1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
20 /* How big proportion of ownermap counts must be of one color to consider
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
30 floating_t resign_threshold
, sure_win_threshold
;
31 double best2_ratio
, bestr_ratio
;
32 floating_t max_maintime_ratio
;
34 bool territory_scoring
;
36 bool playout_amaf
, playout_amaf_nakade
;
38 int playout_amaf_cutoff
;
43 unsigned long max_tree_size
;
44 unsigned long max_pruned_size
;
45 unsigned long pruning_threshold
;
47 int significant_threshold
;
50 enum uct_thread_model
{
51 TM_TREE
, /* Tree parallelization w/o virtual loss. */
52 TM_TREEVL
, /* Tree parallelization with virtual loss. */
55 bool pondering_opt
; /* User wants pondering */
56 bool pondering
; /* Actually pondering now */
57 bool slave
; /* Act as slave in distributed engine. */
65 struct uct_dynkomi
*dynkomi
;
71 int random_policy_chance
;
74 floating_t local_tree_aging
;
75 #define LTREE_PLAYOUTS_MULTIPLIER 100
76 floating_t local_tree_depth_decay
;
77 bool local_tree_allseq
;
78 bool local_tree_neival
;
79 bool local_tree_rootgoal
;
80 bool local_tree_rootchoose
;
84 struct uct_policy
*policy
;
85 struct uct_policy
*random_policy
;
86 struct playout_policy
*playout
;
87 struct uct_prior
*prior
;
88 struct uct_pluginset
*plugins
;
89 struct joseki_dict
*jdict
;
91 /* Used within frame of single genmove. */
92 struct board_ownermap ownermap
;
93 /* Used for coordination among slaves of the distributed engine. */
97 double stats_delay
; /* stored in seconds */
99 int played_all
; /* games played by all slaves */
101 /* Game state - maintained by setup_state(), reset_state(). */
105 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
107 bool uct_pass_is_safe(struct uct
*u
, struct board
*b
, enum stone color
, bool pass_all_alive
);
109 void uct_prepare_move(struct uct
*u
, struct board
*b
, enum stone color
);
110 void uct_genmove_setup(struct uct
*u
, struct board
*b
, enum stone color
);
111 void uct_pondering_stop(struct uct
*u
);
114 /* This is the state used for descending the tree; we use this wrapper
115 * structure in order to be able to easily descend in multiple trees
116 * in parallel (e.g. main tree and local tree) or compute cummulative
117 * "path value" throughout the tree descent. */
119 /* Active tree nodes: */
120 struct tree_node
*node
; /* Main tree. */
121 struct tree_node
*lnode
; /* Local tree. */
122 /* Value of main tree node (with all value factors, but unbiased
123 * - without exploration factor), from black's perspective. */
124 struct move_stats value
;
128 typedef struct tree_node
*(*uctp_choose
)(struct uct_policy
*p
, struct tree_node
*node
, struct board
*b
, enum stone color
, coord_t exclude
);
129 typedef floating_t (*uctp_evaluate
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
);
130 typedef void (*uctp_descend
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
, int parity
, bool allow_pass
);
131 typedef void (*uctp_winner
)(struct uct_policy
*p
, struct tree
*tree
, struct uct_descent
*descent
);
132 typedef void (*uctp_prior
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, struct board
*b
, enum stone color
, int parity
);
133 typedef void (*uctp_update
)(struct uct_policy
*p
, struct tree
*tree
, struct tree_node
*node
, enum stone node_color
, enum stone player_color
, struct playout_amafmap
*amaf
, struct board
*final_board
, floating_t result
);
139 uctp_evaluate evaluate
;
140 uctp_descend descend
;