Use MIN_FREE_MEM_PERCENT instead of PONDERING_MAX_MEM_PERCENT.
[pachi.git] / uct / walk.c
blob98c8bd511659976e21db240edd1b45ebd753cff8
1 #include <assert.h>
2 #include <pthread.h>
3 #include <signal.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "move.h"
13 #include "playout.h"
14 #include "probdist.h"
15 #include "random.h"
16 #include "tactics.h"
17 #include "uct/internal.h"
18 #include "uct/tree.h"
19 #include "uct/uct.h"
20 #include "uct/walk.h"
22 float
23 uct_get_extra_komi(struct uct *u, struct board *b)
25 float extra_komi = board_effective_handicap(b) * (u->dynkomi - b->moves) / u->dynkomi;
26 return extra_komi;
29 void
30 uct_progress_status(struct uct *u, struct tree *t, enum stone color, int playouts)
32 if (!UDEBUGL(0))
33 return;
35 /* Best move */
36 struct tree_node *best = u->policy->choose(u->policy, t->root, t->board, color);
37 if (!best) {
38 fprintf(stderr, "... No moves left\n");
39 return;
41 fprintf(stderr, "[%d] ", playouts);
42 fprintf(stderr, "best %f ", tree_node_get_value(t, 1, best->u.value));
44 /* Max depth */
45 fprintf(stderr, "deepest % 2d ", t->max_depth - t->root->depth);
47 /* Best sequence */
48 fprintf(stderr, "| seq ");
49 for (int depth = 0; depth < 6; depth++) {
50 if (best && best->u.playouts >= 25) {
51 fprintf(stderr, "%3s ", coord2sstr(best->coord, t->board));
52 best = u->policy->choose(u->policy, best, t->board, color);
53 } else {
54 fprintf(stderr, " ");
58 /* Best candidates */
59 fprintf(stderr, "| can ");
60 int cans = 4;
61 struct tree_node *can[cans];
62 memset(can, 0, sizeof(can));
63 best = t->root->children;
64 while (best) {
65 int c = 0;
66 while ((!can[c] || best->u.playouts > can[c]->u.playouts) && ++c < cans);
67 for (int d = 0; d < c; d++) can[d] = can[d + 1];
68 if (c > 0) can[c - 1] = best;
69 best = best->sibling;
71 while (--cans >= 0) {
72 if (can[cans]) {
73 fprintf(stderr, "%3s(%.3f) ",
74 coord2sstr(can[cans]->coord, t->board),
75 tree_node_get_value(t, 1, can[cans]->u.value));
76 } else {
77 fprintf(stderr, " ");
81 fprintf(stderr, "\n");
85 static int
86 uct_leaf_node(struct uct *u, struct board *b, enum stone player_color,
87 struct playout_amafmap *amaf,
88 struct tree *t, struct tree_node *n, enum stone node_color,
89 char *spaces)
91 enum stone next_color = stone_other(node_color);
92 int parity = (next_color == player_color ? 1 : -1);
94 /* If we don't anticipate well the opponent move during pondering
95 * (the played move has few playouts) we still need more memory
96 * during genmove to explore the tree actually played. */
97 unsigned long max_tree_size = u->max_tree_size;
98 if (u->pondering)
99 max_tree_size = (max_tree_size * (100 - MIN_FREE_MEM_PERCENT)) / 100;
101 /* We need to make sure only one thread expands the node. If
102 * we are unlucky enough for two threads to meet in the same
103 * node, the latter one will simply do another simulation from
104 * the node itself, no big deal. t->nodes_size may exceed
105 * the maximum in multi-threaded case but not by much so it's ok.
106 * The size test must be before the test&set not after, to allow
107 * expansion of the node later if enough nodes have been freed. */
108 if (n->u.playouts >= u->expand_p && t->nodes_size < max_tree_size
109 && !__sync_lock_test_and_set(&n->is_expanded, 1)) {
110 tree_expand_node(t, n, b, next_color, u, parity);
112 if (UDEBUGL(7))
113 fprintf(stderr, "%s*-- UCT playout #%d start [%s] %f\n",
114 spaces, n->u.playouts, coord2sstr(n->coord, t->board),
115 tree_node_get_value(t, parity, n->u.value));
117 struct playout_setup ps = { .gamelen = u->gamelen, .mercymin = u->mercymin };
118 int result = play_random_game(&ps, b, next_color,
119 u->playout_amaf ? amaf : NULL,
120 &u->ownermap, u->playout);
121 if (next_color == S_WHITE) {
122 /* We need the result from black's perspective. */
123 result = - result;
125 if (UDEBUGL(7))
126 fprintf(stderr, "%s -- [%d..%d] %s random playout result %d\n",
127 spaces, player_color, next_color, coord2sstr(n->coord, t->board), result);
129 return result;
132 static float
133 scale_value(struct uct *u, struct board *b, int result)
135 float rval = result > 0;
136 if (u->val_scale) {
137 int vp = u->val_points;
138 if (!vp) {
139 vp = board_size(b) - 1; vp *= vp; vp *= 2;
142 float sval = (float) abs(result) / vp;
143 sval = sval > 1 ? 1 : sval;
144 if (result < 0) sval = 1 - sval;
145 if (u->val_extra)
146 rval += u->val_scale * sval;
147 else
148 rval = (1 - u->val_scale) * rval + u->val_scale * sval;
149 // fprintf(stderr, "score %d => sval %f, rval %f\n", result, sval, rval);
151 return rval;
156 uct_playout(struct uct *u, struct board *b, enum stone player_color, struct tree *t)
158 struct board b2;
159 board_copy(&b2, b);
161 struct playout_amafmap *amaf = NULL;
162 if (u->policy->wants_amaf) {
163 amaf = calloc(1, sizeof(*amaf));
164 amaf->map = calloc(board_size2(&b2) + 1, sizeof(*amaf->map));
165 amaf->map++; // -1 is pass
168 /* Walk the tree until we find a leaf, then expand it and do
169 * a random playout. */
170 struct tree_node *n = t->root;
171 enum stone node_color = stone_other(player_color);
172 assert(node_color == t->root_color);
174 void *dstate = NULL, *dstater = NULL;
176 int result;
177 int pass_limit = (board_size(&b2) - 2) * (board_size(&b2) - 2) / 2;
178 int passes = is_pass(b->last_move.coord) && b->moves > 0;
180 /* debug */
181 int depth = 0;
182 static char spaces[] = "\0 ";
183 /* /debug */
184 if (UDEBUGL(8))
185 fprintf(stderr, "--- UCT walk with color %d\n", player_color);
187 while (!tree_leaf_node(n) && passes < 2) {
188 spaces[depth++] = ' '; spaces[depth] = 0;
190 /* Parity is chosen already according to the child color, since
191 * it is applied to children. */
192 node_color = stone_other(node_color);
193 int parity = (node_color == player_color ? 1 : -1);
194 n = (!u->random_policy_chance || fast_random(u->random_policy_chance))
195 ? u->policy->descend(u->policy, &dstate, t, n, parity, b2.moves > pass_limit)
196 : u->random_policy->descend(u->random_policy, &dstater, t, n, parity, b2.moves > pass_limit);
198 assert(n == t->root || n->parent);
199 if (UDEBUGL(7))
200 fprintf(stderr, "%s+-- UCT sent us to [%s:%d] %f\n",
201 spaces, coord2sstr(n->coord, t->board), n->coord,
202 tree_node_get_value(t, parity, n->u.value));
204 /* Add virtual loss if we need to; this is used to discourage
205 * other threads from visiting this node in case of multiple
206 * threads doing the tree search. */
207 if (u->virtual_loss)
208 stats_add_result(&n->u, tree_parity(t, parity) > 0 ? 0 : 1, 1);
210 assert(n->coord >= -1);
211 if (amaf && !is_pass(n->coord)) {
212 if (amaf->map[n->coord] == S_NONE || amaf->map[n->coord] == node_color) {
213 amaf->map[n->coord] = node_color;
214 } else { // XXX: Respect amaf->record_nakade
215 amaf_op(amaf->map[n->coord], +);
217 amaf->game[amaf->gamelen].coord = n->coord;
218 amaf->game[amaf->gamelen].color = node_color;
219 amaf->gamelen++;
220 assert(amaf->gamelen < sizeof(amaf->game) / sizeof(amaf->game[0]));
223 struct move m = { n->coord, node_color };
224 int res = board_play(&b2, &m);
226 if (res < 0 || (!is_pass(m.coord) && !group_at(&b2, m.coord)) /* suicide */
227 || b2.superko_violation) {
228 if (UDEBUGL(3)) {
229 for (struct tree_node *ni = n; ni; ni = ni->parent)
230 fprintf(stderr, "%s<%"PRIhash"> ", coord2sstr(ni->coord, t->board), ni->hash);
231 fprintf(stderr, "marking invalid %s node %d,%d res %d group %d spk %d\n",
232 stone2str(node_color), coord_x(n->coord,b), coord_y(n->coord,b),
233 res, group_at(&b2, m.coord), b2.superko_violation);
235 n->hints |= TREE_HINT_INVALID;
236 result = 0;
237 goto end;
240 if (is_pass(n->coord))
241 passes++;
242 else
243 passes = 0;
246 if (amaf) {
247 amaf->game_baselen = amaf->gamelen;
248 amaf->record_nakade = u->playout_amaf_nakade;
251 if (u->dynkomi > b2.moves && (player_color & u->dynkomi_mask))
252 b2.komi += uct_get_extra_komi(u, &b2);
254 if (passes >= 2) {
255 /* XXX: No dead groups support. */
256 float score = board_official_score(&b2, NULL);
257 /* Result from black's perspective (no matter who
258 * the player; black's perspective is always
259 * what the tree stores. */
260 result = - (score * 2);
262 if (UDEBUGL(5))
263 fprintf(stderr, "[%d..%d] %s p-p scoring playout result %d (W %f)\n",
264 player_color, node_color, coord2sstr(n->coord, t->board), result, score);
265 if (UDEBUGL(6))
266 board_print(&b2, stderr);
268 board_ownermap_fill(&u->ownermap, &b2);
270 } else { assert(u->parallel_tree || tree_leaf_node(n));
271 /* In case of parallel tree search, the assertion might
272 * not hold if two threads chew on the same node. */
273 result = uct_leaf_node(u, &b2, player_color, amaf, t, n, node_color, spaces);
276 if (amaf && u->playout_amaf_cutoff) {
277 int cutoff = amaf->game_baselen;
278 cutoff += (amaf->gamelen - amaf->game_baselen) * u->playout_amaf_cutoff / 100;
279 /* Now, reconstruct the amaf map. */
280 memset(amaf->map, 0, board_size2(&b2) * sizeof(*amaf->map));
281 for (int i = 0; i < cutoff; i++) {
282 coord_t coord = amaf->game[i].coord;
283 enum stone color = amaf->game[i].color;
284 if (amaf->map[coord] == S_NONE || amaf->map[coord] == color) {
285 amaf->map[coord] = color;
286 /* Nakade always recorded for in-tree part */
287 } else if (amaf->record_nakade || i <= amaf->game_baselen) {
288 amaf_op(amaf->map[n->coord], +);
293 assert(n == t->root || n->parent);
294 if (result != 0) {
295 float rval = scale_value(u, b, result);
297 u->policy->update(u->policy, t, n, node_color, player_color, amaf, rval);
299 if (u->root_heuristic && n->parent) {
300 if (!t->chvals) {
301 t->chvals = calloc(board_size2(b), sizeof(t->chvals[0]));
302 t->chchvals = calloc(board_size2(b), sizeof(t->chchvals[0]));
305 /* Possibly transform the rval appropriately. */
306 rval = stats_temper_value(rval, n->parent->u.value, u->root_heuristic);
308 struct tree_node *ni = n;
309 while (ni->parent->parent && ni->parent->parent->parent)
310 ni = ni->parent;
311 if (ni->parent->parent) {
312 if (likely(!is_pass(ni->coord)))
313 stats_add_result(&t->chchvals[ni->coord], rval, 1);
314 ni = ni->parent;
316 assert(ni->parent && !ni->parent->parent);
318 if (likely(!is_pass(ni->coord)))
319 stats_add_result(&t->chvals[ni->coord], rval, 1);
323 end:
324 /* We need to undo the virtual loss we added during descend. */
325 if (u->virtual_loss) {
326 int parity = (node_color == player_color ? 1 : -1);
327 for (; n->parent; n = n->parent) {
328 stats_rm_result(&n->u, tree_parity(t, parity) > 0 ? 0 : 1, 1);
329 parity = -parity;
333 if (dstater) free(dstater);
334 if (dstate) free(dstate);
335 if (amaf) {
336 free(amaf->map - 1);
337 free(amaf);
339 board_done_noalloc(&b2);
340 return result;
344 uct_playouts(struct uct *u, struct board *b, enum stone color, struct tree *t)
346 int i;
347 for (i = 0; !uct_halt; i++)
348 uct_playout(u, b, color, t);
349 return i;