struct tree_node
*lnode
; /* Local tree. */
104 /* Value of main tree node (with all value factors, but unbiased
105 * - without exploration factor), from black's perspective. */
106 struct move_stats value
;
110 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
111 typedef float (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
112 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
113 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
114 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
115 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, float result
);
121 uctp_evaluate evaluate
;
122 uctp_descend descend
;