16 #include "patternsp.h"
22 static void board_trait_recompute(struct board
*board
, coord_t coord
);
23 #include "tactics/selfatari.h"
28 #define profiling_noinline __attribute__((noinline))
30 #define profiling_noinline
33 #define gi_granularity 4
34 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
38 board_setup(struct board
*b
)
40 memset(b
, 0, sizeof(*b
));
42 struct move m
= { pass
, S_NONE
};
43 b
->last_move
= b
->last_move2
= b
->last_move3
= b
->last_move4
= b
->last_ko
= b
->ko
= m
;
47 board_init(char *fbookfile
)
49 struct board
*b
= malloc2(sizeof(struct board
));
52 b
->fbookfile
= fbookfile
;
62 board_alloc(struct board
*board
)
64 /* We do not allocate the board structure itself but we allocate
65 * all the arrays with board contents. */
67 int bsize
= board_size2(board
) * sizeof(*board
->b
);
68 int gsize
= board_size2(board
) * sizeof(*board
->g
);
69 int fsize
= board_size2(board
) * sizeof(*board
->f
);
70 int nsize
= board_size2(board
) * sizeof(*board
->n
);
71 int psize
= board_size2(board
) * sizeof(*board
->p
);
72 int hsize
= board_size2(board
) * 2 * sizeof(*board
->h
);
73 int gisize
= board_size2(board
) * sizeof(*board
->gi
);
75 int csize
= board_size2(board
) * sizeof(*board
->c
);
80 int ssize
= board_size2(board
) * sizeof(*board
->spathash
);
85 int p3size
= board_size2(board
) * sizeof(*board
->pat3
);
90 int tsize
= board_size2(board
) * sizeof(*board
->t
);
91 int tqsize
= board_size2(board
) * sizeof(*board
->t
);
96 int cdsize
= board_size2(board
) * sizeof(*board
->coord
);
98 size_t size
= bsize
+ gsize
+ fsize
+ psize
+ nsize
+ hsize
+ gisize
+ csize
+ ssize
+ p3size
+ tsize
+ tqsize
+ cdsize
;
99 void *x
= malloc2(size
);
101 /* board->b must come first */
102 board
->b
= x
; x
+= bsize
;
103 board
->g
= x
; x
+= gsize
;
104 board
->f
= x
; x
+= fsize
;
105 board
->p
= x
; x
+= psize
;
106 board
->n
= x
; x
+= nsize
;
107 board
->h
= x
; x
+= hsize
;
108 board
->gi
= x
; x
+= gisize
;
110 board
->c
= x
; x
+= csize
;
112 #ifdef BOARD_SPATHASH
113 board
->spathash
= x
; x
+= ssize
;
116 board
->pat3
= x
; x
+= p3size
;
119 board
->t
= x
; x
+= tsize
;
120 board
->tq
= x
; x
+= tqsize
;
122 board
->coord
= x
; x
+= cdsize
;
128 board_copy(struct board
*b2
, struct board
*b1
)
130 memcpy(b2
, b1
, sizeof(struct board
));
132 size_t size
= board_alloc(b2
);
133 memcpy(b2
->b
, b1
->b
, size
);
135 // XXX: Special semantics.
142 board_done_noalloc(struct board
*board
)
144 if (board
->b
) free(board
->b
);
145 if (board
->fbook
) fbook_done(board
->fbook
);
149 board_done(struct board
*board
)
151 board_done_noalloc(board
);
156 board_resize(struct board
*board
, int size
)
159 assert(board_size(board
) == size
+ 2);
161 assert(size
<= BOARD_MAX_SIZE
);
162 board
->size
= size
+ 2 /* S_OFFBOARD margin */;
163 board
->size2
= board_size(board
) * board_size(board
);
166 while ((1 << board
->bits2
) < board
->size2
) board
->bits2
++;
171 size_t asize
= board_alloc(board
);
172 memset(board
->b
, 0, asize
);
176 board_init_data(struct board
*board
)
178 int size
= board_size(board
);
181 board_resize(board
, size
- 2 /* S_OFFBOARD margin */);
183 /* Setup neighborhood iterators */
184 board
->nei8
[0] = -size
- 1; // (-1,-1)
187 board
->nei8
[3] = size
- 2; // (-1,0)
189 board
->nei8
[5] = size
- 2; // (-1,1)
192 board
->dnei
[0] = -size
- 1;
194 board
->dnei
[2] = size
*2 - 2;
197 /* Setup initial symmetry */
199 board
->symmetry
.d
= 1;
200 board
->symmetry
.x1
= board
->symmetry
.y1
= board_size(board
) / 2;
201 board
->symmetry
.x2
= board
->symmetry
.y2
= board_size(board
) - 1;
202 board
->symmetry
.type
= SYM_FULL
;
204 /* TODO: We do not handle board symmetry on boards
205 * with no tengen yet. */
206 board
->symmetry
.d
= 0;
207 board
->symmetry
.x1
= board
->symmetry
.y1
= 1;
208 board
->symmetry
.x2
= board
->symmetry
.y2
= board_size(board
) - 1;
209 board
->symmetry
.type
= SYM_NONE
;
212 /* Set up coordinate cache */
213 foreach_point(board
) {
214 board
->coord
[c
][0] = c
% board_size(board
);
215 board
->coord
[c
][1] = c
/ board_size(board
);
218 /* Draw the offboard margin */
219 int top_row
= board_size2(board
) - board_size(board
);
221 for (i
= 0; i
< board_size(board
); i
++)
222 board
->b
[i
] = board
->b
[top_row
+ i
] = S_OFFBOARD
;
223 for (i
= 0; i
<= top_row
; i
+= board_size(board
))
224 board
->b
[i
] = board
->b
[board_size(board
) - 1 + i
] = S_OFFBOARD
;
226 foreach_point(board
) {
228 if (board_at(board
, coord
) == S_OFFBOARD
)
230 foreach_neighbor(board
, c
, {
231 inc_neighbor_count_at(board
, coord
, board_at(board
, c
));
235 /* All positions are free! Except the margin. */
236 for (i
= board_size(board
); i
< (board_size(board
) - 1) * board_size(board
); i
++)
237 if (i
% board_size(board
) != 0 && i
% board_size(board
) != board_size(board
) - 1)
238 board
->f
[board
->flen
++] = i
;
240 /* Initialize zobrist hashtable. */
241 /* We will need these to be stable across Pachi runs for
242 * certain kinds of pattern matching, thus we do not use
243 * fast_random() for this. */
244 hash_t hseed
= 0x3121110101112131;
245 foreach_point(board
) {
246 board
->h
[c
* 2] = (hseed
*= 16807);
247 if (!board
->h
[c
* 2])
249 /* And once again for white */
250 board
->h
[c
* 2 + 1] = (hseed
*= 16807);
251 if (!board
->h
[c
* 2 + 1])
252 board
->h
[c
* 2 + 1] = 1;
255 #ifdef BOARD_SPATHASH
256 /* Initialize spatial hashes. */
257 foreach_point(board
) {
258 for (int d
= 1; d
<= BOARD_SPATHASH_MAXD
; d
++) {
259 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
260 ptcoords_at(x
, y
, c
, board
, j
);
261 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][0] ^=
262 pthashes
[0][j
][board_at(board
, c
)];
263 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][1] ^=
264 pthashes
[0][j
][stone_other(board_at(board
, c
))];
270 /* Initialize 3x3 pattern codes. */
271 foreach_point(board
) {
272 if (board_at(board
, c
) == S_NONE
)
273 board
->pat3
[c
] = pattern3_hash(board
, c
);
277 /* Initialize traits. */
278 foreach_point(board
) {
279 trait_at(board
, c
, S_BLACK
).cap
= 0;
280 trait_at(board
, c
, S_WHITE
).cap
= 0;
281 trait_at(board
, c
, S_BLACK
).cap1
= 0;
282 trait_at(board
, c
, S_WHITE
).cap1
= 0;
283 #ifdef BOARD_TRAIT_SAFE
284 trait_at(board
, c
, S_BLACK
).safe
= true;
285 trait_at(board
, c
, S_WHITE
).safe
= true;
292 board_clear(struct board
*board
)
294 int size
= board_size(board
);
295 floating_t komi
= board
->komi
;
296 char *fbookfile
= board
->fbookfile
;
298 board_done_noalloc(board
);
300 static struct board bcache
[BOARD_MAX_SIZE
+ 2];
301 assert(size
> 0 && size
<= BOARD_MAX_SIZE
+ 2);
302 if (bcache
[size
- 1].size
== size
) {
303 board_copy(board
, &bcache
[size
- 1]);
305 board_init_data(board
);
306 board_copy(&bcache
[size
- 1], board
);
310 board
->fbookfile
= fbookfile
;
312 if (board
->fbookfile
) {
313 board
->fbook
= fbook_init(board
->fbookfile
, board
);
318 board_print_top(struct board
*board
, char *s
, char *end
, int c
)
320 for (int i
= 0; i
< c
; i
++) {
321 char asdf
[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
322 s
+= snprintf(s
, end
- s
, " ");
323 for (int x
= 1; x
< board_size(board
) - 1; x
++)
324 s
+= snprintf(s
, end
- s
, "%c ", asdf
[x
- 1]);
325 s
+= snprintf(s
, end
-s
, " ");
327 s
+= snprintf(s
, end
- s
, "\n");
328 for (int i
= 0; i
< c
; i
++) {
329 s
+= snprintf(s
, end
- s
, " +-");
330 for (int x
= 1; x
< board_size(board
) - 1; x
++)
331 s
+= snprintf(s
, end
- s
, "--");
332 s
+= snprintf(s
, end
- s
, "+");
334 s
+= snprintf(s
, end
- s
, "\n");
339 board_print_bottom(struct board
*board
, char *s
, char *end
, int c
)
341 for (int i
= 0; i
< c
; i
++) {
342 s
+= snprintf(s
, end
- s
, " +-");
343 for (int x
= 1; x
< board_size(board
) - 1; x
++)
344 s
+= snprintf(s
, end
- s
, "--");
345 s
+= snprintf(s
, end
- s
, "+");
347 s
+= snprintf(s
, end
- s
, "\n");
352 board_print_row(struct board
*board
, int y
, char *s
, char *end
, board_cprint cprint
)
354 s
+= snprintf(s
, end
- s
, " %2d | ", y
);
355 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
356 if (coord_x(board
->last_move
.coord
, board
) == x
&& coord_y(board
->last_move
.coord
, board
) == y
)
357 s
+= snprintf(s
, end
- s
, "%c)", stone2char(board_atxy(board
, x
, y
)));
359 s
+= snprintf(s
, end
- s
, "%c ", stone2char(board_atxy(board
, x
, y
)));
361 s
+= snprintf(s
, end
- s
, "|");
363 s
+= snprintf(s
, end
- s
, " %2d | ", y
);
364 for (int x
= 1; x
< board_size(board
) - 1; x
++) {
365 s
= cprint(board
, coord_xy(board
, x
, y
), s
, end
);
367 s
+= snprintf(s
, end
- s
, "|");
369 s
+= snprintf(s
, end
- s
, "\n");
374 board_print_custom(struct board
*board
, FILE *f
, board_cprint cprint
)
378 char *end
= buf
+ sizeof(buf
);
379 s
+= snprintf(s
, end
- s
, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
380 board
->moves
, board
->komi
, board
->handicap
,
381 board
->captures
[S_BLACK
], board
->captures
[S_WHITE
]);
382 s
= board_print_top(board
, s
, end
, 1 + !!cprint
);
383 for (int y
= board_size(board
) - 2; y
>= 1; y
--)
384 s
= board_print_row(board
, y
, s
, end
, cprint
);
385 board_print_bottom(board
, s
, end
, 1 + !!cprint
);
386 fprintf(f
, "%s\n", buf
);
390 cprint_group(struct board
*board
, coord_t c
, char *s
, char *end
)
392 s
+= snprintf(s
, end
- s
, "%d ", group_base(group_at(board
, c
)));
397 board_print(struct board
*board
, FILE *f
)
399 board_print_custom(board
, f
, DEBUGL(6) ? cprint_group
: NULL
);
405 #if BOARD_TRAIT_SAFE == 1
407 board_trait_safe(struct board
*board
, coord_t coord
, enum stone color
)
409 return board_safe_to_play(board
, coord
, color
);
411 #elif BOARD_TRAIT_SAFE == 2
413 board_trait_safe(struct board
*board
, coord_t coord
, enum stone color
)
415 return !is_bad_selfatari(board
, color
, coord
);
420 board_trait_recompute(struct board
*board
, coord_t coord
)
422 int sfb
= -1, sfw
= -1;
423 #ifdef BOARD_TRAIT_SAFE
424 sfb
= trait_at(board
, coord
, S_BLACK
).safe
= board_trait_safe(board
, coord
, S_BLACK
);
425 sfw
= trait_at(board
, coord
, S_WHITE
).safe
= board_trait_safe(board
, coord
, S_WHITE
);
428 fprintf(stderr
, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
429 coord2sstr(coord
, board
), stone2str(board_at(board
, coord
)), immediate_liberty_count(board
, coord
),
430 trait_at(board
, coord
, S_BLACK
).cap
, trait_at(board
, coord
, S_BLACK
).cap1
, sfb
,
431 trait_at(board
, coord
, S_WHITE
).cap
, trait_at(board
, coord
, S_WHITE
).cap1
, sfw
);
436 /* Recompute traits for dirty points that we have previously touched
437 * somehow (libs of their neighbors changed or so). */
439 board_traits_recompute(struct board
*board
)
442 for (int i
= 0; i
< board
->tqlen
; i
++) {
443 coord_t coord
= board
->tq
[i
];
444 trait_at(board
, coord
, S_BLACK
).dirty
= false;
445 if (board_at(board
, coord
) != S_NONE
)
447 board_trait_recompute(board
, coord
);
453 /* Queue traits of given point for recomputing. */
455 board_trait_queue(struct board
*board
, coord_t coord
)
458 if (trait_at(board
, coord
, S_BLACK
).dirty
)
460 board
->tq
[board
->tqlen
++] = coord
;
461 trait_at(board
, coord
, S_BLACK
).dirty
= true;
466 /* Update board hash with given coordinate. */
467 static void profiling_noinline
468 board_hash_update(struct board
*board
, coord_t coord
, enum stone color
)
470 board
->hash
^= hash_at(board
, coord
, color
);
471 board
->qhash
[coord_quadrant(coord
, board
)] ^= hash_at(board
, coord
, color
);
473 fprintf(stderr
, "board_hash_update(%d,%d,%d) ^ %"PRIhash
" -> %"PRIhash
"\n", color
, coord_x(coord
, board
), coord_y(coord
, board
), hash_at(board
, coord
, color
), board
->hash
);
475 #ifdef BOARD_SPATHASH
476 /* Gridcular metric is reflective, so we update all hashes
477 * of appropriate ditance in OUR circle. */
478 for (int d
= 1; d
<= BOARD_SPATHASH_MAXD
; d
++) {
479 for (int j
= ptind
[d
]; j
< ptind
[d
+ 1]; j
++) {
480 ptcoords_at(x
, y
, coord
, board
, j
);
481 /* We either changed from S_NONE to color
482 * or vice versa; doesn't matter. */
483 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][0] ^=
484 pthashes
[0][j
][color
] ^ pthashes
[0][j
][S_NONE
];
485 board
->spathash
[coord_xy(board
, x
, y
)][d
- 1][1] ^=
486 pthashes
[0][j
][stone_other(color
)] ^ pthashes
[0][j
][S_NONE
];
491 #if defined(BOARD_PAT3)
492 /* @color is not what we need in case of capture. */
493 static const int ataribits
[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
494 enum stone new_color
= board_at(board
, coord
);
495 bool in_atari
= false;
496 if (new_color
== S_NONE
) {
497 board
->pat3
[coord
] = pattern3_hash(board
, coord
);
499 in_atari
= (board_group_info(board
, group_at(board
, coord
)).libs
== 1);
501 foreach_8neighbor(board
, coord
) {
502 /* Internally, the loop uses fn__i=[0..7]. We can use
503 * it directly to address bits within the bitmap of the
504 * neighbors since the bitmap order is reverse to the
506 if (board_at(board
, c
) != S_NONE
)
508 board
->pat3
[c
] &= ~(3 << (fn__i
*2));
509 board
->pat3
[c
] |= new_color
<< (fn__i
*2);
510 if (ataribits
[fn__i
] >= 0) {
511 board
->pat3
[c
] &= ~(1 << (16 + ataribits
[fn__i
]));
512 board
->pat3
[c
] |= in_atari
<< (16 + ataribits
[fn__i
]);
514 #if defined(BOARD_TRAITS)
515 board_trait_queue(board
, c
);
517 } foreach_8neighbor_end
;
521 /* Commit current board hash to history. */
522 static void profiling_noinline
523 board_hash_commit(struct board
*board
)
526 fprintf(stderr
, "board_hash_commit %"PRIhash
"\n", board
->hash
);
527 if (likely(board
->history_hash
[board
->hash
& history_hash_mask
]) == 0) {
528 board
->history_hash
[board
->hash
& history_hash_mask
] = board
->hash
;
530 hash_t i
= board
->hash
;
531 while (board
->history_hash
[i
& history_hash_mask
]) {
532 if (board
->history_hash
[i
& history_hash_mask
] == board
->hash
) {
534 fprintf(stderr
, "SUPERKO VIOLATION noted at %d,%d\n",
535 coord_x(board
->last_move
.coord
, board
), coord_y(board
->last_move
.coord
, board
));
536 board
->superko_violation
= true;
539 i
= history_hash_next(i
);
541 board
->history_hash
[i
& history_hash_mask
] = board
->hash
;
547 board_symmetry_update(struct board
*b
, struct board_symmetry
*symmetry
, coord_t c
)
549 if (likely(symmetry
->type
== SYM_NONE
)) {
550 /* Fully degenerated already. We do not support detection
551 * of restoring of symmetry, assuming that this is too rare
552 * a case to handle. */
556 int x
= coord_x(c
, b
), y
= coord_y(c
, b
), t
= board_size(b
) / 2;
557 int dx
= board_size(b
) - 1 - x
; /* for SYM_DOWN */
559 fprintf(stderr
, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
560 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
561 symmetry
->d
, symmetry
->type
, x
, y
);
564 switch (symmetry
->type
) {
566 if (x
== t
&& y
== t
) {
567 /* Tengen keeps full symmetry. */
570 /* New symmetry now? */
572 symmetry
->type
= SYM_DIAG_UP
;
573 symmetry
->x1
= symmetry
->y1
= 1;
574 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
576 } else if (dx
== y
) {
577 symmetry
->type
= SYM_DIAG_DOWN
;
578 symmetry
->x1
= symmetry
->y1
= 1;
579 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
582 symmetry
->type
= SYM_HORIZ
;
584 symmetry
->y2
= board_size(b
) - 1;
587 symmetry
->type
= SYM_VERT
;
589 symmetry
->x2
= board_size(b
) - 1;
593 symmetry
->type
= SYM_NONE
;
594 symmetry
->x1
= symmetry
->y1
= 1;
595 symmetry
->x2
= symmetry
->y2
= board_size(b
) - 1;
621 fprintf(stderr
, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
622 symmetry
->x1
, symmetry
->y1
, symmetry
->x2
, symmetry
->y2
,
623 symmetry
->d
, symmetry
->type
);
630 board_handicap_stone(struct board
*board
, int x
, int y
, FILE *f
)
633 m
.color
= S_BLACK
; m
.coord
= coord_xy(board
, x
, y
);
635 board_play(board
, &m
);
636 /* Simulate white passing; otherwise, UCT search can get confused since
637 * tree depth parity won't match the color to move. */
640 char *str
= coord2str(m
.coord
, board
);
642 fprintf(stderr
, "choosing handicap %s (%d,%d)\n", str
, x
, y
);
643 if (f
) fprintf(f
, "%s ", str
);
648 board_handicap(struct board
*board
, int stones
, FILE *f
)
650 int margin
= 3 + (board_size(board
) >= 13);
652 int mid
= board_size(board
) / 2;
653 int max
= board_size(board
) - 1 - margin
;
654 const int places
[][2] = {
655 { min
, min
}, { max
, max
}, { min
, max
}, { max
, min
},
656 { min
, mid
}, { max
, mid
},
657 { mid
, min
}, { mid
, max
},
661 board
->handicap
= stones
;
663 if (stones
== 5 || stones
== 7) {
664 board_handicap_stone(board
, mid
, mid
, f
);
669 for (i
= 0; i
< stones
; i
++)
670 board_handicap_stone(board
, places
[i
][0], places
[i
][1], f
);
674 static void __attribute__((noinline
))
675 check_libs_consistency(struct board
*board
, group_t g
)
679 struct group
*gi
= &board_group_info(board
, g
);
680 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
681 if (gi
->lib
[i
] && board_at(board
, gi
->lib
[i
]) != S_NONE
) {
682 fprintf(stderr
, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi
->lib
[i
], board
), g
, coord2sstr(group_base(g
), board
));
689 check_pat3_consistency(struct board
*board
, coord_t coord
)
692 foreach_8neighbor(board
, coord
) {
693 if (board_at(board
, c
) == S_NONE
&& pattern3_hash(board
, c
) != board
->pat3
[c
]) {
694 board_print(board
, stderr
);
695 fprintf(stderr
, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord
, board
), coord
, coord2sstr(c
, board
), c
, pattern3_hash(board
, c
), board
->pat3
[c
], fn__i
);
698 } foreach_8neighbor_end
;
703 board_capturable_add(struct board
*board
, group_t group
, coord_t lib
, bool onestone
)
705 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
707 /* Increase capturable count trait of my last lib. */
708 enum stone capturing_color
= stone_other(board_at(board
, group
));
709 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
710 foreach_neighbor(board
, lib
, {
711 if (DEBUGL(8) && group_at(board
, c
) == group
)
712 fprintf(stderr
, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
, stone2str(capturing_color
), coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
), onestone
);
713 trait_at(board
, lib
, capturing_color
).cap
+= (group_at(board
, c
) == group
);
714 trait_at(board
, lib
, capturing_color
).cap1
+= (group_at(board
, c
) == group
&& onestone
);
716 board_trait_queue(board
, lib
);
721 foreach_neighbor(board
, lib
, {
722 board
->pat3
[lib
] |= (group_at(board
, c
) == group
) << (16 + 3 - fn__i
);
728 /* Update the list of capturable groups. */
730 assert(board
->clen
< board_size2(board
));
731 board
->c
[board
->clen
++] = group
;
735 board_capturable_rm(struct board
*board
, group_t group
, coord_t lib
, bool onestone
)
737 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
739 /* Decrease capturable count trait of my previously-last lib. */
740 enum stone capturing_color
= stone_other(board_at(board
, group
));
741 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
742 foreach_neighbor(board
, lib
, {
743 if (DEBUGL(8) && group_at(board
, c
) == group
)
744 fprintf(stderr
, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
, coord2sstr(group
, board
), board_group_info(board
, group
).libs
, coord2sstr(c
, board
), onestone
);
745 trait_at(board
, lib
, capturing_color
).cap
-= (group_at(board
, c
) == group
);
746 trait_at(board
, lib
, capturing_color
).cap1
-= (group_at(board
, c
) == group
&& onestone
);
748 board_trait_queue(board
, lib
);
753 foreach_neighbor(board
, lib
, {
754 board
->pat3
[lib
] &= ~((group_at(board
, c
) == group
) << (16 + 3 - fn__i
));
760 /* Update the list of capturable groups. */
761 for (int i
= 0; i
< board
->clen
; i
++) {
762 if (unlikely(board
->c
[i
] == group
)) {
763 board
->c
[i
] = board
->c
[--board
->clen
];
767 fprintf(stderr
, "rm of bad group %d\n", group_base(group
));
773 board_atariable_add(struct board
*board
, group_t group
, coord_t lib1
, coord_t lib2
)
776 board_trait_queue(board
, lib1
);
777 board_trait_queue(board
, lib2
);
781 board_atariable_rm(struct board
*board
, group_t group
, coord_t lib1
, coord_t lib2
)
784 board_trait_queue(board
, lib1
);
785 board_trait_queue(board
, lib2
);
790 board_group_addlib(struct board
*board
, group_t group
, coord_t coord
)
793 fprintf(stderr
, "Group %d[%s] %d: Adding liberty %s\n",
794 group_base(group
), coord2sstr(group_base(group
), board
),
795 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
798 check_libs_consistency(board
, group
);
800 struct group
*gi
= &board_group_info(board
, group
);
801 bool onestone
= group_is_onestone(board
, group
);
802 if (gi
->libs
< GROUP_KEEP_LIBS
) {
803 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
805 /* Seems extra branch just slows it down */
809 if (unlikely(gi
->lib
[i
] == coord
))
813 board_capturable_add(board
, group
, coord
, onestone
);
814 } else if (gi
->libs
== 1) {
815 board_capturable_rm(board
, group
, gi
->lib
[0], onestone
);
816 board_atariable_add(board
, group
, gi
->lib
[0], coord
);
817 } else if (gi
->libs
== 2) {
818 board_atariable_rm(board
, group
, gi
->lib
[0], gi
->lib
[1]);
820 gi
->lib
[gi
->libs
++] = coord
;
823 check_libs_consistency(board
, group
);
827 board_group_find_extra_libs(struct board
*board
, group_t group
, struct group
*gi
, coord_t avoid
)
829 /* Add extra liberty from the board to our liberty list. */
830 unsigned char watermark
[board_size2(board
) / 8];
831 memset(watermark
, 0, sizeof(watermark
));
832 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
833 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
835 for (int i
= 0; i
< GROUP_KEEP_LIBS
- 1; i
++)
836 watermark_set(gi
->lib
[i
]);
837 watermark_set(avoid
);
839 foreach_in_group(board
, group
) {
841 foreach_neighbor(board
, coord2
, {
842 if (board_at(board
, c
) + watermark_get(c
) != S_NONE
)
845 gi
->lib
[gi
->libs
++] = c
;
846 if (unlikely(gi
->libs
>= GROUP_KEEP_LIBS
))
849 } foreach_in_group_end
;
855 board_group_rmlib(struct board
*board
, group_t group
, coord_t coord
)
858 fprintf(stderr
, "Group %d[%s] %d: Removing liberty %s\n",
859 group_base(group
), coord2sstr(group_base(group
), board
),
860 board_group_info(board
, group
).libs
, coord2sstr(coord
, board
));
863 struct group
*gi
= &board_group_info(board
, group
);
864 bool onestone
= group_is_onestone(board
, group
);
865 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++) {
867 /* Seems extra branch just slows it down */
871 if (likely(gi
->lib
[i
] != coord
))
874 coord_t lib
= gi
->lib
[i
] = gi
->lib
[--gi
->libs
];
875 gi
->lib
[gi
->libs
] = 0;
877 check_libs_consistency(board
, group
);
879 /* Postpone refilling lib[] until we need to. */
880 assert(GROUP_REFILL_LIBS
> 1);
881 if (gi
->libs
> GROUP_REFILL_LIBS
)
883 if (gi
->libs
== GROUP_REFILL_LIBS
)
884 board_group_find_extra_libs(board
, group
, gi
, coord
);
887 board_atariable_add(board
, group
, gi
->lib
[0], gi
->lib
[1]);
888 } else if (gi
->libs
== 1) {
889 board_capturable_add(board
, group
, gi
->lib
[0], onestone
);
890 board_atariable_rm(board
, group
, gi
->lib
[0], lib
);
891 } else if (gi
->libs
== 0)
892 board_capturable_rm(board
, group
, lib
, onestone
);
896 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
897 * can call this multiple times per coord. */
898 check_libs_consistency(board
, group
);
903 /* This is a low-level routine that doesn't maintain consistency
904 * of all the board data structures. */
906 board_remove_stone(struct board
*board
, group_t group
, coord_t c
)
908 enum stone color
= board_at(board
, c
);
909 board_at(board
, c
) = S_NONE
;
910 group_at(board
, c
) = 0;
911 board_hash_update(board
, c
, color
);
913 /* We mark as cannot-capture now. If this is a ko/snapback,
914 * we will get incremented later in board_group_addlib(). */
915 trait_at(board
, c
, S_BLACK
).cap
= trait_at(board
, c
, S_BLACK
).cap1
= 0;
916 trait_at(board
, c
, S_WHITE
).cap
= trait_at(board
, c
, S_WHITE
).cap1
= 0;
917 board_trait_queue(board
, c
);
920 /* Increase liberties of surrounding groups */
922 foreach_neighbor(board
, coord
, {
923 dec_neighbor_count_at(board
, c
, color
);
924 board_trait_queue(board
, c
);
925 group_t g
= group_at(board
, c
);
927 board_group_addlib(board
, g
, coord
);
931 /* board_hash_update() might have seen the freed up point as able
932 * to capture another group in atari that only after the loop
933 * above gained enough liberties. Reset pat3 again. */
934 board
->pat3
[c
] = pattern3_hash(board
, c
);
938 fprintf(stderr
, "pushing free move [%d]: %d,%d\n", board
->flen
, coord_x(c
, board
), coord_y(c
, board
));
939 board
->f
[board
->flen
++] = c
;
942 static int profiling_noinline
943 board_group_capture(struct board
*board
, group_t group
)
947 foreach_in_group(board
, group
) {
948 board
->captures
[stone_other(board_at(board
, c
))]++;
949 board_remove_stone(board
, group
, c
);
951 } foreach_in_group_end
;
953 struct group
*gi
= &board_group_info(board
, group
);
954 assert(gi
->libs
== 0);
955 memset(gi
, 0, sizeof(*gi
));
961 static void profiling_noinline
962 add_to_group(struct board
*board
, group_t group
, coord_t prevstone
, coord_t coord
)
965 struct group
*gi
= &board_group_info(board
, group
);
966 bool onestone
= group_is_onestone(board
, group
);
969 /* Our group is temporarily in atari; make sure the capturable
970 * counts also correspond to the newly added stone before we
971 * start adding liberties again so bump-dump ops match. */
972 enum stone capturing_color
= stone_other(board_at(board
, group
));
973 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
975 coord_t lib
= board_group_info(board
, group
).lib
[0];
976 if (coord_is_adjecent(lib
, coord
, board
)) {
978 fprintf(stderr
, "add_to_group %s: %s[%d] bump\n", coord2sstr(group
, board
), coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
);
979 trait_at(board
, lib
, capturing_color
).cap
++;
980 /* This is never a 1-stone group, obviously. */
981 board_trait_queue(board
, lib
);
985 /* We are not 1-stone group anymore, update the cap1
986 * counter specifically. */
987 foreach_neighbor(board
, group
, {
988 if (board_at(board
, c
) != S_NONE
) continue;
989 trait_at(board
, c
, capturing_color
).cap1
--;
990 board_trait_queue(board
, c
);
996 group_at(board
, coord
) = group
;
997 groupnext_at(board
, coord
) = groupnext_at(board
, prevstone
);
998 groupnext_at(board
, prevstone
) = coord
;
1000 foreach_neighbor(board
, coord
, {
1001 if (board_at(board
, c
) == S_NONE
)
1002 board_group_addlib(board
, group
, c
);
1006 fprintf(stderr
, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
1007 coord_x(prevstone
, board
), coord_y(prevstone
, board
),
1008 coord_x(coord
, board
), coord_y(coord
, board
),
1009 groupnext_at(board
, coord
) % board_size(board
), groupnext_at(board
, coord
) / board_size(board
),
1013 static void profiling_noinline
1014 merge_groups(struct board
*board
, group_t group_to
, group_t group_from
)
1017 fprintf(stderr
, "board_play_raw: merging groups %d -> %d\n",
1018 group_base(group_from
), group_base(group_to
));
1019 struct group
*gi_from
= &board_group_info(board
, group_from
);
1020 struct group
*gi_to
= &board_group_info(board
, group_to
);
1021 bool onestone_from
= group_is_onestone(board
, group_from
);
1022 bool onestone_to
= group_is_onestone(board
, group_to
);
1024 /* We do this early before the group info is rewritten. */
1025 if (gi_from
->libs
== 2)
1026 board_atariable_rm(board
, group_from
, gi_from
->lib
[0], gi_from
->lib
[1]);
1027 else if (gi_from
->libs
== 1)
1028 board_capturable_rm(board
, group_from
, gi_from
->lib
[0], onestone_from
);
1031 fprintf(stderr
,"---- (froml %d, tol %d)\n", gi_from
->libs
, gi_to
->libs
);
1033 if (gi_to
->libs
< GROUP_KEEP_LIBS
) {
1034 for (int i
= 0; i
< gi_from
->libs
; i
++) {
1035 for (int j
= 0; j
< gi_to
->libs
; j
++)
1036 if (gi_to
->lib
[j
] == gi_from
->lib
[i
])
1038 if (gi_to
->libs
== 0) {
1039 board_capturable_add(board
, group_to
, gi_from
->lib
[i
], onestone_to
);
1040 } else if (gi_to
->libs
== 1) {
1041 board_capturable_rm(board
, group_to
, gi_to
->lib
[0], onestone_to
);
1042 board_atariable_add(board
, group_to
, gi_to
->lib
[0], gi_from
->lib
[i
]);
1043 } else if (gi_to
->libs
== 2) {
1044 board_atariable_rm(board
, group_to
, gi_to
->lib
[0], gi_to
->lib
[1]);
1046 gi_to
->lib
[gi_to
->libs
++] = gi_from
->lib
[i
];
1047 if (gi_to
->libs
>= GROUP_KEEP_LIBS
)
1053 if (gi_to
->libs
== 1) {
1054 coord_t lib
= board_group_info(board
, group_to
).lib
[0];
1056 enum stone capturing_color
= stone_other(board_at(board
, group_to
));
1057 assert(capturing_color
== S_BLACK
|| capturing_color
== S_WHITE
);
1059 /* Our group is currently in atari; make sure we properly
1060 * count in even the neighbors from the other group in the
1061 * capturable counter. */
1062 foreach_neighbor(board
, lib
, {
1063 if (DEBUGL(8) && group_at(board
, c
) == group_from
)
1064 fprintf(stderr
, "%s[%d] cap bump\n", coord2sstr(lib
, board
), trait_at(board
, lib
, capturing_color
).cap
);
1065 trait_at(board
, lib
, capturing_color
).cap
+= (group_at(board
, c
) == group_from
);
1066 /* This is never a 1-stone group, obviously. */
1068 board_trait_queue(board
, lib
);
1071 /* We are not 1-stone group anymore, update the cap1
1072 * counter specifically. */
1073 foreach_neighbor(board
, group_to
, {
1074 if (board_at(board
, c
) != S_NONE
) continue;
1075 trait_at(board
, c
, capturing_color
).cap1
--;
1076 board_trait_queue(board
, c
);
1081 if (gi_from
->libs
== 1) {
1082 /* We removed group_from from capturable groups,
1083 * therefore switching the atari flag off.
1084 * We need to set it again since group_to is also
1087 foreach_neighbor(board
, lib
, {
1088 board
->pat3
[lib
] |= (group_at(board
, c
) == group_from
) << (16 + 3 - fn__i
);
1095 coord_t last_in_group
;
1096 foreach_in_group(board
, group_from
) {
1098 group_at(board
, c
) = group_to
;
1099 } foreach_in_group_end
;
1100 groupnext_at(board
, last_in_group
) = groupnext_at(board
, group_base(group_to
));
1101 groupnext_at(board
, group_base(group_to
)) = group_base(group_from
);
1102 memset(gi_from
, 0, sizeof(struct group
));
1105 fprintf(stderr
, "board_play_raw: merged group: %d\n",
1106 group_base(group_to
));
1109 static group_t profiling_noinline
1110 new_group(struct board
*board
, coord_t coord
)
1112 group_t group
= coord
;
1113 struct group
*gi
= &board_group_info(board
, group
);
1114 foreach_neighbor(board
, coord
, {
1115 if (board_at(board
, c
) == S_NONE
)
1116 /* board_group_addlib is ridiculously expensive for us */
1117 #if GROUP_KEEP_LIBS < 4
1118 if (gi
->libs
< GROUP_KEEP_LIBS
)
1120 gi
->lib
[gi
->libs
++] = c
;
1123 group_at(board
, coord
) = group
;
1124 groupnext_at(board
, coord
) = 0;
1127 board_atariable_add(board
, group
, gi
->lib
[0], gi
->lib
[1]);
1128 else if (gi
->libs
== 1)
1129 board_capturable_add(board
, group
, gi
->lib
[0], true);
1130 check_libs_consistency(board
, group
);
1133 fprintf(stderr
, "new_group: added %d,%d to group %d\n",
1134 coord_x(coord
, board
), coord_y(coord
, board
),
1140 static inline group_t
1141 play_one_neighbor(struct board
*board
,
1142 coord_t coord
, enum stone color
, enum stone other_color
,
1143 coord_t c
, group_t group
)
1145 enum stone ncolor
= board_at(board
, c
);
1146 group_t ngroup
= group_at(board
, c
);
1148 inc_neighbor_count_at(board
, c
, color
);
1149 /* We can be S_NONE, in that case we need to update the safety
1150 * trait since we might be left with only one liberty. */
1151 board_trait_queue(board
, c
);
1156 board_group_rmlib(board
, ngroup
, coord
);
1158 fprintf(stderr
, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1159 group_base(ngroup
), ncolor
, color
, other_color
);
1161 if (ncolor
== color
&& ngroup
!= group
) {
1164 add_to_group(board
, group
, c
, coord
);
1166 merge_groups(board
, group
, ngroup
);
1168 } else if (ncolor
== other_color
) {
1170 struct group
*gi
= &board_group_info(board
, ngroup
);
1171 fprintf(stderr
, "testing captured group %d[%s]: ", group_base(ngroup
), coord2sstr(group_base(ngroup
), board
));
1172 for (int i
= 0; i
< GROUP_KEEP_LIBS
; i
++)
1173 fprintf(stderr
, "%s ", coord2sstr(gi
->lib
[i
], board
));
1174 fprintf(stderr
, "\n");
1176 if (unlikely(board_group_captured(board
, ngroup
)))
1177 board_group_capture(board
, ngroup
);
1182 /* We played on a place with at least one liberty. We will become a member of
1183 * some group for sure. */
1184 static group_t profiling_noinline
1185 board_play_outside(struct board
*board
, struct move
*m
, int f
)
1187 coord_t coord
= m
->coord
;
1188 enum stone color
= m
->color
;
1189 enum stone other_color
= stone_other(color
);
1192 board
->f
[f
] = board
->f
[--board
->flen
];
1194 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
1196 #if defined(BOARD_TRAITS) && defined(DEBUG)
1197 /* Sanity check that cap matches reality. */
1200 foreach_neighbor(board
, coord
, {
1201 group_t g
= group_at(board
, c
);
1202 a
+= g
&& (board_at(board
, c
) == other_color
&& board_group_info(board
, g
).libs
== 1);
1203 b
+= g
&& (board_at(board
, c
) == other_color
&& board_group_info(board
, g
).libs
== 1) && group_is_onestone(board
, g
);
1205 assert(a
== trait_at(board
, coord
, color
).cap
);
1206 assert(b
== trait_at(board
, coord
, color
).cap1
);
1207 #ifdef BOARD_TRAIT_SAFE
1208 assert(board_trait_safe(board
, coord
, color
) == trait_at(board
, coord
, color
).safe
);
1212 foreach_neighbor(board
, coord
, {
1213 group
= play_one_neighbor(board
, coord
, color
, other_color
, c
, group
);
1216 board_at(board
, coord
) = color
;
1217 if (unlikely(!group
))
1218 group
= new_group(board
, coord
);
1220 board
->last_move2
= board
->last_move
;
1221 board
->last_move
= *m
;
1223 board_hash_update(board
, coord
, color
);
1224 board_symmetry_update(board
, &board
->symmetry
, coord
);
1225 struct move ko
= { pass
, S_NONE
};
1228 check_pat3_consistency(board
, coord
);
1233 /* We played in an eye-like shape. Either we capture at least one of the eye
1234 * sides in the process of playing, or return -1. */
1235 static int profiling_noinline
1236 board_play_in_eye(struct board
*board
, struct move
*m
, int f
)
1238 coord_t coord
= m
->coord
;
1239 enum stone color
= m
->color
;
1240 /* Check ko: Capture at a position of ko capture one move ago */
1241 if (unlikely(color
== board
->ko
.color
&& coord
== board
->ko
.coord
)) {
1243 fprintf(stderr
, "board_check: ko at %d,%d color %d\n", coord_x(coord
, board
), coord_y(coord
, board
), color
);
1245 } else if (DEBUGL(6)) {
1246 fprintf(stderr
, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1247 color
, coord_x(coord
, board
), coord_y(coord
, board
),
1248 board
->ko
.color
, coord_x(board
->ko
.coord
, board
), coord_y(board
->ko
.coord
, board
));
1251 struct move ko
= { pass
, S_NONE
};
1253 int captured_groups
= 0;
1255 foreach_neighbor(board
, coord
, {
1256 group_t g
= group_at(board
, c
);
1258 fprintf(stderr
, "board_check: group %d has %d libs\n",
1259 g
, board_group_info(board
, g
).libs
);
1260 captured_groups
+= (board_group_info(board
, g
).libs
== 1);
1263 if (likely(captured_groups
== 0)) {
1266 board_print(board
, stderr
);
1267 fprintf(stderr
, "board_check: one-stone suicide\n");
1273 /* We _will_ for sure capture something. */
1274 assert(trait_at(board
, coord
, color
).cap
> 0);
1275 #ifdef BOARD_TRAIT_SAFE
1276 assert(trait_at(board
, coord
, color
).safe
== board_trait_safe(board
, coord
, color
));
1280 board
->f
[f
] = board
->f
[--board
->flen
];
1282 fprintf(stderr
, "popping free move [%d->%d]: %d\n", board
->flen
, f
, board
->f
[f
]);
1285 coord_t cap_at
= pass
;
1286 foreach_neighbor(board
, coord
, {
1287 inc_neighbor_count_at(board
, c
, color
);
1288 /* Originally, this could not have changed any trait
1289 * since no neighbors were S_NONE, however by now some
1290 * of them might be removed from the board. */
1291 board_trait_queue(board
, c
);
1293 group_t group
= group_at(board
, c
);
1297 board_group_rmlib(board
, group
, coord
);
1299 fprintf(stderr
, "board_play_raw: reducing libs for group %d\n",
1302 if (board_group_captured(board
, group
)) {
1303 ko_caps
+= board_group_capture(board
, group
);
1308 ko
.color
= stone_other(color
);
1309 ko
.coord
= cap_at
; // unique
1310 board
->last_ko
= ko
;
1311 board
->last_ko_age
= board
->moves
;
1313 fprintf(stderr
, "guarding ko at %d,%s\n", ko
.color
, coord2sstr(ko
.coord
, board
));
1316 board_at(board
, coord
) = color
;
1317 group_t group
= new_group(board
, coord
);
1319 board
->last_move2
= board
->last_move
;
1320 board
->last_move
= *m
;
1322 board_hash_update(board
, coord
, color
);
1323 board_hash_commit(board
);
1324 board_traits_recompute(board
);
1325 board_symmetry_update(board
, &board
->symmetry
, coord
);
1328 check_pat3_consistency(board
, coord
);
1333 static int __attribute__((flatten
))
1334 board_play_f(struct board
*board
, struct move
*m
, int f
)
1337 fprintf(stderr
, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m
->coord
, board
), coord_x(m
->coord
, board
), coord_y(m
->coord
, board
));
1339 if (likely(!board_is_eyelike(board
, m
->coord
, stone_other(m
->color
)))) {
1340 /* NOT playing in an eye. Thus this move has to succeed. (This
1341 * is thanks to New Zealand rules. Otherwise, multi-stone
1342 * suicide might fail.) */
1343 group_t group
= board_play_outside(board
, m
, f
);
1344 if (unlikely(board_group_captured(board
, group
))) {
1345 board_group_capture(board
, group
);
1347 board_hash_commit(board
);
1348 board_traits_recompute(board
);
1351 return board_play_in_eye(board
, m
, f
);
1356 board_play(struct board
*board
, struct move
*m
)
1358 if (unlikely(is_pass(m
->coord
) || is_resign(m
->coord
))) {
1359 struct move nomove
= { pass
, S_NONE
};
1361 board
->last_move4
= board
->last_move3
;
1362 board
->last_move3
= board
->last_move2
;
1363 board
->last_move2
= board
->last_move
;
1364 board
->last_move
= *m
;
1369 for (f
= 0; f
< board
->flen
; f
++)
1370 if (board
->f
[f
] == m
->coord
)
1371 return board_play_f(board
, m
, f
);
1374 fprintf(stderr
, "board_check: stone exists\n");
1378 /* Undo, supported only for pass moves. This form of undo is required by KGS
1379 * to settle disputes on dead groups. (Undo of real moves would be more complex
1380 * particularly for capturing moves.) */
1381 int board_undo(struct board
*board
)
1383 if (!is_pass(board
->last_move
.coord
))
1385 board
->last_move
= board
->last_move2
;
1386 board
->last_move2
= board
->last_move3
;
1387 board
->last_move3
= board
->last_move4
;
1388 if (board
->last_ko_age
== board
->moves
)
1389 board
->ko
= board
->last_ko
;
1394 board_try_random_move(struct board
*b
, enum stone color
, coord_t
*coord
, int f
, ppr_permit permit
, void *permit_data
)
1397 struct move m
= { *coord
, color
};
1399 fprintf(stderr
, "trying random move %d: %d,%d %s %d\n", f
, coord_x(*coord
, b
), coord_y(*coord
, b
), coord2sstr(*coord
, b
), board_is_valid_move(b
, &m
));
1400 if (unlikely(board_is_one_point_eye(b
, *coord
, color
)) /* bad idea to play into one, usually */
1401 || !board_is_valid_move(b
, &m
)
1402 || (permit
&& !permit(permit_data
, b
, &m
)))
1404 if (m
.coord
== *coord
) {
1405 return likely(board_play_f(b
, &m
, f
) >= 0);
1407 *coord
= m
.coord
; // permit modified the coordinate
1408 return likely(board_play(b
, &m
) >= 0);
1413 board_play_random(struct board
*b
, enum stone color
, coord_t
*coord
, ppr_permit permit
, void *permit_data
)
1415 if (unlikely(b
->flen
== 0))
1418 int base
= fast_random(b
->flen
), f
;
1419 for (f
= base
; f
< b
->flen
; f
++)
1420 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1422 for (f
= 0; f
< base
; f
++)
1423 if (board_try_random_move(b
, color
, coord
, f
, permit
, permit_data
))
1428 struct move m
= { pass
, color
};
1434 board_is_false_eyelike(struct board
*board
, coord_t coord
, enum stone eye_color
)
1436 enum stone color_diag_libs
[S_MAX
] = {0, 0, 0, 0};
1438 /* XXX: We attempt false eye detection but we will yield false
1439 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1441 foreach_diag_neighbor(board
, coord
) {
1442 color_diag_libs
[(enum stone
) board_at(board
, c
)]++;
1443 } foreach_diag_neighbor_end
;
1444 /* For false eye, we need two enemy stones diagonally in the
1445 * middle of the board, or just one enemy stone at the edge
1446 * or in the corner. */
1447 color_diag_libs
[stone_other(eye_color
)] += !!color_diag_libs
[S_OFFBOARD
];
1448 return color_diag_libs
[stone_other(eye_color
)] >= 2;
1452 board_is_one_point_eye(struct board
*board
, coord_t coord
, enum stone eye_color
)
1454 return board_is_eyelike(board
, coord
, eye_color
)
1455 && !board_is_false_eyelike(board
, coord
, eye_color
);
1459 board_get_one_point_eye(struct board
*board
, coord_t coord
)
1461 if (board_is_one_point_eye(board
, coord
, S_WHITE
))
1463 else if (board_is_one_point_eye(board
, coord
, S_BLACK
))
1471 board_fast_score(struct board
*board
)
1474 memset(scores
, 0, sizeof(scores
));
1476 foreach_point(board
) {
1477 enum stone color
= board_at(board
, c
);
1478 if (color
== S_NONE
&& board
->rules
!= RULES_STONES_ONLY
)
1479 color
= board_get_one_point_eye(board
, c
);
1481 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1482 } foreach_point_end
;
1484 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];
1487 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1489 /* One flood-fill iteration; returns true if next iteration
1492 board_tromp_taylor_iter(struct board
*board
, int *ownermap
)
1494 bool needs_update
= false;
1495 foreach_free_point(board
) {
1496 /* Ignore occupied and already-dame positions. */
1497 assert(board_at(board
, c
) == S_NONE
);
1498 if (board
->rules
== RULES_STONES_ONLY
)
1500 if (ownermap
[c
] == 3)
1502 /* Count neighbors. */
1504 foreach_neighbor(board
, c
, {
1507 /* If we have neighbors of both colors, or dame,
1508 * we are dame too. */
1509 if ((nei
[1] && nei
[2]) || nei
[3]) {
1511 /* Speed up the propagation. */
1512 foreach_neighbor(board
, c
, {
1513 if (board_at(board
, c
) == S_NONE
)
1516 needs_update
= true;
1519 /* If we have neighbors of one color, we are owned
1520 * by that color, too. */
1521 if (!ownermap
[c
] && (nei
[1] || nei
[2])) {
1522 int newowner
= nei
[1] ? 1 : 2;
1523 ownermap
[c
] = newowner
;
1524 /* Speed up the propagation. */
1525 foreach_neighbor(board
, c
, {
1526 if (board_at(board
, c
) == S_NONE
&& !ownermap
[c
])
1527 ownermap
[c
] = newowner
;
1529 needs_update
= true;
1532 } foreach_free_point_end
;
1533 return needs_update
;
1536 /* Tromp-Taylor Counting */
1538 board_official_score(struct board
*board
, struct move_queue
*q
)
1541 /* A point P, not colored C, is said to reach C, if there is a path of
1542 * (vertically or horizontally) adjacent points of P's color from P to
1543 * a point of color C.
1545 * A player's score is the number of points of her color, plus the
1546 * number of empty points that reach only her color. */
1548 int ownermap
[board_size2(board
)];
1550 const int o
[4] = {0, 1, 2, 0};
1551 foreach_point(board
) {
1552 ownermap
[c
] = o
[board_at(board
, c
)];
1553 s
[board_at(board
, c
)]++;
1554 } foreach_point_end
;
1557 /* Process dead groups. */
1558 for (unsigned int i
= 0; i
< q
->moves
; i
++) {
1559 foreach_in_group(board
, q
->move
[i
]) {
1560 enum stone color
= board_at(board
, c
);
1561 ownermap
[c
] = o
[stone_other(color
)];
1562 s
[color
]--; s
[stone_other(color
)]++;
1563 } foreach_in_group_end
;
1567 /* We need to special-case empty board. */
1568 if (!s
[S_BLACK
] && !s
[S_WHITE
])
1569 return board
->komi
+ board
->handicap
;
1571 while (board_tromp_taylor_iter(board
, ownermap
))
1572 /* Flood-fill... */;
1575 memset(scores
, 0, sizeof(scores
));
1577 foreach_point(board
) {
1578 assert(board_at(board
, c
) == S_OFFBOARD
|| ownermap
[c
] != 0);
1579 if (ownermap
[c
] == 3)
1581 scores
[ownermap
[c
]]++;
1582 } foreach_point_end
;
1584 return board
->komi
+ board
->handicap
+ scores
[S_WHITE
] - scores
[S_BLACK
];