1 /* Playout player based on probability distribution generated over
2 * the available moves. */
4 /* We use the ELO-based (Coulom, 2007) approach, where each board
5 * feature (matched pattern, self-atari, capture, MC owner?, ...)
6 * is pre-assigned "playing strength" (gamma).
8 * Then, the problem of choosing a move is basically a team
9 * competition in ELO terms - each spot is represented by a team
10 * of features appearing there; the team gamma is product of feature
11 * gammas. The team gammas make for a probability distribution of
14 * We use the general pattern classifier that will find the features
15 * for us, and external datasets that can be harvested from a set
16 * of game records (see the HACKING file for details): patterns.spat
17 * as a dictionary of spatial stone configurations, and patterns.gamma
18 * with strengths of particular features. */
29 #include "patternsp.h"
31 #include "playout/elo.h"
34 #include "uct/prior.h"
36 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
39 /* Note that the context can be shared by multiple threads! */
43 struct pattern_config pc
;
44 struct features_gamma
*fg
;
49 struct patternset choose
, assess
;
50 playout_elo_callbackp callback
; void *callback_data
;
54 /* This is the core of the policy - initializes and constructs the
55 * probability distribution over the move candidates. */
58 elo_get_probdist(struct playout_policy
*p
, struct patternset
*ps
, struct board
*b
, enum stone to_play
, struct probdist
*pd
)
60 //struct elo_policy *pp = p->data;
63 /* First, assign per-point probabilities. */
65 for (int f
= 0; f
< b
->flen
; f
++) {
66 struct move m
= { .coord
= b
->f
[f
], .color
= to_play
};
68 /* Skip pass (for now)? */
69 if (is_pass(m
.coord
)) {
71 probdist_set(pd
, m
.coord
, 0);
74 //fprintf(stderr, "<%d> %s\n", f, coord2sstr(m.coord, b));
76 /* Skip invalid moves. */
77 if (!board_is_valid_move(b
, &m
))
80 /* We shall never fill our own single-point eyes. */
81 /* XXX: In some rare situations, this prunes the best move:
82 * Bulk-five nakade with eye at 1-1 point. */
83 if (board_is_one_point_eye(b
, m
.coord
, to_play
)) {
88 /* Each valid move starts with gamma 1. */
91 /* Some easy features: */
92 /* XXX: We just disable them for now since we call the
93 * pattern matcher; you need the gammas file. */
95 if (is_bad_selfatari(b
, to_play
, m
.coord
))
99 /* Match pattern features: */
101 pattern_match(&ps
->pc
, ps
->ps
, &p
, b
, &m
);
102 for (int i
= 0; i
< p
.n
; i
++) {
103 /* Multiply together gammas of all pattern features. */
104 double gamma
= feature_gamma(ps
->fg
, &p
.f
[i
], NULL
);
105 //char buf[256] = ""; feature2str(buf, &p.f[i]);
106 //fprintf(stderr, "<%d> %s feat %s gamma %f\n", f, coord2sstr(m.coord, b), buf, gamma);
110 probdist_set(pd
, m
.coord
, g
);
111 //fprintf(stderr, "<%d> %s %f (E %f)\n", f, coord2sstr(m.coord, b), probdist_one(pd, m.coord), pd->items[f]);
121 coord_t coords
[LPD_MAX
];
122 double items
[LPD_MAX
];
125 /* Backups of original totals for restoring. */
127 double browtotals_v
[10];
128 int browtotals_i
[10];
135 elo_check_probdist(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct probdist
*pd
, int *ignores
, struct lprobdist
*lpd
, coord_t lc
)
138 struct elo_policy
*pp
= p
->data
;
139 if (pd
->total
< PROBDIST_EPSILON
)
142 /* Compare to the manually created distribution. */
143 /* XXX: This is now broken if callback is used. */
145 probdist_alloca(pdx
, b
);
146 elo_get_probdist(p
, &pp
->choose
, b
, to_play
, &pdx
);
147 for (int i
= 0; i
< b
->flen
; i
++) {
149 if (is_pass(c
)) continue;
150 // XXX: Hardcoded ignores[] structure
151 if (ignores
[0] == c
) continue;
152 double val
= pd
->items
[c
];
153 if (!is_pass(lc
) && coord_is_8adjecent(lc
, c
, b
))
154 for (int j
= 0; j
< lpd
->n
; j
++)
155 if (lpd
->coords
[j
] == c
)
157 if (fabs(pdx
.items
[c
] - val
) < PROBDIST_EPSILON
)
159 printf("[%s %d] manual %f board %f ", coord2sstr(c
, b
), b
->pat3
[c
], pdx
.items
[c
], pd
->items
[c
]);
160 board_gamma_update(b
, c
, to_play
);
161 printf("plainboard %f\n", pd
->items
[c
]);
168 playout_elo_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
170 struct elo_policy
*pp
= p
->data
;
171 /* The base board probdist. */
172 struct probdist
*pd
= &b
->prob
[to_play
- 1];
173 /* The list of moves we do not consider in pd. */
174 int ignores
[10]; int ignores_n
= 0;
175 /* The list of local moves; we consider these separately. */
176 struct lprobdist lpd
= { .n
= 0, .total
= 0, .btotal
= pd
->total
, .browtotals_n
= 0 };
178 /* The engine might want to adjust our probdist. */
180 pp
->callback(pp
->callback_data
, b
, to_play
, pd
);
183 fprintf(stderr
, "pd total pre %lf lpd %lf\n", pd
->total
, lpd
.total
);
186 #define ignore_move(c_) do { \
187 ignores[ignores_n++] = c_; \
188 if (ignores_n > 1 && ignores[ignores_n - 1] < ignores[ignores_n - 2]) { \
189 /* Keep ignores[] sorted. We abuse the fact that we know \
190 * only one item can be out-of-order. */ \
191 coord_t cc = ignores[ignores_n - 2]; \
192 ignores[ignores_n - 2] = ignores[ignores_n - 1]; \
193 ignores[ignores_n - 1] = cc; \
195 int rowi = coord_y(c_, pd->b); \
196 lpd.browtotals_i[lpd.browtotals_n] = rowi; \
197 lpd.browtotals_v[lpd.browtotals_n++] = pd->rowtotals[rowi]; \
198 probdist_mute(pd, c_); \
200 fprintf(stderr, "ignored move %s(%lf) => tot pd %lf lpd %lf\n", coord2sstr(c_, pd->b), pd->items[c_], pd->total, lpd.total); \
203 /* Make sure ko-prohibited move does not get picked. */
204 if (!is_pass(b
->ko
.coord
)) {
205 assert(b
->ko
.color
== to_play
);
206 ignore_move(b
->ko
.coord
);
209 /* Contiguity detection. */
210 if (!is_pass(b
->last_move
.coord
)) {
211 foreach_8neighbor(b
, b
->last_move
.coord
) {
212 if (c
== b
->ko
.coord
)
213 continue; // already ignored
216 double val
= probdist_one(pd
, c
) * b
->gamma
->gamma
[FEAT_CONTIGUITY
][1];
217 lpd
.coords
[lpd
.n
] = c
;
218 lpd
.items
[lpd
.n
++] = val
;
220 } foreach_8neighbor_end
;
223 ignores
[ignores_n
] = pass
;
225 fprintf(stderr
, "pd total post %lf lpd %lf\n", pd
->total
, lpd
.total
);
227 /* Verify sanity, possibly. */
228 elo_check_probdist(p
, b
, to_play
, pd
, ignores
, &lpd
, b
->last_move
.coord
);
232 double stab
= fast_frandom() * (lpd
.total
+ pd
->total
);
234 fprintf(stderr
, "stab %lf / (%lf + %lf)\n", stab
, lpd
.total
, pd
->total
);
235 if (stab
< lpd
.total
- PROBDIST_EPSILON
) {
236 /* Local probdist. */
238 /* Some debug prints. */
240 for (int i
= 0; i
< lpd
.n
; i
++) {
243 struct move m
= { .color
= to_play
, .coord
= lpd
.coords
[i
] };
244 if (board_at(b
, m
.coord
) != S_NONE
) {
245 assert(lpd
.items
[i
] == 0);
248 pattern_match(&pp
->choose
.pc
, pp
->choose
.ps
, &p
, b
, &m
);
249 char s
[256] = ""; pattern2str(s
, &p
);
250 fprintf(stderr
, "coord %s <%lf> [tot %lf] %s (p3:%d)\n", coord2sstr(lpd
.coords
[i
], b
), lpd
.items
[i
], tot
, s
, pattern3_by_spatial(pp
->choose
.pc
.spat_dict
, b
->pat3
[lpd
.coords
[i
]]));
253 for (int i
= 0; i
< lpd
.n
; i
++) {
254 if (stab
<= lpd
.items
[i
]) {
258 stab
-= lpd
.items
[i
];
261 fprintf(stderr
, "elo: local overstab [%lf]\n", stab
);
265 } else if (pd
->total
>= PROBDIST_EPSILON
) {
266 /* Global probdist. */
267 /* XXX: We re-stab inside. */
268 c
= probdist_pick(pd
, ignores
);
272 fprintf(stderr
, "ding!\n");
276 /* Repair the damage. */
278 /* XXX: Do something less horribly inefficient
279 * than just recomputing the whole pd. */
281 for (int i
= 0; i
< board_size(pd
->b
); i
++)
282 pd
->rowtotals
[i
] = 0;
283 for (int i
= 0; i
< b
->flen
; i
++) {
284 pd
->items
[b
->f
[i
]] = 0;
285 board_gamma_update(b
, b
->f
[i
], to_play
);
287 assert(fabs(pd
->total
- lpd
.btotal
) < PROBDIST_EPSILON
);
290 pd
->total
= lpd
.btotal
;
291 /* If we touched a row multiple times (and we sure will),
292 * the latter value is obsolete; but since we go through
293 * the backups in reverse order, all is good. */
294 for (int j
= lpd
.browtotals_n
- 1; j
>= 0; j
--)
295 pd
->rowtotals
[lpd
.browtotals_i
[j
]] = lpd
.browtotals_v
[j
];
303 playout_elo_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
305 struct elo_policy
*pp
= p
->data
;
306 probdist_alloca(pd
, b
);
307 elo_get_probdist(p
, &pp
->choose
, b
, to_play
, &pd
);
309 pp
->callback(pp
->callback_data
, b
, to_play
, &pd
);
310 if (pd
.total
< PROBDIST_EPSILON
)
312 int ignores
[1] = { pass
};
313 coord_t c
= probdist_pick(&pd
, ignores
);
320 playout_elo_assess(struct playout_policy
*p
, struct prior_map
*map
, int games
)
322 struct elo_policy
*pp
= p
->data
;
323 probdist_alloca(pd
, map
->b
);
326 moves
= elo_get_probdist(p
, &pp
->assess
, map
->b
, map
->to_play
, &pd
);
328 /* It is a question how to transform the gamma to won games; we use
329 * a naive approach currently, but not sure how well it works. */
330 /* TODO: Try sqrt(p), atan(p)/pi*2. */
332 for (int f
= 0; f
< map
->b
->flen
; f
++) {
333 coord_t c
= map
->b
->f
[f
];
334 if (!map
->consider
[c
])
336 add_prior_value(map
, c
, probdist_one(&pd
, c
) / probdist_total(&pd
), games
);
341 playout_elo_done(struct playout_policy
*p
)
343 struct elo_policy
*pp
= p
->data
;
344 features_gamma_done(pp
->choose
.fg
);
345 features_gamma_done(pp
->assess
.fg
);
350 playout_elo_callback(struct playout_policy
*p
, playout_elo_callbackp callback
, void *data
)
352 struct elo_policy
*pp
= p
->data
;
353 pp
->callback
= callback
;
354 pp
->callback_data
= data
;
357 struct playout_policy
*
358 playout_elo_init(char *arg
, struct board
*b
)
360 struct playout_policy
*p
= calloc2(1, sizeof(*p
));
361 struct elo_policy
*pp
= calloc2(1, sizeof(*pp
));
363 p
->choose
= playout_elo_choose
;
364 p
->assess
= playout_elo_assess
;
365 p
->done
= playout_elo_done
;
367 const char *gammafile
= features_gamma_filename
;
368 /* Some defaults based on the table in Remi Coulom's paper. */
369 pp
->selfatari
= 0.06;
371 struct pattern_config pc
= DEFAULT_PATTERN_CONFIG
;
373 bool precise_selfatari
= false;
376 char *optspec
, *next
= arg
;
379 next
+= strcspn(next
, ":");
380 if (*next
) { *next
++ = 0; } else { *next
= 0; }
382 char *optname
= optspec
;
383 char *optval
= strchr(optspec
, '=');
384 if (optval
) *optval
++ = 0;
386 if (!strcasecmp(optname
, "selfatari") && optval
) {
387 pp
->selfatari
= atof(optval
);
388 } else if (!strcasecmp(optname
, "precisesa")) {
389 /* Use precise self-atari detection within
391 precise_selfatari
= !optval
|| atoi(optval
);
392 } else if (!strcasecmp(optname
, "gammafile") && optval
) {
393 /* patterns.gamma by default. We use this,
394 * and need also ${gammafile}f (e.g.
395 * patterns.gammaf) for fast (MC) features. */
396 gammafile
= strdup(optval
);
397 } else if (!strcasecmp(optname
, "xspat") && optval
) {
398 /* xspat==0: don't match spatial features
399 * xspat==1: match *only* spatial features */
400 xspat
= atoi(optval
);
402 fprintf(stderr
, "playout-elo: Invalid policy argument %s or missing value\n", optname
);
408 pc
.spat_dict
= spatial_dict_init(false);
411 pp
->assess
.fg
= features_gamma_init(&pp
->assess
.pc
, gammafile
);
412 memcpy(pp
->assess
.ps
, PATTERN_SPEC_MATCHALL
, sizeof(pattern_spec
));
413 for (int i
= 0; i
< FEAT_MAX
; i
++)
414 if ((xspat
== 0 && i
== FEAT_SPATIAL
) || (xspat
== 1 && i
!= FEAT_SPATIAL
))
415 pp
->assess
.ps
[i
] = 0;
417 /* In playouts, we need to operate with much smaller set of features
418 * in order to keep reasonable speed. */
419 /* TODO: Configurable. */ /* TODO: Tune. */
420 pp
->choose
.pc
= FAST_PATTERN_CONFIG
;
421 pp
->choose
.pc
.spat_dict
= pc
.spat_dict
;
422 char cgammafile
[256]; strcpy(stpcpy(cgammafile
, gammafile
), "f");
423 pp
->choose
.fg
= features_gamma_init(&pp
->choose
.pc
, cgammafile
);
424 memcpy(pp
->choose
.ps
, PATTERN_SPEC_MATCHFAST
, sizeof(pattern_spec
));
425 for (int i
= 0; i
< FEAT_MAX
; i
++)
426 if ((xspat
== 0 && i
== FEAT_SPATIAL
) || (xspat
== 1 && i
!= FEAT_SPATIAL
))
427 pp
->choose
.ps
[i
] = 0;
428 if (precise_selfatari
)
429 pp
->choose
.ps
[FEAT_SELFATARI
] = ~(1<<PF_SELFATARI_STUPID
);
430 board_gamma_set(b
, pp
->choose
.fg
, precise_selfatari
);