11 #include "patternsp.h"
12 #include "patternprob.h"
13 #include "tactics/ladder.h"
14 #include "tactics/selfatari.h"
15 #include "tactics/util.h"
18 struct pattern_config DEFAULT_PATTERN_CONFIG
= {
21 .spat_min
= 3, .spat_max
= MAX_PATTERN_DIST
,
27 pattern_spec PATTERN_SPEC_MATCH_DEFAULT
= {
30 [FEAT_SELFATARI
] = ~0,
33 [FEAT_CONTIGUITY
] = 0,
37 static const struct feature_info
{
40 } features
[FEAT_MAX
] = {
41 [FEAT_CAPTURE
] = { .name
= "capture", .payloads
= 64 },
42 [FEAT_AESCAPE
] = { .name
= "atariescape", .payloads
= 16 },
43 [FEAT_SELFATARI
] = { .name
= "selfatari", .payloads
= 4 },
44 [FEAT_ATARI
] = { .name
= "atari", .payloads
= 4 },
45 [FEAT_BORDER
] = { .name
= "border", .payloads
= -1 },
46 [FEAT_CONTIGUITY
] = { .name
= "cont", .payloads
= 2 },
47 [FEAT_SPATIAL
] = { .name
= "s", .payloads
= -1 },
51 feature2str(char *str
, struct feature
*f
)
53 return str
+ sprintf(str
+ strlen(str
), "%s:%d", features
[f
->id
].name
, f
->payload
);
57 str2feature(char *str
, struct feature
*f
)
59 while (isspace(*str
)) str
++;
61 int unsigned flen
= strcspn(str
, ":");
62 for (unsigned int i
= 0; i
< sizeof(features
)/sizeof(features
[0]); i
++)
63 if (strlen(features
[i
].name
) == flen
&& !strncmp(features
[i
].name
, str
, flen
)) {
67 fprintf(stderr
, "invalid featurespec: %s[%d]\n", str
, flen
);
72 f
->payload
= strtoull(str
, &str
, 10);
77 feature_name(enum feature_id f
)
79 return features
[f
].name
;
83 feature_payloads(struct pattern_config
*pc
, enum feature_id f
)
87 assert(features
[f
].payloads
< 0);
88 return pc
->spat_dict
->nspatials
;
90 assert(features
[f
].payloads
< 0);
91 return pc
->bdist_max
+ 1;
93 assert(features
[f
].payloads
> 0);
94 return features
[f
].payloads
;
100 patterns_init(struct pattern_setup
*pat
, bool will_append
, bool load_prob
)
102 memset(pat
, 0, sizeof(*pat
));
104 pat
->pc
= DEFAULT_PATTERN_CONFIG
;
105 pat
->pc
.spat_dict
= spatial_dict_init(will_append
, !load_prob
);
107 memcpy(&pat
->ps
, PATTERN_SPEC_MATCH_DEFAULT
, sizeof(pattern_spec
));
109 if (load_prob
&& pat
->pc
.spat_dict
) {
110 pat
->pd
= pattern_pdict_init(NULL
, &pat
->pc
);
115 /* pattern_spec helpers */
116 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << PF_MATCH))
117 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
119 static struct feature
*
120 pattern_match_capture(struct pattern_config
*pc
, pattern_spec ps
,
121 struct pattern
*p
, struct feature
*f
,
122 struct board
*b
, struct move
*m
)
124 f
->id
= FEAT_CAPTURE
; f
->payload
= 0;
126 if (!trait_at(b
, m
->coord
, m
->color
).cap
)
129 if ((ps
[FEAT_CAPTURE
] & ~(1<<PF_CAPTURE_1STONE
| 1<<PF_CAPTURE_TRAPPED
| 1<<PF_CAPTURE_CONNECTION
)) == 1<<PF_MATCH
) {
130 if (PS_PF(CAPTURE
, 1STONE
))
131 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap1
== trait_at(b
, m
->coord
, m
->color
).cap
) << PF_CAPTURE_1STONE
;
132 if (PS_PF(CAPTURE
, TRAPPED
))
133 f
->payload
|= (!trait_at(b
, m
->coord
, stone_other(m
->color
)).safe
) << PF_CAPTURE_TRAPPED
;
134 if (PS_PF(CAPTURE
, CONNECTION
))
135 f
->payload
|= (trait_at(b
, m
->coord
, m
->color
).cap
< neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))) << PF_CAPTURE_CONNECTION
;
139 /* We need to know details, so we still have to go through
143 /* We look at neighboring groups we could capture, and also if the
144 * opponent could save them. */
145 /* This is very similar in spirit to board_safe_to_play(), and almost
146 * a color inverse of pattern_match_aescape(). */
148 /* Whether an escape move would be safe for the opponent. */
151 int extra_libs
= 0, connectable_groups
= 0;
152 bool onestone
= false, multistone
= false;
154 foreach_neighbor(b
, m
->coord
, {
155 if (board_at(b
, c
) != stone_other(m
->color
)) {
156 if (board_at(b
, c
) == S_NONE
)
157 extra_libs
++; // free point
158 else if (board_at(b
, c
) == m
->color
&& board_group_info(b
, group_at(b
, c
)).libs
== 1)
159 extra_libs
+= 2; // capturable enemy group
163 group_t g
= group_at(b
, c
); assert(g
);
164 if (board_group_info(b
, g
).libs
> 1) {
165 connectable_groups
++;
166 if (board_group_info(b
, g
).libs
> 2) {
167 extra_libs
+= 2; // connected out
169 /* This is a bit tricky; we connect our 2-lib
170 * group to another 2-lib group, which counts
171 * as one liberty, but only if the other lib
172 * is not shared too. */
174 onelib
= board_group_other_lib(b
, g
, c
);
178 extra_libs
--; // take that back
189 if (PS_PF(CAPTURE
, LADDER
))
190 f
->payload
|= is_ladder(b
, m
->coord
, g
) << PF_CAPTURE_LADDER
;
191 /* TODO: is_ladder() is too conservative in some
192 * very obvious situations, look at complete.gtp. */
194 if (PS_PF(CAPTURE
, ATARIDEF
))
195 foreach_in_group(b
, g
) {
196 foreach_neighbor(b
, c
, {
197 assert(board_at(b
, c
) != S_NONE
|| c
== m
->coord
);
198 if (board_at(b
, c
) != m
->color
)
200 group_t g
= group_at(b
, c
);
201 if (!g
|| board_group_info(b
, g
).libs
!= 1)
203 /* A neighboring group of ours is in atari. */
204 f
->payload
|= 1 << PF_CAPTURE_ATARIDEF
;
206 } foreach_in_group_end
;
208 if (PS_PF(CAPTURE
, KO
)
209 && group_is_onestone(b
, g
)
210 && neighbor_count_at(b
, m
->coord
, stone_other(m
->color
))
211 + neighbor_count_at(b
, m
->coord
, S_OFFBOARD
) == 4)
212 f
->payload
|= 1 << PF_CAPTURE_KO
;
214 if (group_is_onestone(b
, g
))
221 if (PS_PF(CAPTURE
, 1STONE
))
222 f
->payload
|= (onestone
&& !multistone
) << PF_CAPTURE_1STONE
;
223 if (PS_PF(CAPTURE
, TRAPPED
))
224 f
->payload
|= (extra_libs
< 2) << PF_CAPTURE_TRAPPED
;
225 if (PS_PF(CAPTURE
, CONNECTION
))
226 f
->payload
|= (connectable_groups
> 0) << PF_CAPTURE_CONNECTION
;
232 static struct feature
*
233 pattern_match_aescape(struct pattern_config
*pc
, pattern_spec ps
,
234 struct pattern
*p
, struct feature
*f
,
235 struct board
*b
, struct move
*m
)
237 f
->id
= FEAT_AESCAPE
; f
->payload
= 0;
239 if (!trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
)
241 /* Opponent can capture something! */
242 if ((ps
[FEAT_AESCAPE
] & ~(1<<PF_AESCAPE_1STONE
| 1<<PF_AESCAPE_TRAPPED
| 1<<PF_AESCAPE_CONNECTION
)) == 1<<PF_MATCH
) {
243 if (PS_PF(AESCAPE
, 1STONE
))
244 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap1
== trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
) << PF_AESCAPE_1STONE
;
245 if (PS_PF(AESCAPE
, TRAPPED
))
246 f
->payload
|= (!trait_at(b
, m
->coord
, m
->color
).safe
) << PF_AESCAPE_TRAPPED
;
247 if (PS_PF(AESCAPE
, CONNECTION
))
248 f
->payload
|= (trait_at(b
, m
->coord
, stone_other(m
->color
)).cap
< neighbor_count_at(b
, m
->coord
, m
->color
)) << PF_AESCAPE_CONNECTION
;
252 /* We need to know details, so we still have to go through
256 /* Find if a neighboring group of ours is in atari, AND that we provide
257 * a liberty to connect out. XXX: No connect-and-die check. */
258 /* This is very similar in spirit to board_safe_to_play(). */
259 group_t in_atari
= -1;
261 int extra_libs
= 0, connectable_groups
= 0;
262 bool onestone
= false, multistone
= false;
264 foreach_neighbor(b
, m
->coord
, {
265 if (board_at(b
, c
) != m
->color
) {
266 if (board_at(b
, c
) == S_NONE
)
267 extra_libs
++; // free point
268 else if (board_at(b
, c
) == stone_other(m
->color
) && board_group_info(b
, group_at(b
, c
)).libs
== 1) {
269 extra_libs
+= 2; // capturable enemy group
270 /* XXX: We just consider this move safe
271 * unconditionally. */
275 group_t g
= group_at(b
, c
); assert(g
);
276 if (board_group_info(b
, g
).libs
> 1) {
277 connectable_groups
++;
278 if (board_group_info(b
, g
).libs
> 2) {
279 extra_libs
+= 2; // connected out
281 /* This is a bit tricky; we connect our 2-lib
282 * group to another 2-lib group, which counts
283 * as one liberty, but only if the other lib
284 * is not shared too. */
286 onelib
= board_group_other_lib(b
, g
, c
);
290 extra_libs
--; // take that back
301 if (PS_PF(AESCAPE
, LADDER
))
302 f
->payload
|= is_ladder(b
, m
->coord
, g
) << PF_AESCAPE_LADDER
;
303 /* TODO: is_ladder() is too conservative in some
304 * very obvious situations, look at complete.gtp. */
306 if (group_is_onestone(b
, g
))
313 if (PS_PF(AESCAPE
, 1STONE
))
314 f
->payload
|= (onestone
&& !multistone
) << PF_AESCAPE_1STONE
;
315 if (PS_PF(AESCAPE
, TRAPPED
))
316 f
->payload
|= (extra_libs
< 2) << PF_AESCAPE_TRAPPED
;
317 if (PS_PF(AESCAPE
, CONNECTION
))
318 f
->payload
|= (connectable_groups
> 0) << PF_AESCAPE_CONNECTION
;
324 static struct feature
*
325 pattern_match_atari(struct pattern_config
*pc
, pattern_spec ps
,
326 struct pattern
*p
, struct feature
*f
,
327 struct board
*b
, struct move
*m
)
329 foreach_neighbor(b
, m
->coord
, {
330 if (board_at(b
, c
) != stone_other(m
->color
))
332 group_t g
= group_at(b
, c
);
333 if (!g
|| board_group_info(b
, g
).libs
!= 2)
337 f
->id
= FEAT_ATARI
; f
->payload
= 0;
339 if (PS_PF(ATARI
, LADDER
)) {
340 /* Opponent will escape by the other lib. */
341 coord_t lib
= board_group_other_lib(b
, g
, m
->coord
);
342 /* TODO: is_ladder() is too conservative in some
343 * very obvious situations, look at complete.gtp. */
344 f
->payload
|= is_ladder(b
, lib
, g
) << PF_ATARI_LADDER
;
347 if (PS_PF(ATARI
, KO
) && !is_pass(b
->ko
.coord
))
348 f
->payload
|= 1 << PF_ATARI_KO
;
355 #ifndef BOARD_SPATHASH
356 #undef BOARD_SPATHASH_MAXD
357 #define BOARD_SPATHASH_MAXD 1
360 /* Match spatial features that are too distant to be pre-matched
363 pattern_match_spatial_outer(struct pattern_config
*pc
, pattern_spec ps
,
364 struct pattern
*p
, struct feature
*f
,
365 struct board
*b
, struct move
*m
, hash_t h
)
367 /* We record all spatial patterns black-to-play; simply
368 * reverse all colors if we are white-to-play. */
369 static enum stone bt_black
[4] = { S_NONE
, S_BLACK
, S_WHITE
, S_OFFBOARD
};
370 static enum stone bt_white
[4] = { S_NONE
, S_WHITE
, S_BLACK
, S_OFFBOARD
};
371 enum stone (*bt
)[4] = m
->color
== S_WHITE
? &bt_white
: &bt_black
;
373 for (int d
= BOARD_SPATHASH_MAXD
+ 1; d
<= pc
->spat_max
; d
++) {
374 /* Recompute missing outer circles:
375 * Go through all points in given distance. */
376 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
377 ptcoords_at(x
, y
, m
->coord
, b
, j
);
378 h
^= pthashes
[0][j
][(*bt
)[board_atxy(b
, x
, y
)]];
380 if (d
< pc
->spat_min
)
382 /* Record spatial feature, one per distance. */
383 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
385 f
->id
= FEAT_SPATIAL
;
387 if (!pc
->spat_largest
)
389 } /* else not found, ignore */
395 pattern_match_spatial(struct pattern_config
*pc
, pattern_spec ps
,
396 struct pattern
*p
, struct feature
*f
,
397 struct board
*b
, struct move
*m
)
399 /* XXX: This is partially duplicated from spatial_from_board(), but
400 * we build a hash instead of spatial record. */
402 assert(pc
->spat_min
> 0);
405 hash_t h
= pthashes
[0][0][S_NONE
];
406 #ifdef BOARD_SPATHASH
407 bool w_to_play
= m
->color
== S_WHITE
;
408 for (int d
= 2; d
<= BOARD_SPATHASH_MAXD
; d
++) {
409 /* Reuse all incrementally matched data. */
410 h
^= b
->spathash
[m
->coord
][d
- 1][w_to_play
];
411 if (d
< pc
->spat_min
)
413 /* Record spatial feature, one per distance. */
414 unsigned int sid
= spatial_dict_get(pc
->spat_dict
, d
, h
& spatial_hash_mask
);
416 f
->id
= FEAT_SPATIAL
;
418 if (!pc
->spat_largest
)
420 } /* else not found, ignore */
423 assert(BOARD_SPATHASH_MAXD
< 2);
425 if (unlikely(pc
->spat_max
> BOARD_SPATHASH_MAXD
))
426 f
= pattern_match_spatial_outer(pc
, ps
, p
, f
, b
, m
, h
);
427 if (pc
->spat_largest
&& f
->id
== FEAT_SPATIAL
)
434 pattern_match(struct pattern_config
*pc
, pattern_spec ps
,
435 struct pattern
*p
, struct board
*b
, struct move
*m
)
438 struct feature
*f
= &p
->f
[0];
440 /* TODO: We should match pretty much all of these features
443 if (PS_ANY(CAPTURE
)) {
444 f
= pattern_match_capture(pc
, ps
, p
, f
, b
, m
);
447 if (PS_ANY(AESCAPE
)) {
448 f
= pattern_match_aescape(pc
, ps
, p
, f
, b
, m
);
451 if (PS_ANY(SELFATARI
)) {
453 if (PS_PF(SELFATARI
, STUPID
)) {
455 if (!b
->precise_selfatari
)
456 simple
= !trait_at(b
, m
->coord
, m
->color
).safe
;
459 simple
= !board_safe_to_play(b
, m
->coord
, m
->color
);
461 bool thorough
= false;
462 if (PS_PF(SELFATARI
, SMART
)) {
464 if (b
->precise_selfatari
)
465 thorough
= !trait_at(b
, m
->coord
, m
->color
).safe
;
468 thorough
= is_bad_selfatari(b
, m
->color
, m
->coord
);
470 if (simple
|| thorough
) {
471 f
->id
= FEAT_SELFATARI
;
472 f
->payload
= simple
<< PF_SELFATARI_STUPID
;
473 f
->payload
|= thorough
<< PF_SELFATARI_SMART
;
479 f
= pattern_match_atari(pc
, ps
, p
, f
, b
, m
);
482 if (PS_ANY(BORDER
)) {
483 int bdist
= coord_edge_distance(m
->coord
, b
);
484 if (bdist
<= pc
->bdist_max
) {
491 if (PS_ANY(CONTIGUITY
) && !is_pass(b
->last_move
.coord
)
492 && coord_is_8adjecent(m
->coord
, b
->last_move
.coord
, b
)) {
493 f
->id
= FEAT_CONTIGUITY
;
498 if (PS_ANY(SPATIAL
) && pc
->spat_max
> 0 && pc
->spat_dict
) {
499 f
= pattern_match_spatial(pc
, ps
, p
, f
, b
, m
);
504 pattern2str(char *str
, struct pattern
*p
)
506 str
= stpcpy(str
, "(");
507 for (int i
= 0; i
< p
->n
; i
++) {
508 if (i
> 0) str
= stpcpy(str
, " ");
509 str
= feature2str(str
, &p
->f
[i
]);
511 str
= stpcpy(str
, ")");
516 str2pattern(char *str
, struct pattern
*p
)
519 while (isspace(*str
)) str
++;
521 fprintf(stderr
, "invalid patternspec: %s\n", str
);
525 while (*str
!= ')') {
526 str
= str2feature(str
, &p
->f
[p
->n
++]);