9 #include "tactics/selfatari.h"
12 struct selfatari_state
{
14 group_t groupids
[S_MAX
][4];
15 coord_t groupneis
[S_MAX
][4];
17 /* This is set if this move puts a group out of _all_
18 * liberties; we need to watch out for snapback then. */
19 bool friend_has_no_libs
;
20 /* We may have one liberty, but be looking for one more.
21 * In that case, @needs_more_lib is id of group
22 * already providing one, don't consider it again. */
23 group_t needs_more_lib
;
24 /* ID of the first liberty, providing it again is not
26 coord_t needs_more_lib_except
;
30 three_liberty_suicide(struct board
*b
, group_t g
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
32 /* If a group has three liberties, by playing on one of
33 * them it is possible to kill the group clumsily. Check
34 * against that condition: "After our move, the opponent
35 * can unconditionally capture the group."
39 * O O O O O O O X X O O O O O O v-v- ladder
40 * O X X X X X O . O X X X X X O . . . O O
41 * O X ! . ! X O . O X ! . ! O . O X X . O
42 * O X X X X X O # # # # # # # # O O O O O */
44 /* Extract the other two liberties. */
45 coord_t other_libs
[2];
46 bool other_libs_adj
[2];
47 for (int i
= 0, j
= 0; i
< 3; i
++) {
48 coord_t lib
= board_group_info(b
, g
).lib
[i
];
50 other_libs_adj
[j
] = coord_is_adjecent(lib
, to
, b
);
51 other_libs
[j
++] = lib
;
55 /* Make sure this move is not useful by gaining liberties,
56 * splitting the other two liberties (quite possibly splitting
57 * 3-eyespace!) or connecting to a different group. */
58 if (immediate_liberty_count(b
, to
) - (other_libs_adj
[0] || other_libs_adj
[1]) > 0)
60 assert(!(other_libs_adj
[0] && other_libs_adj
[1]));
61 if (s
->groupcts
[color
] > 1)
64 /* Playing on the third liberty might be useful if it enables
65 * capturing some group (are we doing nakade or semeai?). */
66 for (int i
= 0; i
< s
->groupcts
[stone_other(color
)]; i
++)
67 if (board_group_info(b
, s
->groupids
[stone_other(color
)][i
]).libs
<= 3)
71 /* Okay. This looks like a pretty dangerous situation. The
72 * move looks useless, it definitely converts us to a 2-lib
73 * group. But we still want to play it e.g. if it takes off
74 * liberties of some unconspicous enemy group, and of course
75 * also at the game end to leave just single-point eyes. */
78 fprintf(stderr
, "3-lib danger\n");
80 /* Therefore, the final suicidal test is: (After filling this
81 * liberty,) when opponent fills liberty [0], playing liberty
82 * [1] will not help the group, or vice versa. */
83 bool other_libs_neighbors
= coord_is_adjecent(other_libs
[0], other_libs
[1], b
);
84 for (int i
= 0; i
< 2; i
++) {
85 int null_libs
= other_libs_neighbors
+ other_libs_adj
[i
];
86 if (board_is_one_point_eye(b
, other_libs
[1 - i
], color
)) {
87 /* The other liberty is an eye, happily go ahead.
88 * There are of course situations where this will
89 * take off semeai liberties, but without this check,
90 * many terminal endgame plays will be messed up. */
93 if (immediate_liberty_count(b
, other_libs
[i
]) - null_libs
> 1) {
94 /* Gains liberties. */
95 /* TODO: Check for ladder! */
99 foreach_neighbor(b
, other_libs
[i
], {
100 if (board_at(b
, c
) == color
101 && group_at(b
, c
) != g
102 && board_group_info(b
, group_at(b
, c
)).libs
> 1) {
103 /* Can connect to a friend. */
104 /* TODO: > 2? But maybe the group can capture
105 * a neighbor! But then better let it do that
110 /* If we can capture a neighbor, better do it now
111 * before wasting a liberty. So no need to check. */
112 /* Ok, the last liberty has no way to get out. */
114 fprintf(stderr
, "3-lib dangerous: %s\n", coord2sstr(other_libs
[i
], b
));
122 examine_friendly_groups(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
124 for (int i
= 0; i
< s
->groupcts
[color
]; i
++) {
125 /* We can escape by connecting to this group if it's
127 group_t g
= s
->groupids
[color
][i
];
129 if (board_group_info(b
, g
).libs
== 1) {
130 if (!s
->needs_more_lib
)
131 s
->friend_has_no_libs
= true;
132 // or we already have a friend with 1 lib
136 /* Could we self-atari the group here? */
137 if (board_group_info(b
, g
).libs
> 2) {
138 if (board_group_info(b
, g
).libs
== 3
139 && three_liberty_suicide(b
, g
, color
, to
, s
))
144 /* We need to have another liberty, and
145 * it must not be the other liberty of
147 int lib2
= board_group_other_lib(b
, g
, to
);
148 /* Maybe we already looked at another
149 * group providing one liberty? */
150 if (s
->needs_more_lib
&& s
->needs_more_lib
!= g
151 && s
->needs_more_lib_except
!= lib2
)
154 /* Can we get the liberty locally? */
155 /* Yes if we are route to more liberties... */
156 if (s
->groupcts
[S_NONE
] > 1)
158 /* ...or one liberty, but not lib2. */
159 if (s
->groupcts
[S_NONE
] > 0
160 && !coord_is_adjecent(lib2
, to
, b
))
163 /* ...ok, then we can still contribute a liberty
164 * later by capturing something. */
165 s
->needs_more_lib
= g
;
166 s
->needs_more_lib_except
= lib2
;
167 s
->friend_has_no_libs
= false;
174 examine_enemy_groups(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
176 /* We may be able to gain a liberty by capturing this group. */
177 group_t can_capture
= 0;
179 /* Examine enemy groups: */
180 for (int i
= 0; i
< s
->groupcts
[stone_other(color
)]; i
++) {
181 /* We can escape by capturing this group if it's in atari. */
182 group_t g
= s
->groupids
[stone_other(color
)][i
];
183 if (board_group_info(b
, g
).libs
> 1)
186 /* But we need to get to at least two liberties by this;
187 * we already have one outside liberty, or the group is
188 * more than 1 stone (in that case, capturing is always
190 if (s
->groupcts
[S_NONE
] > 0 || !group_is_onestone(b
, g
))
192 /* ...or, it's a ko stone, */
193 if (neighbor_count_at(b
, g
, color
) + neighbor_count_at(b
, g
, S_OFFBOARD
) == 3) {
194 /* and we don't have a group to save: then, just taking
195 * single stone means snapback! */
196 if (!s
->friend_has_no_libs
)
199 /* ...or, we already have one indirect liberty provided
200 * by another group. */
201 if (s
->needs_more_lib
|| (can_capture
&& can_capture
!= g
))
208 fprintf(stderr
, "no cap group\n");
210 if (!s
->needs_more_lib
&& !can_capture
&& !s
->groupcts
[S_NONE
]) {
211 /* We have no hope for more fancy tactics - this move is simply
212 * a suicide, not even a self-atari. */
214 fprintf(stderr
, "suicide\n");
217 /* XXX: I wonder if it makes sense to continue if we actually
218 * just !s->needs_more_lib. */
224 setup_nakade_or_snapback(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
226 /* There is another possibility - we can self-atari if it is
227 * a nakade: we put an enemy group in atari from the inside. */
228 /* This branch also allows eyes falsification:
229 * O O O . . (This is different from throw-in to false eye
230 * X X O O . checked below in that there is no X stone at the
231 * X . X O . right of the star point in this diagram.)
234 /* TODO: Allow to only nakade if the created shape is dead
235 * (http://senseis.xmp.net/?Nakade). */
237 /* This branch also covers snapback, which is kind of special
238 * nakade case. ;-) */
240 /* Look at the enemy groups and determine the other contended
241 * liberty. We must make sure the liberty:
242 * (i) is an internal liberty
243 * (ii) filling it to capture our group will not gain safety */
245 for (int i
= 0; i
< s
->groupcts
[stone_other(color
)]; i
++) {
246 group_t g
= s
->groupids
[stone_other(color
)][i
];
247 if (board_group_info(b
, g
).libs
!= 2)
250 coord_t this_lib2
= board_group_other_lib(b
, g
, to
);
253 else if (this_lib2
!= lib2
) {
254 /* If we have two neighboring groups that do
255 * not share the other liberty, this for sure
256 * is not a good nakade. */
261 /* Not putting any group in atari. Therefore, this
262 * self-atari is not nakade or snapback. */
266 /* Let's look at neighbors of the other liberty: */
267 foreach_neighbor(b
, lib2
, {
268 /* This neighbor of course does not contribute
269 * anything to the enemy. */
270 if (board_at(b
, c
) == S_OFFBOARD
)
273 /* If the other liberty has empty neighbor,
274 * it must be the original liberty; otherwise,
275 * since the whole group has only 2 liberties,
276 * the other liberty may not be internal and
277 * we are nakade'ing eyeless group from outside,
278 * which is stupid. */
279 if (board_at(b
, c
) == S_NONE
) {
286 int g2
= group_at(b
, c
);
287 /* If the neighbor is of our color, it must
288 * be also a 2-lib group. If it is more,
289 * we CERTAINLY want that liberty to be played
290 * first, what if it is an alive group? If it
291 * is in atari, we want to extend from it to
292 * prevent eye-making capture. However, if it
293 * is 2-lib, it is selfatari connecting two
294 * nakade'ing groups! */
295 /* X X X X We will not allow play on 'a',
296 * X X a X because 'b' would capture two
297 * X O b X different groups, forming two
299 if (board_at(b
, c
) == color
) {
300 if (board_group_info(b
, group_at(b
, c
)).libs
== 2)
305 /* The neighbor is enemy color. It's ok if this is its
306 * only liberty or it's one of our neighbor groups. */
307 if (board_group_info(b
, g2
).libs
== 1)
309 if (board_group_info(b
, g2
).libs
== 2
310 && (board_group_info(b
, g2
).lib
[0] == to
311 || board_group_info(b
, g2
).lib
[1] == to
))
314 /* Stronger enemy group. No nakade. */
318 /* Now, we must distinguish between nakade and eye
319 * falsification; we must not falsify an eye by more
320 * than two stones. */
321 if (s
->groupcts
[color
] < 1)
322 return false; // simple throw-in
323 if (s
->groupcts
[color
] == 1 && group_is_onestone(b
, s
->groupids
[color
][0])) {
324 /* More complex throw-in - we are in one of
326 * a O O O O X b O O O X c O O O X
327 * O . X . O O X . . O . X .
328 * # # # # # # # # # # # # #
329 * b is desirable here (since maybe O has no
330 * backup two eyes); a may be desirable, but
331 * is tested next in check_throwin(). c is
332 * never desirable. */
333 group_t g2
= s
->groupids
[color
][0];
334 assert(board_group_info(b
, g2
).libs
<= 2);
335 if (board_group_info(b
, g2
).libs
== 1)
340 /* We would create more than 2-stone group; in that
341 * case, the liberty of our result must be lib2,
342 * indicating this really is a nakade. */
344 for (int j
= 0; j
< s
->groupcts
[color
]; j
++) {
345 group_t g2
= s
->groupids
[color
][j
];
346 assert(board_group_info(b
, g2
).libs
<= 2);
347 if (board_group_info(b
, g2
).libs
== 2) {
348 if (board_group_info(b
, g2
).lib
[0] != lib2
349 && board_group_info(b
, g2
).lib
[1] != lib2
)
352 assert(board_group_info(b
, g2
).lib
[0] == to
);
355 stones
+= group_stone_count(b
, g2
, 6);
356 // fprintf(stderr, "%d (%d,%d) %d,%d\n", __LINE__, j, g2, stones);
361 /* It also remains to be seen whether it is nakade
362 * and not seki destruction. To do this properly, we
363 * would have to look at the group shape. But we can
364 * cheat too! Brett Combs helps to introduce a static
365 * rule that should in fact cover *all* cases:
366 * 1. Total number of pre-selfatari nakade stones must
367 * be 5 or smaller. (See above for that.)
368 * 2. If the selfatari is 8-touching all nakade stones,
369 * it is proper nakade.
370 * 3. Otherwise, there must be only a single nakade
371 * group, it must be at least 4-stone and its other
372 * liberty must be 8-touching the same number of
374 int touch8
= neighbor_count_at(b
, to
, color
);
375 foreach_diag_neighbor(b
, to
) {
376 if (board_at(b
, c
) != color
) continue;
377 /* Consider only internal stones. Otherwise, e.g.
379 * X . O X can make trouble, bottom O is
380 * O X X X irrelevant. */
381 if (board_group_info(b
, group_at(b
, c
)).lib
[0] == to
382 || board_group_info(b
, group_at(b
, c
)).lib
[1] == to
)
384 } foreach_diag_neighbor_end
;
385 if (touch8
== stones
)
388 if (s
->groupcts
[color
] > 1 || stones
< 4)
390 int ltouch8
= neighbor_count_at(b
, lib2
, color
);
391 foreach_diag_neighbor(b
, lib2
) {
392 if (board_at(b
, c
) != color
) continue;
393 if (board_group_info(b
, group_at(b
, c
)).lib
[0] == to
394 || board_group_info(b
, group_at(b
, c
)).lib
[1] == to
)
396 } foreach_diag_neighbor_end
;
397 return ltouch8
!= touch8
;
401 check_throwin(struct board
*b
, enum stone color
, coord_t to
, struct selfatari_state
*s
)
403 /* We can be throwing-in to false eye:
404 * X X X O X X X O X X X X X
405 * X . * X * O . X * O O . X
406 * # # # # # # # # # # # # # */
407 /* We cannot sensibly throw-in into a corner. */
408 if (neighbor_count_at(b
, to
, S_OFFBOARD
) < 2
409 && neighbor_count_at(b
, to
, stone_other(color
))
410 + neighbor_count_at(b
, to
, S_OFFBOARD
) == 3
411 && board_is_false_eyelike(b
, to
, stone_other(color
))) {
412 assert(s
->groupcts
[color
] <= 1);
413 /* Single-stone throw-in may be ok... */
414 if (s
->groupcts
[color
] == 0) {
415 /* O X . There is one problem - when it's
416 * . * X actually not a throw-in!
418 foreach_neighbor(b
, to
, {
419 if (board_at(b
, c
) == S_NONE
) {
420 /* Is the empty neighbor an escape path? */
421 /* (Note that one S_NONE neighbor is already @to.) */
422 if (neighbor_count_at(b
, c
, stone_other(color
))
423 + neighbor_count_at(b
, c
, S_OFFBOARD
) < 2)
430 /* Multi-stone throwin...? */
431 assert(s
->groupcts
[color
] == 1);
432 group_t g
= s
->groupids
[color
][0];
434 assert(board_group_info(b
, g
).libs
<= 2);
435 /* Suicide is definitely NOT ok, no matter what else
437 if (board_group_info(b
, g
).libs
== 1)
440 /* In that case, we must be connected to at most one stone,
441 * or throwin will not destroy any eyes. */
442 if (group_is_onestone(b
, g
))
449 is_bad_selfatari_slow(struct board
*b
, enum stone color
, coord_t to
)
452 fprintf(stderr
, "sar check %s %s\n", stone2str(color
), coord2sstr(to
, b
));
453 /* Assess if we actually gain any liberties by this escape route.
454 * Note that this is not 100% as we cannot check whether we are
455 * connecting out or just to ourselves. */
457 struct selfatari_state s
;
458 memset(&s
, 0, sizeof(s
));
461 foreach_neighbor(b
, to
, {
462 enum stone color
= board_at(b
, c
);
463 group_t group
= group_at(b
, c
);
465 for (int i
= 0; i
< s
.groupcts
[color
]; i
++)
466 if (s
.groupids
[color
][i
] == group
) {
471 s
.groupneis
[color
][s
.groupcts
[color
]] = c
;
472 s
.groupids
[color
][s
.groupcts
[color
]++] = group_at(b
, c
);
476 /* We have shortage of liberties; that's the point. */
477 assert(s
.groupcts
[S_NONE
] <= 1);
479 d
= examine_friendly_groups(b
, color
, to
, &s
);
484 fprintf(stderr
, "no friendly group\n");
486 d
= examine_enemy_groups(b
, color
, to
, &s
);
491 fprintf(stderr
, "no escape\n");
493 d
= setup_nakade_or_snapback(b
, color
, to
, &s
);
498 fprintf(stderr
, "no nakade group\n");
500 d
= check_throwin(b
, color
, to
, &s
);
505 fprintf(stderr
, "no throw-in group\n");
507 /* No way to pull out, no way to connect out. This really
508 * is a bad self-atari! */
514 selfatari_cousin(struct board
*b
, enum stone color
, coord_t coord
, group_t
*bygroup
)
516 group_t groups
[4]; int groups_n
= 0;
517 int groupsbycolor
[4] = {0, 0, 0, 0};
519 fprintf(stderr
, "cousin group search: ");
520 foreach_neighbor(b
, coord
, {
521 enum stone s
= board_at(b
, c
);
522 group_t g
= group_at(b
, c
);
523 if (board_group_info(b
, g
).libs
== 2) {
524 groups
[groups_n
++] = g
;
527 fprintf(stderr
, "%s(%s) ", coord2sstr(c
, b
), stone2str(s
));
531 fprintf(stderr
, "\n");
537 if (groupsbycolor
[stone_other(color
)]) {
538 /* Prefer to fill the other liberty of an opponent
539 * group to filling own approach liberties. */
540 int gl
= fast_random(groups_n
);
541 for (gn
= gl
; gn
< groups_n
; gn
++)
542 if (board_at(b
, groups
[gn
]) == stone_other(color
))
544 for (gn
= 0; gn
< gl
; gn
++)
545 if (board_at(b
, groups
[gn
]) == stone_other(color
))
549 gn
= fast_random(groups_n
);
552 for (; gn
- gl
< groups_n
; gn
++) {
553 int gnm
= gn
% groups_n
;
554 group_t group
= groups
[gnm
];
556 coord_t lib2
= board_group_other_lib(b
, group
, coord
);
557 if (board_is_one_point_eye(b
, lib2
, board_at(b
, group
)))
559 if (is_bad_selfatari(b
, color
, lib2
))