Merge branch 'master' into win2
[pachi.git] / uct / policy / ucb1amaf.c
blob25828cf03b9bf0b81e31ac46aa5ac62ac40d1df2
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "move.h"
10 #include "random.h"
11 #include "tactics/util.h"
12 #include "uct/internal.h"
13 #include "uct/tree.h"
14 #include "uct/policy/generic.h"
16 /* This implements the UCB1 policy with an extra AMAF heuristics. */
18 struct ucb1_policy_amaf {
19 /* This is what the Modification of UCT with Patterns in Monte Carlo Go
20 * paper calls 'p'. Original UCB has this on 2, but this seems to
21 * produce way too wide searches; reduce this to get deeper and
22 * narrower readouts - try 0.2. */
23 floating_t explore_p;
24 /* In distributed mode, encourage different slaves to work on different
25 * parts of the tree by adding virtual wins to different nodes. */
26 int virtual_win;
27 int root_virtual_win;
28 int vwin_min_playouts;
29 /* First Play Urgency - if set to less than infinity (the MoGo paper
30 * above reports 1.0 as the best), new branches are explored only
31 * if none of the existing ones has higher urgency than fpu. */
32 floating_t fpu;
33 unsigned int equiv_rave;
34 bool check_nakade;
35 bool sylvain_rave;
36 /* Coefficient of local tree values embedded in RAVE. */
37 floating_t ltree_rave;
38 /* Coefficient of criticality embedded in RAVE. */
39 floating_t crit_rave;
40 int crit_min_playouts;
41 bool crit_negative;
42 bool crit_negflip;
43 bool crit_amaf;
44 bool crit_lvalue;
48 static inline floating_t fast_sqrt(unsigned int x)
50 static const floating_t table[] = {
51 0, 1, 1.41421356237309504880, 1.73205080756887729352,
52 2.00000000000000000000, 2.23606797749978969640,
53 2.44948974278317809819, 2.64575131106459059050,
54 2.82842712474619009760, 3.00000000000000000000,
55 3.16227766016837933199, 3.31662479035539984911,
56 3.46410161513775458705, 3.60555127546398929311,
57 3.74165738677394138558, 3.87298334620741688517,
58 4.00000000000000000000, 4.12310562561766054982,
59 4.24264068711928514640, 4.35889894354067355223,
60 4.47213595499957939281, 4.58257569495584000658,
61 4.69041575982342955456, 4.79583152331271954159,
62 4.89897948556635619639, 5.00000000000000000000,
63 5.09901951359278483002, 5.19615242270663188058,
64 5.29150262212918118100, 5.38516480713450403125,
65 5.47722557505166113456, 5.56776436283002192211,
66 5.65685424949238019520, 5.74456264653802865985,
67 5.83095189484530047087, 5.91607978309961604256,
68 6.00000000000000000000, 6.08276253029821968899,
69 6.16441400296897645025, 6.24499799839839820584,
70 6.32455532033675866399, 6.40312423743284868648,
71 6.48074069840786023096, 6.55743852430200065234,
72 6.63324958071079969822, 6.70820393249936908922,
73 6.78232998312526813906, 6.85565460040104412493,
74 6.92820323027550917410, 7.00000000000000000000,
75 7.07106781186547524400, 7.14142842854284999799,
76 7.21110255092797858623, 7.28010988928051827109,
77 7.34846922834953429459, 7.41619848709566294871,
78 7.48331477354788277116, 7.54983443527074969723,
79 7.61577310586390828566, 7.68114574786860817576,
80 7.74596669241483377035, 7.81024967590665439412,
81 7.87400787401181101968, 7.93725393319377177150,
83 if (x < sizeof(table) / sizeof(*table)) {
84 return table[x];
85 } else {
86 return sqrt(x);
90 #define URAVE_DEBUG if (0)
91 static floating_t inline
92 ucb1rave_evaluate(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity)
94 struct ucb1_policy_amaf *b = p->data;
95 struct tree_node *node = descent->node;
96 struct tree_node *lnode = descent->lnode;
98 struct move_stats n = node->u, r = node->amaf;
99 if (p->uct->amaf_prior) {
100 stats_merge(&r, &node->prior);
101 } else {
102 stats_merge(&n, &node->prior);
105 /* Local tree heuristics. */
106 assert(!lnode || lnode->parent);
107 if (p->uct->local_tree && b->ltree_rave > 0 && lnode
108 && (p->uct->local_tree_rootchoose || lnode->parent->parent)) {
109 struct move_stats l = lnode->u;
110 l.playouts = ((floating_t) l.playouts) * b->ltree_rave / LTREE_PLAYOUTS_MULTIPLIER;
111 URAVE_DEBUG fprintf(stderr, "[ltree] adding [%s] %f%%%d to [%s] RAVE %f%%%d\n",
112 coord2sstr(node_coord(lnode), tree->board), l.value, l.playouts,
113 coord2sstr(node_coord(node), tree->board), r.value, r.playouts);
114 stats_merge(&r, &l);
117 /* Criticality heuristics. */
118 if (b->crit_rave > 0 && node->u.playouts > b->crit_min_playouts) {
119 floating_t crit = tree_node_criticality(tree, node);
120 if (b->crit_negative || crit > 0) {
121 floating_t val = 1.0f;
122 if (b->crit_negflip && crit < 0) {
123 val = 0;
124 crit = -crit;
126 struct move_stats c = {
127 .value = tree_node_get_value(tree, parity, val),
128 .playouts = crit * r.playouts * b->crit_rave
130 URAVE_DEBUG fprintf(stderr, "[crit] adding %f%%%d to [%s] RAVE %f%%%d\n",
131 c.value, c.playouts,
132 coord2sstr(node_coord(node), tree->board), r.value, r.playouts);
133 stats_merge(&r, &c);
138 floating_t value = 0;
139 if (n.playouts) {
140 if (r.playouts) {
141 /* At the beginning, beta is at 1 and RAVE is used.
142 * At b->equiv_rate, beta is at 1/3 and gets steeper on. */
143 floating_t beta;
144 if (b->sylvain_rave) {
145 beta = (floating_t) r.playouts / (r.playouts + n.playouts
146 + (floating_t) n.playouts * r.playouts / b->equiv_rave);
147 } else {
148 /* XXX: This can be cached in descend; but we don't use this by default. */
149 beta = sqrt(b->equiv_rave / (3 * node->parent->u.playouts + b->equiv_rave));
152 value = beta * r.value + (1.f - beta) * n.value;
153 URAVE_DEBUG fprintf(stderr, "\t%s value = %f * %f + (1 - %f) * %f (prior %f)\n",
154 coord2sstr(node_coord(node), tree->board), beta, r.value, beta, n.value, node->prior.value);
155 } else {
156 value = n.value;
157 URAVE_DEBUG fprintf(stderr, "\t%s value = %f (prior %f)\n",
158 coord2sstr(node_coord(node), tree->board), n.value, node->prior.value);
160 } else if (r.playouts) {
161 value = r.value;
162 URAVE_DEBUG fprintf(stderr, "\t%s value = rave %f (prior %f)\n",
163 coord2sstr(node_coord(node), tree->board), r.value, node->prior.value);
165 descent->value.playouts = r.playouts + n.playouts;
166 descent->value.value = value;
167 return tree_node_get_value(tree, parity, value);
170 void
171 ucb1rave_descend(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass)
173 struct ucb1_policy_amaf *b = p->data;
174 floating_t nconf = 1.f;
175 if (b->explore_p > 0)
176 nconf = sqrt(log(descent->node->u.playouts + descent->node->prior.playouts));
177 struct uct *u = p->uct;
178 int vwin = 0;
179 if (u->max_slaves > 0 && u->slave_index >= 0)
180 vwin = descent->node == tree->root ? b->root_virtual_win : b->virtual_win;
181 int child = 0;
183 uctd_try_node_children(tree, descent, allow_pass, parity, u->tenuki_d, di, urgency) {
184 struct tree_node *ni = di.node;
185 urgency = ucb1rave_evaluate(p, tree, &di, parity);
187 /* In distributed mode, encourage different slaves to work on different
188 * parts of the tree. We rely on the fact that children (if they exist)
189 * are the same and in the same order in all slaves. */
190 if (vwin > 0 && ni->u.playouts > b->vwin_min_playouts && (child - u->slave_index) % u->max_slaves == 0)
191 urgency += vwin / (ni->u.playouts + vwin);
193 if (ni->u.playouts > 0 && b->explore_p > 0) {
194 urgency += b->explore_p * nconf / fast_sqrt(ni->u.playouts);
196 } else if (ni->u.playouts + ni->amaf.playouts + ni->prior.playouts == 0) {
197 /* assert(!u->even_eqex); */
198 urgency = b->fpu;
200 } uctd_set_best_child(di, urgency);
202 uctd_get_best_child(descent);
206 void
207 ucb1amaf_update(struct uct_policy *p, struct tree *tree, struct tree_node *node,
208 enum stone node_color, enum stone player_color,
209 struct playout_amafmap *map, struct board *final_board,
210 floating_t result)
212 struct ucb1_policy_amaf *b = p->data;
213 enum stone winner_color = result > 0.5 ? S_BLACK : S_WHITE;
214 enum stone child_color = stone_other(node_color);
216 #if 0
217 struct board bb; bb.size = 9+2;
218 for (struct tree_node *ni = node; ni; ni = ni->parent)
219 fprintf(stderr, "%s ", coord2sstr(node_coord(ni), &bb));
220 fprintf(stderr, "[color %d] update result %d (color %d)\n",
221 node_color, result, player_color);
222 #endif
224 while (node) {
225 if (node->parent == NULL)
226 assert(tree->root_color == stone_other(child_color));
228 if (!b->crit_amaf && !is_pass(node_coord(node))) {
229 stats_add_result(&node->winner_owner, board_local_value(b->crit_lvalue, final_board, node_coord(node), winner_color), 1);
230 stats_add_result(&node->black_owner, board_local_value(b->crit_lvalue, final_board, node_coord(node), S_BLACK), 1);
232 stats_add_result(&node->u, result, 1);
233 if (!is_pass(node_coord(node)) && amaf_nakade(map->map[node_coord(node)]))
234 amaf_op(map->map[node_coord(node)], -);
236 /* This loop ignores symmetry considerations, but they should
237 * matter only at a point when AMAF doesn't help much. */
238 assert(map->game_baselen >= 0);
239 for (struct tree_node *ni = node->children; ni; ni = ni->sibling) {
240 enum stone amaf_color = map->map[node_coord(ni)];
241 assert(amaf_color != S_OFFBOARD);
242 if (amaf_color == S_NONE)
243 continue;
244 if (amaf_nakade(map->map[node_coord(ni)])) {
245 if (!b->check_nakade)
246 continue;
247 unsigned int i;
248 for (i = map->game_baselen; i < map->gamelen; i++)
249 if (map->game[i].coord == node_coord(ni)
250 && map->game[i].color == child_color)
251 break;
252 if (i == map->gamelen)
253 continue;
254 amaf_color = child_color;
257 floating_t nres = result;
258 if (amaf_color != child_color) {
259 continue;
261 /* For child_color != player_color, we still want
262 * to record the result unmodified; in that case,
263 * we will correctly negate them at the descend phase. */
265 if (b->crit_amaf && !is_pass(node_coord(node))) {
266 stats_add_result(&ni->winner_owner, board_local_value(b->crit_lvalue, final_board, node_coord(ni), winner_color), 1);
267 stats_add_result(&ni->black_owner, board_local_value(b->crit_lvalue, final_board, node_coord(ni), S_BLACK), 1);
269 stats_add_result(&ni->amaf, nres, 1);
271 #if 0
272 struct board bb; bb.size = 9+2;
273 fprintf(stderr, "* %s<%"PRIhash"> -> %s<%"PRIhash"> [%d/%f => %d/%f]\n",
274 coord2sstr(node_coord(node), &bb), node->hash,
275 coord2sstr(node_coord(ni), &bb), ni->hash,
276 player_color, result, child_color, nres);
277 #endif
280 if (!is_pass(node_coord(node))) {
281 map->game_baselen--;
283 node = node->parent; child_color = stone_other(child_color);
288 struct uct_policy *
289 policy_ucb1amaf_init(struct uct *u, char *arg)
291 struct uct_policy *p = calloc2(1, sizeof(*p));
292 struct ucb1_policy_amaf *b = calloc2(1, sizeof(*b));
293 p->uct = u;
294 p->data = b;
295 p->choose = uctp_generic_choose;
296 p->winner = uctp_generic_winner;
297 p->evaluate = ucb1rave_evaluate;
298 p->descend = ucb1rave_descend;
299 p->update = ucb1amaf_update;
300 p->wants_amaf = true;
302 b->explore_p = 0; // 0.02 can be also good on 19x19 with prior=eqex=40
303 b->equiv_rave = 3000;
304 b->fpu = INFINITY;
305 b->check_nakade = true;
306 b->sylvain_rave = true;
307 b->ltree_rave = 0.75f;
309 b->crit_rave = 1.0f;
310 b->crit_min_playouts = 2000;
311 b->crit_negative = 1;
312 b->crit_amaf = 0;
314 b->root_virtual_win = -1;
315 b->vwin_min_playouts = 1000;
317 if (arg) {
318 char *optspec, *next = arg;
319 while (*next) {
320 optspec = next;
321 next += strcspn(next, ":");
322 if (*next) { *next++ = 0; } else { *next = 0; }
324 char *optname = optspec;
325 char *optval = strchr(optspec, '=');
326 if (optval) *optval++ = 0;
328 if (!strcasecmp(optname, "explore_p")) {
329 b->explore_p = atof(optval);
330 } else if (!strcasecmp(optname, "fpu") && optval) {
331 b->fpu = atof(optval);
332 } else if (!strcasecmp(optname, "equiv_rave") && optval) {
333 b->equiv_rave = atof(optval);
334 } else if (!strcasecmp(optname, "sylvain_rave")) {
335 b->sylvain_rave = !optval || *optval == '1';
336 } else if (!strcasecmp(optname, "check_nakade")) {
337 b->check_nakade = !optval || *optval == '1';
338 } else if (!strcasecmp(optname, "ltree_rave") && optval) {
339 b->ltree_rave = atof(optval);
340 } else if (!strcasecmp(optname, "crit_rave") && optval) {
341 b->crit_rave = atof(optval);
342 } else if (!strcasecmp(optname, "crit_min_playouts") && optval) {
343 b->crit_min_playouts = atoi(optval);
344 } else if (!strcasecmp(optname, "crit_negative")) {
345 b->crit_negative = !optval || *optval == '1';
346 } else if (!strcasecmp(optname, "crit_negflip")) {
347 b->crit_negflip = !optval || *optval == '1';
348 } else if (!strcasecmp(optname, "crit_amaf")) {
349 b->crit_amaf = !optval || *optval == '1';
350 } else if (!strcasecmp(optname, "crit_lvalue")) {
351 b->crit_lvalue = !optval || *optval == '1';
352 } else if (!strcasecmp(optname, "virtual_win") && optval) {
353 b->virtual_win = atoi(optval);
354 } else if (!strcasecmp(optname, "root_virtual_win") && optval) {
355 b->root_virtual_win = atoi(optval);
356 } else if (!strcasecmp(optname, "vwin_min_playouts") && optval) {
357 b->vwin_min_playouts = atoi(optval);
358 } else {
359 fprintf(stderr, "ucb1amaf: Invalid policy argument %s or missing value\n",
360 optname);
361 exit(1);
365 if (b->root_virtual_win < 0)
366 b->root_virtual_win = b->virtual_win;
368 return p;