UCT: Progressive Unpruning support (for all policies, tunable)
[pachi.git] / uct / internal.h
bloba70f65fa59537a09276f3e383e1c1935b6da092e
1 #ifndef ZZGO_UCT_INTERNAL_H
2 #define ZZGO_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 int games, gamelen;
30 floating_t resign_threshold, sure_win_threshold;
31 double best2_ratio, bestr_ratio;
32 floating_t max_maintime_ratio;
33 bool pass_all_alive;
34 bool territory_scoring;
35 int expand_p;
36 bool playout_amaf, playout_amaf_nakade;
37 bool amaf_prior;
38 int playout_amaf_cutoff;
39 int dumpthres;
40 int force_seed;
41 bool no_tbook;
42 bool fast_alloc;
43 unsigned long max_tree_size;
44 unsigned long max_pruned_size;
45 unsigned long pruning_threshold;
46 int mercymin;
47 int significant_threshold;
49 int threads;
50 enum uct_thread_model {
51 TM_TREE, /* Tree parallelization w/o virtual loss. */
52 TM_TREEVL, /* Tree parallelization with virtual loss. */
53 } thread_model;
54 int virtual_loss;
55 bool pondering_opt; /* User wants pondering */
56 bool pondering; /* Actually pondering now */
57 bool slave; /* Act as slave in distributed engine. */
58 enum stone my_color;
60 int fuseki_end;
61 int yose_start;
63 int dynkomi_mask;
64 int dynkomi_interval;
65 struct uct_dynkomi *dynkomi;
67 floating_t val_scale;
68 int val_points;
69 bool val_extra;
71 int treepool_chance[2];
72 int treepool_size;
73 enum treepool_type {
74 UTT_RAVE_PLAYOUTS,
75 UTT_RAVE_VALUE,
76 UTT_UCT_PLAYOUTS,
77 UTT_UCT_VALUE,
78 UTT_EVALUATE,
79 } treepool_type;
80 int treepool_pickfactor;
82 int random_policy_chance;
83 int local_tree;
84 int tenuki_d;
85 floating_t local_tree_aging;
86 #define LTREE_PLAYOUTS_MULTIPLIER 100
87 floating_t local_tree_depth_decay;
88 bool local_tree_allseq;
89 /* Playout-localtree integration. */
90 bool local_tree_playout; // can be true only if ELO playout
91 bool local_tree_pseqroot;
93 /* Progressive unpruning */
94 int prune_initial;
95 int prune_playouts;
96 floating_t prune_speedup; // log() of user input
98 char *banner;
100 struct uct_policy *policy;
101 struct uct_policy *random_policy;
102 struct playout_policy *playout;
103 struct uct_prior *prior;
104 struct uct_pluginset *plugins;
105 struct joseki_dict *jdict;
107 /* Used within frame of single genmove. */
108 struct board_ownermap ownermap;
109 /* Used for coordination among slaves of the distributed engine. */
110 int stats_hbits;
111 int shared_nodes;
112 int shared_levels;
113 int played_own;
114 int played_all; /* games played by all slaves */
116 /* Game state - maintained by setup_state(), reset_state(). */
117 struct tree *t;
120 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
122 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
124 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
125 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
126 void uct_pondering_stop(struct uct *u);
129 /* This is the state used for descending the tree; we use this wrapper
130 * structure in order to be able to easily descend in multiple trees
131 * in parallel (e.g. main tree and local tree) or compute cummulative
132 * "path value" throughout the tree descent. */
133 struct uct_descent {
134 /* Active tree nodes: */
135 struct tree_node *node; /* Main tree. */
136 struct tree_node *lnode; /* Local tree. */
137 /* Value of main tree node (with all value factors, but unbiased
138 * - without exploration factor), from black's perspective. */
139 struct move_stats value;
143 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
144 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
145 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
146 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
147 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
148 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, floating_t result);
150 struct uct_policy {
151 struct uct *uct;
152 uctp_choose choose;
153 uctp_winner winner;
154 uctp_evaluate evaluate;
155 uctp_descend descend;
156 uctp_update update;
157 uctp_prior prior;
158 bool wants_amaf;
159 void *data;
162 #endif