pattern_match_aescape(): Cleanup feature record setup
[pachi.git] / pattern.c
blob763657a3391de671d6baf4cc600f922930a4a9d1
1 #define DEBUG
2 #include <assert.h>
3 #include <ctype.h>
4 #include <inttypes.h>
5 #include <stdio.h>
6 #include <stdlib.h>
8 #include "board.h"
9 #include "debug.h"
10 #include "pattern.h"
11 #include "patternsp.h"
12 #include "pattern3.h"
13 #include "tactics.h"
16 struct pattern_config DEFAULT_PATTERN_CONFIG = {
17 .spat_min = 3, .spat_max = MAX_PATTERN_DIST,
18 .bdist_max = 4,
19 .ldist_min = 0, .ldist_max = 256,
20 .mcsims = 0, /* Unsupported. */
23 struct pattern_config FAST_PATTERN_CONFIG = {
24 .spat_min = 3, .spat_max = 3,
25 .bdist_max = -1,
26 .ldist_min = 0, .ldist_max = 256,
27 .mcsims = 0,
30 pattern_spec PATTERN_SPEC_MATCHALL = {
31 [FEAT_PASS] = ~0,
32 [FEAT_CAPTURE] = ~0,
33 [FEAT_AESCAPE] = ~0,
34 [FEAT_SELFATARI] = ~0,
35 [FEAT_ATARI] = ~0,
36 [FEAT_BORDER] = ~0,
37 [FEAT_LDIST] = ~0,
38 [FEAT_LLDIST] = ~0,
39 [FEAT_CONTIGUITY] = 0,
40 [FEAT_SPATIAL] = ~0,
41 [FEAT_PATTERN3] = 0,
42 [FEAT_MCOWNER] = ~0,
45 /* !!! Note that in order for ELO playout policy to work correctly, this
46 * pattern specification MUST exactly match the features matched by the
47 * BOARD_GAMMA code! You cannot just tinker with this spec freely. */
48 #define FAST_NO_LADDER 1 /* 1: Don't match ladders in fast playouts */
49 pattern_spec PATTERN_SPEC_MATCHFAST = {
50 [FEAT_PASS] = ~0,
51 [FEAT_CAPTURE] = ~(1<<PF_CAPTURE_ATARIDEF | 1<<PF_CAPTURE_RECAPTURE | FAST_NO_LADDER<<PF_CAPTURE_LADDER | 1<<PF_CAPTURE_KO),
52 [FEAT_AESCAPE] = ~(FAST_NO_LADDER<<PF_AESCAPE_LADDER),
53 [FEAT_SELFATARI] = ~(1<<PF_SELFATARI_SMART),
54 [FEAT_ATARI] = 0,
55 [FEAT_BORDER] = 0,
56 [FEAT_LDIST] = 0,
57 [FEAT_LLDIST] = 0,
58 [FEAT_CONTIGUITY] = ~0,
59 [FEAT_SPATIAL] = 0,
60 [FEAT_PATTERN3] = ~0,
61 [FEAT_MCOWNER] = 0,
64 static const struct feature_info {
65 char *name;
66 int payloads;
67 } features[FEAT_MAX] = {
68 [FEAT_PASS] = { .name = "pass", .payloads = 2 },
69 [FEAT_CAPTURE] = { .name = "capture", .payloads = 16 },
70 [FEAT_AESCAPE] = { .name = "atariescape", .payloads = 2 },
71 [FEAT_SELFATARI] = { .name = "selfatari", .payloads = 4 },
72 [FEAT_ATARI] = { .name = "atari", .payloads = 4 },
73 [FEAT_BORDER] = { .name = "border", .payloads = -1 },
74 [FEAT_LDIST] = { .name = "ldist", .payloads = -1 },
75 [FEAT_LLDIST] = { .name = "lldist", .payloads = -1 },
76 [FEAT_CONTIGUITY] = { .name = "cont", .payloads = 2 },
77 [FEAT_SPATIAL] = { .name = "s", .payloads = -1 },
78 [FEAT_PATTERN3] = { .name = "p", .payloads = 2<<16 },
79 [FEAT_MCOWNER] = { .name = "mcowner", .payloads = 16 },
82 char *
83 feature2str(char *str, struct feature *f)
85 return str + sprintf(str + strlen(str), "%s:%d", features[f->id].name, f->payload);
88 char *
89 str2feature(char *str, struct feature *f)
91 while (isspace(*str)) str++;
93 int unsigned flen = strcspn(str, ":");
94 for (unsigned int i = 0; i < sizeof(features)/sizeof(features[0]); i++)
95 if (strlen(features[i].name) == flen && !strncmp(features[i].name, str, flen)) {
96 f->id = i;
97 goto found;
99 fprintf(stderr, "invalid featurespec: %s[%d]\n", str, flen);
100 exit(EXIT_FAILURE);
102 found:
103 str += flen + 1;
104 f->payload = strtoull(str, &str, 10);
105 return str;
108 char *
109 feature_name(enum feature_id f)
111 return features[f].name;
115 feature_payloads(struct pattern_config *pc, enum feature_id f)
117 switch (f) {
118 case FEAT_SPATIAL:
119 assert(features[f].payloads < 0);
120 return pc->spat_dict->nspatials;
121 case FEAT_LDIST:
122 case FEAT_LLDIST:
123 assert(features[f].payloads < 0);
124 return pc->ldist_max + 1;
125 case FEAT_BORDER:
126 assert(features[f].payloads < 0);
127 return pc->bdist_max + 1;
128 default:
129 assert(features[f].payloads > 0);
130 return features[f].payloads;
135 /* pattern_spec helpers */
136 #define PS_ANY(F) (ps[FEAT_ ## F] & (1 << 15))
137 #define PS_PF(F, P) (ps[FEAT_ ## F] & (1 << PF_ ## F ## _ ## P))
139 static struct feature *
140 pattern_match_capture(struct pattern_config *pc, pattern_spec ps,
141 struct pattern *p, struct feature *f,
142 struct board *b, struct move *m)
144 f->id = FEAT_CAPTURE; f->payload = 0;
145 #ifdef BOARD_TRAITS
146 if (!trait_at(b, m->coord, m->color).cap)
147 return f;
148 /* Capturable! */
149 if (!(PS_PF(CAPTURE, LADDER)
150 || PS_PF(CAPTURE, RECAPTURE)
151 || PS_PF(CAPTURE, ATARIDEF)
152 || PS_PF(CAPTURE, KO))) {
153 (f++, p->n++);
154 return f;
156 /* We need to know details, so we still have to go through
157 * the neighbors. */
158 #endif
160 /* Furthermore, we will now create one feature per capturable
161 * neighbor. */
162 /* XXX: I'm not sure if this is really good idea. --pasky */
163 foreach_neighbor(b, m->coord, {
164 if (board_at(b, c) != stone_other(m->color))
165 continue;
166 group_t g = group_at(b, c);
167 if (!g || board_group_info(b, g).libs != 1)
168 continue;
170 /* Capture! */
172 if (PS_PF(CAPTURE, LADDER))
173 f->payload |= is_ladder(b, m->coord, g, true, true) << PF_CAPTURE_LADDER;
174 /* TODO: is_ladder() is too conservative in some
175 * very obvious situations, look at complete.gtp. */
177 /* TODO: PF_CAPTURE_RECAPTURE */
179 if (PS_PF(CAPTURE, ATARIDEF))
180 foreach_in_group(b, g) {
181 foreach_neighbor(b, c, {
182 assert(board_at(b, c) != S_NONE || c == m->coord);
183 if (board_at(b, c) != m->color)
184 continue;
185 group_t g = group_at(b, c);
186 if (!g || board_group_info(b, g).libs != 1)
187 continue;
188 /* A neighboring group of ours is in atari. */
189 f->payload |= 1 << PF_CAPTURE_ATARIDEF;
191 } foreach_in_group_end;
193 if (PS_PF(CAPTURE, KO)
194 && group_is_onestone(b, g)
195 && neighbor_count_at(b, m->coord, stone_other(m->color))
196 + neighbor_count_at(b, m->coord, S_OFFBOARD) == 4)
197 f->payload |= 1 << PF_CAPTURE_KO;
199 (f++, p->n++);
200 f->id = FEAT_CAPTURE; f->payload = 0;
202 return f;
205 static struct feature *
206 pattern_match_aescape(struct pattern_config *pc, pattern_spec ps,
207 struct pattern *p, struct feature *f,
208 struct board *b, struct move *m)
210 f->id = FEAT_AESCAPE; f->payload = 0;
211 #ifdef BOARD_TRAITS
212 if (!trait_at(b, m->coord, stone_other(m->color)).cap
213 || !trait_at(b, m->coord, m->color).safe)
214 return f;
215 /* Opponent can capture something and this move is safe
216 * for us! */
217 if (!PS_PF(AESCAPE, LADDER)) {
218 (f++, p->n++);
219 return f;
221 /* We need to know details, so we still have to go through
222 * the neighbors. */
223 #endif
225 /* Find if a neighboring group of ours is in atari, AND that we provide
226 * a liberty to connect out. XXX: No connect-and-die check. */
227 group_t in_atari = -1;
228 bool has_extra_lib = false;
230 foreach_neighbor(b, m->coord, {
231 if (board_at(b, c) != m->color) {
232 if (board_at(b, c) == S_NONE)
233 has_extra_lib = true; // free point
234 else if (board_at(b, c) == stone_other(m->color) && board_group_info(b, group_at(b, c)).libs == 1)
235 has_extra_lib = true; // capturable enemy group
236 continue;
238 group_t g = group_at(b, c); assert(g);
239 if (board_group_info(b, g).libs != 1) {
240 has_extra_lib = true;
241 continue;
244 /* In atari! */
245 in_atari = g;
247 if (PS_PF(AESCAPE, LADDER))
248 f->payload |= is_ladder(b, m->coord, g, true, true) << PF_AESCAPE_LADDER;
249 /* TODO: is_ladder() is too conservative in some
250 * very obvious situations, look at complete.gtp. */
252 if (in_atari >= 0 && has_extra_lib) {
253 (f++, p->n++);
255 return f;
258 static struct feature *
259 pattern_match_atari(struct pattern_config *pc, pattern_spec ps,
260 struct pattern *p, struct feature *f,
261 struct board *b, struct move *m)
263 foreach_neighbor(b, m->coord, {
264 if (board_at(b, c) != stone_other(m->color))
265 continue;
266 group_t g = group_at(b, c);
267 if (!g || board_group_info(b, g).libs != 2)
268 continue;
270 /* Can atari! */
271 f->id = FEAT_ATARI; f->payload = 0;
273 if (PS_PF(ATARI, LADDER)) {
274 /* Opponent will escape by the other lib. */
275 coord_t lib = board_group_info(b, g).lib[0];
276 if (lib == m->coord) lib = board_group_info(b, g).lib[1];
277 /* TODO: is_ladder() is too conservative in some
278 * very obvious situations, look at complete.gtp. */
279 f->payload |= is_ladder(b, lib, g, true, true) << PF_ATARI_LADDER;
282 if (PS_PF(ATARI, KO) && !is_pass(b->ko.coord))
283 f->payload |= 1 << PF_ATARI_KO;
285 (f++, p->n++);
287 return f;
290 #ifndef BOARD_SPATHASH
291 #undef BOARD_SPATHASH_MAXD
292 #define BOARD_SPATHASH_MAXD 1
293 #endif
295 /* Match spatial features that are too distant to be pre-matched
296 * incrementally. */
297 struct feature *
298 pattern_match_spatial_outer(struct pattern_config *pc, pattern_spec ps,
299 struct pattern *p, struct feature *f,
300 struct board *b, struct move *m, hash_t h)
302 /* We record all spatial patterns black-to-play; simply
303 * reverse all colors if we are white-to-play. */
304 static enum stone bt_black[4] = { S_NONE, S_BLACK, S_WHITE, S_OFFBOARD };
305 static enum stone bt_white[4] = { S_NONE, S_WHITE, S_BLACK, S_OFFBOARD };
306 enum stone (*bt)[4] = m->color == S_WHITE ? &bt_white : &bt_black;
308 for (int d = BOARD_SPATHASH_MAXD + 1; d <= pc->spat_max; d++) {
309 /* Recompute missing outer circles:
310 * Go through all points in given distance. */
311 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
312 ptcoords_at(x, y, m->coord, b, j);
313 h ^= pthashes[0][j][(*bt)[board_atxy(b, x, y)]];
315 if (d < pc->spat_min)
316 continue;
317 /* Record spatial feature, one per distance. */
318 int sid = spatial_dict_get(pc->spat_dict, d, h & spatial_hash_mask);
319 if (sid > 0) {
320 f->id = FEAT_SPATIAL;
321 f->payload = sid;
322 (f++, p->n++);
323 } /* else not found, ignore */
325 return f;
328 struct feature *
329 pattern_match_spatial(struct pattern_config *pc, pattern_spec ps,
330 struct pattern *p, struct feature *f,
331 struct board *b, struct move *m)
333 /* XXX: This is partially duplicated from spatial_from_board(), but
334 * we build a hash instead of spatial record. */
336 assert(pc->spat_min > 0);
338 hash_t h = pthashes[0][0][S_NONE];
339 #ifdef BOARD_SPATHASH
340 bool w_to_play = m->color == S_WHITE;
341 for (int d = 2; d <= BOARD_SPATHASH_MAXD; d++) {
342 /* Reuse all incrementally matched data. */
343 h ^= b->spathash[m->coord][d - 1][w_to_play];
344 if (d < pc->spat_min)
345 continue;
346 /* Record spatial feature, one per distance. */
347 int sid = spatial_dict_get(pc->spat_dict, d, h & spatial_hash_mask);
348 if (sid > 0) {
349 f->id = FEAT_SPATIAL;
350 f->payload = sid;
351 (f++, p->n++);
352 } /* else not found, ignore */
354 #else
355 assert(BOARD_SPATHASH_MAXD < 2);
356 #endif
357 if (unlikely(pc->spat_max > BOARD_SPATHASH_MAXD))
358 f = pattern_match_spatial_outer(pc, ps, p, f, b, m, h);
359 return f;
363 void
364 pattern_match(struct pattern_config *pc, pattern_spec ps,
365 struct pattern *p, struct board *b, struct move *m)
367 p->n = 0;
368 struct feature *f = &p->f[0];
370 /* TODO: We should match pretty much all of these features
371 * incrementally. */
373 if (is_pass(m->coord)) {
374 if (PS_ANY(PASS)) {
375 f->id = FEAT_PASS; f->payload = 0;
376 if (PS_PF(PASS, LASTPASS))
377 f->payload |= (b->moves > 0 && is_pass(b->last_move.coord))
378 << PF_PASS_LASTPASS;
379 p->n++;
381 return;
384 if (PS_ANY(CAPTURE)) {
385 f = pattern_match_capture(pc, ps, p, f, b, m);
388 if (PS_ANY(AESCAPE)) {
389 f = pattern_match_aescape(pc, ps, p, f, b, m);
392 if (PS_ANY(SELFATARI)) {
393 bool simple = false;
394 if (PS_PF(SELFATARI, STUPID)) {
395 #ifdef BOARD_TRAITS
396 if (!b->precise_selfatari)
397 simple = !trait_at(b, m->coord, m->color).safe;
398 else
399 #endif
400 simple = !board_safe_to_play(b, m->coord, m->color);
402 bool thorough = false;
403 if (PS_PF(SELFATARI, SMART)) {
404 #ifdef BOARD_TRAITS
405 if (b->precise_selfatari)
406 thorough = !trait_at(b, m->coord, m->color).safe;
407 else
408 #endif
409 thorough = is_bad_selfatari(b, m->color, m->coord);
411 if (simple || thorough) {
412 f->id = FEAT_SELFATARI;
413 f->payload = simple << PF_SELFATARI_STUPID;
414 f->payload |= thorough << PF_SELFATARI_SMART;
415 (f++, p->n++);
419 if (PS_ANY(ATARI)) {
420 f = pattern_match_atari(pc, ps, p, f, b, m);
423 if (PS_ANY(BORDER)) {
424 int bdist = coord_edge_distance(m->coord, b);
425 if (bdist <= pc->bdist_max) {
426 f->id = FEAT_BORDER;
427 f->payload = bdist;
428 (f++, p->n++);
432 if (PS_ANY(CONTIGUITY) && !is_pass(b->last_move.coord)
433 && coord_is_8adjecent(m->coord, b->last_move.coord, b)) {
434 f->id = FEAT_CONTIGUITY;
435 f->payload = 1;
436 (f++, p->n++);
439 if (PS_ANY(LDIST) && pc->ldist_max > 0 && !is_pass(b->last_move.coord)) {
440 int ldist = coord_gridcular_distance(m->coord, b->last_move.coord, b);
441 if (pc->ldist_min <= ldist && ldist <= pc->ldist_max) {
442 f->id = FEAT_LDIST;
443 f->payload = ldist;
444 (f++, p->n++);
448 if (PS_ANY(LLDIST) && pc->ldist_max > 0 && !is_pass(b->last_move2.coord)) {
449 int lldist = coord_gridcular_distance(m->coord, b->last_move2.coord, b);
450 if (pc->ldist_min <= lldist && lldist <= pc->ldist_max) {
451 f->id = FEAT_LLDIST;
452 f->payload = lldist;
453 (f++, p->n++);
457 if (PS_ANY(SPATIAL) && pc->spat_max > 0 && pc->spat_dict) {
458 f = pattern_match_spatial(pc, ps, p, f, b, m);
461 if (PS_ANY(PATTERN3) && !is_pass(m->coord)) {
462 #ifdef BOARD_PAT3
463 hash3_t pat = b->pat3[m->coord];
464 #else
465 hash3_t pat = pattern3_hash(b, m->coord);
466 #endif
467 if (m->color == S_WHITE) {
468 /* We work with the pattern3s as black-to-play. */
469 pat = pattern3_reverse(pat);
471 f->id = FEAT_PATTERN3;
472 f->payload = pat;
473 (f++, p->n++);
476 /* FEAT_MCOWNER: TODO */
477 assert(!pc->mcsims);
480 char *
481 pattern2str(char *str, struct pattern *p)
483 str = stpcpy(str, "(");
484 for (int i = 0; i < p->n; i++) {
485 if (i > 0) str = stpcpy(str, " ");
486 str = feature2str(str, &p->f[i]);
488 str = stpcpy(str, ")");
489 return str;
494 /*** Features gamma set */
496 static void
497 features_gamma_load(struct features_gamma *fg, const char *filename)
499 FILE *f = fopen(filename, "r");
500 if (!f) return;
501 char buf[256];
502 while (fgets(buf, 256, f)) {
503 char *bufp = buf;
504 struct feature f;
505 bufp = str2feature(bufp, &f);
506 while (isspace(*bufp)) bufp++;
507 double gamma = strtod(bufp, &bufp);
508 /* Record feature's gamma. */
509 feature_gamma(fg, &f, &gamma);
510 /* In case of 3x3 patterns, record gamma also
511 * for all rotations and transpositions. */
512 if (f.id == FEAT_PATTERN3) {
513 hash3_t transp[8];
514 pattern3_transpose(f.payload, &transp);
515 for (int i = 1; i < 8; i++) {
516 f.payload = transp[i];
517 feature_gamma(fg, &f, &gamma);
519 f.payload = transp[0];
522 fclose(f);
525 const char *features_gamma_filename = "patterns.gamma";
527 struct features_gamma *
528 features_gamma_init(struct pattern_config *pc, const char *file)
530 struct features_gamma *fg = calloc2(1, sizeof(*fg));
531 fg->pc = pc;
532 for (int i = 0; i < FEAT_MAX; i++) {
533 int n = feature_payloads(pc, i);
534 fg->gamma[i] = malloc2(n * sizeof(fg->gamma[0][0]));
535 for (int j = 0; j < n; j++) {
536 fg->gamma[i][j] = 1.0f;
539 features_gamma_load(fg, file ? file : features_gamma_filename);
540 return fg;
543 void
544 features_gamma_done(struct features_gamma *fg)
546 for (int i = 0; i < FEAT_MAX; i++)
547 free(fg->gamma[i]);
548 free(fg);