1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
20 /* How big proportion of ownermap counts must be of one color to consider
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
30 floating_t resign_threshold
, sure_win_threshold
;
31 double best2_ratio
, bestr_ratio
;
32 floating_t max_maintime_ratio
;
33 bool pass_all_alive_opt
; /* User option */
34 bool pass_all_alive
; /* Current value */
35 bool territory_scoring
;
37 bool playout_amaf
, playout_amaf_nakade
;
39 int playout_amaf_cutoff
;
44 unsigned long max_tree_size
;
45 unsigned long max_pruned_size
;
46 unsigned long pruning_threshold
;
48 int significant_threshold
;
51 enum uct_thread_model
{
52 TM_TREE
, /* Tree parallelization w/o virtual loss. */
53 TM_TREEVL
, /* Tree parallelization with virtual loss. */
56 bool pondering_opt
; /* User wants pondering */
57 bool pondering
; /* Actually pondering now */
58 bool slave
; /* Act as slave in distributed engine. */
59 int max_slaves
; /* Optional, -1 if not set */
60 int slave_index
; /* 0..max_slaves-1, or -1 if not set */
68 struct uct_dynkomi
*dynkomi
;
74 int random_policy_chance
;
77 floating_t local_tree_aging
;
78 #define LTREE_PLAYOUTS_MULTIPLIER 100
79 floating_t local_tree_depth_decay
;
80 bool local_tree_allseq
;
81 bool local_tree_neival
;
82 bool local_tree_rootgoal
;
83 bool local_tree_rootchoose
;
87 struct uct_policy
*policy
;
88 struct uct_policy
*random_policy
;
89 struct playout_policy
*playout
;
90 struct uct_prior
*prior
;
91 struct uct_pluginset
*plugins
;
92 struct joseki_dict
*jdict
;
94 /* Used within frame of single genmove. */
95 struct board_ownermap ownermap
;
96 /* Used for coordination among slaves of the distributed engine. */
100 double stats_delay
; /* stored in seconds */
102 int played_all
; /* games played by all slaves */
104 /* Game state - maintained by setup_state(), reset_state(). */
108 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
110 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
112 void uct_prepare_move(struct uct
*u
, struct board
*b
, enum stone color
);
113 void uct_genmove_setup(struct uct
*u
, struct board
*b
, enum stone color
);
114 void uct_pondering_stop(struct uct
*u
);
117 /* This is the state used for descending the tree; we use this wrapper
118 * structure in order to be able to easily descend in multiple trees
119 * in parallel (e.g. main tree and local tree) or compute cummulative
120 * "path value" throughout the tree descent. */
122 /* Active tree nodes: */
123 struct tree_node
*node
; /* Main tree. */
124 struct tree_node
*lnode
; /* Local tree. */
125 /* Value of main tree node (with all value factors, but unbiased
126 * - without exploration factor), from black's perspective. */
127 struct move_stats value
;
131 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
132 typedef floating_t (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
133 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
134 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
135 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
136 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, struct board
*final_board
, floating_t result
);
142 uctp_evaluate evaluate
;
143 uctp_descend descend
;