middle_ladder_walk(): Allow alternative near-edge termination of ladders
[pachi.git] / tactics / selfatari.c
blob7cc366eecbf1f39c168db3561a886c81760f511c
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
5 #define DEBUG
6 #include "board.h"
7 #include "debug.h"
8 #include "random.h"
9 #include "tactics/selfatari.h"
12 struct selfatari_state {
13 int groupcts[S_MAX];
14 group_t groupids[S_MAX][4];
15 coord_t groupneis[S_MAX][4];
17 /* This is set if this move puts a group out of _all_
18 * liberties; we need to watch out for snapback then. */
19 bool friend_has_no_libs;
20 /* We may have one liberty, but be looking for one more.
21 * In that case, @needs_more_lib is id of group
22 * already providing one, don't consider it again. */
23 group_t needs_more_lib;
24 /* ID of the first liberty, providing it again is not
25 * interesting. */
26 coord_t needs_more_lib_except;
29 static bool
30 three_liberty_suicide(struct board *b, group_t g, enum stone color, coord_t to, struct selfatari_state *s)
32 /* If a group has three liberties, by playing on one of
33 * them it is possible to kill the group clumsily. Check
34 * against that condition: "After our move, the opponent
35 * can unconditionally capture the group."
37 * Examples:
39 * O O O O O O O X X O O O O O O v-v- ladder
40 * O X X X X X O . O X X X X X O . . . O O
41 * O X ! . ! X O . O X ! . ! O . O X X . O
42 * O X X X X X O # # # # # # # # O O O O O */
44 /* Extract the other two liberties. */
45 coord_t other_libs[2];
46 bool other_libs_adj[2];
47 for (int i = 0, j = 0; i < 3; i++) {
48 coord_t lib = board_group_info(b, g).lib[i];
49 if (lib != to) {
50 other_libs_adj[j] = coord_is_adjecent(lib, to, b);
51 other_libs[j++] = lib;
55 /* Make sure this move is not useful by gaining liberties,
56 * splitting the other two liberties (quite possibly splitting
57 * 3-eyespace!) or connecting to a different group. */
58 if (immediate_liberty_count(b, to) - (other_libs_adj[0] || other_libs_adj[1]) > 0)
59 return false;
60 assert(!(other_libs_adj[0] && other_libs_adj[1]));
61 if (s->groupcts[color] > 1)
62 return false;
64 /* Playing on the third liberty might be useful if it enables
65 * capturing some group (are we doing nakade or semeai?). */
66 for (int i = 0; i < s->groupcts[stone_other(color)]; i++)
67 if (board_group_info(b, s->groupids[stone_other(color)][i]).libs <= 3)
68 return false;
71 /* Okay. This looks like a pretty dangerous situation. The
72 * move looks useless, it definitely converts us to a 2-lib
73 * group. But we still want to play it e.g. if it takes off
74 * liberties of some unconspicous enemy group, and of course
75 * also at the game end to leave just single-point eyes. */
77 if (DEBUGL(6))
78 fprintf(stderr, "3-lib danger\n");
80 /* Therefore, the final suicidal test is: (After filling this
81 * liberty,) when opponent fills liberty [0], playing liberty
82 * [1] will not help the group, or vice versa. */
83 bool other_libs_neighbors = coord_is_adjecent(other_libs[0], other_libs[1], b);
84 for (int i = 0; i < 2; i++) {
85 int null_libs = other_libs_neighbors + other_libs_adj[i];
86 if (board_is_one_point_eye(b, other_libs[1 - i], color)) {
87 /* The other liberty is an eye, happily go ahead.
88 * There are of course situations where this will
89 * take off semeai liberties, but without this check,
90 * many terminal endgame plays will be messed up. */
91 return false;
93 if (immediate_liberty_count(b, other_libs[i]) - null_libs > 1) {
94 /* Gains liberties. */
95 /* TODO: Check for ladder! */
96 next_lib:
97 continue;
99 foreach_neighbor(b, other_libs[i], {
100 if (board_at(b, c) == color
101 && group_at(b, c) != g
102 && board_group_info(b, group_at(b, c)).libs > 1) {
103 /* Can connect to a friend. */
104 /* TODO: > 2? But maybe the group can capture
105 * a neighbor! But then better let it do that
106 * first? */
107 goto next_lib;
110 /* If we can capture a neighbor, better do it now
111 * before wasting a liberty. So no need to check. */
112 /* Ok, the last liberty has no way to get out. */
113 if (DEBUGL(6))
114 fprintf(stderr, "3-lib dangerous: %s\n", coord2sstr(other_libs[i], b));
115 return true;
118 return false;
121 static int
122 examine_friendly_groups(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
124 for (int i = 0; i < s->groupcts[color]; i++) {
125 /* We can escape by connecting to this group if it's
126 * not in atari. */
127 group_t g = s->groupids[color][i];
129 if (board_group_info(b, g).libs == 1) {
130 if (!s->needs_more_lib)
131 s->friend_has_no_libs = true;
132 // or we already have a friend with 1 lib
133 continue;
136 /* Could we self-atari the group here? */
137 if (board_group_info(b, g).libs > 2) {
138 if (board_group_info(b, g).libs == 3
139 && three_liberty_suicide(b, g, color, to, s))
140 return true;
141 return false;
144 /* We need to have another liberty, and
145 * it must not be the other liberty of
146 * the group. */
147 int lib2 = board_group_other_lib(b, g, to);
148 /* Maybe we already looked at another
149 * group providing one liberty? */
150 if (s->needs_more_lib && s->needs_more_lib != g
151 && s->needs_more_lib_except != lib2)
152 return false;
154 /* Can we get the liberty locally? */
155 /* Yes if we are route to more liberties... */
156 if (s->groupcts[S_NONE] > 1)
157 return false;
158 /* ...or one liberty, but not lib2. */
159 if (s->groupcts[S_NONE] > 0
160 && !coord_is_adjecent(lib2, to, b))
161 return false;
163 /* ...ok, then we can still contribute a liberty
164 * later by capturing something. */
165 s->needs_more_lib = g;
166 s->needs_more_lib_except = lib2;
167 s->friend_has_no_libs = false;
170 return -1;
173 static int
174 examine_enemy_groups(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
176 /* We may be able to gain a liberty by capturing this group. */
177 group_t can_capture = 0;
179 /* Examine enemy groups: */
180 for (int i = 0; i < s->groupcts[stone_other(color)]; i++) {
181 /* We can escape by capturing this group if it's in atari. */
182 group_t g = s->groupids[stone_other(color)][i];
183 if (board_group_info(b, g).libs > 1)
184 continue;
186 /* But we need to get to at least two liberties by this;
187 * we already have one outside liberty, or the group is
188 * more than 1 stone (in that case, capturing is always
189 * nice!). */
190 if (s->groupcts[S_NONE] > 0 || !group_is_onestone(b, g))
191 return false;
192 /* ...or, it's a ko stone, */
193 if (neighbor_count_at(b, g, color) + neighbor_count_at(b, g, S_OFFBOARD) == 3) {
194 /* and we don't have a group to save: then, just taking
195 * single stone means snapback! */
196 if (!s->friend_has_no_libs)
197 return false;
199 /* ...or, we already have one indirect liberty provided
200 * by another group. */
201 if (s->needs_more_lib || (can_capture && can_capture != g))
202 return false;
203 can_capture = g;
207 if (DEBUGL(6))
208 fprintf(stderr, "no cap group\n");
210 if (!s->needs_more_lib && !can_capture && !s->groupcts[S_NONE]) {
211 /* We have no hope for more fancy tactics - this move is simply
212 * a suicide, not even a self-atari. */
213 if (DEBUGL(6))
214 fprintf(stderr, "suicide\n");
215 return true;
217 /* XXX: I wonder if it makes sense to continue if we actually
218 * just !s->needs_more_lib. */
220 return -1;
223 static int
224 setup_nakade_or_snapback(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
226 /* There is another possibility - we can self-atari if it is
227 * a nakade: we put an enemy group in atari from the inside. */
228 /* This branch also allows eyes falsification:
229 * O O O . . (This is different from throw-in to false eye
230 * X X O O . checked below in that there is no X stone at the
231 * X . X O . right of the star point in this diagram.)
232 * X X X O O
233 * X O * . . */
234 /* TODO: Allow to only nakade if the created shape is dead
235 * (http://senseis.xmp.net/?Nakade). */
237 /* This branch also covers snapback, which is kind of special
238 * nakade case. ;-) */
240 /* Look at the enemy groups and determine the other contended
241 * liberty. We must make sure the liberty:
242 * (i) is an internal liberty
243 * (ii) filling it to capture our group will not gain safety */
244 coord_t lib2 = pass;
245 for (int i = 0; i < s->groupcts[stone_other(color)]; i++) {
246 group_t g = s->groupids[stone_other(color)][i];
247 if (board_group_info(b, g).libs != 2)
248 continue;
250 coord_t this_lib2 = board_group_other_lib(b, g, to);
251 if (is_pass(lib2))
252 lib2 = this_lib2;
253 else if (this_lib2 != lib2) {
254 /* If we have two neighboring groups that do
255 * not share the other liberty, this for sure
256 * is not a good nakade. */
257 return -1;
260 if (is_pass(lib2)) {
261 /* Not putting any group in atari. Therefore, this
262 * self-atari is not nakade or snapback. */
263 return -1;
266 /* Let's look at neighbors of the other liberty: */
267 foreach_neighbor(b, lib2, {
268 /* This neighbor of course does not contribute
269 * anything to the enemy. */
270 if (board_at(b, c) == S_OFFBOARD)
271 continue;
273 /* If the other liberty has empty neighbor,
274 * it must be the original liberty; otherwise,
275 * since the whole group has only 2 liberties,
276 * the other liberty may not be internal and
277 * we are nakade'ing eyeless group from outside,
278 * which is stupid. */
279 if (board_at(b, c) == S_NONE) {
280 if (c == to)
281 continue;
282 else
283 return -1;
286 int g2 = group_at(b, c);
287 /* If the neighbor is of our color, it must
288 * be also a 2-lib group. If it is more,
289 * we CERTAINLY want that liberty to be played
290 * first, what if it is an alive group? If it
291 * is in atari, we want to extend from it to
292 * prevent eye-making capture. However, if it
293 * is 2-lib, it is selfatari connecting two
294 * nakade'ing groups! */
295 /* X X X X We will not allow play on 'a',
296 * X X a X because 'b' would capture two
297 * X O b X different groups, forming two
298 * X X X X eyes. */
299 if (board_at(b, c) == color) {
300 if (board_group_info(b, group_at(b, c)).libs == 2)
301 continue;
302 return -1;
305 /* The neighbor is enemy color. It's ok if this is its
306 * only liberty or it's one of our neighbor groups. */
307 if (board_group_info(b, g2).libs == 1)
308 continue;
309 if (board_group_info(b, g2).libs == 2
310 && (board_group_info(b, g2).lib[0] == to
311 || board_group_info(b, g2).lib[1] == to))
312 continue;
314 /* Stronger enemy group. No nakade. */
315 return -1;
318 /* Now, we must distinguish between nakade and eye
319 * falsification; we must not falsify an eye by more
320 * than two stones. */
321 if (s->groupcts[color] < 1)
322 return false; // simple throw-in
323 if (s->groupcts[color] == 1 && group_is_onestone(b, s->groupids[color][0])) {
324 /* More complex throw-in - we are in one of
325 * three situations:
326 * a O O O O X b O O O X c O O O X
327 * O . X . O O X . . O . X .
328 * # # # # # # # # # # # # #
329 * b is desirable here (since maybe O has no
330 * backup two eyes); a may be desirable, but
331 * is tested next in check_throwin(). c is
332 * never desirable. */
333 group_t g2 = s->groupids[color][0];
334 assert(board_group_info(b, g2).libs <= 2);
335 if (board_group_info(b, g2).libs == 1)
336 return false; // b
337 return -1; // a or c
340 /* We would create more than 2-stone group; in that
341 * case, the liberty of our result must be lib2,
342 * indicating this really is a nakade. */
343 int stones = 0;
344 for (int j = 0; j < s->groupcts[color]; j++) {
345 group_t g2 = s->groupids[color][j];
346 assert(board_group_info(b, g2).libs <= 2);
347 if (board_group_info(b, g2).libs == 2) {
348 if (board_group_info(b, g2).lib[0] != lib2
349 && board_group_info(b, g2).lib[1] != lib2)
350 return -1;
351 } else {
352 assert(board_group_info(b, g2).lib[0] == to);
354 /* See below: */
355 stones += group_stone_count(b, g2, 6);
356 // fprintf(stderr, "%d (%d,%d) %d,%d\n", __LINE__, j, g2, stones);
357 if (stones > 5)
358 return true;
361 /* It also remains to be seen whether it is nakade
362 * and not seki destruction. To do this properly, we
363 * would have to look at the group shape. But we can
364 * cheat too! Brett Combs helps to introduce a static
365 * rule that should in fact cover *all* cases:
366 * 1. Total number of pre-selfatari nakade stones must
367 * be 5 or smaller. (See above for that.)
368 * 2. If the selfatari is 8-touching all nakade stones,
369 * it is proper nakade.
370 * 3. Otherwise, there must be only a single nakade
371 * group, it must be at least 4-stone and its other
372 * liberty must be 8-touching the same number of
373 * stones as us. */
374 int touch8 = neighbor_count_at(b, to, color);
375 foreach_diag_neighbor(b, to) {
376 if (board_at(b, c) != color) continue;
377 /* Consider only internal stones. Otherwise, e.g.
378 * X O . X
379 * X . O X can make trouble, bottom O is
380 * O X X X irrelevant. */
381 if (board_group_info(b, group_at(b, c)).lib[0] == to
382 || board_group_info(b, group_at(b, c)).lib[1] == to)
383 touch8++;
384 } foreach_diag_neighbor_end;
385 if (touch8 == stones)
386 return false;
388 if (s->groupcts[color] > 1 || stones < 4)
389 return true;
390 int ltouch8 = neighbor_count_at(b, lib2, color);
391 foreach_diag_neighbor(b, lib2) {
392 if (board_at(b, c) != color) continue;
393 if (board_group_info(b, group_at(b, c)).lib[0] == to
394 || board_group_info(b, group_at(b, c)).lib[1] == to)
395 ltouch8++;
396 } foreach_diag_neighbor_end;
397 return ltouch8 != touch8;
400 static int
401 check_throwin(struct board *b, enum stone color, coord_t to, struct selfatari_state *s)
403 /* We can be throwing-in to false eye:
404 * X X X O X X X O X X X X X
405 * X . * X * O . X * O O . X
406 * # # # # # # # # # # # # # */
407 /* We cannot sensibly throw-in into a corner. */
408 if (neighbor_count_at(b, to, S_OFFBOARD) < 2
409 && neighbor_count_at(b, to, stone_other(color))
410 + neighbor_count_at(b, to, S_OFFBOARD) == 3
411 && board_is_false_eyelike(b, to, stone_other(color))) {
412 assert(s->groupcts[color] <= 1);
413 /* Single-stone throw-in may be ok... */
414 if (s->groupcts[color] == 0) {
415 /* O X . There is one problem - when it's
416 * . * X actually not a throw-in!
417 * # # # */
418 foreach_neighbor(b, to, {
419 if (board_at(b, c) == S_NONE) {
420 /* Is the empty neighbor an escape path? */
421 /* (Note that one S_NONE neighbor is already @to.) */
422 if (neighbor_count_at(b, c, stone_other(color))
423 + neighbor_count_at(b, c, S_OFFBOARD) < 2)
424 return -1;
427 return false;
430 /* Multi-stone throwin...? */
431 assert(s->groupcts[color] == 1);
432 group_t g = s->groupids[color][0];
434 assert(board_group_info(b, g).libs <= 2);
435 /* Suicide is definitely NOT ok, no matter what else
436 * we could test. */
437 if (board_group_info(b, g).libs == 1)
438 return true;
440 /* In that case, we must be connected to at most one stone,
441 * or throwin will not destroy any eyes. */
442 if (group_is_onestone(b, g))
443 return false;
445 return -1;
448 bool
449 is_bad_selfatari_slow(struct board *b, enum stone color, coord_t to)
451 if (DEBUGL(5))
452 fprintf(stderr, "sar check %s %s\n", stone2str(color), coord2sstr(to, b));
453 /* Assess if we actually gain any liberties by this escape route.
454 * Note that this is not 100% as we cannot check whether we are
455 * connecting out or just to ourselves. */
457 struct selfatari_state s;
458 memset(&s, 0, sizeof(s));
459 int d;
461 foreach_neighbor(b, to, {
462 enum stone color = board_at(b, c);
463 group_t group = group_at(b, c);
464 bool dup = false;
465 for (int i = 0; i < s.groupcts[color]; i++)
466 if (s.groupids[color][i] == group) {
467 dup = true;
468 break;
470 if (!dup) {
471 s.groupneis[color][s.groupcts[color]] = c;
472 s.groupids[color][s.groupcts[color]++] = group_at(b, c);
476 /* We have shortage of liberties; that's the point. */
477 assert(s.groupcts[S_NONE] <= 1);
479 d = examine_friendly_groups(b, color, to, &s);
480 if (d >= 0)
481 return d;
483 if (DEBUGL(6))
484 fprintf(stderr, "no friendly group\n");
486 d = examine_enemy_groups(b, color, to, &s);
487 if (d >= 0)
488 return d;
490 if (DEBUGL(6))
491 fprintf(stderr, "no escape\n");
493 d = setup_nakade_or_snapback(b, color, to, &s);
494 if (d >= 0)
495 return d;
497 if (DEBUGL(6))
498 fprintf(stderr, "no nakade group\n");
500 d = check_throwin(b, color, to, &s);
501 if (d >= 0)
502 return d;
504 if (DEBUGL(6))
505 fprintf(stderr, "no throw-in group\n");
507 /* No way to pull out, no way to connect out. This really
508 * is a bad self-atari! */
509 return true;
513 coord_t
514 selfatari_cousin(struct board *b, enum stone color, coord_t coord, group_t *bygroup)
516 group_t groups[4]; int groups_n = 0;
517 int groupsbycolor[4] = {0, 0, 0, 0};
518 if (DEBUGL(6))
519 fprintf(stderr, "cousin group search: ");
520 foreach_neighbor(b, coord, {
521 enum stone s = board_at(b, c);
522 group_t g = group_at(b, c);
523 if (board_group_info(b, g).libs == 2) {
524 groups[groups_n++] = g;
525 groupsbycolor[s]++;
526 if (DEBUGL(6))
527 fprintf(stderr, "%s(%s) ", coord2sstr(c, b), stone2str(s));
530 if (DEBUGL(6))
531 fprintf(stderr, "\n");
533 if (!groups_n)
534 return pass;
536 int gn;
537 if (groupsbycolor[stone_other(color)]) {
538 /* Prefer to fill the other liberty of an opponent
539 * group to filling own approach liberties. */
540 int gl = fast_random(groups_n);
541 for (gn = gl; gn < groups_n; gn++)
542 if (board_at(b, groups[gn]) == stone_other(color))
543 goto found;
544 for (gn = 0; gn < gl; gn++)
545 if (board_at(b, groups[gn]) == stone_other(color))
546 goto found;
547 found:;
548 } else {
549 gn = fast_random(groups_n);
551 int gl = gn;
552 for (; gn - gl < groups_n; gn++) {
553 int gnm = gn % groups_n;
554 group_t group = groups[gnm];
556 coord_t lib2 = board_group_other_lib(b, group, coord);
557 if (board_is_one_point_eye(b, lib2, board_at(b, group)))
558 continue;
559 if (is_bad_selfatari(b, color, lib2))
560 continue;
561 if (bygroup)
562 *bygroup = group;
563 return lib2;
565 return pass;